4th Annual Interactive Achievement Awards

Last updated
4th Annual Interactive Achievement Awards
DateMarch 22, 2001 (2001-03-22)
VenuePolly Esther's
Country San Jose, California, USA
Hosted by Martin Lewis
Highlights
Most awards SSX (5)
Most nominations Jet Grind Radio (8)
Game of the Year Diablo II
Hall of Fame John Carmack
  3rd  · D.I.C.E. Awards ·  5th  

The 4th Annual Interactive Achievement Awards was the 4th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during the last nine months of 2000. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at Polly Esther's in San Jose, California on March 22, 2001. It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk. [1]

Contents

Innovation awards for console gaming and PC gaming were introduced. The console and PC awards for "Action" and "Adventure/Role-Playing" were replaced with "Action/Adventure" and "Role-Playing". Both console and PC awards had a "Family Title of the Year" game category. "Online Game of the Year" was relabeled as "Online Gameplay of the Year". This was the first year online awards for websites were not offered. The category for "Massive Multiplayer/Persistent World Game of the Year" was also introduced. This was the final year games could be nominated for more than one console or PC genre award. [2]

Diablo II won the ceremony's top honor with "Game of the Year". The PlayStation 2 launch title SSX ended up winning the most awards at the event. Jet Grind Radio received the most nominations, but did not win a single award. Electronic Arts received the most nominations and won the most awards, some of which were for publishing SquareSoft games outside of Japan. Electronic Arts also had the most nominated games and the most award-winning games. There was also a tie between FIFA 2001 and Motocross Madness 2 for "PC Sports Game of the Year".

John Carmack, lead programmer of id Software titles Wolfenstein 3D , Doom , and Quake , was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [2] [3] [4] [5] [6]

Craft Awards

Console Awards

Console Game of the Year
Innovation in Console Gaming
Console Action/Adventure Game of the Year

Online Awards

PC Awards

PC Game of the Year
Innovation in Computer Gaming
PC Action/Adventure Game of the Year

Hall of Fame Award

Multiple nominations and awards

Multiple Nominations

Multiple awards

Notes

  1. Includes all finalists for Console Game of the Year and PC Game of the Year. [7] [8]
  2. Game Boy Color version
  3. Tie between finalists.

Related Research Articles

The 5th Annual Interactive Achievement Awards was the 5th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2001. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 28, 2002. It was also held as part of the Academy's first annual D.I.C.E. Summit. It was hosted by stand-up comedian Patton Oswalt, and featured presenters included Cliff Bleszinski, Richard Garriott, Richard Hilleman, Don James, American McGee, Lorne Lanning, Sid Meier, Shigeru Miyamoto, Ray Muzyka, Natalie Raitano, Lucia Rijker, Jason Rubin, Jez San, George Sanger, and Steve Schirripa.

<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 1st Annual Interactive Achievement Awards was the 1st edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 1997 and the first three months of 1998. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held on the first day of E3 1998 at the Georgia World Congress Center in Atlanta, Georgia. There was not an official host of the award ceremony. All titles eligible for nomination were publicly release in North America between January 1, 1997 and March 31, 1998.

The 2nd Annual Interactive Achievement Awards was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three months of 1999. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Variety Arts Theater in Los Angeles, California on May 13, 1999 during E3 1999. There was not an official host of the award ceremony, but featured a wide variety of presenters, including Sugar Ray Leonard, Bruno Campos, Kelly Hu, Zachery Ty Bryan, Ben Stein, David Gallagher, Coolio, Danica McKellar, Nicholle Tom and Chris Roberts.

The 3rd Annual Interactive Achievement Awards was the 3rd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1999 and the first three months of 2000. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Millennium Biltmore Hotel in Los Angeles, California on May 11, 2000 during E3 2000. It was hosted by Martin Short, and featured presenters included Martin Lewis, Ahmet Zappa, Stevie Case, Brian Fargo, Alison Sweeney, Harry Shearer, Elisa Donovan, Leah Lail, Carmine Giovinazzo, Delroy Lindo, and Peter Molyneux. This would be the final year the awards ceremony would be held during E3.

The 6th Annual Interactive Achievement Awards was the 6th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2002. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Hard Rock Hotel and Casino in Las Vegas on February 27, 2003 as part of the Academy's 2003 D.I.C.E. Summit. It was hosted by Dave Foley with presenters including Cliff Bleszinski, Xander Berkeley, Don James, Shigeru Miyamoto, Julie Benz, Blue Man Group, Tony Hawk, Ed Fries, Kelly Hu, David Jones, Nina Kaczorowski, Doug Lowenstein, Syd Mead, Mike Metzger, Vince Neil, Tommy Tallarico, Amy Weber and Victor Webster. It had musical performances by Unwritten Law and The Players Band.

The 7th Annual Interactive Achievement Awards was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on March 4, 2004. It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota.

The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005. It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein.

The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

  1. "All Star Industry Guests Scheduled to Present at the 4th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on April 13, 2001. Retrieved 19 December 2023.
  2. 1 2 "Academy of Interactive Arts & Sciences Announces Recipients of Fourth Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on April 6, 2001. Retrieved 29 December 2023.
  3. "4th Annual Interactive Achievement Awards: Winners". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Archived from the original on June 4, 2002. Retrieved 10 January 2023.
  4. "The 4th Annual Interactive Achievement Awards Nominations". AWN. Retrieved 24 March 2024.
  5. "Academy of Interactive Arts and Sciences Interactive Achievement Awards Winners". GamesFirst!. Retrieved 24 March 2024.
  6. "GDC 2001: Academy of Interactive Arts and Sciences 2001 Awards". IGN. IGN. Retrieved 10 January 2023.
  7. "Game of the year 2001". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Archived from the original on 5 December 2001. Retrieved 15 January 2023.
  8. "Finalists For Interactive Achievement Awards Revealed". Game Developer. Informa. Retrieved 15 January 2023.
  9. "D.I.C.E. Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 1 June 2022.