Tri-Crescendo

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tri-Crescendo
Company type Kabushiki gaisha
Industry Video games
Founded1999
Headquarters Tokyo, Japan
Key people
Hiroya Hatsushiba
Products Baten Kaitos series
Eternal Sonata
Fragile Dreams
Number of employees
29 [1]  (2024)
Website tri-crescendo.co.jp

tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with Valkyrie Profile until 2001 when the company co-created Baten Kaitos with Monolith Soft. tri-Crescendo then went on to make Eternal Sonata for the Xbox 360 and PlayStation 3 and Fragile Dreams: Farewell Ruins of the Moon [2] for the Wii.

Contents

tri-Crescendo was responsible for the programming and sound design in both the first Baten Kaitos and the prequel, Baten Kaitos Origins . In the first game battle planning was handled by Hiroya Hatsushiba, from tri-Crescendo and Yoshiharu Kuwabara from Monolith Soft, [3] but in the second game it was handled by tri-Crescendo themselves led by Shuhei Rokumoto. [4]

Games developed

YearTitlePlatform(s)Notes
1999 Valkyrie Profile PlayStation Sound development for tri-Ace
2001 Star Ocean: Blue Sphere Game Boy Color Sound development for tri-Ace
2001 The Fear PlayStation 2 Sound development
2003 Star Ocean: Till the End of Time PlayStation 2 Sound development for tri-Ace
2003 Baten Kaitos: Eternal Wings and the Lost Ocean GameCube Co-developed with Monolith Soft
2005 Radiata Stories PlayStation 2 Sound development for tri-Ace
2006 Baten Kaitos Origins GameCube Co-developed with Monolith Soft
2006 Valkyrie Profile 2: Silmeria PlayStation 2 Sound development for tri-Ace
2007 Eternal Sonata PlayStation 3, Xbox 360
2009 Blue Dragon: Awakened Shadow Nintendo DS Co-developed with Mistwalker
2009 Calling Wii Sound development for Hudson Soft
2009 Fragile Dreams: Farewell Ruins of the Moon Wii Co-developed with Bandai Namco Games
2011 Danbōru Senki PlayStation Portable Co-developed with Level-5
2011 Danbōru Senki Boost PlayStation Portable Co-developed with Level-5
2012 Digimon World Re:Digitize PlayStation Portable
2013 Digimon World Re:Digitize Decode Nintendo 3DS
2013 Tales of Symphonia Chronicles PlayStation 3 HD remaster of Tales of Symphonia and Tales of Symphonia: Dawn of the New World [5]
2014 Super Smash Bros. for Nintendo 3DS Nintendo 3DS Co-developed with Sora Ltd. and Bandai Namco Games
2014 Super Smash Bros. for Wii U Wii U Co-developed with Sora Ltd. and Bandai Namco Games
2015 Tales of Zestiria PlayStation 3, PlayStation 4 Co-developed with Bandai Namco Studios
2016 Tales of Berseria PlayStation 3, PlayStation 4 Co-developed with Bandai Namco Studios
2016 The Idolmaster Platinum Stars PlayStation 4 Co-developed with Bandai Namco Studios
2017 Mario Sports Superstars Nintendo 3DS Co-developed with Camelot Software Planning
2017 Gundam Versus PlayStation 4 Co-developed with Bandai Namco Studios
2018Mobile Suit Gundam Extreme Versus 2 Arcade Co-developed with Bandai Namco Studios
2018 Super Smash Bros. Ultimate Nintendo Switch Co-developed with Sora Ltd. and Bandai Namco Games
2021 Tales of Arise PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S Co-developed with Bandai Namco Studios
2022 Gran Turismo 7 PlayStation 4, PlayStation 5 Co-developed with Polyphony Digital
2022 SD Gundam Battle Alliance PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo Switch
2025 Donkey Kong Bananza Nintendo Switch 2 Co-developed with Nintendo EPD & 1-Up Studio
2025 Kirby Air Riders Nintendo Switch 2 Co-developed with Sora Ltd. and Bandai Namco Studios

References

  1. ↑ 株式会社トライクレッシェンド 会社概要 (in Japanese). Retrieved September 20, 2021.
  2. ↑ IGN: Fragile Detailed
  3. ↑ Game Credits for Baten Kaitos: Eternal Wings and the Lost Ocean
  4. ↑ Game Credits for Baten Kaitos Origins
  5. ↑ "Fragile Dreams Developer Helped Make Tales Of Symphonia Chronicles". Siliconera. March 18, 2014. Retrieved April 6, 2014.