Emilia Schatz | |
---|---|
Born | February 18, 1979 |
Nationality | American |
Alma mater | University of North Texas |
Occupation | Game designer |
Years active | 2002–present |
Employer | Naughty Dog (2010–present) |
Spouse | Katy |
Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission , as a level designer on BlowOut and BloodRayne 2 , and as a senior game designer on Ghostbusters: The Video Game . She was hired at Naughty Dog in 2009, and began working early in development on Uncharted 3: Drake's Deception , for which she designed several levels. She assisted with the development of The Last of Us .
Schatz came out as transgender in 2012, when she began her gender transition, and came out to the company in March 2014. She was promoted to co-lead game designer for the development of Uncharted 4: A Thief's End . In this role, she worked alongside Bruce Straley and Neil Druckmann and helped work on accessibility options. She was co-lead game designer for the development of The Last of Us Part II , during which she continued to lead the company's accessibility efforts. Her work and image in the industry has been praised and awarded.
Emilia Schatz was born on February 18, 1979. [1] [2] She grew up in Texas. [3] Her mother is an art teacher at an elementary school; Schatz felt that, outside of games, teaching would also be her career choice. [4] As a child, Schatz was a fan of Nintendo games, specifically Mario and The Legend of Zelda , and had a fondness for the Nintendo Entertainment System and the Super Nintendo Entertainment System. [4] [5] Schatz's early jobs included mowing lawns, data entry, installing ethernet, and working at Golden Corral. [6] At high school, she learned how to program role-playing games on her calculator. To pay for her university studies, Schatz worked with professors to create web pages. [7] She studied computer science at Baylor University from 1997 to 1999. [8] In 2001, she graduated from the University of North Texas with a Bachelor of Computer Science, with a major in general studies and minors in computer science, art, and English. [9] As part of the university's Laboratory for Recreational Computing, Schatz worked on several educational games in Adobe Flash. She also used Flash to develop her own games, including one inspired by Tempest (1981) on a bootleg development environment for Game Boy Advance. [4]
Schatz worked at the University of North Texas for almost three years as a web developer after graduating. [8] She applied to multiple game development studios in Dallas, and in August 2002 was hired by Terminal Reality as a level scripter on Re-Mission , [4] which aligned with her former experience with educational Flash games; she designed several levels for Re-Mission. [7] She worked as a level designer on BlowOut (2003) and BloodRayne 2 ; [10] [11] she found the latter jarring due to the oversexualization of the lead character. She worked as a senior game designer on the canceled Demonik and Ghostbusters: The Video Game (2009), and provided additional game design work on Kinect Star Wars (2012). [7] She found Ghostbusters: The Video Game "really fun to work on" [5] but was becoming restless and felt she "wasn't making the games I always wished I could make". [4]
Following the release of Ghostbusters: The Video Game, having spent seven years at Terminal Reality, Schatz began applying for positions at her "dream studios", [4] including Double Fine and Naughty Dog; she noted that she "wasn't that interested" in Sony's games until she played Naughty Dog's Uncharted: Drake's Fortune (2007), and had enjoyed the cinematic qualities of Crash Bandicoot and Jak and Daxter , so felt it would be a good studio to work with. [5] The studio was preparing to release Uncharted 2: Among Thieves (2009) at the time, which delayed Schatz's application and interview. [12] : 34:07 She had a phone interview with Naughty Dog, and was later flown out for an in-person test and interview in November 2009. As part of the test, she had to design a level in 30 minutes; by the end of the day, she was hired. [4]
Schatz's first day at Naughty Dog was January 6, 2010. [15] She began working at the company early in development on Uncharted 3: Drake's Deception (2011), designing the French château level, the foot chase, and the ending's underground and collapse segments. [4] She often referenced The Legend of Zelda when designing levels for the game, [5] and cited Don Norman's usability engineering research in guiding the player. [16] : 202 One of her strengths is dynamic environmental levels, such as collapsing buildings. [12] : 35:36 In April 2012, Schatz participated in a panel discussion at PAX East alongside game director Justin Richmond and community strategist Arne Meyer. [17] After the release of Uncharted 3, Schatz assisted with the final months of the development of The Last of Us (2013), providing additional design instead of creating from scratch; she designed the segment in which the player runs from an armored truck, as well as one of the final levels as the player escapes from the hospital, which she took over from designer Peter Field. [5]
Schatz participated in a panel discussion about queer identities in gaming at GaymerX in July 2014, [18] in a panel about game design at PlayStation Experience in December 2014, [19] and at a panel at WonderCon in April 2015. [13] For the development of Uncharted 4: A Thief's End (2016), Schatz was promoted to co-lead game designer, [20] overseeing level creation and checking in with artists and programmers working on them. She regularly met with game director Bruce Straley and creative director Neil Druckmann about the game's story and overall direction. [4] Schatz and user interface (UI) designer Alex Neonakis collaborated on the game's accessibility options, [21] [22] having received emails and messages from disabled gamers requesting them. [23] Schatz noted the push for accessibility was initially a struggle, but they had much more support by the end of development. [7] Schatz designed the Scotland, Marooned, and No Escape levels, as well as some of the mechanics like rock climbing and slope sliding. [24] She felt Uncharted 4's crunch was Naughty Dog's worst. [25] : 55 Schatz spoke at the Wonder Women Tech Conference in July 2016. [14]
In 2017, Schatz was named among the 100 Most Creative People by Fast Company "for helping the gaming industry evolve". [27] She began providing lectures in the level design course at CG Master Academy; [28] she learned more about her own design work by breaking it down for the classes, and found the process rewarding to see the students' improvement. She sought to continue supplemental teaching work in the future to guide aspiring game developers. [7] Schatz was part of the leadership team for the development of The Last of Us Part II (2020) as co-lead game designer alongside Richard Cambier. [29] [26] In December 2016, she crocheted a yarn doll of Ellie, the game's protagonist, and provided instructions on Naughty Dog's website. [30] The game's depiction of queer and transgender characters was personally important to Schatz, though she anticipated it would receive criticism; [31] she helped the writers to create a transgender character, Lev, as Druckmann wanted to ensure appropriate representation. [12] : 42:10 Schatz was responsible for the addition of a rainbow crosswalk and transgender flag in the Capitol Hill level of the game, and designed a queer bookstore, for which she worked with writer Halley Gross. [32] [12] : 42:10
Schatz continued leading the studio's accessibility efforts for The Last of Us Part II, now alongside lead systems designer Matthew Gallant. They ensured these options were prioritized early in development. [33] Schatz felt Uncharted 4's accessibility options were "pretty sparse" despite the praise they received, and wanted to improve upon them in The Last of Us Part II. [34] She started working on the game's accessibility after being questioned about the options at GAconf, [35] wanting to ensure all players could complete the game. [36] Schatz and Gallant accepted the award for Innovation in Accessibility at the Game Awards 2020, [37] and Schatz accepted Outstanding Video Game at the 32nd GLAAD Media Awards. [38] She was co-nominated for Outstanding Achievement in Game Design at the 24th Annual D.I.C.E. Awards. [39] In June 2020, Arti Sergeev of 80 Level named Schatz as one of the six developers at Naughty Dog who "revolutionized the industry". [40]
Schatz is working as principal game designer on Intergalactic: The Heretic Prophet . [41]
Assigned male at birth, Schatz began the process of gender transition in 2012, coming out to her family and friends. [11] In late 2012, she began anonymously talking with human resources at Sony to discover more about the company's diversity guidelines. She came out to Naughty Dog's head of operations and organized a plan to send a company-wide email on March 14, 2014, which they coordinated with co-presidents Christophe Balestra and Evan Wells. The company set up the transition so Schatz had a new email address, business cards, and company head shot when she returned the following week; [42] her name was changed in the credits of The Last of Us Remastered (2014). [43] Nervous about the response, Schatz brought in cookies made by her wife. [18] In deciding to come out, she described the process as "less of an 'if' and more of a 'when'", as she was beginning to suffer emotionally by pretending to identify as male at work. [4]
Schatz and her wife Katy, a young adult fantasy novelist, live in Santa Monica with their daughter and cats. [11] [44] [45] Their daughter was born on December 24, 2017. [44] Some of Schatz's favorite games that have influenced her as developer include The Legend of Zelda: A Link to the Past (1991), Secret of Mana (1993), Final Fantasy VI (1994), and Super Metroid (1994). She has a particular interest in Metroidvania games due to the exploration and discovery of secrets. [4] Schatz participated in the 2017 Women's March. [46]
Year | Game title | Role |
---|---|---|
2003 | BlowOut | Senior level designer [10] |
2004 | BloodRayne 2 | Level designer [7] |
2006 | Re-Mission | Level designer [7] |
2009 | Ghostbusters: The Video Game | Game designer [7] |
2011 | Uncharted 3: Drake's Deception | Game designer [7] |
2012 | Kinect Star Wars | Additional design [7] |
2013 | The Last of Us | Additional game designer [5] |
2014 | The Last of Us: Left Behind | Additional game designer [5] |
2016 | Uncharted 4: A Thief's End | Co-lead game designer [22] |
2020 | The Last of Us Part II | Co-lead game designer [29] |
TBA | Intergalactic: The Heretic Prophet | Principal game designer [41] |
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the first game in the Uncharted series. The game follows Nathan Drake, the supposed descendant of explorer Sir Francis Drake, as he searches for the lost treasure of El Dorado with journalist Elena Fisher and mentor Victor Sullivan.
Uncharted is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the Uncharted franchise follows a group of treasure hunters who travel across the world to uncover various historical mysteries. The series features historical fiction, elements of fantasy and folklore, and fictional characters alongside real-world historical figures and events. In the main series, players control Nathan Drake; in the expansion, players control Chloe Frazer.
Nathan Drake is a fictional character and the protagonist of the Uncharted franchise, most notably in the video game series, developed by Naughty Dog. He appears in all mainline games: Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, and Uncharted 4: A Thief's End, the spin-offs Uncharted: Golden Abyss and Uncharted: Fight for Fortune, the motion comic prequel series Uncharted: Eye of Indra by DC Comics, and other related media. A charismatic and good-natured yet rebellious treasure hunter, the player controls Drake as he journeys across the world to uncover various historical mysteries. He is played through voice and motion capture by Nolan North, who influenced Drake's personality by ad-libbing segments of the character's dialogue.
Amy Hennig is an American video game writer and director, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series. With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series, the latter of which she created.
Uncharted 3: Drake's Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the third main entry in the Uncharted series. Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a secret society led by Sullivan's former employer, Katherine Marlowe.
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Neil Druckmann is an Israeli–American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter.
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work on the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and X-Men (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on Generations Lost (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko (1998) and was initially game director for Gex 3: Deep Cover Gecko (1999); he left the company partway through development of the latter.
The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans.
The Last of Us, a 2013 action-adventure survival horror video game developed by Naughty Dog, deals with the relationship between smuggler Joel, and Ellie. Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure against an infection to which Ellie is immune. The relationship between the two characters became the basis of the game's development.
Ellie is a character in the video game series The Last of Us by Naughty Dog. She is portrayed by Ashley Johnson through motion capture and voice acting; in the television adaptation, she is portrayed by Bella Ramsey. In the first game, The Last of Us (2013), Joel Miller is tasked with escorting a 14-year-old Ellie across a post-apocalyptic United States in an attempt to create a cure for an infection to which Ellie is immune. While players briefly assume control of Ellie, the artificial intelligence primarily controls her actions. Ellie reappeared as the playable character in the downloadable content prequel The Last of Us: Left Behind, in which she spends time with her friend Riley. In The Last of Us Part II (2020), players control a 19-year-old Ellie as she seeks revenge on Abby.
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Set four years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out in revenge for a murder, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game uses a third-person perspective; the player must fight human enemies and zombie-like creatures with firearms, improvised weapons, and stealth.
Abigail "Abby" Anderson is a character in the video game The Last of Us Part II (2020) by Naughty Dog. She is portrayed by Laura Bailey through motion capture and voice acting in the game, and Kaitlyn Dever in the second season of the television adaptation. A soldier of the Washington Liberation Front (WLF), Abby seeks to avenge her father's death by killing Joel Miller. Her alliances later become unsettled when she befriends two ex-members of the Seraphites, a religious cult with which the WLF is locked in a war. Abby is one of two main playable characters in the game, alongside Ellie.
Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4; a remastered version was released in January 2024 for the PlayStation 5, and is scheduled for release on Windows on April 3, 2025. A sequel to the 2013 game The Last of Us, Part II's core development began after the 2014 release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross, while Anthony Newman and Kurt Margenau were selected to be co-game directors. Matthew Gallant was Remastered's game director.
The Last of Us Part II, a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment, focuses on two lead characters: Ellie, who sets out for revenge after suffering a great tragedy, and Abby Anderson, a soldier who becomes involved in a conflict between her militia and a cult. The switch between the playable characters was a major point of the game's development, based on a similar switch in the original game, 2013's The Last of Us.
The Last of Us is an action-adventure video game series and media franchise created by Naughty Dog and published by Sony Interactive Entertainment. The series is set in a post-apocalyptic United States ravaged by cannibalistic humans infected by a mutated fungus in the genus Cordyceps. It follows several survivors, including Joel, a smuggler who lost his daughter during the outbreak; Ellie, a young girl who is immune to the infection; and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The games use a third-person perspective in which the player fights against hostile humans and cannibalistic creatures with firearms, improvised weapons, and stealth.
The music for the 2020 action-adventure survival horror video game The Last of Us Part II, developed by Naughty Dog and published by Sony Interactive Entertainment, was composed by musician Gustavo Santaolalla, with additional music composed by Mac Quayle. The original score album was released digitally alongside the game in June 2020, featuring the work of Santaolalla and Quayle. An additional extended play, Covers and Rarities, was released in September 2021, featuring five cover songs from the game and its marketing performed by Troy Baker and Ashley Johnson, who portrayed Joel and Ellie, respectively. The game also received two single releases as vinyl records: one in June 2018 featuring music from the trailers, and one in the Ellie Edition of the game in June 2020.
Intergalactic: The Heretic Prophet is an upcoming action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Set thousands of years in the future, it follows the bounty hunter Jordan A. Mun who is stranded on a remote planet searching for a crime syndicate.