Jak 3 | |
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Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Jason Rubin Amy Hennig |
Designer(s) | Evan Wells Richard Lemarchand Hirokazu Yasuhara |
Programmer(s) | Andy Gavin Christopher Christensen Neil Druckmann Christophe Balestra Dan Liebgold |
Artist(s) | Bob Rafei Bruce Straley Erick Pangilinan Josh Scherr |
Writer(s) | Daniel Arey |
Composer(s) | Josh Mancell Larry Hopkins |
Series | Jak and Daxter |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action-adventure, Platform |
Mode(s) | Single-player |
Jak 3 is a 2004 action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game is the sequel to Jak II and serves as the conclusion of the trilogy. The story of the previous games continues as the player takes on the dual role of recurring protagonists Jak and Daxter. It adds new weapons, devices and playable areas. The game was followed by Jak X: Combat Racing .
Like its predecessor, the gameplay of Jak 3 is a blend of platforming, driving, and gun combat. [1] The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the massive game world as they see fit.
Secrets, made available as the player progresses and collects elusive Precursor orbs, can be purchased and toggled, allowing the player to access "cheats" such as upgraded weapons damage, world mirroring, or invincibility. [2] After the game has been completed, the Hero Mode option is made accessible, which, when purchased, allows the player to replay the game at a higher difficulty level, but with all previously unlocked cheats and extras still available. As the Precursor Orb count is not reset, and the orbs are regenerated at their original locations, the player is able to regather orbs that they had already collected the previous time they played through the game. Collecting all 600 Precursor Orbs has some cosmetic effects on Jak's appearance, but has no effects other than this. In Hero Mode, Jak also keeps all twelve of his weapons but loses his light flight along with two of his dark powers until they are collected in their respective parts of the game. [3]
There are some differences between Jak 3 and Jak II . Most notably are the changes undergone in the Haven City environments. Spargus City, the Wasteland, and Haven City function as the main hubs in Jak 3, where leaper lizards, buggies, and zoomers respectively are the main sources of transportation. While Jak II provided the player with only four different types of guns, Jak 3 expands on the concept with two additional modifications for each gun giving Jak a powerful loadout of twelve weapons. Also, the "Dark Jak" form, introduced in Jak II, which allowed the player to transform into a more powerful offensive version of Jak, is countered by a "Light Jak" form [4] that mainly focuses on defensive abilities. The jet-board makes a return appearance from Jak II to this game, with some additional upgrades as well.
Like its predecessors, Jak 3 takes place in an unnamed fictional universe created by Naughty Dog specially for the games. The game is set a year after the events of Jak II . Jak 3 largely focuses on the Wasteland, a large desert only briefly referred to in the previous entry in the series as being completely uninhabited and inhospitable.
Spargus City, a large settlement within the Wasteland bordering the ocean, is where the game begins, and serves as a hub for the player, where new weapons and upgrades can be earned, and most missions are given out. Later on, the plot shifts focus to Haven City, a sprawling metropolis which was the central locale in Jak II, though the area is only one-fifth the size of the Wasteland. [5] Some levels from the previous game are radically altered (Haven Forest, Metropolitan area) or removed entirely (like the Bazaar in Haven City), while others are added (New Haven City), branching off from Spargus and the Wasteland and Haven.
As in the games before it, Jak 3's two main protagonists are Jak and his best friend Daxter the ottsel, which is a fictional hybrid between an otter and a weasel. Jak is revealed to have the birth name of Mar in this game, named after his ancestor and the original founder of Haven City, Mar. Jak's mechanic friend (and potential love interest) Keira returns in this game. There is also Ashelin, the Governor of Haven City, who was previously involved with Torn, the now-commander of the Freedom League. Daxter's love interest Tess returns as a weapons designer; and Jak's mentor, Samos, also makes appearances throughout the game.
A new character, Damas, is first introduced here. It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert. More minor but returning characters include Sig, a spy for Damas back in Haven City who later becomes the new king of Spargus after Damas is killed, Jinx, a former member of the Underground, Vin, whose brain now resides inside a computer and Pecker, Onin's translator from Jak II becomes an adviser to Damas in the early parts of the game.
Few of the original antagonists from Jak II reappear in this game. A new secondary villain is Count Veger, a self-absorbed Haven City aristocrat who banishes Jak to the Wasteland at the beginning of the game. The player later finds that Veger attacked the Palace himself, wishing to journey to the core of the planet and gain the power of the Precursors. Even as he attempts this, a species known as the Dark Makers begin to invade the planet, seeking to destroy it. The Dark Makers are Precursors who have been corrupted by Dark Eco, similar to the antagonists of The Precursor Legacy.
The main antagonist is the former Krimzon Guard commander Errol, first introduced in Jak II, renamed Cyber-Errol. He is a cybernetic version of himself, as he was badly wounded in Jak II when he crashed into a supply of Eco barrels in an attempt to kill Jak. Sometime before the start of this game, he restarts the manufacturing of Krimzon Guard Deathbots, whose original factory was shut down during the events of the previous game. Errol launches a war against Haven City in tandem with the remaining Metal Head monsters, and later forges an alliance with the Dark Makers. He obtains a massive Dark Maker terraforming robot at the end of the game, with which he attempts to destroy the planet. The Terraformer is destroyed by Jak as it advances through the Wasteland towards Spargus City.
The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City. Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". As they travel through the desert, flashbacks reveal that Haven City is at war between the Freedom League and the surviving Metal Heads and their allies, the KG Death Bots. The residents of Haven City blame Jak for his association with Kor and Krew from the previous game, because the latter two deliberately allowed Metal Heads access to the city in the first place. The Palace is then destroyed by an unknown force. As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City.
Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, to which his "life now belongs" for being rescued. His missions involve recovering citizens and artifacts during or after sandstorms, racing both buggies and Leaper lizards for upgrades, solving puzzles for Eco crystals, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city. Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for civilization. His Light powers include time-slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kleiver—who initially dislike him at first until he gains their trust over time. During one of Damas's missions into the desert, Jak is found by Ashelin, who reveals that she knew Damas would find him since she knew he would check his old beacons. She refuses to tell him how she knows Damas and then begs Jak to come back to Haven City to defend it from the Metal Heads and the new Krimzon Guard Deathbots. Still embittered about being exiled, he refuses to return. Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City. Jak and Daxter help reunite the resistance in Haven, who were divided due to barriers put up by enemies, and gives them hope that they can beat back the Metal Heads and Deathbots to reclaim their city.
Partway through the game, Jak and Daxter start to encounter strange creatures. A Precursor telescope in the outskirts of Haven City reveals that the beings are Dark Makers, who were once Precursors, but exposure to Dark Eco transformed them into twisted beings. Jak finds that a purple star in the sky is actually a Dark Maker space ship, and it is nearing the planet. The only way to stop the ship is to activate the planetary defense system situated at the core of the planet, and after defeating the Metal Heads and Deathbots in Haven City, Jak and Daxter begin their trek through the catacombs to the Planet Core.
Damas joins them as they burst through a destroyed section of the city searching for a way to the core. In the battle, Damas is crushed underneath a buggy and fatally injured. In his last moments, he asks Jak to find his long-lost son, Mar, and gives him an amulet bearing the seal of Mar to identify him. Remembering his younger self from the events of Jak II, Jak realizes that Damas is his father, but Damas dies before Jak can tell him. Veger arrives and tells Jak that it's true, and he took Jak when he was a small boy away from Damas for his eco powers before Praxis banished Damas and seized control of Haven. Veger then rushes off to the core and Jak follows him, hungry for revenge.
Once there, they seem to have beaten Veger, and the Precursor entity tells Jak that he has earned the right to evolve into one of them. Veger, however, emerges from the shadows and takes the power for himself. However, it is soon revealed that Precursors are actually ottsels who are simply fluffing up the myth to match their appearance with their abilities. A baffled Veger is transformed into an ottsel, effectively as punishment for his actions. The Precursors send Jak and Daxter to the Dark Maker ship to slow it down while the planetary defense system charges. The mission is a success, but as the ship is breaking apart, a gigantic, spider-legged Dark Maker terraformer commanded by the Deathbot leader, Errol, escapes from the ship and descends to the planet. Jak follows, and after a battle, Errol and the Robot are destroyed.
Back in Spargus, Sig is put on the throne and Jak departs with the Precursors to see the universe. However, after the ship takes off, he emerges from the shadows and says that there was no way he could leave Daxter behind, not with "all their adventures ahead". [6]
Jak 3 was developed by Naughty Dog for the PlayStation 2. Jak 3 was first revealed to be in the works by one of Superplay's writers on January 8, 2004. While browsing the Naughty Dog offices, he saw early work being done with desert environments. [7] It was first announced by Sony Computer Entertainment on February 24, 2004. [8] On April 19, 2004, information was revealed about the plot and gameplay. [9] The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording. [10] It was released in North America on November 9, 2004, and in Europe on November 26, 2004.
The original soundtrack for the game, Jak 3: Official Soundtrack, composed by Josh Mancell and Larry Hopkins, was released on CD by Sony Computer Entertainment as an exclusive product for the Limited Run Games collector's edition of Jak 3, on April 26, 2019.
Aggregator | Score |
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Metacritic | 84/100 [11] |
Publication | Score |
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Game Informer | 9.25/10 [12] |
GamePro | 4.5/5 [13] |
GameSpot | 8.6/10 [14] |
IGN | 9.6/10 [15] |
Play | 9.5/10 [16] |
Jak 3 received "generally positive reviews", according to review aggregator Metacritic. [11] GameSpot gave it a score of 8.6/10, "Jak 3 is a game with exceptional production values and some of the nicest visuals on the PlayStation 2" and went on to praise the "Solid platforming action with even more weapons and abilities, tons of varied gameplay types, engrossing and well-told storyline, the trademark humor and plenty of unlockable secrets." [14] Other praises have been given to the game for being reasonably easier in difficulty compared to its predecessor—which received common criticism for its insufficient number of checkpoints.
IGN said: "If you're looking for art and technical achievement, Jak has it…Jak is it. Characters animate so smoothly it actually makes playing other games painful. Painful, I say! And it never stutters, never glitches, never hitches, and never, ever lets up" and gave it a score of 9.6/10. [15] It received a runner-up position in GameSpot's 2004 "Best Platformer" award category across all platforms, losing to Ratchet & Clank: Up Your Arsenal . [17] During the 8th Annual Interactive Achievement Awards, Jak 3 received nominations for "Console Platform Action/Adventure Game of the Year" and "Outstanding Achievement in Animation" by the Academy of Interactive Arts & Sciences. [18]
On August 4, 2005, the game was added to the Greatest Hits collection. [19]
In 2012, Jak 3 was remastered in the Jak and Daxter Collection on the PlayStation 3, [20] with the collection releasing on the PlayStation Vita a year later. [21] In 2017, Jak 3 was made available via emulation on the PlayStation 4, [22] and later became available on the PlayStation 5 through backward compatibility.
Like its predecessors before it, an unofficial PC port of the game is currently being developed by fans as part of the OpenGOAL project.
Jak and Daxter is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, Jak and Daxter: The Precursor Legacy, released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and is regarded as a defining franchise for the console.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Ratchet & Clank is a third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 in 2002. It is the first game in the Ratchet & Clank series.
Jak II is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy. It was followed by Jak 3 the following year in 2004.
Jak X: Combat Racing is a 2005 vehicular combat video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 console. It is the fourth installment in the Jak and Daxter series. The plot follows protagonist Jak and his allies who, after having been poisoned, must partake in a championship of the fictional sport of "combat racing" in an effort to obtain an antidote.
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonists, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy called 'Eco' created by an ancient race known as the Precursors, the pair learn that they must save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with "Dark Eco", a mysterious substance which corrupts all it touches.
Daxter is a 2006 platform video game developed by Ready at Dawn and published by Sony Computer Entertainment for the PlayStation Portable on March 14, 2006. A spin-off of the Jak and Daxter series, Daxter takes place during the two-year timeskip occurring during the opening cutscene of Jak II; unlike the other installments of the franchise focusing primarily on Jak, the game focuses on the adventures of his sidekick Daxter while Jak is imprisoned.
Andrew Scott Gavin is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak and Daxter. Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.
Game Oriented Assembly Lisp is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
High Impact Games was an American video game developer based in Burbank, California, formed in 2004 by former Insomniac Games and Naughty Dog members. In 2007, the company released Ratchet & Clank: Size Matters for the PlayStation Portable, with a PlayStation 2 port released the next year, and Secret Agent Clank in 2008, also for the PlayStation Portable. On November 3, 2009, the company released its third game, Jak and Daxter: The Lost Frontier, for the PlayStation Portable and PlayStation 2. The game was based on the Jak & Daxter series made by Naughty Dog. In 2010, High Impact Games was developing a remake of Crash Team Racing for PlayStation 3, Xbox 360 and Wii, but the game Activision canceled the game before the prototype initial. In 2011 an environmental artist, who had worked on some games, revealed that High Impact Games was working on a new project for the Wii. This game was revealed to be Phineas and Ferb: Across the 2nd Dimension.
Jak and Daxter: The Lost Frontier is a 2009 platform game developed by High Impact Games and published by Sony Computer Entertainment. The game is the sixth and final game in the Jak and Daxter series. The player assumes the role of Jak, the angst-ridden hero enhanced by his exposure to Light and Dark Eco.
Jason Rubin is an American video game director, writer, and comic book creator. He is best known for the Crash Bandicoot and Jak and Daxter series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986. He was the president of THQ before its closure due to bankruptcy on January 23, 2013. Rubin is the vice president of Metaverse Content at Meta Platforms.
This is a list of characters in the Jak and Daxter series, a video game franchise originally developed by Naughty Dog for the PlayStation 2. Currently, six games in the series have been released, with Jak as the primary playable character in all except Daxter for the PlayStation Portable.
PlayStation Move Heroes, known in Japan as Gachinko Heroes, is a 2011 action-adventure video game developed by Nihilistic Software and published by Sony Computer Entertainment for the PlayStation 3 video game console utilizing the PlayStation Move. It is a crossover of the Ratchet & Clank, Jak and Daxter, and Sly Cooper franchises to form a total of six main characters.
Jak and Daxter Collection is a 2012 collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment.
Babak "Bob" Rafei is an Iranian video game art director, character animator and concept artist. He is the CEO of Big Red Button Entertainment, a video game development studio he co-founded with Jeff Lander in 2009.
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work on the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and X-Men (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on Generations Lost (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko (1998) and was initially game director for Gex 3: Deep Cover Gecko (1999); he left the company partway through development of the latter.
Charles Steve Zembillas is an American character designer, art director, educator, and author. Zembillas designed early concept art for games such as Crash Bandicoot, Spyro the Dragon, and Jak and Daxter: The Precursor Legacy, as well as animated television series such as Wish Kid, Where's Waldo?, James Bond Jr., and Ghostbusters.
Evan Wells is an American video game designer and programmer and co-president of Naughty Dog. Wells' first video game was at Sega, where he worked on ToeJam & Earl in Panic on Funkotron, before moving to Crystal Dynamics in 1995 to work on Gex and Gex: Enter the Gecko. He was employed at Naughty Dog in 1998, working on several Crash Bandicoot and Jak and Daxter titles before becoming co-president of the company alongside Stephen White in 2005; White was replaced the following year by Christophe Balestra, who retired in 2017. The two oversaw the release of the Uncharted series, and The Last of Us. Wells remained the sole president, overseeing the release of The Last of Us Part II, until Neil Druckmann's promotion to co-president in 2020. Wells announced his retirement in 2023.
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