19th Annual D.I.C.E. Awards

Last updated
19th Annual D.I.C.E. Awards
19th DICE awards.png
DateFebruary 18, 2016 (2016-02-18)
Venue Mandalay Bay Convention Center
Country Paradise, Nevada, USA
Hosted by Pete Holmes
Highlights
Most awards
Most nominations Rise of the Tomb Raider (9)
Game of the Year Fallout 4
Hall of Fame Hideo Kojima
Lifetime Achievement Satoru Iwata
  18th  · D.I.C.E. Awards ·  20th  

The 19th Annual D.I.C.E. Awards was the 19th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2015. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 18, 2016. It was also held as part of the Academy's 2016 D.I.C.E. Summit, and was hosted by stand-up comedian Pete Holmes. [1]

Contents

The award for "Outstanding Innovation in Gaming" was recategorized as a Special Award. [2]

Fallout 4 won "Game of the Year", and tied with Ori and the Blind Forest , Rocket League , and The Witcher 3: Wild Hunt for winning the most awards of the ceremony. In addition, the spin-off, Fallout Shelter , also won "Mobile Game of the Year". Rise of the Tomb Raider received the most nominations. Microsoft Studios and Square Enix tied for having the most nominations as publishers while Sony Computer Entertainment had the most nominated games. Microsoft Studios was the most award-winning publisher and had the most award-winning games.

Hideo Kojima, known for the Metal Gear franchise, was inducted into the Academy's Hall of Fame. Satoru Iwata, the late former CEO of Nintendo, posthumously received the "Lifetime Achievement Award". The original Visual Basic received the "Technical Impact Award". [3]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [4] [5] [6] [7]

Game of the Year Awards

Craft Awards

Genre Awards

Special Awards

Hall of Fame

Lifetime Achievement

Technical Impact

Multiple nominations and awards

Multiple Nominations

Multiple awards

Related Research Articles

The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.

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<span class="mw-page-title-main">20th Annual D.I.C.E. Awards</span> Video game award ceremony

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

  1. "19th DICE Awards Winners Release FINAL 2-18-16" (PDF). Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 18 June 2022.
  2. "19th Annual D.I.C.E. Awards Rules and Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on December 23, 2015. Retrieved 21 December 2023.
  3. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  4. "19th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Retrieved 8 February 2024.
  5. "Academy Membership Honors 19th D.I.C.E. Award Winners" (PDF). Academy of Interactive Arts & Sciences. Retrieved 8 February 2024.
  6. Bertz, Matt. "Fallout 4 Takes Top Honors At 19th Annual D.I.C.E. Awards". Game Informer. Retrieved 2022-07-10.
  7. "19th Annual DICE Awards Reveal 2016 Nominees; The Witcher 3 and Rise of the Tomb Raider Lead with 8 Nominations". DualShockers. 2016-01-13. Retrieved 2022-07-10.