Crash Bash | |
---|---|
Developer(s) | |
Publisher(s) | Sony Computer Entertainment |
Producer(s) |
|
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Steve Duckworth |
Series | Crash Bandicoot |
Platform(s) | PlayStation |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.
Crash Bash is the first game in the series not to be developed by Naughty Dog, as well as the last Crash Bandicoot game to be exclusively released on a Sony console, with subsequent installments being released on a wider variety of platforms. The game received mixed reviews from critics, who widely noted its similarity to Mario Party , but regarded it as an enjoyable multiplayer experience despite a perceived lack of depth and originality. The mini-games were determined to be varied but repetitive, and the graphics were appreciated for replicating the look and feel of previous Crash Bandicoot titles.
Crash Bash is a party video game featuring eight playable characters with differing powers and skills: Crash, Coco, Tiny, Dingodile, Cortex, Brio, Koala Kong, and newcomer Rilla Roo. [1] [2] The gameplay consists of 28 different mini-games divided into seven categories with multiple variations each. [3] [4] The categories consist of: "Ballistix", in which players pilot hovercraft to deflect steel balls away from their goal; "Polar Push", in which players riding polar bear cubs must knock opponents off of an icy arena; "Pogo Pandemonium", in which players navigate a grid on pogo sticks to paint squares with their color; "Crate Crush", in which players throw or kick stone crates at their opponents to deplete their health and eliminate them from play; "Tank Wars", a tank battle involving mines and missiles; "Crash Dash", a multi-lap race on a circular track; and "Medieval Mayhem", a variety of challenges played within a circular arena. [5] Crash Bash includes multiplayer compatibility for up to four human players with the use of the PlayStation Multitap. [6]
Crash Bash features three distinct modes of play: "Adventure", "Battle" and "Tournament". [3] In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game. The mini-games are accessed from a series of "Warp Room" hub areas, [7] with the first Warp Room consisting of four mini-games. [3] A trophy is won by achieving victory in three rounds of any given mini-game. After obtaining a trophy, the player(s) can return to the mini-game and receive a gem or crystal by winning one round under special conditions. When a minimum number of trophies, gems and crystals have been won, the Warp Room's "Boss Arena" becomes accessible, in which the player(s) must defeat a boss character by depleting his health. Winning a Warp Room's Boss Arena will grant entry to the next Warp Room. When three of the game's four Boss Arenas have been won, mini-game challenges become available in which the player(s) can win gold or platinum Relics by defeating advanced computer-controlled opponents. The Adventure mode is completed when all trophies, gems, crystals and relics have been won. [7]
The Battle mode is a quick match within any mini-game that has previously been won in the Adventure mode. The mini-games within this mode can be played as a free-for-all or in teams. In the Tournament mode, players compete in four consecutive mini-games and accumulate points; the player with the most points wins the tournament. In both the Battle and Tournament modes, the number of rounds needed to win a mini-game can be adjusted between two and seven, and the skill level of computer-controlled opponents can be adjusted between "easy", "medium" and "hard". [8]
The Adventure campaign features a frame story centering on Aku Aku and Uka Uka, who seek to resolve their feud via a contest between teams who battle in their stead, as the brothers are forbidden from fighting each other directly. During the course of the campaign, Uka Uka plots to use the crystals obtained by the player, a scheme which Aku Aku becomes wise to. The ending is determined by the player's choice of character. If the player chose a character from Aku Aku's team, Aku Aku locks the crystals away and banishes Uka Uka into the vacuum of space, but if the player chose a character from Uka Uka's team, Uka Uka wields the crystals' destructive power to his own ends. If two players complete the campaign with a character from each team, the characters are subject to a special tie-breaking game to decide which team prevails.
Following the release of Crash Team Racing in 1999, Crash Bandicoot creator Naughty Dog began development on Jak and Daxter: The Precursor Legacy for the PlayStation 2, and were soon acquired by Sony Computer Entertainment, with Universal Interactive retaining control of the Crash Bandicoot intellectual property. [9] As Naughty Dog's deal with Universal expired, Universal president Mark Cerny departed the studio and formed the independent consultancy Cerny Games to continue his relationship with Naughty Dog and Sony. [9] [10]
Universal's first Crash Bandicoot game without Naughty Dog's involvement would be the Eurocom-developed Crash Bash, with Cerny and Michael John of Cerny Games acting as designers. [4] [11] Naughty Dog, however, donated its entire Crash Bandicoot-related art database for the game's development. [12] Eurocom's Jon Williams, Sony's Grady Hunt, and Universal's Vijay Lakshman served as producers. The programming team consisted of Dave Pridmore, Stuart Johnson, Julian Walshaw-Vaughn, Steve Bak, and Kris Adcock. The graphics were created by Matt Dixon, Steve Bamford, Clive Stevenson, and Jon Parr, while the audio was created by Steve Duckworth. Universal's Sean Krankel and Ricci Rukavina provided additional mini-game design. [11] The character Rilla Roo was created due to the lack of suitable player characters from the Naughty Dog games. Dixon credited the character's concept to Cerny and the design to lead character artist Bamford. [13] The game was showcased at E3 2000, [12] and shipped to North American retailers on November 7, 2000, [14] with a European release following on November 29. [15] It is the final Crash Bandicoot game to be released exclusively for a Sony console, with subsequent installments being released on the Xbox and PlayStation 2. [16]
A game demo of Spyro: Year of the Dragon is accessible via a cheat code entered at the title screen. [17] While a game demo of Crash Bash is, in turn, accessible from Spyro: Year of the Dragon's title screen, [18] an alternate input entered at the demo's title screen unlocks a debug menu, granting access to a near-complete beta copy of the game. While all the game's levels are available, the Adventure mode's final hub area is missing, necessitating use of a GameShark to access its levels. [19] The Japanese version of the game features Fake Crash – an odd doppelganger of Crash who had made cameos in previous Crash Bandicoot games – as an unlockable character. [20]
Aggregator | Score |
---|---|
Metacritic | 68/100 [21] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 18/30 [22] |
Game Informer | 6.5/10 [23] |
GamePro | 15/20 [24] |
GameRevolution | B [25] |
GameSpot | 6/10 [26] |
IGN | 7.5/10 [27] |
Next Generation | [28] |
Crash Bash received "mixed or average" reviews, according to review aggregator Metacritic. [21] Reviewers widely compared the game to Mario Party and the then-upcoming Sonic Shuffle . [lower-alpha 1] While perceiving a lack of depth and originality, [22] [23] [27] they nevertheless regarded the multiplayer experience as enjoyable. [24] [25] [27] [28]
Shawn Sparks of GameRevolution commended the variety of mini-games, but was displeased by the requirement of playing through the Adventure mode to unlock mini-games in the multiplayer modes. [25] Matt Helgeson of Game Informer admired the challenge and innovative concepts provided by the mini-games, but felt that the Adventure mode was monotonous and lacked purpose. [23] Greg Sewart of Electronic Gaming Monthly interpreted Eurocom's eschewing of the board game formula established by Mario Party in favor of a more action-based format as an attempt to not appear completely derivative, which he deemed unsuccessful. He also complained of the lack of diversity in the Tournament mode, which grouped together mini-games of the same basic type, and felt that it made the mini-game completion requirement of one of the players winning at least three rounds especially tedious. Dean Hager, also of Electronic Gaming Monthly, felt that some of the mini-games were forced and awkward to control, and observed that an excessive amount of power-ups and "general chaos" made concentration difficult. Out of the mini-games, Sewart and Hager deemed those in the "Ballistix" category to be the most fun. [22] Although Doug Perry of IGN appreciated the different variations of the mini-games, he and Daniel Erickson of Next Generation found them generally repetitive. [27] [28] Ryan Davis of GameSpot dismissed Crash Bash as "utterly run of the mill, completely middle of the road", and criticized the unbalanced AI. [26]
The graphics were appreciated for replicating the look and feel of the Naughty Dog titles, [23] [24] [26] [27] but Helgeson and Human Tornado of GamePro were troubled by the distant camera, with the latter observing that the characters often bunched together in several games. [23] [24] While Davis admired the game's explosion, particle and lighting effects, he was annoyed by their abundance distracting from the gameplay and sporadically causing slowdown. [26]
Perry summarized the music as "kooky and light and it's fun to listen to" and remarked on its resemblance to the Naughty Dog games, elaborating that "the thumping vibes and bubblegum Congo drumbeats are right on target". [27] Davis determined the audio to be "standard, with Hanna-Barbera-style background music that is appropriate to the various environments and a somewhat limited set of taunts and yelps for each character", and warned that the audio may quickly wear thin. [26]
According to the NPD Group, Crash Bash was the 16th highest selling console game of December 2000 in North America, as well as the 7th best-selling PlayStation title. [29] In the United Kingdom, the game received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [30] indicating sales of at least 300,000 copies. [31]
Mark Evan Cerny is an American video game designer, programmer, producer and media proprietor.
Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.
Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.
Crash Team Racing is a 1999 kart racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series. The game's story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.
Crash Bandicoot: The Huge Adventure is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.
Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.
Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and main antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island.
Crash Bandicoot 2: N-Tranced is a platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. The game was released in North America on January 7, 2003 and in Europe on March 14, 2003.
Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.
Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.
Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.
Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release. It was the last game to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. It is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
Crash: Mind over Mutant is a platform video game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008 and was later released in Europe and Australia on October 29 and October 31 respectively. It is the second game in the series not to have a Japanese release, after Crash of the Titans. It is the first game in the franchise to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash games.
Doctor Neo Periwinkle Cortex is a character and the main antagonist of the Crash Bandicoot video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin-off titles. Cortex is an egomaniacal mad scientist who seeks to achieve world domination with the use of the Evolvo-Ray, a machine capable of creating genetically enhanced soldiers from ordinary animals. Crash was one such subject but thwarted the scientist's plot; Cortex is subsequently determined to eliminate Crash as an obstacle to world domination.
Universal Interactive was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the Crash Bandicoot and Spyro platform game franchises.
Crash Bandicoot 4: It's About Time is a 2020 platform game developed by Toys for Bob and published by Activision. It was originally released for the PlayStation 4 and Xbox One, with releases for the Nintendo Switch, PlayStation 5, Xbox Series X/S, and Windows following in 2021. The eighth main installment in the Crash Bandicoot series, the game's story follows Crash Bandicoot and his sister Coco as they recover the all-powerful Quantum Masks in a bid to prevent Doctor Neo Cortex and Doctor Nefarious Tropy from taking over the multiverse. They are indirectly aided by their former enemy Dingodile and an adventuring alternate-dimension counterpart of Crash's old girlfriend Tawna.