NHL Powerplay 98

Last updated
NHL Powerplay 98
NHL All-Star Hockey 98
NHL Powerplay 98 cover.jpg
Developer(s) Radical Entertainment
Publisher(s) Virgin Interactive
Sega (Saturn)
Composer(s) Graig Robertson
Platform(s) Microsoft Windows, PlayStation, Sega Saturn
ReleaseWindows, PlayStation
  • NA: October 9, 1997 [1]
  • EU: May 1998 (PS)
Sega Saturn
  • NA: November 24, 1997 [2]
  • EU: January 1998
Genre(s) Sports
Mode(s)Single player, multiplayer

NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96 ; there was no "'97" entry in the NHL Powerplay series. [3] After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series. [4]

Contents

Development

The game was showcased at E3 1997. [5] [6]

Reception

NHL Powerplay 98 received a variety of reviews, with critics expressing differing opinions on a number of points. For example, while IGN , GamePro , and John Ricciardi of Electronic Gaming Monthly (EGM) all praised the player animations for their fluid movements and variety of realistic moves, [13] [19] [22] [23] Kraig Kujawa and Dean Hager (also of EGM), as well as Ryan MacDonald of GameSpot , complained that the animations are too choppy. [12] [3] Likewise, while Dan Hsu of EGM and MacDonald both considered the graphics to be bottom tier, [13] [3] Kujawa, Hager, IGN, GamePro, and Glenn Rubenstein all found them exceptionally good, especially the player models. [12] [4] [19] [22]

Reviewers widely complimented the player A.I., [12] [13] [3] [4] while the most strongly emphasized criticism of the game was the slow play speed. [12] [13] [4] [19] EGM were particularly vehement about this in their review of the Saturn version, characterizing it as a fatal flaw in an otherwise well-made game; Ricciardi said that "it almost seems like the game is running in some sort of slow motion." [13] McDonald (reviewing the PlayStation version) and GamePro (reviewing the Saturn version) instead argued that the game fails to excel in any category and, while an overall solid outing, would not compete well against upcoming hockey games such as NHL 98 . [3] [22] [e] However, GamePro's review of the PlayStation version gave it a positive recommendation, saying it "brings a fast and fluid game to the rink with nice graphics, solid control, and authentic sounds", even though the reviews were both written by the same critic and did not note any differences between the two versions. [23] [f]

Rubenstein (reviewing the Saturn version) also gave the game a positive assessment, though a more reserved one: "If you like the sport, you'll enjoy this game; the 3D graphics are smooth (although there is a noticeable slowdown at times), the play control is solid, and the laundry list of features adds to the realism." [4] IGN's recommendation was still more tentative: "The link between polygons and gameplay has yet to be made, but NHL Powerplay '98 makes a nice attempt. If you really want a hockey game for your PlayStation, this one is probably your best bet for now." [19]

The PC version held a 71% on the review aggregation website GameRankings based on four reviews, [7] and the PlayStation version held a 69% based on five reviews. [8]

Notes

  1. Two critics of Electronic Gaming Monthly gave the PlayStation version each a score of 7/10 and 6.5/10.
  2. Four critics of Electronic Gaming Monthly gave the Saturn version each a score of 5/10, 5.5/10, 3.5/10, and 4.5/10.
  3. In GameFan 's early viewpoint of the PlayStation version, one critic gave it 70, and another 80.
  4. In GameFan 's early viewpoint of the Saturn version, one critic gave it 81, and another 83.
  5. GamePro gave the PlayStation version 3.5/5 for graphics, and 4/5 for sound, control, and fun factor.
  6. GamePro gave the Saturn version 3.5/5 scores for graphics and fun factor, 3/5 for sound, and 4/5 for control.

Related Research Articles

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>NBA Live 98</i> 1997 basketball video game

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports in 1997 for Windows, PlayStation, and Sega Saturn, while also being the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.

<i>NASCAR 98</i> 1997 video game by Stormfront Studios

NASCAR '98 is a racing simulator video game developed by Stormfront Studios, published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.

<i>NHL Open Ice</i> 1995 ice hockey video game

NHL Open Ice: 2 on 2 Challenge is an ice hockey arcade video game released by Midway Games in 1995. It has been described as an ice hockey equivalent to Midway's NBA Jam.

<i>NHL 97</i> 1996 video game

NHL 97 is an ice hockey video game by EA Sports. It was released in 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.

<i>NHL 98</i> 1997 video game

NHL 98 is an ice hockey video game developed by EA Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn. It is based on the 1997-98 NHL season.

<i>NHL 99</i> 1998 video game

NHL 99 is an ice hockey video game developed by Electronic Arts Canada. It was released in September 1998 and was the successor to NHL 98.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>NBA Live 97</i> 1996 basketball video game

NBA Live 97 is the third installment of the NBA Live video games series. The cover features Mitch Richmond of the Sacramento Kings. The game was developed by EA Sports and released in 1996. The MS-DOS, Sega Saturn and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports Basketball sequel for the series. It was also the first NBA Live released for the Sega Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. NBA Live 97 is followed by NBA Live 98.

<i>Sega Worldwide Soccer 98</i> 1997 video game

Sega Worldwide Soccer '98, known in North America as simply Worldwide Soccer '98 and in Europe as Sega Worldwide Soccer '98 Club Edition, is a video game developed and published by Sega for the Sega Saturn in 1997 and Windows in 1998 only in Japan and in 1999 in North America as Worldwide Soccer Championship. It is the third game in its series, following Victory Goal and Sega Worldwide Soccer 97.

<i>Mass Destruction</i> (video game) 1997 video game

Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.

<i>Micro Machines V3</i> 1997 video game

Micro Machines V3 is a racing video game developed by Codemasters, the third title of the Micro Machines series following Micro Machines 2: Turbo Tournament (1994) and the first set in a 3D game environment. It was originally released for PlayStation in 1997 followed by ports to Microsoft Windows, Nintendo 64 in 1999, and a 2D version for Game Boy Color in 2000

<i>NHL FaceOff 98</i> 1997 video game

NHL FaceOff 98 is an ice hockey video game developed by Killer Game and published by Sony Computer Entertainment for the PlayStation. It is part of the NHL FaceOff series, and was the first installment to use polygonal players.

<i>NBA Fastbreak 98</i> 1997 video game

NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.

<i>World Series Baseball 98</i> 1997 video game

World Series Baseball '98 is a traditional baseball simulation video game by Sega, released in North America and South Korea for the Sega Saturn and Sega Genesis as a sequel to World Series Baseball II.

<i>All-Star Baseball 97 featuring Frank Thomas</i> 1997 video game

All-Star Baseball '97 featuring Frank Thomas, sometimes mislabeled as All Star Baseball '98, is a video game developed by Iguana and published by Acclaim for the PlayStation and Sega Saturn in 1997. It is both the successor to Frank Thomas Big Hurt Baseball and the first game in the All-Star Baseball series.

<i>NCAA Gamebreaker 98</i> 1997 video game

NCAA Gamebreaker 98 is a 1997 American football video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is the sequel to NCAA Gamebreaker and was released only in North America.

<i>Tennis Arena</i> 1997 video game

Tennis Arena is a video game developed by British studio Smart Dog and published by Ubi Soft for the PlayStation and Sega Saturn in 1997-1998. The Saturn version was released only in Japan.

<i>NHL FaceOff 2000</i> 1999 video game

NHL FaceOff 2000 is an ice hockey video game developed by 989 Sports and published by Sony Computer Entertainment for the PlayStation. On the cover is Philadelphia Flyers star John LeClair.

<i>Winter Heat</i> 1997 video game

Winter Heat is a sports video game developed by Sega AM3 and published by Sega for arcades in 1997, and for the Sega Saturn in 1998, featuring the license for the 1998 Winter Olympics that were celebrated in Nagano, Japan. It is the sequel to the 1996 Sega game DecAthlete. Winter Heat was released on the PlayStation 2 in Japan as part of the DecAthlete Collection with DecAthlete and Virtua Athlete. The collection is the 15th volume of the Sega Ages 2500 series.

References

  1. "Now Shipping…". PC Gamer . Imagine Media. October 8, 1997. Archived from the original on February 18, 1998. Retrieved September 5, 2021.
  2. "SEGA GIVES HOCKEY PLAYERS BRAINS AND BRAWN IN NHL ALL-STAR HOCKEY '98". Sega Central. Sega of America. November 24, 1997. Archived from the original on February 2, 1998. Retrieved December 14, 2020.
  3. 1 2 3 4 5 6 MacDonald, Ryan (October 13, 1997). "NHL Powerplay '98 Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Archived from the original on December 12, 2004. Retrieved December 13, 2020.
  4. 1 2 3 4 5 6 Rubenstein, Glenn (January 30, 1998). "NHL All-Star Hockey 98 Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved December 12, 2020.
  5. "Virgin Interactive announces more than 25 games in development for console and PC platforms in 1997/1998; leading international interactive entertainment publisher will showcase titles at industry's Electronic Entertainment Expo in June". Business Wire . April 16, 1997. Archived from the original on April 3, 2016. Retrieved August 11, 2021 via The Free Dictionary.
  6. Johnston, Chris (June 10, 1997). "Virgin Showcases New Titles for E3". GameSpot . Archived from the original on October 11, 1999. Retrieved July 26, 2022.
  7. 1 2 "NHL Powerplay 98 for PC". GameRankings . CBS Interactive. Archived from the original on May 25, 2019.
  8. 1 2 "NHL Powerplay 98 for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019.
  9. Marriott, Scott Alan. "NHL Powerplay 98 - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved December 13, 2020.
  10. Lackey, Jeff (1997). "NHL PowerPlay 98 [sic]". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on July 5, 2003. Retrieved December 13, 2020.
  11. Goble, Gordon (February 1998). "Hockey Faceoff '98 (NHL Powerplay 98)" (PDF). Computer Gaming World . No. 163. Ziff Davis. pp. 182–83, 186. Archived (PDF) from the original on March 30, 2021. Retrieved December 13, 2020.
  12. 1 2 3 4 5 Kujawa, Kraig; Hager, Dean (October 1997). "NHL Powerplay 98". Electronic Gaming Monthly . No. 99. Ziff Davis.
  13. 1 2 3 4 5 6 Ricciardi, John; Kujawa, Kraig; Hsu, Dan; Rickards, Kelly (February 1998). "NHL All-Star Hockey '98". Electronic Gaming Monthly. No. 103. Ziff Davis. p. 107. Retrieved December 13, 2020.
  14. "NHL Powerplay '98 - PlayStation". Game Informer . No. 53. FuncoLand. September 1997. Archived from the original on September 30, 1999. Retrieved December 13, 2020.
  15. Joe Kidd; Jacques Strap (August 1997). "NHL PowerPlay 98 [sic]". GameFan . Vol. 5, no. 8. Metropolis Media. p. 96. Retrieved December 13, 2020.
  16. Joe Kidd; The Rookie (October 1997). "All Star Hockey [sic]". GameFan. Vol. 5, no. 10. Metropolis Media. p. 124. Retrieved December 13, 2020.
  17. Tennenbaum, Jon (November 1997). "NHL Powerplay '98 Review". GameRevolution . CraveOnline. Archived from the original on February 20, 2004. Retrieved December 13, 2020.
  18. Poole, Stephen (January 5, 1998). "NHL Powerplay '98 Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Archived from the original on April 22, 2021. Retrieved December 13, 2020.
  19. 1 2 3 4 5 "NHL Powerplay '98". IGN . Ziff Davis. August 28, 1997. Archived from the original on June 28, 2022. Retrieved December 13, 2020.
  20. Smolka, Rob (February 1998). "NHL PowerPlay 98 [sic]". PC Gamer. Vol. 5, no. 2. Imagine Media. Archived from the original on March 5, 2000. Retrieved December 13, 2020.
  21. "NHL Powerplay '98". PSM . No. 1. Imagine Media. September 1997. p. 25. Retrieved December 13, 2020.
  22. 1 2 3 The Rookie (September 1997). "NHL Powerplay '98 Makes a Run for the Cup (PS)". GamePro . No. 108. IDG. p. 105. Archived from the original on January 13, 2005. Retrieved January 1, 2021.
  23. 1 2 The Rookie (January 1998). "NHL All-Star Hockey '98". GamePro. No. 112. IDG. p. 116. Retrieved December 12, 2020.