Jak II | |
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Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Jason Rubin |
Designer(s) | Evan Wells |
Programmer(s) |
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Artist(s) |
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Writer(s) | Daniel Arey |
Composer(s) |
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Series | Jak and Daxter |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action-adventure, platform, Third-person shooter |
Mode(s) | Single-player |
Jak II [a] is an action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy . It was followed by Jak 3 the following year in 2004.
The game puts higher emphasis on combat than its predecessor; new weapons, devices and playable areas are available. The player takes on the dual role of protagonists Jak and Daxter.
Jak II received critical acclaim upon release. Critics applauded the game for being well-designed in nearly every department, with many agreeing it was one of the best PlayStation 2 games released at the time. Some criticism, however, was directed at the checkpoint systems, darker tone, and high difficulty. The game is notorious among gamers for being one of the most difficult games on the PlayStation 2.
The core gameplay of Jak II remains somewhat similar to that of the previous game, with a recurring reliance on platforming challenges and vehicle usage. However, it is significantly different in some areas. Eco as a timed power-up from the previous game has been removed; and the introduction of the Morph Gun, a multipurpose firearm, adds a greater emphasis on enemy combat. The player can unlock four different gun mods for the Morph Gun they use throughout the game: the shotgun-esque Scatter Gun for close range fighting; the semi-automatic Blaster for long-range fighting; the Vulcan Fury, a high rate-of-fire weapon in the fashion of a minigun, which pierces enemies and breakables to hit multiple targets with a single round; and the Peace Maker, which fires charged blasts of energy and is extremely powerful, chaining an instant kill between enemies that are in close proximity to each other. The game also inherits the melee abilities of the prior game, and chaining a melee attack into a weapon fire usually increases the effect of the gun. For example, the Scatter Gun fires quicker than normal, the Blaster fires three shots at once, and the Vulcan Fury immediately reaches its maximum fire rate, but only if a melee strike is done right before the Morph Gun is fired.
Haven City functions as the game hub world, with various other environments accessible from it. Here, Jak can access new missions by visiting various allied characters. These missions serve as a replacement for the previous game's progression focused on the collection of Power Cells. Throughout the game, the player can collect Precursor Orbs which are sparsely dispersed throughout the various locations. The Orbs are non-essential to completion of the game, but allow the player to unlock cheats and other "secret" content. Jak can traverse Haven City using hover vehicles and a jet-board which allows him to hover across water and grind on rails.
Due to experiments conducted on him for two years, Jak has also gained the ability to transform into Dark Jak, a more powerful version of himself. The form is only accessible after Jak has absorbed enough Dark Eco to charge this ability. Dark Eco drops from slain enemies and can occasionally be found in red crates scattered throughout the world. In his Dark form, Jak becomes much more agile and his melee attacks become more powerful but he loses the ability to use the Morph Gun. Jak 2 also introduces a "currency" known as skull gems. By collecting these skull gems, dropped by most Metal Head creatures when defeated, Jak can gain additional abilities for his dark form and play minigames at kiosks throughout Haven City. These new abilities for Dark Jak can be used to unleash devastating attacks that kill all enemies within the vicinity at the cost of ending his Dark form immediately after the attack.
Jak II takes place in the same fictional universe created by Naughty Dog for Jak and Daxter, though three hundred years after the events of the first game. The game largely revolves around Haven City, a dystopia ruled by Baron Praxis and his Krimzon Guard law enforcers. Haven City serves as the game's hub location, although the player is frequently given tasks that must be fulfilled outside of the city.
Jak (voiced by Mike Erwin) is the game's protagonist, along with his sidekick Daxter (voiced by Max Casella), an otter-weasel hybrid (known as an ottsel) and the game's comic relief. When they first arrive in Haven City, Jak is captured by Krimzon Guards and becomes the subject of Baron Praxis's (voiced by Clancy Brown) "Dark Warrior" project. He is subjected to several experiments, ultimately giving him the ability to become "Dark Jak", a beastly version of himself which is unleashed when Jak has gathered enough Dark Eco. After two years of searching for him, Daxter finally sneaks into the prison holding Jak and rescues him. This is also the first time Jak is heard speaking in the series, which is heavily lampshaded by other returning characters throughout the story.
Other important characters include Torn (voiced by Cutter Garcia), the second-in-command of the resistance movement known as the Underground; Sig (voiced by Phil LaMarr), a Metal Head hunter/Wastelander who gathers artifacts from outside the city; Krew (voiced by Bill Minkin), a vastly overweight gang lord; Tess (voiced by Britton A. Hill), a barmaid; Errol (voiced by David Herman), the Baron's right-hand man and commander of the Krimzon Guard; and Ashelin (voiced by Susan Eisenberg), the daughter of Baron Praxis who helps the Underground behind her father's back. Baron Praxis and the Metal Heads' leader Kor are the story's antagonists.
Following Gol and Maia's defeat and discovering the mysterious object, [b] Jak and Daxter join Samos the Green Sage to witness his daughter Kiera's efforts at testing an ancient artifact known as the Rift Rider: a mechanical device linked to an ancient portal called a Rift Gate. Upon Jak activating the device, the gate opens and allows strange creatures to flood the world, before the rider sucks the group within it. Jak and Daxter become separated from the others during the ride and eventually land in Haven City—a dystopia ruled by the tyrannical Baron Praxis, and guarded by the Krimzon Guard, a paramilitary force led by Praxis's right-hand man Errol. While Daxter is forced to run away, Jak is arrested by Errol and imprisoned. Jak is put through a series of experiments for two years by Praxis involving Dark Eco, in an attempt to create a new soldier for the so-called "Dark Warrior Program".
During a prison break-in, Daxter finds Jak and breaks him out of the facility, though the pair discover that Praxis' experiments have left Jak with the ability to transform into a Dark Eco version of himself with increased strength, reflexes, stamina and aggression. In escaping the prison and accessing the city, the pair encounter an elderly man named Kor, protecting a young boy known only as The Kid. Kor sends them to make contact with the Underground, a resistance movement led by the mysterious figure known as the Shadow, seeking to bring down Praxis and replace him with the city's rightful heir, The Kid. Meeting with the Shadow's lieutenant, Torn, the pair learn that Praxis is seeking to protect the city from creatures known as Metal Heads, an evil biomechanical race dating back from Precursor times. Working for the Underground, the pair eventually discover that they have been flung nearly 300 years into the future, after finding the remains of their home village in the city's borders. To further complicate the matter, the pair also learn that the Shadow is none other than Samos—albeit, a younger version, unaware of the ruins significance.
Learning that Praxis is seeking an item within a tomb of the city's founder, Jak and Daxter continue working for the Underground, along the way taking work for the crime lord Krew, and reuniting with Kiera, who works as a mechanic in the city's arena. In the process, the pair discover Praxis created the war with the Metal Heads, bribing them with eco to attack the city so he could remain in command, but lost control when the Metal Heads betrayed him. Working with Young Samos, the pair eventually help the Underground find and access the tomb, but become separated when it closes shut on them. With no choice, the pair search the tomb and discover an ancient artifact within called the Precursor Stone, which Praxis steals in hopes of cracking it open and use its destruction that can destroy the Metal Heads, despite it having the potential to wipe out Haven City.
Seeking to rescue the Underground, after its chief members were kidnapped in their absence, Jak and Daxter reunite with the older version of Samos, who warns the group that The Kid must be found urgently, despite Young Samos contradicting his instructions. However, Jak and Daxter soon find they must, after preventing Praxis from completing his bomb with the assistance of Krew, whom the pair kill. Shortly after Krew's death, Metal Heads swarm into the city, forcing the Underground and Krimzon Guard to join forces to resist the invasion. At the same time, Jak and Daxter track down Praxis and find him meeting with Kor, who transpires to be the Metal Heads' leader in disguise and had been seeking to use The Kid in order to bring the world into ruin. Departing to complete a ritual he had been working, Kor kills Praxis, who entrusts the Precursor Stone to Jak and Daxter. The pair swiftly pursue after Kor, killing him and finding the very Rift Gate they used to travel through time, and ending the Metal Heads threat.
The Kid, whom Jak had discovered was his younger self, touches the Stone, reawakening the Precursor entity within, which flies through the gate. As Kiera arrives with a new Rift Rider she had created, Samos reveals that they cannot return to the past—instead, Jak's younger self and Young Samos must go, in order to ensure Jak will fulfill the destiny he completed with Kor's defeat. In the aftermath of the conflict, Daxter takes over Krew's bar, as he, Jak, Samos and Kiera prepare to enjoy their new lives in Haven City.
Jak II began development in 2001. [1] Jak II is the only game in the series in which the versions for English-speaking regions feature the Korean voice-over track. The voice-over cast features many notable voice actors, including Showtaro Morikubo as Jak in the Japanese dub. The game's budget was more than $10 million. [2] It took 52 people, 140 voice actors, two musicians, and three sound engineers, plus Sony's internal staff. [2] The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording. [3]
Aggregator | Score |
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Metacritic | 87/100 [4] |
Publication | Score |
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Game Informer | 9.25/10 [5] |
GameSpot | 9.1/10 [6] |
IGN | 9.5/10 [7] |
Official U.S. PlayStation Magazine | 7.0/10 [8] |
PlayStation: The Official Magazine | 10/10 [9] |
X-Play | 4/5 |
Publication | Award |
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IGN | IGN Editor's Choice 2003 [10] |
GameSpot | GameSpot's Editor's Choice 2003 [11] |
Jak II received "generally positive reviews", according to review aggregator Metacritic. [4] IGN gave it a score of 9.5/10, saying: "Naughty Dog weighs in with heavy guns, a dark story and mature content…And unlike pretty much every other platformer in the world, the story here is filled with characters who you'll either love or hate. It's the story that gives this game the feeling that it's an adventure, like Indiana Jones or even Max Payne . Jak is far more likeable now that he speaks, and the fact that he's pissed off and owns honking big guns weaves in an unmistakable new level of emotion into the narrative." [7] GameSpot said, "Everything in Jak II comes together to produce one of the best-looking, best-playing games on the PS2 so far" and continued: "Jak II is an enormous and ambitious game that succeeds on every level, the gameplay is rewarding, and the story twists and turns more than you'd expect from a game like this." [6] Game Informer praised "having the freedom to tackle challenges in a less linear fashion" and likened the new gameplay to the Grand Theft Auto series. [5]
Steven Petite and Jon Bitner of Digital Trends consider Jak II to be the best in the series and one of the PlayStation 2's best platformers. [12] Kotaku 's Luke Plunkett called Jak II one of the best PlayStation 2 games, highlighting the game's scale and characters. [13]
Criticisms were given to Jak II's shortage of mission checkpoints and overall difficulty. As Naughty Dog developer Josh Scherr once admitted: "One thing that everybody can agree on though, is that the game is just way too fucking hard." [14] IGN named Jak II the #8 hardest PlayStation 2 game, citing its combat, platforming, city navigation, and instant death scenarios. [15] Official U.S. PlayStation Magazine remarked: "It isn't proper to expect us to be perfect in order to make up for your game's many imbalances… Life might not be fair, but I certainly expect my games to be." [8] However, some saw the challenge as a positive, such as PlayStation Magazine , who said: "I appreciate a good challenge in today's games, and JAK II offers it." [9]
Jak II won Editor's Choice from IGN [10] and GameSpot, [11] and was followed by a nomination for Best PlayStation 2 Game by GameSpot as well. [16] GameSpot named it the best PlayStation 2 game of October 2003. [17] During the AIAS' 7th Annual Interactive Achievement Awards, Jak II received nominations for "Console Platform Action/Adventure Game of the Year" and outstanding achievements in "Animation", "Art Direction", "Gameplay Engineering", "Visual Engineering", and "Character Performance - Female" for Anna Garduño's vocal portrayal of Keira. [18]
Jak II was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months. [19] Jak II received a "Platinum Prize" in Japan for sales of over one million units. [1] Worldwide, the game sold more than 1.6 million units by April 2004. [20]
In 2012, Jak II was remastered in the Jak and Daxter Collection on the PlayStation 3, [21] with the collection releasing on the PlayStation Vita a year later. [22] In 2017, Jak II was made available to play on the PlayStation 4 via emulation, featuring high-definition graphics and trophy support, [23] and later became available on PlayStation 5 through backward compatibility.
Like its predecessor, the game was unofficially ported to PC by fans in 2023 as part of the OpenGOAL project. [24]
Jak and Daxter is an action-adventure platformer third-person shooter video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, Jak and Daxter: The Precursor Legacy, released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and the series collectively is regarded as a defining franchise for the console.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Ratchet & Clank is a third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 in 2002. It is the first game in the Ratchet & Clank series.
Jak 3 is a 2004 action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game is the sequel to Jak II and serves as the conclusion of the trilogy. The story of the previous games continues as the player takes on the dual role of recurring protagonists Jak and Daxter. It adds new weapons, devices and playable areas. The game was followed by Jak X: Combat Racing.
Jak X: Combat Racing is a 2005 vehicular combat video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 console. It is the fourth installment in the Jak and Daxter series. The plot follows protagonist Jak and his allies who, after having been poisoned, must partake in a championship of the fictional sport of "combat racing" in an effort to obtain an antidote.
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. It is the first game of the Jak and Daxter series. The game follows the protagonists, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy called eco, created by an ancient race known as the Precursors, the pair learn that they must save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with dark eco, a mysterious substance which corrupts all it touches.
Daxter is a 2006 platform video game developed by Ready at Dawn and published by Sony Computer Entertainment for the PlayStation Portable on March 14, 2006. A spin-off of the Jak and Daxter series, Daxter takes place during the two-year timeskip occurring during the opening cutscene of Jak II; unlike the other installments of the franchise focusing primarily on Jak, the game focuses on the adventures of his sidekick Daxter while Jak is imprisoned.
Andrew Scott Gavin is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak and Daxter. Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.
Game Oriented Assembly Lisp is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
High Impact Games was an American video game developer based in Burbank, California, formed in 2004 by former Insomniac Games and Naughty Dog members. In 2007, the company released Ratchet & Clank: Size Matters for the PlayStation Portable, with a PlayStation 2 port released the next year, and Secret Agent Clank in 2008, also for the PlayStation Portable. On November 3, 2009, the company released its third game, Jak and Daxter: The Lost Frontier, for the PlayStation Portable and PlayStation 2. The game was based on the Jak & Daxter series made by Naughty Dog. In 2010, High Impact Games was developing a remake of Crash Team Racing for PlayStation 3, Xbox 360 and Wii, but the publisher Activision canceled the game before the initial prototype was made. In 2011, an environmental artist who had worked on some games, revealed that High Impact Games was working on a new project for the Wii. This game was revealed to be Phineas and Ferb: Across the 2nd Dimension.
Jak and Daxter: The Lost Frontier is a 2009 platform video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation 2 and PlayStation Portable. The game is the sixth and final in the Jak and Daxter series and the first to not be developed by series creator Naughty Dog. The player assumes the role of Jak, the angst-ridden hero enhanced by his exposure to Light and Dark Eco. Announced on April 1, 2009, the game was released November 3, 2009. It received generally mixed reviews from critics, but there was praise for the graphics, gameplay, and aerial fights. Jak and Daxter: The Lost Frontier was later made available for purchase on PlayStation 4 and PlayStation 5 in March 2024, featuring new unlockable trophies.
Jason Rubin is an American video game director, writer, and comic book creator. He is best known for the Crash Bandicoot and Jak and Daxter series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986. He was the president of THQ before its closure due to bankruptcy on January 23, 2013. Rubin is the vice president of Metaverse Content at Meta Platforms.
This is a list of characters in the Jak and Daxter series, a video game franchise originally developed by Naughty Dog for the PlayStation 2. Currently, six games in the series have been released, with Jak as the primary playable character in all except Daxter for the PlayStation Portable.
PlayStation Move Heroes, known in Japan as Gachinko Heroes, is a 2011 action-adventure video game developed by Nihilistic Software and published by Sony Computer Entertainment for the PlayStation 3 video game console utilizing the PlayStation Move. It is a crossover of the Ratchet & Clank, Jak and Daxter, and Sly Cooper franchises to form a total of six main characters.
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Evan Wells is an American video game designer and programmer and former president of Naughty Dog. Wells's first video game was at Sega, where he worked on ToeJam & Earl in Panic on Funkotron, before moving to Crystal Dynamics in 1995 to work on Gex and Gex: Enter the Gecko. He was employed at Naughty Dog in 1998, working on several Crash Bandicoot and Jak and Daxter titles before becoming co-president of the company alongside Stephen White in 2005; White was replaced the following year by Christophe Balestra, who retired in 2017. The two oversaw the release of the Uncharted series, and The Last of Us. Wells remained the sole president, overseeing the release of The Last of Us Part II, until Neil Druckmann's promotion to co-president in 2020. Wells announced his retirement in 2023.
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