CART World Series | |
---|---|
![]() CART World Series NTSC cover | |
Developer(s) | Sony Interactive Studios America |
Publisher(s) | Sony Computer Entertainment |
Platform(s) | PlayStation |
Release | |
Genre(s) | Arcade racing |
Mode(s) | Single player, multiplayer |
CART World Series is a racing video game for the PlayStation console, developed by Sony Interactive Studios America and published by Sony Computer Entertainment and released in October 1997. [1] CART World Series is based on the Championship Auto Racing Teams (CART) open-wheel racing series.
This game is licensed and features many notable drivers from the late 1990s, such as Greg Moore, Al Unser Jr. and Paul Tracy. The game also features realistic handling and damage. Players can compete in a full year's worth of races competing for points in each race or in simple single races. There are two game modes: arcade and simulation. Arcade mode allows re-spawning of damaged vehicle parts. In Simulation mode, all damage is permanent for the race. The game supports the analog controller.
The player can make many modifications to a car's performance. The player can adjust the tires to fit the road (hard for ovals or soft for road courses), as well as modify gear ratios and aerodynamics. Moving the front of the car down or slanting the wings may enable the player to find a perfect combination of speed and handling. During simulation mode races, the car's tires will wear down and fuel will deplete (both can be replaced by a pit stop).
In addition to the real drivers and cars (Honda and Ford included), ten official CART tracks have been included, each modeled after its real-life counterpart. Tracks span the United States and are located in Cleveland, Michigan, Long Beach and more. Each features realistic dynamics and road handling in an attempt to create a believable racing experience. In Season Mode, the player takes part in a series of races, for which the player must qualify and race, earning points toward a cup.
This game also features a two-player mode via either split screen or PlayStation Link Cable, or a combination of both for four players.
Aggregator | Score |
---|---|
GameRankings | 71% (6 reviews) [2] |
Publication | Score |
---|---|
EGM | 6.625/10 [3] |
IGN | 7/10 [4] |
The game received primarily mixed reviews. Critics widely praised the graphics of both the car models [3] [4] [5] and the detailed tracks, [3] [4] [5] as well as the extensive CART licensed content. [3] [5] However, some criticized the music [3] [5] and reaction to the controls was divided. Sushi-X of Electronic Gaming Monthly found them not responsive enough, [3] and Jaz Rignall commented in IGN that the way the car sticks firmly to the road, preventing the powerslides that racing game fans are accustomed to, is frustrating. [4] Contrarily, GamePro stated that "the effective car setup options and responsive handling keep you on the track." [5]
Sushi-X's co-reviewers Kraig Kujawa and John Ricciardi both recommended CART World Series, with Kujawa remarking that it "strikes a careful balance between realism and fun". [3] However, most critics, including the other two members of Electronic Gaming Monthly's review team, concluded that while it was a decent game on its own terms, it did not hold up well against other games in the crowded PlayStation racing game market of the time. [3] [4] [5] GamePro, for example, opined that "For sport racing fans, CART ranks third this season - NASCAR '98 has better balance, while F1 Championship Edition has deeper sim play." [5]
Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout. The series generally centers around illicit street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA's oldest franchises not under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed: Hot Pursuit Remastered, was released on November 6, 2020. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3.
Top Gear Rally is a 1997 racing video game developed by Boss Game Studios and released for the Nintendo 64. A follow-up to Kemco's original Top Gear game, it features a championship mode where a single player must complete six seasons of two to four races, as well as a multiplayer mode where two players may compete against each other via a split-screen display. The game's tracks combine both road and off-road surfaces and can be played in different weather conditions, including night, fog, rain, and snow. Players may customize their car with different tire grips and adjust its suspension stiffness and steering sensitivity. An option that allows players to custom paint their cars is also included.
Automobili Lamborghini is a 1997 racing video game developed and published by Titus Software for the Nintendo 64. It is a successor to Lamborghini American Challenge.
Gran Turismo 2 is a 1999 racing game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo. It was well-received critically and financially, shipping 1.71 million copies in Japan, 0.02 million in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008, and eventually becoming a Sony Greatest Hits game. The title received an average of 93% in Metacritic's aggregate.
NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on October 31, 1997, for the PC, November 30, 1997, for the PlayStation and December 31, 1997, for the Sega Saturn. It was the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following The Need for Speed.
Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.
V-Rally is a racing video game developed by Infogrames Multimedia and released for the PlayStation console in 1997. The first game in the V-Rally series, it is based on the 1997 and 1998 World Rally Championship seasons, and features officially licensed cars and tracks inspired by real locations of rally events. Players drive rally cars through a series of stages spread over eight different locations, ranging from European countries like England, Spain or Sweden, to island countries such as Indonesia and New Zealand. As a simulation game, V-Rally places a strong emphasis on replicating the behavior physics of real cars and generally requires more practice than arcade-style racers.
Sega GT, released in Japan as Sega GT: Homologation Special, is a sim racing video game co-developed by Wow Entertainment and TOSE, and published by Sega for their Dreamcast home console. The game was released in 2000. A Microsoft Windows version was published the following year—in Japan and North America by Sega, and in Europe by Empire Interactive.
TOCA: Touring Car Championship is a 3D racing video game licensed by series organisers TOCA, and developed and published by Codemasters for the PlayStation and Microsoft Windows platforms in 1997-1998. It was re-released by Codemasters for the Game Boy Color in 2000. It was the first entry in the eponymous series and was followed by TOCA 2 Touring Cars in 1998. The player takes control of a driver who races for one of the eight works teams that contested the 1997 British Touring Car Championship against fifteen AI competitors on one of the nine championship circuits. A championship mode is available for players with the objectives of earning points to continue competing and unlocking new features.
Forza Motorsport 2 is a 2007 simulation racing video game developed by Turn 10 Studios for the Xbox 360 console. It is the second title in the Forza series, and is the sequel to the original Forza Motorsport (2005) and was followed by Forza Motorsport 3 (2009).
NASCAR '98 is a racing simulator video game developed by Stormfront Studios, published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.
Road & Track Presents: The Need for Speed is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, initially released on the 3DO in 1994, and ported to MS-DOS in 1995. Another version of the game, The Need for Speed: Special Edition, was released in 1996 for the Microsoft Windows, PlayStation and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races.
AeroGauge is a futuristic, sci-fi hovercraft racing game designed for the Nintendo 64 game console and was released in 1998. ASCII's AeroGauge is conceptually similar to Psygnosis' Wipeout or Acclaim's Extreme G. The main difference is that the vehicles in the game fly instead of hovering, so it's possible to maneuver them in the air. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.
F1 Pole Position 64, released in Japan as Human Grand Prix: The New Generation, is a racing video game for the Nintendo 64 developed by Human Entertainment and published by Human Entertainment in Japan, and published by Ubi Soft for North American and Europe. It is the fifth and final game in the Human Grand Prix / F1 Pole Position series, featuring Formula One branding.
Test Drive 4 is a racing video game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1997. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. Test Drive 4's commercial success briefly made Test Drive the best selling racing franchise, but the game received mixed reviews. In 1999 the game was republished under the Greatest Hits label after selling 850,000 copies within one year of its release.
San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
Critical Depth is a vehicular combat game made for the PlayStation, developed by the game studio SingleTrac and published by GT Interactive. It was released on November 21, 1997.
Micro Machines V3 is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.
Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by Electronic Arts for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.