Evan Wells | |
---|---|
Nationality | American |
Alma mater | Stanford University |
Occupation(s) | Game director, artist |
Years active | 1993–2023 |
Employer | Naughty Dog |
Title | Co-president |
Evan Wells is an American video game designer and programmer and former president of Naughty Dog. Wells's first video game was at Sega, where he worked on ToeJam & Earl in Panic on Funkotron , before moving to Crystal Dynamics in 1995 to work on Gex and Gex: Enter the Gecko . He was employed at Naughty Dog in 1998, working on several Crash Bandicoot and Jak and Daxter titles before becoming co-president of the company alongside Stephen White in 2005; White was replaced the following year by Christophe Balestra, who retired in 2017. The two oversaw the release of the Uncharted series, and The Last of Us . Wells remained the sole president, overseeing the release of The Last of Us Part II , until Neil Druckmann's promotion to co-president in 2020. Wells announced his retirement in 2023.
Evan Wells graduated from Stanford University in 1995 with a computer science degree. [1] He worked at Sega in 1993, working on ToeJam & Earl in Panic on Funkotron (1993) as a lead tester, before working at Crystal Dynamics from 1994 to 1998, working on Gex (1995) as a programmer, and Gex: Enter the Gecko (1998) as lead designer. Wells then moved to Naughty Dog, where he worked on Crash Bandicoot: Warped (1998), Crash Team Racing (1999), [2] Jak and Daxter: The Precursor Legacy (2001), Jak II (2003), Jak 3 (2004) and Jak X: Combat Racing (2005). [3] Following the departure of founders Jason Rubin and Andy Gavin in 2004, Wells became co-president of Naughty Dog alongside Stephen White; White was replaced by Christophe Balestra after a year. Wells continued to work as co-president during the release of the Uncharted titles (2007–17), as well as The Last of Us (2013). Balestra retired from the company in April 2017; Wells became the sole president. [4] Neil Druckmann was promoted to vice president in March 2018, [5] and to co-president alongside Wells in December 2020. [6] Wells was an executive producer on the film Uncharted (2022), [7] and on the television adaptation of The Last of Us with HBO. [8] In July 2023, Wells announced he would retire by the end of the year. [9]
Year | Game title | Role |
---|---|---|
1993 | ToeJam & Earl in Panic on Funkotron | Lead tester, level design [3] |
1995 | Gex | Programmer [3] |
1998 | Gex: Enter the Gecko | Lead designer [3] |
1998 | Crash Bandicoot: Warped | Lead designer [3] |
1999 | Crash Team Racing | Lead designer |
2001 | Jak and Daxter: The Precursor Legacy | Lead designer |
2003 | Jak II | Lead designer |
2004 | Jak 3 | Lead designer |
2005 | Jak X: Combat Racing | Co-president |
2007 | Uncharted: Drake's Fortune | Co-president |
2009 | Uncharted 2: Among Thieves | Co-president |
2011 | Uncharted 3: Drake's Deception | Co-president |
2013 | The Last of Us | Co-president |
2014 | The Last of Us: Left Behind | Co-president |
2016 | Uncharted 4: A Thief's End | Co-president |
2017 | Uncharted: The Lost Legacy | President |
2020 | The Last of Us Part II | President |
Year | Title | Notes |
---|---|---|
2013 | Grounded: Making The Last of Us | Documentary [10] |
2015 | Conversations with Creators | Web series; Episode 2 [11] |
2022 | Uncharted | Film; executive producer [7] |
2023 | The Last of Us | Television series; executive producer [8] |
Jak and Daxter is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, Jak and Daxter: The Precursor Legacy, released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and is regarded as a defining franchise for the console.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonists, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy called 'Eco' created by an ancient race known as the Precursors, the pair learn that they must save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with "Dark Eco", a mysterious substance which corrupts all it touches.
Andrew Scott Gavin is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak and Daxter. Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.
Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.
Game Oriented Assembly Lisp is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series and was released in November 2007 for PlayStation 3. The game follows Nathan Drake, the supposed descendant of explorer Sir Francis Drake, as he searches for the lost treasure of El Dorado with journalist Elena Fisher and mentor Victor Sullivan.
Jason Rubin is an American video game director, writer, and comic book creator. He is best known for the Crash Bandicoot and Jak and Daxter series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986. He was the president of THQ before its closure due to bankruptcy on January 23, 2013. Rubin is the vice president of Metaverse Content at Meta Platforms.
Jak and Daxter Collection is a 2012 collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment.
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Babak "Bob" Rafei is an Iranian video game art director, character animator and concept artist. He is the CEO of Big Red Button Entertainment, a video game development studio he co-founded with Jeff Lander in 2009.
Neil Druckmann is an Israeli-American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter.
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work on the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and X-Men (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on Generations Lost (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko (1998) and was initially game director for Gex 3: Deep Cover Gecko (1999); he left the company partway through development of the latter.
Charles Steve Zembillas is an American character designer, art director, educator, and author. Zembillas designed early concept art for games such as Crash Bandicoot, Spyro the Dragon, and Jak and Daxter: The Precursor Legacy, as well as animated television series such as Wish Kid, Where's Waldo?, James Bond Jr., and Ghostbusters.
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision. It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. Initially released for the PlayStation 4, it was later ported to Nintendo Switch, Windows, and Xbox One in 2018.
Josh Scherr is an American video game writer and designer best known for his work on the Uncharted series.
PlayStation Productions, LLC is an American production company owned by Sony Interactive Entertainment.
Emilia Schatz is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.