Dark Summit

Last updated
Dark Summit
DarkSummitCoverGC.jpg
North American GameCube cover art
Developer(s) Radical Entertainment
Publisher(s) THQ
Director(s) Tom Legal
Producer(s)
  • Kirsten Forbes
  • Sean Dunn
Designer(s) Pete Low
Artist(s) Liezel Sinclair
Writer(s) Justin Sheffield
Composer(s)
  • Allan Levy
  • Marc Baril
  • Adam Gejdes
Platform(s) Xbox, PlayStation 2, GameCube
ReleaseXbox
  • NA: November 15, 2001
  • PAL: March 22, 2002
PlayStation 2
  • NA: November 27, 2001 [1]
  • PAL: March 28, 2002
GameCube
  • NA: February 5, 2002 [2]
  • PAL: May 24, 2002
Genre(s) Snowboarding
Mode(s) Single-player, multiplayer

Dark Summit is a 2001 snowboarding video game developed by Radical Entertainment and published by THQ. [3] It was released for the GameCube, PlayStation 2 and Xbox,

Contents

Gameplay

Controls for Dark Summit resemble other skateboarding and snowboarding games of the time. The player is able to perform grinds/jibs, grabs, flips, and complete special tricks on the mountain, alien half-pipe and the chairlift half-pipe.

Different areas are accessed by chairlift, and unlocked via "Lift Points" earned by completing missions. Cosmetics and snowboard upgrades are unlocked through "Equipment Points", earned by completing tricks around the mountain. Special tricks and combos earn more Equipment Points. Lift Points and Equipment Points are accumulated, and for every milestone reached, the player unlocks a new area, cosmetic and snowboard upgrade.

There are 4 different unlockable snowboards by earning Equipment Points. The starting boards offers no advantage over the others and will quickly become obsolete. However, newer boards enhance the overall speed and trick performance of the player.

Reception

Dark Summit received "average" reviews for all platforms, according to review aggregation website Metacritic. [4] [5] [6] NextGen commented on the Xbox version, saying it "looks quite nice, and it's by no means bad, but it falls far short of its intriguing potential." [26]

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References

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