19th Annual D.I.C.E. Awards | |
---|---|
Date | February 18, 2016 |
Venue | Mandalay Bay Convention Center |
Country | Paradise, Nevada, USA |
Hosted by | Pete Holmes |
Highlights | |
Most awards | |
Most nominations | Rise of the Tomb Raider (9) |
Game of the Year | Fallout 4 |
Hall of Fame | Hideo Kojima |
Lifetime Achievement | Satoru Iwata |
The 19th Annual D.I.C.E. Awards was the 19th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2015. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 18, 2016 . It was also held as part of the Academy's 2016 D.I.C.E. Summit, and was hosted by stand-up comedian Pete Holmes. [1]
The award for "Outstanding Innovation in Gaming" was recategorized as a Special Award. [2]
Fallout 4 won "Game of the Year", and tied with Ori and the Blind Forest , Rocket League , and The Witcher 3: Wild Hunt for winning the most awards of the ceremony. In addition, the spin-off, Fallout Shelter , also won "Mobile Game of the Year". Rise of the Tomb Raider received the most nominations. Microsoft Studios and Square Enix tied for having the most nominations as publishers, while Sony Computer Entertainment had the most nominated games. Microsoft Studios was the most award-winning publisher and had the most award-winning games.
Hideo Kojima, known for the Metal Gear franchise, was inducted into the Academy's Hall of Fame. Satoru Iwata, the late former CEO of Nintendo, posthumously received the "Lifetime Achievement Award". The original Visual Basic received the "Technical Impact Award". [3]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [4] [5] [6] [7]
| |
Nominations | Game |
---|---|
9 | Rise of the Tomb Raider |
8 | The Witcher 3: Wild Hunt |
6 | Ori and the Blind Forest |
5 | Fallout 4 |
4 | Her Story |
Star Wars Battlefront | |
The Order: 1886 | |
3 | Batman: Arkham Knight |
Destiny: The Taken King | |
Lara Croft GO | |
Life Is Strange | |
Rocket League | |
Undertale | |
2 | Assassin's Creed Syndicate |
Bloodborne | |
Fallout Shelter | |
Helldivers | |
Just Cause 3 | |
Kerbal Space Program | |
Splatoon |
Nominations | Games | Company |
---|---|---|
17 | 4 | Microsoft Studios |
Square Enix | ||
11 | 6 | Sony Computer Entertainment |
9 | 1 | Crystal Dynamics |
8 | CD Projekt Red | |
7 | 2 | Bethesda Game Studios |
4 | Electronic Arts | |
6 | 1 | Moon Studios |
5 | 4 | Nintendo |
3 | Warner Bros. Interactive Entertainment | |
4 | 2 | Activision |
1 | DICE | |
Ready at Dawn | ||
Sam Barlow | ||
3 | 3 | Blizzard Entertainment |
1 | Bungie | |
Don't Nod | ||
Psyonix | ||
Rocksteady Studios | ||
Toby Fox | ||
2 | 2 | Bandai Namco Entertainment |
Paradox Interactive | ||
1 | Arrowhead Game Studios | |
Avalanche Software | ||
Behaviour Interactive | ||
FromSoftware | ||
Squad | ||
Ubisoft Quebec |
Awards | Game |
---|---|
3 | Fallout 4 |
Ori and the Blind Forest | |
Rocket League | |
The Witcher 3: Wild Hunt | |
2 | Star Wars Battlefront |
Awards | Games | Company |
---|---|---|
5 | 3 | Microsoft Studios |
4 | 2 | Bethesda Game Studios |
3 | 1 | CD Projekt Red |
Moon Studios | ||
Psyonix | ||
2 | DICE | |
Electronic Arts |
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The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.