Formerly | XSEED JKS, Inc. (2007-2013) |
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | November 2004 |
Headquarters | Torrance, California, US |
Key people | Ken Berry (president and CEO) |
Parent |
|
Website | marvelous-usa |
Marvelous USA Inc., (formerly Xseed Games), is an American video game company founded by former members of Square Enix USA. [1] Founded in 2004, the company became a subsidiary of Japanese game company Marvelous in 2011, providing the localization and publishing services for video games and related materials. In 2024, the company only retained the Xseed Games brand for third-party published titles.
In 2007, AQ Interactive, Inc. announced the acquisition of Xseed Games, with share transfer before June. [2] The deal was signed on April 24, and the share transfer was completed on June 26. [3] Xseed Games joined forces with Marvelous Entertainment (MMV) to co-publish their games in North America in 2008. [4] [5] [6] At E3 2008, MMV USA and Xseed Games distinguished the games that would be co-published under the agreement and the games that Xseed would publish separately. [7]
In April 1, 2009, AQ Interactive announced increasing its stake of Xseed Games from 55% to 90% on the day of announcement. [8] On April 14, Xseed Games announced its partnership with Japanese developer Nihon Falcom over localizing and publishing Ys Seven , Ys: The Oath in Felghana , Ys I & II Chronicles , and the Trails in the Sky trilogy for the PlayStation Portable in North America. [9] [10]
Xseed Games published Ys: The Oath in Felghana and Ys Origin on the Steam digital distribution platform in 2012 as their first release. [11] In March 2013, Index Corporation's Atlus Online Division online business unit was purchased by Marvelous AQL and transferred to Xseed. [12] On April 6, MarvelousAQL announced that XSEED JKS, Inc., the publisher's trading name, would be renamed as Marvelous USA Inc., with the Xseed banner being used for video games while the Marvelous Online banner would be used for mobile and social titles. [13] [14]
In 2019, former Xseed localization producer Brittany Avery discovered that she was not credited for her work on the enhanced PlayStation 4 port of The Legend of Heroes: Trails of Cold Steel after leaving the company the previous year. As a result, Xseed revealed their policy of not crediting staff members in games if they are no longer employed at the company at the time it releases. The practice, also done by some other companies in the industry, was widely criticized. [15] [16] In October 2019, company cofounder Ken Berry was named its president, CEO, and CFO. [17]
In August 2024, Marvelous announced that Marvelous USA would undergo a major restructural change. The Xseed Games banner would now be used for third-party titles, while the Marvelous USA banner would be used for Marvelous' titles. [18]
Nippon Ichi Software, Inc. is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the Disgaea and Marl Kingdom series. Its mascot is the penguin-like Disgaea character Prinny.
AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Studios and Nintendo.
Ys: The Oath in Felghana is a 2005 action role-playing game developed by Nihon Falcom. A part of the Ys series, it is a remake of Ys III: Wanderers from Ys (1990). The Oath in Felghana was first released for Windows in Japan in June 2005, with an English localization by Xseed Games in March 2012. A PlayStation Portable version was also released in Japan in April 2010 and later in North America and Europe. A remaster, Ys Memoire: The Oath in Felghana, is slated for release on January 7th, 2025 for the Nintendo Switch, PlayStation 4, and PlayStation 5.
Marvelous Inc. is a Japanese video game developer and publisher, and anime producer. The company was founded in 1997 but formed in its current state in October 2011 by the merger of the original Marvelous Entertainment with AQ Interactive, and Liveware.
Senran Kagura is a multimedia franchise created by Kenichiro Takaki and developed primarily by Tamsoft and Marvelous. The series debuted in Japan in 2011 with the release of Senran Kagura: Shōjo-tachi no Shinei for the Nintendo 3DS and debuted abroad in 2013 with Senran Kagura Burst. The franchise has since expanded into numerous video games, manga adaptations, anime series, and merchandise.
2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. This has helped to revitalize Nintendo, with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support.
Playism is a Japanese independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games in May 2011.
Trails, known as Kiseki in Japan, is a series of science fantasy role-playing video games by Nihon Falcom that is a part of their larger The Legend of Heroes franchise. Trails features a large cast of characters and consists of interconnected story arcs set across different nations on the continent of Zemuria: Liberl, Crossbell, Erebonia, and Calvard. The first game in the series was released in 2004, with 13 main entries having been released to date.
Harvest Moon is a farm simulation role-playing video game series published by Natsume Inc. The main objective of the games is to rebuild a run-down old farm and turn it into a successful one.
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019–20 Hong Kong protests.
The Legend of Heroes: Trails of Cold Steel III is a 2017 role-playing video game developed by Nihon Falcom. The game is a part of the Trails series, itself a part of the larger The Legend of Heroes series, and serves as a direct sequel to The Legend of Heroes: Trails of Cold Steel II.
Ys IX: Monstrum Nox is a 2019 action role-playing game developed by Nihon Falcom. A part of the Ys series, it was released for the PlayStation 4 in Japan in September 2019 and worldwide by NIS America in February 2021. The game received additional releases for Windows, Nintendo Switch and Stadia in July 2021, and PlayStation 5 in May 2023. Ys IX received generally positive reviews from critics.
In the video game industry, 2021 saw the release of many new titles. The numerous delays in software and hardware releases due to the continuation of the COVID-19 pandemic heavily impacted development schedules, leading to several games being delayed into 2022 or even postponed indefinitely. Additionally, computer and console hardware were impacted by the combined effects of a semiconductor shortage and a rising growth of bitcoin mining that strained the supply of critical components.
In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.
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