D.I.C.E. Award for Sports Game of the Year

Last updated

D.I.C.E. Award for Sports Game of the Year
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by MLB The Show 23
Website www.interactive.org

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2] The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour .

Contents

The award's most recent winner is MLB The Show 23 , developed by San Diego Studio and published by Sony Interactive Entertainment.

History

Initially the Interactive Achievement Awards had separate awards for Console Sports Game of the Year and Computer Sports Game of the Year. In 2004, there were separate console categories for Action Sports and Sports Simulation. [3] [4] In 2006, all sports categories would be merged together as part of a single Sports Game of the Year, which has been used ever since. [5]

There was a tie between FIFA 2001 and Motocross Madness 2 for PC Sports Game of the Year at the 2001 Awards. [6] [7]

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998
(1st)
Console Sports Game of the Year [8] [9] [10]
International Superstar Soccer 64 Konami Konami
NASCAR 98 Stormfront Studios EA Sports
NBA Live 98 EA Canada
NFL GameDay 98 Sony Interactive Studios America Sony Computer Entertainment
NFL Quarterback Club 98 Iguana Entertainment Acclaim Entertainment
World Series Baseball '98 Sega Sega
Computer Sports Game of the Year
FIFA: Road to World Cup 98 EA Canada EA Sports
Links LS 1998 Access Software Access Software
NBA Action 98 Visual Concepts Sega
NHL 98 EA Canada EA Sports
Virtual Pool 2 Celeris VR Sports
Warlords III: Reign of Heroes Strategic Studies Group Red Orb Entertainment
1998/1999
(2nd)
Console Sports Game of the Year [11] [12]
1080° Snowboarding Nintendo EAD Nintendo
Hot Shot Golf Camelot Software Planning Sony Computer Entertainment
Kobe Bryant in NBA Courtside Left Field Productions Nintendo
NFL Blitz Midway Games Midway Games
NFL Quarterback Club 99 Iguana Entertainment Acclaim Entertainment
Computer Sports Game of the Year
FIFA 99 EA Canada EA Sports
Links LS 1999 Access Software Access Software
Madden NFL 99 EA Tiburon EA Sports
Motocross Madness Rainbow Studios Microsoft
NASCAR Revolution Stormfront Studios EA Sports
1999/2000
(3rd)
Console Sports Game of the Year [13]
Knockout Kings 2000 Black Ops Entertainment EA Sports
NFL 2K Visual Concepts Sega
Tony Hawk's Pro Skater Neversoft Activision
Computer Sports Game of the Year [14]
FIFA 2000 EA Canada EA Sports
Backyard Football Humongous Entertainment Humongous Entertainment
High Heat Baseball 2000 Team .366 The 3DO Company
NHL 2000 EA Canada EA Sports

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
Console Sports Game of the Year [15] [16] [6]
SSX EA Canada EA Sports
Madden NFL 2001 EA Tiburon EA Sports
Tony Hawk's Pro Skater 2 Neversoft Activision
Virtua Tennis Sega AM3 Sega
PC Sports Game of the Year [7] [16] [6]
FIFA 2001 EA Canada EA Sports
Motocross Madness 2 Rainbow Studios Microsoft Games
Championship Manager: Season 00/01 Sports Interactive Eidos Interactive
Links 2001 Access Software Microsoft Games
2001
(5th)
Console Sports Game of the Year [17] [18]
[19] [20]
Tony Hawk's Pro Skater 3 Neversoft Activision
Madden NFL 2002 EA Tiburon EA Sports
NBA 2K2 Visual Concepts Sega
SSX Tricky EA Canada EA Sports
PC Sports Game of the Year
FIFA 2002 EA Canada EA Sports
Madden NFL 2002 EA Tiburon EA Sports
NHL 2002 EA Canada
2002
(6th)
Console Sports Game of the Year [21] [22]
Madden NFL 2003 EA Tiburon EA Sports
Aggressive Inline Z-Axis Acclaim Entertainment
NCAA Football 2003 EA Tiburon EA Sports
NHL 2K3 Treyarch Sega
Tony Hawk's Pro Skater 4 Neversoft Activision
Computer Sports Game of the Year
Madden NFL 2003 EA Tiburon EA Sports
High Heat Major League Baseball 2003 Team .366 The 3DO Company
Links 2003 Access Software Microsoft Game Studios
NBA Live 2003 EA Canada EA Sports
Tiger Woods PGA Tour 2003 EA Redwood Shores, Headgate Studios
2003
(7th)
Console Action Sports Game of the Year [23] [24]
[25] [26]
SSX 3 EA Canada EA Sports
NBA Street Vol. 2 EA Canada EA Sports
NHL Hitz Pro Next Level Games Midway Games
Tony Hawk's Underground Neversoft Activision
Console Sports Simulation Game of the Year
Madden NFL 2004 EA Tiburon EA Sports
ESPN NHL Hockey Kush Games Sega
NCAA Football 2004 EA Tiburon EA Sports
Tiger Woods PGA Tour 2004 EA Redwood Shores
Top Spin PAM Development Microsoft Game Studios
World Soccer Winning Eleven 6 International Konami Konami
Computer Sports Game of the Year
Madden NFL 2004 EA Tiburon EA Sports
Championship Manager 4 Sports Interactive Eidos Interactive
Out of the Park 5 .400 Software Studios .400 Software Studios
Tiger Woods PGA Tour 2004 EA Redwood Shores, Headgate Studios EA Sports
2004
(8th)
Console Action Sports Game of the Year [27] [28]
Tony Hawk's Underground 2 Neversoft Activision
Mario Power Tennis Camelot Software Planning Nintendo
NBA Ballers Midway Games Midway Games
NFL Street 2 EA Tiburon EA Sports
Console Sports Simulation Game of the Year
ESPN NFL 2K5 Visual Concepts Sega
ESPN NHL 2K5 Kush Games Sega
Madden NFL 2005 EA Tiburon EA Sports
World Soccer Winning Eleven 7 International Konami Konami
Computer Sports Game of the Year
Tiger Woods PGA Tour 2005 EA Redwood Shores EA Sports
2005
(9th)
SSX on Tour EA Canada EA Sports [29] [30]
[31] [32]
MLB 2006 989 Studios Sony Computer Entertainment
Major League Baseball 2K5: World Series Edition Visual Concepts 2K Sports
NBA 2K6
Super Mario Strikers Next Level Games Nintendo
2006
(10th)
Tony Hawk's Project 8 Neversoft Activision [33] [34]
FIFA 07 EA Canada EA Sports
MLB 06: The Show San Diego Studio Sony Computer Entertainment
NBA 2K7 Visual Concepts 2K Sports
NBA 07 San Diego Studio Sony Computer Entertainment
2007
(11th)
skate. EA Black Box EA Sports [35] [36]
FIFA 08 EA Canada EA Sports
MLB 07: The Show San Diego Studio Sony Computer Entertainment
NBA 2K8 Visual Concepts 2K Sports
NHL 08 EA Canada EA Sports
2008
(12th)
NHL 09 EA Canada EA Sports [37] [38]
FIFA 09 EA Canada EA Sports
Madden NFL 09 EA Tiburon
MLB 08: The Show San Diego Studio Sony Computer Entertainment
NBA 2K9 Visual Concepts 2K Sports
2009
(13th)
FIFA 10 EA Canada EA Sports [39] [40] [41]
MLB 09: The Show San Diego Studio Sony Computer Entertainment
NBA 2K10 Visual Concepts 2K Sports
NHL 10 EA Canada EA Sports
Tiger Woods PGA Tour 10 EA Tiburon

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
FIFA 11 EA Canada EA Sports [42] [43] [44]
MLB 10: The Show San Diego Studio Sony Computer Entertainment
NBA 2K11 Visual Concepts 2K Sports
NHL 11 EA Canada EA Sports
2011
(15th)
FIFA 12 EA Canada EA Sports [45] [46] [47]
Madden NFL 12 EA Tiburon EA Sports
MLB 11: The Show San Diego Studio Sony Computer Entertainment
NBA 2K12 Visual Concepts 2K Sports
NBA Jam: On Fire Edition EA Canada EA Sports
2012
(16th)
FIFA 13 EA Canada EA Sports [48] [49]
MLB 12: The Show San Diego Studio Sony Computer Entertainment
NBA 2K13 Visual Concepts 2K Sports
2013
(17th)
FIFA 14 EA Canada EA Sports [50] [51]
Madden NFL 25 EA Tiburon EA Sports
MLB 13: The Show San Diego Studio Sony Computer Entertainment
NBA 2K14 Visual Concepts 2K Sports
NHL 14 EA Canada EA Sports
2014
(18th)
FIFA 15 EA Canada EA Sports [52] [53]
Madden NFL 15 EA Tiburon EA Sports
MLB 14: The Show San Diego Studio Sony Computer Entertainment
NBA 2K15 Visual Concepts 2K Sports
2015
(19th)
Rocket League Psyonix Psyonix [54] [55]
FIFA 16 EA Canada EA Sports
Madden NFL 16 EA Tiburon
MLB 15: The Show San Diego Studio Sony Computer Entertainment
NBA 2K16 Visual Concepts 2K Sports
2016
(20th)
Steep Ubisoft Annecy Ubisoft [56] [57]
FIFA 17 EA Vancouver, EA Romania EA Sports
Madden NFL 17 EA Tiburon
MLB 16: The Show San Diego Studio Sony Interactive Entertainment
NBA 2K17 Visual Concepts 2K Sports
2017
(21st)
FIFA 18 EA Vancouver , EA Romania EA Sports [58] [59]
Everybody's Golf Clap Hanz, Japan Studio Sony Interactive Entertainment
Golf Clash Playdemic Playdemic, Electronic Arts
Madden NFL 18 EA Tiburon EA Sports
MLB The Show 17 San Diego Studio Sony Interactive Entertainment
2018
(22nd)
Mario Tennis Aces Camelot Software Planning Nintendo [60] [61]
FIFA 19 EA Vancouver, EA Romania EA Sports
MLB The Show 18 San Diego Studio Sony Interactive Entertainment
2019
(23rd)
FIFA 20 EA Vancouver , EA Romania EA Sports [62] [63]
Madden NFL 20 EA Tiburon EA Sports
MLB The Show 19 San Diego Studio Sony Interactive Entertainment
NBA 2K20 Visual Concepts 2K Sports
NHL 20 EA Vancouver EA Sports

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Tony Hawk's Pro Skater 1 + 2 Vicarious Visions Activision [64] [65]
FIFA 21 EA Vancouver, EA Romania EA Sports
MLB The Show 20 San Diego Studio Sony Interactive Entertainment
NBA 2K21 Visual Concepts 2K Sports
PGA Tour 2K21 HB Studios
2021
(25th)
Mario Golf: Super Rush Camelot Software Planning Nintendo [66] [67]
FIFA 22 EA Vancouver, EA Romania EA Sports
NBA 2K22 Visual Concepts 2K Sports
Riders Republic Ubisoft Annecy Ubisoft
The Climb 2 Crytek Crytek
2022
(26th)
OlliOlli World Roll7 Private Division [68] [69] [70]
FIFA 23 EA Vancouver, EA Romania EA Sports
Mario Strikers: Battle League Next Level Games Nintendo
MLB The Show 22 San Diego Studio Sony Interactive Entertainment
NBA 2K23 Visual Concepts 2K Sports
2023
(27th)
MLB The Show 23 San Diego Studio Sony Interactive Entertainment [71] [72] [73]
EA Sports FC 24 EA Vancouver, EA Romania EA Sports
WWE 2K23 Visual Concepts 2K Sports

Multiple nominations and wins

Developers and publishers

EA Sports has published the most nominees and winners, while EA Vancouver (formerly known as EA Canada) has developed the most nominees and award winners. EA Canada is also the only developer that has won console and computer awards with different games, being SSX for console and FIFA 2001 for computer in 2001. EA Tiburon is the second-most awarded developer, and is also the only developer to win both console and computer awards with the same game, being Madden NFL 2003 in 2003 and Madden NFL 2004 in 2004. 2K Sports has been the most nominated publisher that has never won Sports Game of the Year, while Access Software is the most nominated developer that has never won.

Franchises

EA Sports' FIFA / FC series has received the most nominations and won the most awards. The FIFA/FC series won Computer Sports Game of the Year five years in a row from 1998 to 2002, and later won Sports Game of the Year six years in a row from 2010 to 2015. Madden NFL has the second-most nominations and awards, and is the only franchise to win both console and computer awards in the same year, first in 2003 and second in 2004. The Tony Hawk's franchise is tied with Madden NFL for second-most wins in this category. NBA 2K is the most nominated franchise that has never won an award in this category.

Franchises
FranchiseNominationsWins
FIFA /FC 2313
Madden NFL 174
Tony Hawk's 84
SSX 43
Mario Sports 52
MLB: The Show 171
NHL (EA Sports) 91
Tiger Woods PGA Tour 51
NFL 2K 31
Motocross Madness21
NBA 2K 170
Links 40
NHL 2K [lower-alpha 1] 30
Championship Manager 20
Everybody's Golf/Hot Shot Golf 20
High Heat Major League Baseball 20
NASCAR (EA Sports) 20
NBA Live 20
NCAA Football 20
NFL Quarterback Club 20
Winning Eleven 20

Notes

  1. ESPN NHL Hockey is a part of the NHL 2K series.

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<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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