CART Precision Racing

Last updated
CART Precision Racing
CART Precision Racing cover.jpg
Developer(s) Terminal Reality
Publisher(s) Microsoft Studios
Producer(s) Mark Randel
Greg Seehusen
Platform(s) Windows
Release
Genre(s) Racing
Mode(s) Single-player, multiplayer

CART Precision Racing is a racing video game developed by Terminal Reality and published by Microsoft Studios for Windows. [2]

Contents

Development

The game was showcased at E3 1997. [3]

Reception

GameSpot said for the PC, "CART Precision Racing raises the bar for serious racing simulations" and rated the game 8.5. [4] GamePro contradicted that "while Microsoft has done an admirable job with its new CART Precision Racing, it falls short of becoming the new benchmark in racing games." They elaborated that the "quirky controls", confusing array of menu screens, long loading times, and sound card compatibility issues keep the player from feeling fully comfortable while playing the game. They cited the detailed graphics and inclusion of real tracks, drivers, teams, and sponsors as strong points of the game. [5]

Next Generation rated it four stars out of five, and stated that "it's a very fun game and an impressive first effort". [6]

CART Precision Racing tied with Baseball Mogul to win Computer Gaming World 's 1997 "Sports Game of the Year" award. The editors wrote: "With state-of-the-art graphics, Internet play, and incredibly deep options that scale the game from novice play through hard-core realism, CART offers the spiffiest high-tech sports thrills of the year". [7]

Related Research Articles

<i>Grand Prix Legends</i> 1998 video game

Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It simulates the 1967 Grand Prix season.

<i>Turok: Dinosaur Hunter</i> 1997 video game

Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Acclaim Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>NBA Live 98</i> 1997 basketball video game

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on October 31, 1997, for the PC, November 30, 1997, for the PlayStation and December 31, 1997, for the Sega Saturn. It was the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.

<i>Need for Speed II</i> 1997 racing video game

Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following The Need for Speed.

<i>Need for Speed: High Stakes</i> 1999 video game

Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

<i>Monster Truck Madness</i> 1996 racing video game

Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on August 31, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.

<i>Monster Truck Madness 2</i> 1998 video game

Monster Truck Madness 2 is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC in 1998.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12, 1998. The game received critical success for its time, with praise for its graphics and fast action. It received a direct sequel in 2002 and a reboot in 2010.

<i>The Need for Speed</i> 1994 racing video game

Road & Track Presents: The Need for Speed is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, released for the 3DO in 1994, and ported to MS-DOS in 1995. Another version of the game, The Need for Speed: Special Edition, was released in 1996 for the Microsoft Windows, PlayStation, and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>NHL 97</i> 1996 video game

NHL 97 is an ice hockey video game by EA Sports. It was released on October 31, 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.

<i>NHL 98</i> 1997 video game

NHL 98 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn.

<i>NASCAR Racing 2</i> 1996 video game developed by Papyrus Design Group

NASCAR Racing 2 is a video game developed by Papyrus Design Group and published by Sierra On-Line for Microsoft Windows and MS-DOS in late 1996.

<i>Test Drive: Off-Road</i> 1997 video game

Test Drive Off-Road is a racing video game developed by Elite Systems and published Accolade for Microsoft Windows and PlayStation.

<i>Triple Play 98</i> 1997 video game

Triple Play 98 is a baseball sports video game released for the PlayStation and Microsoft Windows in 1997. It was developed and published by EA Sports, and is part of the Triple Play series after Triple Play 97. The game's cover features Brian Jordan of the St. Louis Cardinals.

<i>Andretti Racing</i> 1996 racing video game

Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by Electronic Arts for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.

<i>F1 Racing Simulation</i> 1997 video game

F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubisoft in 1997. The game is based on the 1996 Formula One World Championship, and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2, which was released in 1998.

<i>NASCAR Racing</i> (video game) 1994 racing video game

NASCAR Racing is a 1994 video game developed by Papyrus Design Group and published by Virgin for the PC. A PlayStation version was released in 1996 by Sierra On-Line.

<i>XCar: Experimental Racing</i> 1997 video game

XCar: Experimental Racing is a video game developed by American studio Bad Dog and published by Bethesda Softworks for DOS on August 22, 1997.

References

  1. "CART Precision Racing Demo Is Here". GameSpot . October 31, 1997. Archived from the original on January 19, 1998. Retrieved August 11, 2022.
  2. IGN.com: CART Precision Racing
  3. Lee, Helen (June 10, 1997). "Microsoft Releases E3 Lineup". GameSpot . Archived from the original on January 19, 1998. Retrieved July 26, 2022.
  4. Varner, Jim. "Cart Precision Racing Review". GameSpot . Retrieved March 6, 2022.
  5. "PC GamePro Review: CART Precision Racing". GamePro . No. 113. IDG. February 1998. p. 70.
  6. "Finals". Next Generation . No. 38. Imagine Media. February 1998. pp. 117–118.
  7. Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World . No. 164. pp. 74–77, 80, 84, 88, 89.