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Company type | Private |
---|---|
Industry | Video games |
Founded | October 1994 |
Founder | Mark Randel Brett Combs |
Headquarters | , U.S. |
Key people | Brett Russell Brett Combs Mark Randel Brendan Goss Drew Haworth John O'Keefe |
Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as 4x4 EVO 2 ), 3D action games (such as BloodRayne ), and more.
After leaving the Bruce Artwick Organization in mid-1994, Randel and Combs founded Terminal Reality in October 1994, which required Randel leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, Terminal Velocity , and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year the company generated $1.2 Million and nearly doubled it the second year with $2.1 Million. [1]
Terminal Reality's first game, Terminal Velocity , was a 3-D air combat game, Brett Combs pitched to Garland-based publisher 3D Realms. 3D Realms was the new division started by the popular Apogee Software known for its arcade style action shooters and titles such as Wolfenstein 3D . Scott Miller was intrigued by Randel's technology and Combs' management. Scott later said in a Dallas Business Journal report that "They had the backgrounds and track records with proven experience to pull off the game they were pitching to us." [2]
Terminal Reality went on, after the success of Terminal Velocity with 3D Realms, to publish titles with Microsoft such as Fury3 , Hellbender , Monster Truck Madness , CART Precision Racing and Monster Truck Madness 2 . By January 1998, Terminal Reality became an equity partner and founding developer of Gathering of Developers, a Dallas, Texas based publisher in which Brett Combs served on the Board of Directors. [2]
In December 2013, Terminal Reality closed down and liquidated its office outside Dallas, TX. [3]
On April 11, 2018, Infernal Technology, LLC and Terminal Reality, Inc. ("Infernal") filed a complaint for patent infringement against Microsoft Corporation ("Microsoft"). The asserted patents, U.S. 6,362,822 and U.S. 7,061,488, relate to lighting and shadowing methods for graphics simulation. According to Infernal, both patents have already survived an Inter Partes Review challenge filed by Electronic Arts in 2016.[ citation needed ]
On November 20, 2020, the company released BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut with Ziggurat Interactive. [4] [5] On 2021, the remastered release for console. [6] In January 2023 the two companies partnered again on an enhanced re-release of Terminal Velocity called Terminal Velocity: Boosted Edition. [7] In June the game was released on the Xbox One and Xbox Series, PlayStation 4 and 5, and Nintendo Switch. [8]
In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers. [9] The Infernal Engine is a unified system, providing rendering, physics, sound, AI, and metrics. [10]
A key component to the Infernal Engine is the VELOCITY Physics Engine: a physics simulator that offers an advanced collision system, dynamic destruction for scenery and environmental objects, accurate vehicle driving dynamics, real human body physics with anatomical joint constraints and simulated muscles/tendons, hair and cloth simulation for actors. [10]
The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing , and the final game was Fly! II , which used Photex3. Monster Truck Madness 2 was heavily promoted by Microsoft (its producer) for using the Photex2 engine, which, at the time of its release, was a cutting-edge rendering engine. Most of its games used the Terrain geometry engine. This engine was known for its very fast rendering in low-end pcs, photorealistic images and true color textures.
The Photex2 game engine was composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine. [11]
Previously named "Demon engine", it is the rendering engine used in Nocturne and Blair Witch trilogy ( Volume I: Rustin Parr , Volume II: The Legend of Coffin Rock , Volume III: The Elly Kedward Tale ).
Developed by the now former TRI employee Paul Nettle, originally written using software rendering, but later adapted to use the OpenGL API.
Based on MTM2 Photex2 engine, it is the game engine used in 4x4 Evolution and 4x4 EVO 2. [12]
Year | Title | Platform(s) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DC | DOS | GC | Mac | PS2 | PS3 | PS4 | PS5 | PSP | Switch | Wii | Wii U | Windows | Xbox | X360 | X One | X Series | ||
1995 | Terminal Velocity | No | Yes | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1995 | Fury3 | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1996 | Hellbender | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1996 | Monster Truck Madness | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1997 | CART Precision Racing | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1998 | Monster Truck Madness 2 | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1999 | Fly! | No | No | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
1999 | Nocturne | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
2000 | Blair Witch Volume I: Rustin Parr | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
2000 | 4x4 Evolution | Yes | No | No | Yes | Yes | No | No | No | No | No | No | No | Yes | No | No | No | No |
2001 | Fly! II | No | No | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
2001 | 4x4 Evo 2 | No | No | Yes | Yes | Yes | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
2002 | BloodRayne | No | No | Yes | Yes | Yes | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
2003 | RoadKill | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No |
2003 | BlowOut | No | No | Yes | No | Yes | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
2004 | BloodRayne 2 | No | No | No | No | Yes | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
2005 | Æon Flux | No | No | No | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No |
2006 | The King of Fighters Collection: The Orochi Saga | No | No | No | No | Yes | No | No | No | Yes | No | Yes | No | No | No | No | No | No |
2006 | SpyHunter: Nowhere to Run | No | No | No | No | Yes | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
2006 | Metal Slug Anthology | No | No | No | No | Yes | No | No | No | Yes | No | Yes | No | No | No | No | No | No |
2008 | SNK Arcade Classics Vol. 1 | No | No | No | No | Yes | No | No | No | Yes | No | Yes | No | No | No | No | No | No |
2008 | Samurai Shodown Anthology | No | No | No | No | Yes | No | No | No | Yes | No | Yes | No | No | No | No | No | No |
2009 | Ghostbusters: The Video Game | No | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | No | Yes | Yes | No |
2010 | Def Jam Rapstar | No | No | No | No | No | Yes | No | No | No | No | Yes | No | No | No | Yes | No | No |
2012 | Kinect Star Wars | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No |
2013 | The Walking Dead: Survival Instinct | No | No | No | No | No | Yes | No | No | No | No | No | Yes | Yes | No | Yes | No | No |
2020 | BloodRayne: Terminal Cut | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
2020 | BloodRayne 2: Terminal Cut | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
2021 | BloodRayne: ReVamped | No | No | No | No | No | No | Yes | Yes | No | Yes | No | No | No | No | No | Yes | Yes |
2021 | BloodRayne 2: ReVamped | No | No | No | No | No | No | Yes | Yes | No | Yes | No | No | No | No | No | Yes | Yes |
2023 | Terminal Velocity: Boosted Edition | No | No | No | No | No | No | Yes | Yes | No | Yes | No | No | Yes | No | No | Yes | Yes |
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
RenderWare is a video game engine developed by British game developer Criterion Software.
BloodRayne is an action-adventure hack and slash video game developed by Terminal Reality and released on October 31, 2002. The game has since spawned a franchise with the addition of sequels, films, and self-contained comic books.
BloodRayne 2 is an action hack and slash video game developed by Terminal Reality for PlayStation 2, Xbox and Microsoft Windows. It does not follow on directly from where BloodRayne finished; instead, it takes place 60 and 70 years later in a contemporary 2000s setting.
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4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.
Terminal Velocity is a shooter video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95, and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.
4x4 Evo 2, also known as 4x4 Evolution 2, is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Mac. It is the sequel to 4x4 Evolution and features more trucks and more racing tracks than the original game.
Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.
Monster Truck Madness 2 is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC in 1998. It is the sequel to Monster Truck Madness for the same platform, and was one of the first racing games to feature an online multiplayer mode. Online play for it was available on the MSN Gaming Zone until early 2006.
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