Independence Day (video game)

Last updated
Independence Day
PS1indepenceday.jpg
North American PlayStation cover art
Developer(s) Radical Entertainment
Publisher(s) Fox Interactive
Producer(s) Mike Arkin
Jack Rebbetoy
Programmer(s)
  • Darrin Brown
  • Colin O'Connor
  • Mike Slett
  • Scott Wardle
Composer(s) Marc Baril
Platform(s) Microsoft Windows, PlayStation, Sega Saturn
Release
  • NA: March 11, 1997 [1]
  • EU: June 13, 1997
Genre(s) Combat flight simulator
Mode(s) Single-player, multiplayer

Independence Day is a combat flight simulator video game based on the 1996 film of the same name. The game was developed by Radical Entertainment, published by Fox Interactive and distributed by 20th Century Fox Home Entertainment in North America and Electronic Arts internationally for Microsoft Windows, PlayStation and Sega Saturn.

Contents

Gameplay

Independence Day is a 3D combat flight simulator comprising 13 missions with time limits; failure to complete a mission in the allotted time results in failure. [2] Once the main objective is completed, the timer drops down to 45 seconds to take out the primary weapon. If the timer goes to 0, the primary weapon destroys the level. The game also features portals that transport the player to another area by flying through them; these sub-levels have their own separate objectives that must be completed before the player can return to the main level. [2]

At the start of each level the player has the ability to choose which aircraft they wish to fly (the player also has Steve Hiller acting as a wingman that will fly the same type of plane as him). The player starts the game with the F/A-18 Hornet, and additional planes are unlocked mid-level by flying through an icon representing them. These planes are then available to fly the next time the player starts a level.

The first 10 levels have at least one plane each, or two if that level has a sublevel as every one also has one plane. Unlockable planes include the A-10 Warthog, Eurofighter Typhoon, F-15 Eagle, F-22 Raptor, YF-22, Northrop YF-23, F-117 Nighthawk, Grumman X-29, and the Sukhoi Su-27. Each plane has its own unique characteristics as measured by speed, agility, durability, and stealth; the last determines how much enemy fire the player attracts. If the player is shot down, whichever plane they were flying is lost and no longer available. If the player runs out of planes, the game is over. [2]

The game also features multiplayer capabilities, either playing head-to-head on the same console in a split screen mode or with two televisions and two consoles by utilizing the PlayStation Link Cable or Saturn Link Cable. [3] The Windows version also has an online option.

Development

The PlayStation and Saturn versions of the game were developed simultaneously. [4]

Fox Interactive originally announced that the game would be released in late 1997 or early 1998. [5] This was later moved up to November 22, 1996 in order to coincide with the film's release on VHS, only to be subsequently pushed back to February 1997. [6]

Reception

Independence Day received mixed to negative reviews. Most critics remarked that the game is solidly playable, but becomes dry and repetitive due to the lack of variety in the objectives. [10] [13] [15] [16] GameSpot , for example, said that "each new challenge is roughly the same as the previous... you fly around, use your radar to locate your targets, lock on, and destroy them with your heat seeking missiles. Each new level brings a sense of deja vu that can make the Eiffel Tower level feel the same as the Grand Canyon [level]." [10]

GamePro additionally found the gameplay overly cramped due to the boundaries set by the alien mothership, the buildings on the ground, and the surrounding force field, and assessed the game as too easy to provide any longevity for flight combat fans. However, the reviewer added that "mid-level jet jocks who give this game a chance could find that Independence is worth fighting for." [17] IGN was far more harsh, claiming "grainy and undefined" graphics and unrealistic physics. [12] Sega Saturn Magazine 's Matt Yeo agreed that the texture maps are poorly defined, [15] while other critics cited problems with pop up. [13] [16]

Yeo and GameSpot both found that while the two-player mode is a fun addition, the split-screen option suffers from slowdown and the link cable option has the usual logistical difficulties of link cable gaming, namely that it requires two televisions and two gaming consoles to be set up in the same house. [10] [15] However, a Next Generation critic found the entire multiplayer concept of the game to be flawed: "The only thing more tedious than the one-player game is the two-player game, in which two players (via split-screen or link cable) fly in circles until the words 'target locked' appear on screen. At that point, both players press fire, and the first one to hit wins." [13] GamePro summarized that "Like the blockbuster movie, ID4 on the Saturn delivers energetic but shallow jet-jockey action." [16] The PlayStation version held a 49% score on aggregating review website GameRankings based on five reviews. [7]

Despite the unfavorable critical response, the game saw strong sales upon release. [18]

Related Research Articles

<i>Hexen: Beyond Heretic</i> 1995 video game

Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

<i>Mortal Kombat Trilogy</i> 1996 video game compilation

Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.

<span class="mw-page-title-main">GameShark</span> Brand of video game cheating devices

GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles. Players load cheat codes from GameShark discs or cartridges onto the console's internal or external memory, so that when the game is loaded, the selected cheats can be applied.

<span class="mw-page-title-main">Sega Net Link</span>

Sega Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console. The unit was released in October 1996. The Sega Net Link fit into the Sega Saturn cartridge port and consisted of a 28.8 kbit/s modem, a custom chip to allow it to interface with the Saturn, and a browser developed by Planetweb, Inc. The unit sold for US$199, or US$400 bundled with a Sega Saturn. In 1997 Sega began selling the NetLink Bundle, which included the standard NetLink plus the compatible games Sega Rally Championship and Virtual On: Cyber Troopers NetLink Edition, for $99.

<i>Pandemonium!</i> (video game) 1996 video game

Pandemonium! is a 1996 platform video game developed by Toys for Bob and published by Crystal Dynamics for the PlayStation, Sega Saturn, Microsoft Windows, N-Gage, mobile and iOS. Pandemonium! features Fargus, a joker, and Nikki, a sorceress, who unwittingly casts a spell that destroys the town. The goal of the game is to reach the Wishing Engine, where they can wish the town back to normal. For each level, the player can choose which character to be. Each has a special move – Fargus can deliver a special spinning attack, and Nikki can double jump. The game consists of a great variety of unique gameplay objects, such as watermelons, clouds, spider webs and logs. A sequel, Pandemonium 2, was released in 1997 for PlayStation and Microsoft Windows.

<i>Saturn Bomberman</i> 1996 video game

Saturn Bomberman is an action video game by Hudson Soft for the Sega Saturn. The twelfth installment in the Bomberman series, it was first released in Japan on July 19, 1996, in Europe in May 1, 1997, and in North America in September 4, 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the Bomberman series enough beyond previous installments.

<i>Rampage World Tour</i> 1997 video game

Rampage World Tour is an arcade video game released by Midway in 1997 as the sequel to Rampage. It was developed at Game Refuge by Brian Colin and Jeff Nauman, who designed the 1986 original. Ports were released for the Sega Saturn, Nintendo 64, Game Boy Color, PlayStation, and Microsoft Windows. It was re-released on Midway Arcade Treasures 2 and included in Rampage: Total Destruction.

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>NBA Live 98</i> 1997 basketball video game

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports in 1997 for Windows, PlayStation, and Sega Saturn, while also being the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.

<i>X2</i> (video game) 1996 video game

X2 is an arcade-style side-scrolling shoot 'em up released during the Team17-Ocean collaboration era of video games that created the Worms series. It is the sequel to the Amiga shooter Project-X. Unlike its predecessor, this game was a console exclusive. Acclaim Entertainment was slated to publish the game in North America, but it was never released in that region. A Sega Saturn version of the game was scrapped during development, at least in part due to Acclaim withdrawing support for the Saturn.

<i>NASCAR 98</i> 1997 video game by Stormfront Studios

NASCAR '98 is a racing simulator video game developed by Stormfront Studios, published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.

<i>NHL 98</i> 1997 video game

NHL 98 is an ice hockey video game developed by EA Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn. It is based on the 1997-98 NHL season.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Maximum Force</i> 1997 arcade game

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.

<i>Krazy Ivan</i> 1996 video game

Krazy Ivan is a mecha first-person shooter video game developed and published by Psygnosis. It was released for Windows, Sega Saturn and PlayStation in 1996.

<i>Crypt Killer</i> 1995 video game

Crypt Killer is a 1995 arcade video game produced by Konami. It was also released in 1997 for the Sega Saturn and Sony PlayStation home consoles, and in Japan for Microsoft Windows. The Saturn version makes use of the Saturn's various light guns, while the PlayStation version is compatible with the Naki Lunar Gun and the Konami Justifier. The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.

<i>The Lost Vikings 2</i> 1997 video game

Lost Vikings 2 is a 1997 puzzle-platform game developed by Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest. The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

<i>Mass Destruction</i> (video game) 1997 video game

Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.

<i>Three Dirty Dwarves</i> 1996 video game

Three Dirty Dwarves is a 1996 beat 'em up video game developed by Appaloosa Interactive and published by Sega for their Sega Saturn console. It was later ported to PC.

References

  1. "Get Ready for the ID4 Interactive Invasion Beginning March 11 From Fox Interactive". foxinteractive.com. February 18, 1997. Archived from the original on July 17, 1997. Retrieved June 30, 2022.
  2. 1 2 3 "ID4: Independence Day" (PDF). Electronic Gaming Monthly . No. 92. Ziff Davis. March 1997. pp. 92–93.
  3. "Protos: ID4" (PDF). Electronic Gaming Monthly . No. 90. Ziff Davis. January 1997. p. 48.
  4. "Slowly But Surely" (PDF). Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 119.
  5. "ID4 Goes 32-Bit". GamePro . No. 97. IDG. October 1996. p. 26.
  6. "Big-Name Games Slowed by Delays". GamePro . No. 100. IDG. January 1997. p. 32.
  7. 1 2 "Independence Day for PlayStation". GameRankings . Archived from the original on 2015-09-09. Retrieved March 8, 2015.
  8. "Independence Day". Edge . No. 46. June 1997. p. 91. Retrieved June 13, 2021.
  9. Burchill, Roger (April 1997). "Independence Day". Game Players . No. 96. p. 68. Retrieved June 13, 2021.
  10. 1 2 3 4 "Independence Day Review". GameSpot. March 25, 1997. Retrieved March 8, 2015.
  11. Toose, Dan (June 1997). "Independence Day". Hyper . No. 44. p. 71. Retrieved June 13, 2021.
  12. 1 2 "Independence Day". IGN. April 23, 1997. Retrieved March 8, 2015.
  13. 1 2 3 4 "Finals: Independence Day". Next Generation . No. 29. Imagine Media. May 1997. pp. 146, 148.
  14. Lawrence, Jere (June 1997). "Independence Day". PC PowerPlay . No. 13. p. 46. Retrieved June 13, 2021.
  15. 1 2 3 4 Yeo, Matt (July 1997). "Review: Independence Day". Sega Saturn Magazine . No. 21. Emap International Limited. pp. 66–67.
  16. 1 2 3 Air Hendrix (April 1997). "Saturn ProReview: Independence Day". GamePro . No. 103. IDG. p. 88.
  17. Toxic Tommy (April 1997). "PlayStation ProReview: Independence Day". GamePro . No. 103. IDG. p. 80.
  18. "Tidbits..." (PDF). Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 19. If you think patriotic games don't sell, EGM would like to remind readers of Fox Interactive's game... Independence Day.