NASCAR 98

Last updated
NASCAR '98
Nascar 98.jpg
North American PlayStation cover art featuring the cars of Jeff Gordon, Dale Earnhardt, Bobby Labonte, and John Andretti
Developer(s) Stormfront Studios
High Score Entertainment (Saturn)
Publisher(s) EA Sports
Series EA Sports NASCAR
Platform(s) PlayStation, Sega Saturn
ReleasePlayStation
  • NA: September 24, 1997 [1]
  • EU: November 1997
Saturn
  • EU: 1997
  • NA: December 5, 1997 [2]
Genre(s) Sim racing
Mode(s) Single-player, multiplayer

NASCAR '98 is a racing simulator video game developed by Stormfront Studios, [3] published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.

Contents

Gameplay

The original (non-collector's edition) version includes 24 NASCAR cars and drivers, [3] including Jeff Gordon, Dale Earnhardt, Mark Martin, Dale Jarrett, Rusty Wallace, John Andretti, and Terry Labonte; 10 official NASCAR tracks, including Charlotte Motor Speedway, Bristol Motor Speedway, and the then Sears Point International Speedway, the short track at Suzuka Japan, and six fantasy circuits, and in-depth car setups. One player can race with all 24 cars or two players can race with 8 cars on the track. There are single-race and Championship Season game modes, and gameplay settings allow the player to race with varying levels of race length, AI difficulty, and realism, among other settings. The AI doesn't pit during long races.

Atlanta Motor Speedway still uses its design from 1996, despite it being modified for 1997.

Features

Instant replay

NASCAR '98 includes an instant replay feature, allowing the user to view the race back until about 30 seconds before the action was paused. It can be watched from any of several angles. Non-user cars cannot be focused on in instant replays.

Damage, wrecks, and cautions

NASCAR '98 has a limited damage system. Portions of the car appear to dent inward after contact, but otherwise nothing changes graphically. A hard enough impact might result in a mechanical failure, or a tire in the region hit hardest might come loose from the car. AI cars stop immediately after contact, while user cars stop accelerating until they slow to a near stop or make contact with a wall or other car. Non-contact random damage consists of an engine failure, in which white smoke pours out from behind the AI car, which slows down and pull to the inside of the track, heading for the pit lane. User cars cannot blow an engine.

Cars can flip, but only after contact with another car and then only rear over front. A car is taken out of the race shortly after a flip in the same way it would after a lost tire.

A caution flag appears after an AI car is taken out of the race. A blue tow truck appears in front of the broken car, and the field gathers into a line just long enough for all the cars to line up. Pitting under caution is not an option, and most cautions do not last a whole lap except at Bristol.

Driver profiles

In the main menu, there is an option to view a small profile about each driver, featuring a small picture of the driver, a small rotating version of their car, a short biography, and that user's stats for racing with that driver.

Collectors edition

To commemorate the 50th anniversary of NASCAR, a collector's edition for PlayStation with a new cover featuring a black and white picture of one of Richard Petty's 3rd generation (1971–1974) Dodge Chargers racing modern 1998 cars of the day was released. Additions to the game included 'King of NASCAR' Richard Petty in his trademark No. 43 car and Darlington Raceway, the original super speedway. The game came with a NASCAR 50th anniversary key chain as well.

Reception

NASCAR 98 received mostly positive reviews, with critics praising the authentic handling, [6] [15] [16] [18] [19] [20] multiplayer mode, [14] [18] [19] smooth and detailed graphics, [6] [7] [14] [15] [16] [19] [20] and the comprehensive usage of NASCAR licensing, with real world cars, drivers, tracks, and sponsorships. [6] [7] [14] [15] [16] [18] [19] [20] Glenn Rubenstein of GameSpot was particularly pleased at the greater number of cars and relatively small tracks, which together ensure that the player is constantly vying for a place. [14] IGN stated that "With a smooth frame rate and very little draw-in, NASCAR 98 looks and moves almost flawlessly. Even with a crowded track the game moves butter smooth." [16] Some warned that the game would appeal only to hardcore simulation fans, and the average gamer would have more fun with an arcade-style racer. [6] [7] [15] [18] However, Kelly Rickards said in Electronic Gaming Monthly , "You don't have to be a fan of NASCAR to enjoy this game. I don't follow the sport, but I can appreciate all the good things EA did with this game." [7] GamePro gave the PlayStation version a 4.5 out of 5 for graphics and sound and a perfect 5.0 for control and fun factor, commenting, "The popularity of NASCAR racing has mushroomed - it's now only rivaled by the NFL - and this game's powerful combination of sleek graphics, detailed features, and fender-crumpling action will satisfy any serious race fan." [19]

Reviews for the Saturn port were somewhat less favorable than those for the PlayStation original due to the prominent pop-up and other graphical differences. [7] [18] [20] Most felt the game was still good enough to be recommended for Saturn owners. [7] [15] [20] Sega Saturn Magazine was an exception; additionally citing grainy textures, and the PAL conversion's conspicuous borders and slower speed, they gave it a tentative recommendation to simulation-lovers only. [18] GamePro instead argued, "If you have both systems, the PlayStation NASCAR '98 easily laps the Saturn version. But in a season where Saturn titles are few and far between, NASCAR's a solid buy for Sega racers looking for new tracks to conquer." They gave it 3.5 for sound and a 4.0 for graphics, control, and fun factor. [20]

In Japan, where the game was ported and published by Electronic Arts Victor on March 19, 1998, Famitsu gave it a score of 24 out of 40. [8]

NASCAR 98 was a runner-up for "Racing Game of the Year" (behind Diddy Kong Racing ) at Electronic Gaming Monthly's 1997 Editors' Choice Awards. [21] It was also nominated for both "Console Racing Game of the Year" and "Console Sports Game of the Year" at the inaugural Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences. [22]

Related Research Articles

<i>Daytona USA</i> 1994 arcade video game

Daytona USA is an arcade racing game developed by Sega AM2 and published by Sega in March 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

<i>Wipeout 2097</i> 1996 racing video game

Wipeout 2097 is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

<i>FIFA: Road to World Cup 98</i> 1997 association football video game

FIFA: Road to World Cup 98 is a football simulation video game developed by EA Canada and released by Electronic Arts in 1997. It is the fifth game in the FIFA series and the second to be in 3D on the fifth generation of video game consoles. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico and Brazil, David Ginola in France, Raúl in Spain and Portugal, Paolo Maldini in Italy, and Andreas Möller in Germany. FIFA 98 was the last FIFA game released for the Sega Genesis, Sega Saturn and the Super Nintendo Entertainment System (SNES).

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>NBA Live 98</i> 1997 basketball video game

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports in 1997 for Windows, PlayStation, and Sega Saturn, while also being the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.

<i>NFL Quarterback Club 98</i> 1997 video game

NFL Quarterback Club '98 is a football video game, released in 1997. It was developed by Iguana Entertainment and published by Acclaim Entertainment under their Acclaim Sports banner for the Nintendo 64. It was the first football game announced for the Nintendo 64.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Sega Touring Car Championship</i> 1996 video game

Sega Touring Car Championship is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>NASCAR 99</i> 1998 video game by EA Sports

NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998, and for the PlayStation on September 22. NASCAR '99 was the second game in the EA Sports NASCAR series of video games.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a street racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>NHL 98</i> 1997 video game

NHL 98 is an ice hockey video game developed by EA Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>CART World Series</i> 1997 video game

CART World Series is a racing video game for the PlayStation console, developed by Sony Interactive Studios America and published by Sony Computer Entertainment and released in October 1997. CART World Series is based on the Championship Auto Racing Teams (CART) open-wheel racing series.

<i>Micro Machines V3</i> 1997 video game

Micro Machines V3 is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.

<i>Andretti Racing</i> 1996 racing video game

Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by EA Sports for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.

<i>NBA Fastbreak 98</i> 1997 video game

NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.

<i>NHL Powerplay 98</i> 1997 sports video game

NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96; there was no "'97" entry in the NHL Powerplay series. After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series.

References

  1. GameSpot staff (September 24, 1997). "EA Releases 3 New Games [date mislabeled as "April 26, 2000"]". GameSpot . CBS Interactive. Archived from the original on January 29, 1999. Retrieved December 18, 2020.
  2. GameSpot staff (December 5, 1997). "VGS Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 20, 1999. Retrieved December 18, 2020.
  3. 1 2 EGM staff (June 1997). "NASCAR 98: EA's New Sim Could Solidify them as King of the Racers". Electronic Gaming Monthly . No. 95. Ziff Davis. p. 97.
  4. Gia; Spy (October 1997). "NASCAR 98". Consoles + (in French). No. 69. pp. 140–41.
  5. "NASCAR 98". Consoles + (in French). No. 73. February 1998. p. 146. Retrieved December 18, 2020.
  6. 1 2 3 4 5 "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 197.
  7. 1 2 3 4 5 6 7 "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 162.
  8. 1 2 "ナスカー98 [PS]". Famitsu (in Japanese). Enterbrain . Retrieved December 18, 2020.
  9. Reiner, Andrew; McNamara, Andy; Storm, Jon (November 1997). "NASCAR 98 - PlayStation". Game Informer . No. 55. FuncoLand. p. 60. Archived from the original on January 21, 1998. Retrieved December 18, 2020.
  10. "NASCAR 98". Game Informer. No. 58. FuncoLand. February 1998.
  11. Joe Kidd; The Rookie (October 1997). "NASCAR 98". GameFan . Vol. 5, no. 10. Metropolis Media. p. 124. Retrieved December 18, 2020.
  12. Jacques Strap; Mylonas, Eric "ECM" (December 1997). "NASCAR 98". GameFan. Vol. 5, no. 12. Metropolis Media. p. 115. Retrieved December 18, 2020.
  13. Tony V. (November 1997). "Nascar '98 [sic] Review". GameRevolution . CraveOnline. Archived from the original on June 13, 1998. Retrieved December 18, 2020.
  14. 1 2 3 4 5 Rubenstein, Glenn (December 30, 1997). "NASCAR 98 Review". GameSpot. CBS Interactive. Retrieved February 10, 2020.
  15. 1 2 3 4 5 6 Smith, Josh (December 18, 1997). "NASCAR 98 Review". GameSpot. CBS Interactive. Retrieved February 10, 2020.
  16. 1 2 3 4 5 "NASCAR '98". IGN . Ziff Davis. September 23, 1997. Retrieved February 10, 2020.
  17. "NSACAR 98". Official U.S. PlayStation Magazine . Vol. 1, no. 5. Ziff Davis. February 1998.
  18. 1 2 3 4 5 6 7 Nutter, Lee (January 1998). "NASCAR '98". Sega Saturn Magazine . No. 27. EMAP. pp. 72–73. Retrieved December 18, 2020.
  19. 1 2 3 4 5 Air Hendrix (November 1997). "NASCAR '98 Blasts Across the Finish in First Place". GamePro . No. 110. IDG. p. 156.
  20. 1 2 3 4 5 6 Air Hendrix (January 1998). "NASCAR '98". GamePro . No. 112. IDG. p. 118.
  21. "Editors' Choice Awards". Electronic Gaming Monthly . No. 104. Ziff Davis. March 1998. p. 88.
  22. "The Award - Updates". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 13 April 2023.