Corrinne Yu | |
---|---|
Born | |
Nationality | American |
Occupation | Game programmer |
Employer | General Motors |
Title | Graphics Programmer |
Spouse | Kenneth Scott |
Corrinne Yu is an American game programmer. She has worked on games including King's Quest , Quake II , and Halo 4 . Her engine work included Unreal Engine 3, Microsoft's Direct3D Advisory Board, and CUDA and GPU simulation at Nvidia. She has also designed accelerator experiments for nuclear physics research.
Yu attended California State Polytechnic University, Pomona to study electrical engineering before beginning her career as a professional programmer. [1]
Yu's early career was as a programmer for the King's Quest series for the Apple II, although she had her own 3D engine projects that she sold to various companies. [2] She programmed for QuickDraw 3D, an early rasterisation API. [2] She worked on the game Zombie, and created the video game engine used in Spec Ops: Rangers Lead The Way. [3] In November 1997, she was employed by video game developer Ion Storm. [1] She worked on the 2001 video game Anachronox and served as Director of Technology at the studio. [1] [4] While at Ion she was responsible for the Quake 2 code base used in their games and any games based on that engine. [5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at 3D Realms. [1] Yu worked as an engine programmer at Gearbox Software, creator of Brothers in Arms and Borderlands . Yu worked to heavily modify the Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics. [6] Yu was a founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia. [7]
In 2008, Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio, 343 Industries. [8] [9] 343 Industries was established in 2007 to oversee the Halo franchise following Bungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4 . [10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work. [11]
In November 2013, Yu joined video game developer Naughty Dog, a subsidiary of Sony Computer Entertainment, to work as a graphic programmer on unannounced PlayStation 4 projects. [12] In November 2014, she left Naughty Dog and joined Amazon.com to work on their Amazon Prime Air program. [13] In March 2018, she left Amazon and joined General Motors as a VP of Engineering.
Besides working as a game programmer, Yu programmed on the Space Shuttle program at Rockwell International California. She designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research won her a national award from the U.S. Department of Energy. In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming. [14] In 2010, Yu was identified by Kotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list. [15]
Yu is married to Kenneth Scott, formerly Senior Art Director at 343 Industries and id Software. Together they have a daughter named Chloe Scott-Yu. [16]
Yu is driven by her interest in how complex pieces can be made to fit together, and compared every day to playing a game of Minecraft , only more flexible and with greater real world applicability. [17]
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video. It offered a notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator.
Anachronox is a 2001 role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio. The game is centered on Sylvester "Sly Boots" Bucelli, a down-and-out private investigator who looks for work in the slums of Anachronox, a once-abandoned planet near the galaxy's jumpgate hub. He travels to other planets, amasses an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The game's science fiction story was influenced by cyberpunk, film noir, and unconventional humor. The story features a theme of working through the troubles of one's past.
The RIVA 128, or "NV3", was a consumer graphics processing unit created in 1997 by Nvidia. It was the first to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for Real-time Interactive Video and Animation accelerator.
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer games, knowledge of network programming is required. In some genres, e.g. fighting games, advanced network programming is often demanded, as the netcode and its properties are considered by players and critics to be some of the most important metrics of the game's quality. For massively multiplayer online games (MMOGs), even further knowledge of database programming and advanced networking programming are required. Though often engaged in by professional game programmers, there is a thriving scene of independent developers who lack a relationship with a publishing company.
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012, it has been licensed under the terms of GNU General Public License v2.0 or later.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games The 7th Guest and The 11th Hour, and helped design id Software's Quake III Arena. He was Chairman of the International Game Developers Association (IGDA) from 2002–2003. One of Graeme's trademarks is his Scooby-Doo wardrobe. He has said of his work that "I've not stuck to any one genre, platform or IP throughout my career, and I hope people eventually work out that's just fine."
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D and RRedline.
Transform, clipping, and lighting is a term used in computer graphics.
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988.
Shawn C. Green is an American video game developer who is best known for his work in the Doom and Hexen series for id Software and for Raven Software. He also worked on Daikatana and Anachronox as a programmer for Ion Storm in Dallas, Texas. He has also worked for Gearbox Software making Halo: Combat Evolved, as well as co-founding Escalation Studios.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie after the release of Halo 3.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an infamous example of vaporware due to its severely protracted development schedule. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.
Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.
Bombshell is a multidirectional shooter developed by Interceptor Entertainment and published by 3D Realms. The game was released on January 29, 2016, for Microsoft Windows. The game runs on Unreal Engine 3.