Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog. The series debuted in 1996 with the Sony PlayStation video game Crash Bandicoot , premiered in North America on September 9, 1996. Most Crash Bandicoot games have either been platform games or released for Sony consoles and handhelds.
Most of the games in the franchise are platform games, although the series also includes other genres such as racing video games, party games and endless runners. Each game focuses on the titular protagonist Crash Bandicoot, an anthropomorphic orange bandicoot. It also features a large cast of other characters such as Doctor Neo Cortex, Aku Aku, Coco Bandicoot, Crunch Bandicoot, Doctor N. Gin, and Uka Uka. The latest game in the series is Crash Team Rumble , released in June 2023 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S.
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Original release date(s): [2] [3] [4] | Release years by system: 1996 – PlayStation 2006 – PlayStation Network [5] |
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Original release date(s): [2] [6] | Release years by system: 1997 – PlayStation 2007 – PlayStation Network [7] |
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Original release date(s): [2] [8] | Release years by system: 1998 – PlayStation 2007 – PlayStation Network |
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Original release date(s): [9] | Release years by system: 2001 – PlayStation 2 2002 – Xbox, GameCube 2007 – Xbox Originals [10] |
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Original release date(s): [11] | Release years by system: 2004 – PlayStation 2, Xbox |
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Original release date(s): [12] | Release years by system: 2007 – PlayStation 2, Xbox 360, Game Boy Advance, Wii, PlayStation Portable, Nintendo DS |
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Original release date(s): [13] | Release years by system: 2008 – PlayStation 2, PlayStation Portable, Xbox 360, Wii, Nintendo DS |
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Original release date(s): [14] October 2, 2020 | Release years by system: 2020 – PlayStation 4, Xbox One 2021 – PlayStation 5, Xbox Series X and Series S, Nintendo Switch, Microsoft Windows |
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Original release date(s): [2] [15] | Release years by system: 1999 – PlayStation 2007 – PlayStation Network [16] |
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Original release date(s): [17] | Release years by system: 2003 – PlayStation 2, Xbox, GameCube, Game Boy Advance 2004 – N-Gage, Mobile |
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Original release date(s): [18] | Release years by system: 2005 – PlayStation 2, GameCube, Xbox, PlayStation Portable |
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Original release date(s): [19] June 21, 2019 | Release years by system: 2019 – PlayStation 4, Xbox One, Nintendo Switch |
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Original release date(s): [20] | Release years by system: 2000 – PlayStation 2008 – PlayStation Network (JP) |
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Original release date(s): [21] | Release years by system: 2006 – Nintendo DS |
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Original release date(s): [23] June 20, 2023 | Release years by system: 2023 – PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
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Original release date(s): [24] | Release years by system: 2002 – Game Boy Advance |
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Original release date(s): [25] | Release years by system: 2003 – Game Boy Advance |
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Original release date(s): [26] | Release years by system: 2004 – Game Boy Advance |
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Original release date(s): [27] | Release years by system: 2008 – iOS, Zeebo, N-Gage 2.0 |
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Original release date(s): [28] July 30, 2009 | Release years by system: 2009 – BlackBerry, Java Micro Edition |
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Original release date(s): [29] May 25, 2010 | Release years by system: 2010 – iOS |
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Original release date(s): April 22, 2020 (soft-test launch) March 25, 2021 (official launch) | Release years by system: 2021 – Android, iOS |
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Original release date(s): [31] [32] | Release years by system: 2016 – PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U 2017 – Nintendo Switch |
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Original release date(s): [36] June 30, 2017 | Release years by system: 2017 – PlayStation 4 2018 – Microsoft Windows, Nintendo Switch, Xbox One |
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Title | Cancellation Date | Description |
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Crash Bandicoot Worlds | 2000 | With the turn transition to the new millennium, Universal Interactive Studios wanted the series to make the transition from the PlayStation to the sixth generation consoles. Universal was considering Mark Cerny as the designer for the new game (which came to be Crash Bandicoot Worlds), and intended to have it distributed by Sony as a PlayStation 2 exclusive. Details about the game's progress and development are scarce, although Cerny has revealed that the game was to feature open, free-roaming environments, as opposed to the linear structure Crash Bandicoot was known for at the time. Universal was worried about handing the franchise over to a new studio after Naughty Dog's contract expired, which led them to bet on a safer approach of producing a game with similar gameplay mechanics to the previous instalments, a decision that resulted in Cerny being ousted from development. By the time the game was overhauled by Traveller's Tales and released in 2001 as The Wrath of Cortex, it was no longer exclusive to the PlayStation 2 due to Universal's new partnership with Konami, and the free-roaming aspect had been abandoned. [38] [39] |
Crash Nitro Kart (Traveller's Tales) | 2002 | Following the release of The Wrath of Cortex, Traveller's Tales began working on a new racing game that served as a sequel to Crash Team Racing. This game was to be Crash Nitro Kart, but due to unknown circumstances Universal Interactive transferred development to Vicarious Visions. Few details have been revealed about Traveller's Tales' original vision, but it is known that the game was intended to mark Nina Cortex's debut in the series. [40] |
Crash Bandicoot: Evolution | 2003 | Traveller's Tales began working on a title called Crash Bandicoot: Evolution. A prototype for Crash Twinsanity, it was set to create a new form of gameplay for the Crash Bandicoot series as it would have utilized a large-scale story with gameplay combining platforming and RPG elements. As a work in progress, it has since become unclear what exactly was intended to be in the game. One of the only solid facts is that a character known as Foofie, an animal that could transform into different shapes, was going to appear. Only a handful of aspects were kept for Twinsanity, such as The Evil Twins as the villains and Crash teaming up with Cortex to defeat them. [41] |
Crush Bandicoot | 2004 | A game concept pitched by Magenta Software in 2004, Crush Bandicoot was intended to introduce Crash's evil twin called Crush, with Cortex being retained as the antagonist. The game was intended to feature zany, open-world sci-fi environments, and Crush would have been able to use a variety of vehicles. At least one playable test environment was created before the project was rejected by Vivendi Universal. [42] |
Untitled Krome Studios game | 2005 | After Crash Twinsanity's release, Krome Studios (known for their work with the Ty the Tasmanian Tiger series) began working on a new Crash Bandicoot title for Vivendi Universal. Since the game was cancelled very early during development, no more than a few pictures and documents were produced, which cannot be publicly released due to legal issues, and all remaining staff were put to work on The Legend of Spyro: A New Beginning . [43] |
Cortex Chaos | 2005 | The name of a project started by Traveller's Tales Oxford Studio after the release of Crash Twinsanity. As the name implies, it was intended to star Dr. Cortex, who would have been evicted from the Evil Scientist League because of his fraternising with Crash Bandicoot during the events of Twinsanity. Cortex Chaos never got past the concept stage. [44] |
Untitled sequel to Crash Twinsanity | 2005 | According to Keith Webb, one of the main artists for Crash Twinsanity, there was a plan to develop a sequel to the game. The plot would have centered around Crash getting sucked into various TV programmes (namely a wild west show, an old black-and-white cartoon, a medical drama and a cooking show hosted by Rusty Walrus) by an invention created by Dr. Cortex. [45] |
Crash Clash Racing | 2005 | After developing Crash Twinsanity, Traveller's Tales Oxford Studio began developing another Crash Bandicoot game, a racing title which would have served as a direct sequel to Twinsanity. This game, called Crash Clash Racing, would have involved personalized cars for each character, all with the gimmick of fusing together with another car. It would have been set inside Crash's mind, with the tracks based around his dreams and memories. The project was eventually picked up Radical Entertainment and released as Crash Tag Team Racing, resulting in a product that was substantially different from the original concept. [46] |
Crash Tag Team Racing (Nintendo DS) | 2005 | Alongside the console releases, Crash Tag Team Racing was initially planned to also be released on the Nintendo DS. Due to the console's inferior hardware, this version was not going to be a direct port, but it was going to be as similar to the other versions as possible, and it was being developed by Sensory Sweep. The game was in development for 9 to 10 months before the studio was told by the publisher that it was going to be cancelled, as Mario Kart DS was scheduled to come out around the same time. [47] |
Crash Online | 2006 | Halfway through the year 2006, a small article was published on the Internet, listing several online PC games which were meant to be released by Sierra. Amongst them there was a mysterious project named Crash Online. The game was set for a release in 2007, but a small copy of its logo was in fact the only thing that has ever been revealed. It was probably going to be exclusive to China and would have required players to pay a fee for each play session. The game can be classified as vaporware, given that it was never publicly cancelled. [48] |
Untitled Toys for Bob game | 2008 | Around 2008, Toys for Bob created a pitch for a new Crash game, but it was ultimately rejected. [49] |
Crash Landed/I Am Crash Bandicoot | 2010 | Following Mind Over Mutant, Radical Entertainment started working on their next game, which was titled during various stages as either Crash Landed or I Am Crash Bandicoot. Development began on Xbox 360 and PlayStation 3, and it was intended to be ported for Wii afterwards. A DS version was also being planned, but no team was ever decided for its development. There were a few contenders for the DS version such as Renegade Kid and WayForward, with Renegade Kid going as far as producing a playable demo as their pitch, while WayForward's pitch ended up being reworked into Galactic Taz Ball. [50] The game was meant to be a reboot of the franchise, and would have provided a new origin story for Crash, marking the beginning of a series of new adventures. After being mutated by Cortex, he would have gotten entangled with the task of rescuing his fellow bandicoots. [51] The game was cancelled due to layoffs at Radical on February 11, 2010, and was abandoned in favor of Prototype 2 . [52] [53] |
Crash Team Racing (2010) | 2010 | Crash Landed was being accompanied by a directly related spin-off, a racing game with the likely provisory name of Crash Team Racing (not to be confused with the 1999 game), that was being developed concurrently by High Impact Games. It was initially slated for release on the PlayStation 3, Xbox 360 and Wii. It would have featured several playable characters as usual, but only Crash, Dingodile, Polar and a new character simply called Land Shark were finished before cancellation. The project was eventually retooled into DreamWorks Super Star Kartz. [54] |
Untitled Vicarious Visions game | 2012 | In late 2012, a photo taken inside Vicarious Visions' studio featuring a poster of Crash with a new design was leaked to the internet. [55] Although it was later revealed that the poster was from a cancelled Crash Bandicoot game, any details about the game itself are still unknown. [56] |
Crash-N-Burn | 2014 | In 2014, Big Red Button, a studio founded by former Naughty Dog art director Bob Rafei, began working on a concept for a new Crash title that would have seen the series return to its original platforming roots, tentatively titled Crash-N-Burn. Although a proof of concept demo, created using CryEngine 3 and featuring Crash's original character design, was presented to Activision, nothing further is known about the project, and it is unclear if the studio was actually intent on making the game, given their commitment to the development of Sonic Boom: Rise of Lyric at the time. Footage from the demo was first released in September 2020. [57] |
Lex Lang is an American voice actor and voice director, who has provided voices and served as a director for a number of animations and video games. He is best known for voicing Doctor Neo Cortex in the Crash Bandicoot franchise, Suguru Geto in Jujutsu Kaisen, and Goemon Ishikawa in Lupin the Third.
Spyro is a platform game series originally created by Insomniac Games as an exclusive for Sony's PlayStation console. The series features the adventures of the main protagonist of the title character, a dragon. Since the series' introduction in 1998, there have been numerous sequels and a reboot trilogy. The series was originally produced by Universal Interactive, later became known as Vivendi Games; the rights to the intellectual property were acquired by Activision after its merge with Vivendi in 2008.
Crash Team Racing is a 1999 kart racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series. The game's story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.
Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.
Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins—a pair of interdimensional parrots—from destroying N. Sanity Island.
Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford and is best known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.
Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.
Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.
Michael Ensign is an American actor who mostly played small roles. One of his most-known roles was Benjamin Guggenheim in the 1997 film Titanic.
Crash Bandicoot is a 1996 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.
Crash Bandicoot Nitro Kart 3D is a 2008 racing video game developed by Polarbit and published by Vivendi Games Mobile for iOS, N-Gage service, and Zeebo. The game is the fifteenth installment in the Crash Bandicoot video game series, and was released on the App Store in Europe on June 9, 2008 and in North America on July 9, 2008. The game's story centers on a racing tournament held by antagonists Nitros Oxide, Doctor Neo Cortex and Ripper Roo in an attempt to banish the titular character, Crash Bandicoot, and his friends from their island home. The game was followed by a sequel, Crash Bandicoot Nitro Kart 2, in 2010.
Doctor Neo Periwinkle Cortex is a character and the main antagonist of the Crash Bandicoot video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin-off titles. Cortex is an egomaniacal mad scientist who seeks to achieve world domination with the use of the Evolvo-Ray, a machine capable of creating genetically enhanced soldiers from ordinary animals. Crash was one such subject but thwarted the scientist's plot; Cortex is subsequently determined to eliminate Crash as an obstacle to world domination.
Spyro is a fictional character and the titular protagonist of the same name video game series, including The Legend of Spyro, and a guest character in the Skylanders series, first appearing in Spyro the Dragon in 1998.
Crash Bandicoot Nitro Kart 2 is a 2010 racing video game developed by Swedish studio Polarbit and published by Activision for the iPhone and iPod Touch, and a sequel to Crash Bandicoot Nitro Kart 3D. The game is the seventeenth installment in the Crash Bandicoot series. Unlike the original, Nitro Kart 2 has been given an online multiplayer mode. The game was released on May 27, 2010.
Skylanders is a toys-to-life action-adventure video game franchise published by Activision. Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character, leveling them up and saving its progress on the figure to potentially be used on a different game with its saved stats. Skylander figures are sold separately from the game itself unless you buy the starter pack. Typically, the starter pack for each game contains two or more Skylanders, a Portal of Power, the game disc and sometimes something else to show off the game's newest feature.
Skylanders: Imaginators is a 2016 toys-to-life 3D platform game developed by Toys for Bob and published by Activision. It is the sixth installment of the Skylanders series, a successor to Skylanders: SuperChargers, and was released for Nintendo Switch, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One. It allows players to create their own characters, known as Imaginators. The game received generally positive reviews, but its sales were below Activision's expectations. It is the sixth and most recent Skylanders game released on consoles, as the franchise went into hiatus after its release.
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision. It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. Initially released for the PlayStation 4, it was later ported to Nintendo Switch, Windows, and Xbox One in 2018.
Crash Team Racing Nitro-Fueled is a 2019 kart racing game developed by Beenox and published by Activision. The game is a remastered version of Crash Team Racing (1999), which was originally developed by Naughty Dog for the PlayStation in 1999, and focuses on players using one of several characters from the Crash Bandicoot series to tackle races, each of which includes power-ups to help with combatting opponents. The game includes additional content from Crash Nitro Kart (2003) and Crash Tag Team Racing (2005), alongside adjustments to the original gameplay, including kart customization, two adventure mode variations, and an in-game shop.