Formerly | XSEED JKS, Inc. (2007-2013) |
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | November 2004 |
Headquarters | Torrance, California, US |
Key people | Ken Berry (president and CEO) |
Parent |
|
Website | marvelous-usa |
Marvelous USA Inc., (formerly Xseed Games), is an American video game company founded by former members of Square Enix USA. [1] Founded in 2004, the company became a subsidiary of Japanese game company Marvelous in 2011, providing the localization and publishing services for video games and related materials. In 2024, the company only retained the Xseed Games brand for third-party published titles.
In 2007, AQ Interactive, Inc. announced the acquisition of Xseed Games, with share transfer before June. [2] The deal was signed on April 24, and the share transfer was completed on June 26. [3] Xseed Games joined forces with Marvelous Entertainment (MMV) to co-publish their games in North America in 2008. [4] [5] [6] At E3 2008, MMV USA and Xseed Games distinguished the games that would be co-published under the agreement and the games that Xseed would publish separately. [7]
In April 1, 2009, AQ Interactive announced increasing its stake of Xseed Games from 55% to 90% on the day of announcement. [8] On April 14, Xseed Games announced its partnership with Japanese developer Nihon Falcom over localizing and publishing Ys Seven , Ys: The Oath in Felghana , Ys I & II Chronicles , and the Trails in the Sky trilogy for the PlayStation Portable in North America. [9] [10]
Xseed Games published Ys: The Oath in Felghana and Ys Origin on the Steam digital distribution platform in 2012 as their first release. [11] In March 2013, Index Corporation's Atlus Online Division online business unit was purchased by Marvelous AQL and transferred to Xseed. [12] On April 6, MarvelousAQL announced that XSEED JKS, Inc., the publisher's trading name, would be renamed as Marvelous USA Inc., with the Xseed banner being used for video games while the Marvelous Online banner would be used for mobile and social titles. [13] [14]
In 2019, former Xseed localization producer Brittany Avery discovered that she was not credited for her work on the enhanced PlayStation 4 port of The Legend of Heroes: Trails of Cold Steel after leaving the company the previous year. As a result, Xseed revealed their policy of not crediting staff members in games if they are no longer employed at the company at the time it releases. The practice, also done by some other companies in the industry, was widely criticized. [15] [16] In October 2019, company cofounder Ken Berry was named its president, CEO, and CFO. [17]
In August 2024, Marvelous announced that Marvelous USA would undergo a major restructural change. The Xseed Games banner would now be used for third-party titles, while the Marvelous USA banner would be used for Marvelous' titles. [18]
AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Studios and Nintendo.
Ys: The Oath in Felghana is a 2005 action role-playing game developed by Nihon Falcom. A part of the Ys series, it is a remake of Ys III: Wanderers from Ys (1990). The Oath in Felghana was first released for Windows in Japan in June 2005, with an English localization by Xseed Games in March 2012. A PlayStation Portable version was also released in Japan in April 2010 and later in North America and Europe. A remaster, Ys Memoire: The Oath in Felghana, released in the mid-2020s for the Nintendo Switch, PlayStation 4, and PlayStation 5.
Rune Factory is a franchise of fantasy role-playing social simulation games created by Yoshifumi Hashimoto and primarily published by Marvelous. The games are developed by Hashimoto's studio Hakama, taking over from Neverland after they ceased operations in 2013. The series began as a spin-off to Marvelous' flagship franchise Story of Seasons. The Story of Seasons references were subsequently dropped starting with the second installment, in order to become its own series. With the first game published in 2006, the property consists of five main-series games, two spin-off titles and numerous manga adaptations.
Rune Factory 4 is a role-playing video game developed by Neverland and published by Marvelous AQL for the Nintendo 3DS. It is the sixth game in the Rune Factory series, and the first to be released on the 3DS. It was released in Japan in July 2012, in North America in October 2013, and in PAL regions in December 2014. An enhanced version, Rune Factory 4 Special, was released for the Nintendo Switch in Japan in July 2019 and worldwide in February 2020. It was also released for the PlayStation 4, Xbox One, and Windows in 2021.
Marvelous Inc. is a Japanese video game developer and publisher, and anime producer. The company was founded in 1997 but formed in its current state in October 2011 by the merger of the original Marvelous Entertainment with AQ Interactive, and Liveware.
Senran Kagura is a video game series created by Kenichiro Takaki, produced by Marvelous and mostly developed by Tamsoft. The franchise revolves around groups of female shinobi, and has received manga and anime adaptations. By August 2017, worldwide sales for the games in the series had surpassed 1.65 million copies. An anime adaptation is licensed by Crunchyroll LLC in North America.
Harvest Moon is a farm simulation role-playing video game series published by Natsume Inc. The main objective of the games is to rebuild a run-down old farm and turn it into a successful one.
Spike Chunsoft Co., Ltd. is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango.
Fate/Extella: The Umbral Star is an action video game developed and published by Marvelous. The game is the third installment in the universe that began with Fate/Extra and the second one to be released outside of Japan. It was first announced in March 2016 and released in Japan in November 2016 for the PlayStation 4 and PlayStation Vita consoles; its release in North America and Europe occurred in January 2017. Nintendo Switch and Microsoft Windows versions were released in July 2017 for all three regions. The game's plot involved the conflict between two factions led by Nero and Tamamo from Fate/Extra fighting each other over control of the Moon Cell and the Holy Grail. They are soon joined by a third faction led by Altera who has the intent of destroying civilization as well as Saber from Fate/stay night who wishes to stop the conflict between the three factions. A direct sequel titled Fate/Extella Link was released for PS4 in Japan in 2018, and later worldwide for PS4, Switch and PC in 2019.
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019–20 Hong Kong protests.
In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.
Ys IX: Monstrum Nox is a 2019 action role-playing game developed by Nihon Falcom. A part of the Ys series, it was released for the PlayStation 4 in Japan in September 2019 and worldwide by NIS America in February 2021. The game received additional releases for Windows, Nintendo Switch and Stadia in July 2021, and PlayStation 5 in May 2023. Ys IX received generally positive reviews from critics.
In the video game industry, 2021 saw the release of many new titles. The numerous delays in software and hardware releases due to the continuation of the COVID-19 pandemic heavily impacted development schedules, leading to several games being delayed into 2022 or even postponed indefinitely. Additionally, computer and console hardware were impacted by the combined effects of a semiconductor shortage and a rising growth of bitcoin mining that strained the supply of critical components.
In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.
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