Crash: Mind over Mutant

Last updated

Crash: Mind over Mutant
Crash - Mind over Mutant Coverart.png
Box art depicting the game's protagonist, Crash Bandicoot, fighting off (clockwise from right) a Yuktopus, a Snipe and a Sludge.
Developer(s) Tose (DS)
Publisher(s)
Producer(s) Kirsten Forbes
Designer(s) Joe McGinn
Programmer(s) Ian Gipson
Artist(s) Yousuf Mapara
Writer(s) Christopher Mitchell
Composer(s) Marc Baril
Series Crash Bandicoot
Platform(s) Nintendo DS
PlayStation 2
PlayStation Portable
Wii
Xbox 360
Release
  • NA: October 7, 2008 [1]
  • AU: October 30, 2008 [2]
  • EU: October 31, 2008 [3]
Genre(s) Platform, hack and slash [4]
Mode(s) Single-player, multiplayer

Crash: Mind over Mutant is a 2008 platform game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. The Nintendo DS version of the game was developed by Tose. [5] It was released in North America on October 7, 2008, and was later released in Europe and Australia on October 30 and October 31, respectively. It is the second game in the series not to have a Japanese release, (after Crash of the Titans ), the first to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy — a remaster of the first three Crash games.

Contents

Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, and the seventh in the main franchise. The game's story centers on the arrival of a popular technological device (a parody of devices such as the iPhone [6] and BlackBerry [7] ) that puts whoever uses it under the control of the device's creators, Doctor Neo Cortex and Doctor Nitrus Brio. [8] Crash Bandicoot – protagonist of the series and only one unaffected by the device besides his spirit ally Aku Aku – must free his friends from the control of the device and put an end to Cortex and Brio's plot.

The title was met with generally mixed reviews, with opinions varying amongst its different versions. The PlayStation 2 and Wii versions saw generally favorable response, while the Xbox 360 version generated a less positive reaction. Much praise was aimed towards the voice acting and the satirical humor of the game's narrative, cutscenes and dialogue, while the unadjustable camera and extensive backtracking were heavily criticised. The Nintendo DS version was received negatively, for what critics described as dull and repetitive gameplay.

Gameplay

Mind over Mutant is a beat-'em-up game in which the player controls Crash Bandicoot, whose main objective is to explore his home, Wumpa Island, and surrounding environments to uncover the mystery behind the "NV", a personal digital assistant created by the main antagonist. Crash: Mind over Mutant is a mission-based game as opposed to Crash of the Titans 's level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story. [9]

Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited minigame which usually involves collecting objects or breaking things to earn bonuses. Red running shoes serve to temporarily power up Crash's kick attack and cause him to move faster, while the "Quad Damage" power-up can be used by Crash to temporarily multiply his attack power by four. [5]

Combat

Crash Bandicoot using a jacked Grimly to fend off two Znus CRASH MOM.jpg
Crash Bandicoot using a jacked Grimly to fend off two Znus

Crash can perform both a light and heavy-powered attack. He can also block, dodge-and-counter, or break an enemy's block. [10] When he defeats enemies or destroys objects, a magical substance known as Mojo is released that, when collected, allows Crash's abilities to be upgraded. [11]

While small minions require only a single combo attack for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how close they are to being stunned. [12] When the meter is full, the Titan is susceptible to "jacking", meaning Crash can mount the creature and control it. [12] [13] While controlled by the player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles. [14] Besides having more health, the Titans controlled by Crash have a purple Titan Meter which, when full, allows the Titan to unleash a powerful special attack. This fully drains the meter in the process. [15]

A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous. [13] [16] [17] [18] When Crash is riding a Titan, any Mojo collected goes to the Titan. If enough is collected, the Titan's abilities are upgraded rather than Crash's. [11]

Co-operative play

A player using a second controller can join in the game at any time. The second player will initially appear as a mask floating around Crash. The mask can attack enemies by using magic projectiles. By pressing a certain button, the second player's character can exit and enter the mask. [15] In the Wii and Xbox 360 versions of the game, Crash's sister, Coco Bandicoot, fills in the role of the second player, [6] [16] [17] [18] [19] [20] [21] while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation 2 version. [20] Coco is not available for play until she is defeated in a boss fight, after which she is fully playable (though the player can choose to continue with Carbon Crash). This method of play is useful for overpowering enemies and collecting Mojo faster. [15]

Plot

Setting

The game is played in a free-roaming format rarely seen in previous games, [6] [16] [18] [19] [21] although the DS version is played as a 2-D beat 'em up as a means of utilising the handheld's hardware to its greatest capacity. The opening events of the game take place on Wumpa Island. Crash's house is accessible here, and can be used by the player to access skins, concept art, enemy bios and cutscenes. [5] Surrounding environments consist of societies inhabited by friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended by the main antagonist's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take place in the Space Head, a space station recycled from junkyard parts that is operated by Doctor Neo Cortex. [22]

Characters

Nine returning characters from previous Crash titles star in the home console version of Crash: Mind over Mutant. The protagonist of the game, Crash Bandicoot, is a bandicoot who must defeat the main antagonist Doctor Cortex and free the Titans from the control of Cortex's new device. Aiding Crash is Aku Aku, an ancient wooden mask who can take control of Titans by entering their heads. Crash's genius sister, Coco Bandicoot, appears initially as a boss character under the control of Cortex's and Brio's handheld device. Afterward, she acts as a playable character during the co-operative mode of the Wii and Xbox 360 console versions; [6] [16] [17] [18] [19] [21] she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version. [20] Crunch Bandicoot, Crash's muscular cyborg friend, also appears in the game as a brainwashed boss. [23]

The main antagonist of the series, Doctor Neo Cortex, is a mad scientist who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-controlling mobile phone, the "NV", to them. Doctor Nitrus Brio makes a return appearance as Cortex's partner, aiding him in the development of the NV. [16] [17] [18] Uka Uka, Aku Aku's evil twin brother, is the source of the bad Mojo necessary to take control of those using the NV device. Nina Cortex, Neo Cortex's niece, also appears in the game, having been transferred to an evil public school by her uncle. Doctor N. Gin, Cortex's demented right-hand man, makes a relatively minor appearance as a boss character early in the game. [24]

A number of small fodder enemies attempt to hinder Crash in his journey, much of them appearing in the previous Crash of the Titans. The Ratnicians, who previously worked for Doctor Neo Cortex, have since gone feral and vegetarian, and now work for the minor antagonist Doctor N. Gin. [25] The Brat Girls, who previously worked for Nina Cortex, have betrayed her and now run the Evil Public School and supervise the Ratcicles in the Ratcicle Kingdom. [26] The Doom Monkeys make a return appearance as employees of Nitrus Brio in the Sludge Junkyard. [27] Two new fodder enemies make their debut in the game: the Znu, a group of small, warty creatures that inhabit Mount Grimly, [28] and the Slap-E's, hand-shaped robots that share Doctor Cortex's memories and personal problems. [29]

Story

The individual cutscenes of Crash: Mind over Mutant are drawn in differing artistic styles. Some examples of these styles (as shown above) include hand puppetry, American comics, South Park and Dragon Ball MindOverMutantScenes.JPG
The individual cutscenes of Crash: Mind over Mutant are drawn in differing artistic styles. Some examples of these styles (as shown above) include hand puppetry, American comics, South Park and Dragon Ball

Social satire and the theme of consumerism are frequent sources of humor in the plot of Crash: Mind over Mutant, with the game featuring jokes about SUVs and the skyrocketing prices of gas at the time. [30] The game's story is told through a number of cut scenes animated in 2D Animation with different styles, such as those of Dragon Ball , The Animatrix , and South Park .

Crash: Mind over Mutant takes place a year later after the events of where Crash of the Titans left off. [6] The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies and towns. [5] All seems well until a rejuvenated Cortex teams up with his old partner Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash and Aku Aku are not affected by the device, [6] meanwhile N. Gin launches an attack on the bandicoots. Crash and Aku Aku defeated him, but they discover their family members Coco and Crunch are soon transformed into monstrous version of themselves who seek Crash's destruction.

After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot by accessing his blog, [31] and decide to go to the Evil Public School, where Nina was placed by Doctor Cortex. Nina in return for Crash saving her science fair project, informs the heroes of Cortex's and Brio's alliance and reveals their location in the Junkyard, [32] where N. Brio is recycling parts to create a new space station, the "Space Head", for Cortex and new NV devices. [22]

Crash and Aku Aku find Crunch and N. Brio at the Junkyard and manage to break Crunch free from the NV's control. After learning of Uka Uka's whereabouts from N. Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo. After being freed, Uka Uka informs Crash that his six voodoo bones, his source of power, have been stolen and given to three of the worst Titans on the Island, and tells them to go and retrieve the bones for him. [33] When the bones have been gathered, Uka Uka uses his restored power to send Crash to the Space Head and Crash can enact Uka Uka's vengeance on Cortex. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. [34] Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and reunite with Coco and Crunch as parts of the Space Head rain down from the sky. [35] Coco ends the story by telling Aku Aku that they're not going to help clean up, much to his chagrin.

Development and release

Development on Crash: Mind over Mutant began immediately after the completion of Crash of the Titans. The idea of preserving a titan for later use came from the play testing sessions of Crash of the Titans, in which the testers were found to be reluctant to leave the titans behind after an epic battle was won. Fans of the series were also a source of inspiration for Crash: Mind over Mutant, having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode. [5] Online gameplay was also considered as a feature in the finished game, [6] but was omitted due to the brief development schedule. [4] Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory. [4] The Wii version of Crash: Mind over Mutant was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2. [20] A PlayStation 3 version of the game was rumored, [20] but was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf. [36]

There was an open call for fan art of Crash Bandicoot to be submitted as part of a contest. The contest was hosted by Kidzworld as part of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either inside of a comic book in Crash's house or on a wall in the school attended by Nina Cortex. [37] In addition, winners had their names appear in the game's credits and received a free copy of the game when it was released. [38]

To ensure that the audio did not become repetitive, Crash: Mind over Mutant features more than 8,500 lines of dialogue. [20] The music was composed by Marc Baril, who previously composed Crash Tag Team Racing and Crash of the Titans . [39]

Reception

The console versions of Crash: Mind over Mutant received "mixed or average" reviews according to Metacritic. [41] [42] [43] Dakota Grabowski of GameZone considered the game "slightly better" than Crash of the Titans, noting improvements in controls, gameplay and storyline from its predecessor, but lamented that "the camera almost ruins the whole package." [50] Louis Bedigian of GameZone stated that the young demographic of the Crash Bandicoot series "may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best Crash game developed in a long time – and one of the best Mario clones released for Nintendo Wii." [51] Neal Ronaghan of Nintendo World Report, meanwhile, felt that "the charming story and genuine humor" of the game were "overshadowed by the shallow gameplay". [58] Christopher Ewen of GameZone praised the series' transition into a free-roaming gameplay environment, but felt that the game was too easy. [52] Matt Casamassina of IGN found the game to be "exactly like its predecessor: a mildly enjoyable beat 'em up romp that's sure to satisfy younger players, but won't provide much that seasoned players haven't already experienced before". [55] [56] [54] Andy Eddy of TeamXbox noted the uninspired gameplay, which was "not very consistent in its fun generation." [60] Justin Calvert of GameSpot claimed that the game "has too much backtracking and too many camera problems to make it recommendable". [47] Dan Pearson of Eurogamer criticised the game's fixed camera, extensive backtracking, useless mission log and dated concepts. [44] Andrew Reiner of Game Informer proclaimed that the game's "unpredictable framerates, extensive backtracking, and the guarantee of one death caused by faulty camera positioning for every platforming segment" made it "a mess of a game, and a new low point for the once-loved marsupial." [45]

Grabowski and Ewen dismissed the in-game graphics as run-of-the-mill, with Grabowski elaborating that while the animations have improved from Crash of the Titans, the "semi-decent" environments have not. [50] [52] Towell and Casamassina, however, were impressed by the large draw distances, detailed environments, and special effects such as transparent water and reflective ice. [48] [56] The frame rate was said to suffer from slowdown during extensive action and especially on weaker consoles, [45] [50] [56] [60] whereas Towell regarded the frame rate as solid. [48] The cutscenes were singled out for praise for their varied art styles, [lower-alpha 3] though Eddy was disconcerted by the abrupt transitions between gameplay and cutscenes. [60] Bedigian regarded the overall visuals as decent, but was critical of Crash's "dorky" design, feeling that the subtle changes that have been made over the years "really hurt Crash’s appearance as a leading game character". [51]

Critics lauded the humorous voice-acting and dialogue, [50] [52] [56] [60] with Towell characterizing the game as a well-done mimicry of Saturday-morning cartoons. [48] However, Casamassina found some of the in-game dialogue annoying and repetitive; [56] the music was similarly described as such by Towell, Bedigian and Grabowski, [48] [50] [51] while Ewen regarded it as "standard Crash fare". [52]

Reviews for the Nintendo DS version were generally unfavourable, [40] with most reviewers criticizing the level design for its lack of challenge and inspiration. [49] [53] [57] [59] Mike David of GameZone found it to be the first Crash title to disappoint him; he derided the confusing storyline and subpar audio, and while he found the character models to be clean and polished, he noted that the frame rate suffered from stuttering and slowdown. [49] Mike Cook of Pocket Gamer appreciated the game's sense of "good, clean fun" and replayability granted by its optional collectibles, minigames and unlockable content, but felt that the power of the mutants made the gameplay "strangely effortless" and led to a disappointing campaign length. He also described the graphics as "splotchy" and considered them outdated and simplistic compared to the Final Fantasy IV remake. [59] Neal Ronaghan of Nintendo World Report deemed the game to be a competent and enjoyable platformer in short bursts, but disliked the emphasis on piloting mutants as it diverted focus from the game's titular character. [57] Craig Harris of IGN interpreted the developer's lack of credit in the game as embarrassment for having been involved in its production, and he condemned the game's "lifeless" execution in comparison to both Amaze Entertainment's version of Crash of the Titans on the same system and the Game Boy Advance installments by Vicarious Visions. [53]

Notes

Related Research Articles

<i>Crash Bandicoot 2: Cortex Strikes Back</i> 1997 video game

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

<i>Crash Bandicoot: Warped</i> 1998 video game

Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.

<i>Crash Bash</i> 2000 video game

Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first entry in the series in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.

<i>Crash Nitro Kart</i> 2003 video game

Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.

<i>Crash Tag Team Racing</i> 2005 video game

Crash Tag Team Racing is a 2005 kart racing game developed by Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (GC), PlayStation 2 (PS2), Xbox, and the PlayStation Portable (PSP). The game was released in North America on October 21, 2005 and in Europe on November 4, 2005. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation in the United States on June 12, 2007 and in Europe on July 20, 2007. Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, following Crash Nitro Kart.

<i>Crash Bandicoot: The Wrath of Cortex</i> 2001 video game

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.

<i>Crash Twinsanity</i> 2004 platform video game

Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins—a pair of interdimensional parrots—from destroying N. Sanity Island.

<i>Crash Bandicoot 2: N-Tranced</i> 2003 video game

Crash Bandicoot 2: N-Tranced is a 2003 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. The game was released in North America on January 7, 2003 and in Europe on March 14, 2003.

<span class="mw-page-title-main">Crash Bandicoot (character)</span> Fictional video game character

Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

<i>Crash Bandicoot</i> Video game franchise

Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.

<i>Crash Bandicoot</i> (video game) 1996 video game

Crash Bandicoot is a 1996 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.

<i>Crash of the Titans</i> 2007 video game

Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release, and the last to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. The game is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.

<span class="mw-page-title-main">Doctor Neo Cortex</span> Character from the Crash Bandicoot series

Doctor Neo Periwinkle Cortex is a character and the main antagonist of the Crash Bandicoot video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin-off titles. Cortex is an egomaniacal mad scientist who seeks to achieve world domination with the use of the Evolvo-Ray, a machine capable of creating genetically enhanced soldiers from ordinary animals. Crash was one such subject but thwarted the scientist's plot; Cortex is subsequently determined to eliminate Crash as an obstacle to world domination.

<i>Skylanders: Imaginators</i> 2016 video game

Skylanders: Imaginators is a 2016 toys-to-life 3D platform game developed by Toys for Bob and published by Activision. It is the sixth installment of the Skylanders series, a successor to Skylanders: SuperChargers, and was released for Nintendo Switch, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One. It allows players to create their own characters, known as Imaginators. The game received generally positive reviews, but its sales were below Activision's expectations. It is the sixth and most recent Skylanders game released on consoles, as the franchise went into hiatus after its release.

<i>Crash Bandicoot N. Sane Trilogy</i> 2017 video game

Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision. It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. Initially released for the PlayStation 4, it was later ported to Nintendo Switch, Windows, and Xbox One in 2018.

<i>Crash Bandicoot 4: Its About Time</i> 2020 video game

Crash Bandicoot 4: It's About Time is a 2020 platform game developed by Toys for Bob and published by Activision. It was originally released for the PlayStation 4 and Xbox One, with releases for the Nintendo Switch, PlayStation 5, Xbox Series X/S, and Windows following in 2021. The eighth main installment in the Crash Bandicoot series, the game's story follows Crash Bandicoot and his sister Coco as they recover the all-powerful Quantum Masks in a bid to prevent Doctor Neo Cortex and Doctor Nefarious Tropy from taking over the multiverse. They are indirectly aided by their former enemy Dingodile and an adventuring alternate-dimension counterpart of Crash's old girlfriend Tawna.

<i>Crash of the Titans</i> (Nintendo DS video game) 2007 video game

Crash of the Titans is a 2007 platform video game developed by Amaze Entertainment and published by Vivendi Games for the Nintendo DS. It is an installment in the Crash Bandicoot series and an alternate version of the console-based title of the same name developed by Radical Entertainment.

References

  1. "Everyone's Favorite Bandicoot Crashes onto Store Shelves - Crash: Mind Over Mutant". Activision . October 7, 2008. Retrieved July 27, 2024.
  2. Kozanecki, James (October 27, 2008). "AU Shippin' Out October 27-31: Fallout 3". GameSpot . Retrieved July 27, 2024.
  3. "Crash Bandicoot: Mind over Mutant". Eurogamer . Archived from the original on July 24, 2017. Retrieved July 27, 2024.
  4. 1 2 3 "Overview: Crash: Mind Over Mutant Q&A". Gamer's Hell. Archived from the original on February 28, 2009. Retrieved July 7, 2008.
  5. 1 2 3 4 5 "Crash Mania - Interview with Radical (Mind Over Mutant)". Crash Mania. May 8, 2008. Archived from the original on December 23, 2008. Retrieved November 14, 2008.
  6. 1 2 3 4 5 6 7 De Marco, Flynn (April 28, 2008). "Crash Bandicoot: Mind Over Mutant Impressions". Kotaku. Archived from the original on August 10, 2008. Retrieved April 28, 2008.
  7. Jason Lauritzen (November 1, 2008). "Crash Bandicoot: Mind over Mutant Review for Playstation Portable (PSP)". Cheat Code Central. Archived from the original on December 8, 2008. Retrieved November 5, 2008.
  8. Radical Entertainment (June 26, 2008). "Crash: Mind Over Mutant Q&A". Static Multimedia. Archived from the original on December 8, 2008. Retrieved November 15, 2008. The game's story centers on the arrival of a popular technological device that places whoever uses it under the control of Doctor Neo Cortex and Doctor Nitrus Brio
  9. Radical Entertainment (October 7, 2008). "How to Play". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 4.
  10. Radical Entertainment (October 7, 2008). "How to Be a Great Player". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 8.
  11. 1 2 Radical Entertainment (October 7, 2008). "Upgrades". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 6.
  12. 1 2 Radical Entertainment (October 7, 2008). "How to Jack a Mutant". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 8.
  13. 1 2 Joynt, Patrick (April 28, 2008). "Crash Bandicoot: Mind Over Mutant (Wii) Preview". GameSpy. Archived from the original on May 11, 2008. Retrieved April 29, 2008.
  14. Radical Entertainment (October 7, 2008). "Controlling Mutants". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 9.
  15. 1 2 3 Radical Entertainment (October 7, 2008). "Multiplayer Co-op Mode". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 10.
  16. 1 2 3 4 5 "Crash Franchise Returns This Holiday in Sierra Entertainment's Crash Bandicoot: Mind over Mutant". GameSpot. April 28, 2008. Archived from the original on December 8, 2008. Retrieved April 28, 2008.
  17. 1 2 3 4 "Nintendo News: Crash Bandicoot Bounces Back On Wii And DS". Official Nintendo Magazine. April 29, 2008. Archived from the original on April 30, 2008. Retrieved April 29, 2008.
  18. 1 2 3 4 5 Burnes, Andrew (April 28, 2008). "Crash Bandicoot: Mind Over Mutant Screenshots & Announcement". Voodoo Extreme. Archived from the original on May 2, 2008. Retrieved April 28, 2008.
  19. 1 2 3 Magrino, Tom (April 28, 2008). "Spyro, Crash tag-teaming consoles, handhelds again". GameSpot. Archived from the original on December 8, 2008. Retrieved April 28, 2008.
  20. 1 2 3 4 5 6 Stern, Zack (April 28, 2008). "Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)". Joystiq. Archived from the original on May 1, 2008. Retrieved April 28, 2008.
  21. 1 2 3 Snow, Jean (April 29, 2008). "New Crash Bandicoot Game Set for Fall Release". Wired. Archived from the original on May 2, 2008. Retrieved April 30, 2008.
  22. 1 2 Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Abuse, Misuse, Recycle. Doctor Nitrus Brio: But Doctor Cortex, who says he invented many things (liar!) says "Hurry! Build me a Space Head and many NV devices," so I have invented... recycling!
  23. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Super Number One Bandicoot. Doctor Nitrus Brio: Ha ha ha ha! Yes! Fight you little buddy! Teach him who invented who! Strike him with your large man-hand! / Crunch Bandicoot: I obey! Eat... enough... fiber!
  24. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: N. Coming Message. Doctor N. Gin: I... I forgot what I was going to say. Wait! I got it! Kill the Bandicoots with violence... and new holes! Ha ha!
  25. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. Abandoned by Cortex, these nerds have gone feral and vegetarian.
  26. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. Nina's minions have betrayed her and now rule evil public school.
  27. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. These servants of N. Brio are the evil hands of evil recycling, evily.
  28. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. Slavish servants of the Grimly, Znu emulate their masters manfully.
  29. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. These robots share Cortex's memories and personal problems.
  30. McInnis, Shaun (April 28, 2008). "Crash Bandicoot: Mind over Mutant First Look". GameSpot. Archived from the original on December 8, 2008. Retrieved April 29, 2008.
  31. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Clepto-Brainiac. Coco: There's a video posted in Cortex's blog! / Aku Aku: Cortex has a blog?! / Coco: Oh, yeah, all the cool kids are doing it now. / Aku Aku: Oh, really? I never heard of that.
  32. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Evil Public School. Nina Cortex: Uncle Cortex made up with his old lab partner N. Brio / Aku Aku: N. Brio?! / Nina Cortex: Uncie Cortex talks some big game, but N. Brio's the guy who actually built everything. And luckily for you, my science project thingy tells me exactly where he is. Now, run along to the other side of the island. I've got new evil plans to start.
  33. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: I'm Not Your Guy, Friend. Uka Uka: The voodoo bones of my mask have been stolen and given to the worst, most despicable mutants on the island. Get them back. Be my vengeance.
  34. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Fists of Orange Fury. Doctor Neo Cortex: Oh. Did I forget to mention I was going to cheat? I've got some of N. Brio's mutation formula here to even the odds.
  35. Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Home Pun. Aku Aku: I can't believe we're okay! / Coco Bandicoot: Crash, down here! Great job, big brother. / Crunch Bandicoot: Wow! We're really gettin' a lotta this evil junk all over the place! / Coco Bandicoot: We're still not gonna clean up. / Aku Aku: (sighs) I know, Coco, I know. / Coco Bandicoot: (laughs)
  36. Bowden, Mike (April 28, 2008). "Sierra Spring Break 08: Wii lead SKU on new Crash title". videogaming247. Archived from the original on February 5, 2013. Retrieved April 29, 2008. We then asked her if there was going to be a PS3 version, to which she replied, "No".
  37. "Kidzworld :: Crash Bandicoot: Mind Over Mutant :: Getting in the Game | Radical Entertainment". Kidzworld. July 9, 2008. Archived from the original on July 14, 2008. Retrieved July 17, 2008.
  38. "Crash Bandicoot: Mind over Mutant :: Game Preview". Kidzworld. May 2, 2008. Archived from the original on May 3, 2008. Retrieved May 7, 2008.
  39. Radical Entertainment (October 7, 2008). "Credits". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 11.
  40. 1 2 "Crash: Mind Over Mutant for DS Reviews". Metacritic . CBS Interactive. Archived from the original on April 1, 2011. Retrieved October 23, 2008.
  41. 1 2 "Crash: Mind Over Mutant for PlayStation 2 Reviews". Metacritic . CBS Interactive. Archived from the original on December 30, 2010. Retrieved October 26, 2008.
  42. 1 2 "Crash: Mind Over Mutant for Wii Reviews". Metacritic . CBS Interactive. Archived from the original on December 6, 2010. Retrieved October 31, 2008.
  43. 1 2 "Crash: Mind Over Mutant for Xbox 360 Reviews". Metacritic . CBS Interactive. Archived from the original on October 13, 2010. Retrieved October 15, 2008.
  44. 1 2 3 Pearson, Dan (December 1, 2008). "Crash Bandicoot: Mind over Mutant Review". Eurogamer . Archived from the original on December 4, 2008. Retrieved December 1, 2008.
  45. 1 2 3 Reiner, Andrew. "Game Informer Online". Game Informer. Archived from the original on January 16, 2009. Retrieved October 29, 2008.
  46. 1 2 Windy (November 18, 2008). "Crash Bandicoot: Mind Over Mutant Review". GameRevolution . CraveOnline. Archived from the original on October 9, 2015. Retrieved February 14, 2022.
  47. 1 2 3 Calvert, Justin (October 14, 2008). "Crash Bandicoot: Mind Over Mutant for Xbox 360 Review". GameSpot . CBS Interactive. Archived from the original on December 7, 2008. Retrieved October 15, 2008.
  48. 1 2 3 4 5 6 7 Towell, Justin (November 6, 2008). "Crash Bandicoot: Mind Over Mutant Review". GamesRadar+ . Future plc. Archived from the original on May 18, 2013. Retrieved February 14, 2022.
  49. 1 2 3 David, Mike (November 10, 2008). "Crash Bandicoot: Mind over Mutant Review - Nintendo DS". GameZone. Archived from the original on December 20, 2008. Retrieved November 13, 2008.
  50. 1 2 3 4 5 6 7 Grabowski, Dakota (October 7, 2008). "Crash Bandicoot: Mind over Mutant Review - PlayStation 2". GameZone. Archived from the original on November 3, 2008. Retrieved October 21, 2008.
  51. 1 2 3 4 Bedigian, Louis (October 7, 2008). "Crash Bandicoot: Mind over Mutant Review - Wii". GameZone. Archived from the original on October 11, 2008. Retrieved October 7, 2008.
  52. 1 2 3 4 5 6 Ewen, Christopher (November 3, 2008). "Crash Bandicoot: Mind over Mutant Review - Xbox 360". GameZone. Archived from the original on November 9, 2008. Retrieved November 5, 2008.
  53. 1 2 3 Harris, Craig (October 28, 2008). "Crash: Mind Over Mutant Review". IGN . IGN Entertainment. Archived from the original on November 1, 2008. Retrieved October 29, 2008.
  54. 1 2 Casamassina, Matt (October 27, 2008). "Crash: Mind over Mutant Review". IGN . IGN Entertainment. Archived from the original on October 30, 2008. Retrieved October 28, 2008.
  55. 1 2 Casamassina, Matt (October 14, 2008). "Crash: Mind over Mutant Review". IGN . IGN Entertainment. Archived from the original on October 17, 2008. Retrieved October 15, 2008.
  56. 1 2 3 4 5 6 7 Casamassina, Matt (October 27, 2008). "Crash: Mind Over Mutant Review". IGN . IGN Entertainment. Archived from the original on October 30, 2008. Retrieved October 28, 2008.
  57. 1 2 3 Ronaghan, Neal (December 19, 2008). "DS Review: Crash Bandicoot: Mind Over Mutant". Nintendo World Report. Archived from the original on December 28, 2008. Retrieved December 29, 2008.
  58. 1 2 3 Ronaghan, Neal (November 12, 2008). "Wii Review: Crash Bandicoot: Mind Over Mutant". Nintendo World Report. Archived from the original on January 13, 2009. Retrieved November 13, 2008.
  59. 1 2 3 Cook, Mike (December 3, 2008). "DS review, Crash Bandicoot: Mind over Mutant". Pocket Gamer . Steel Media. Archived from the original on December 4, 2008. Retrieved February 14, 2022.
  60. 1 2 3 4 5 Eddy, Andy (October 8, 2008). "Crash Bandicoot: Mind over Mutant Review (Xbox 360)". TeamXbox . IGN Entertainment. Archived from the original on October 9, 2008. Retrieved October 9, 2008.