Tales of Berseria | |
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Developer(s) | Bandai Namco Studios |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Yoshimasa Tanaka |
Producer(s) | Yasuhiro Fukaya |
Designer(s) | Tatsuro Udo |
Artist(s) |
|
Writer(s) | Naoki Yamamoto |
Composer(s) | Motoi Sakuraba |
Series | Tales |
Platform(s) | |
Release | PlayStation 3PlayStation 4Windows
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Genre(s) | Action role-playing |
Mode(s) |
Tales of Berseria [a] is an action role-playing video game developed and published by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Windows. It is the sixteenth main entry in the Tales series and a prequel of Tales of Zestiria . [4] It was released in Japan for PlayStation 3 and PlayStation 4 in mid-August 2016, [5] and was released worldwide for PlayStation 4 and Windows in late January 2017. [6] A manga adaptation of this game was serialized on Ichijinsha's Monthly Comic Rex Magazine since October 2016. [7] The third and last volume was published August 2018 [8] with an English translation finishing April 2020. [9]
Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. [10] As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue. [11]
As with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). Berseria's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Artes can be directly mapped to different control buttons. Abilities outside attacking include guarding against attacks, side-stepping around opponents, and escaping from battle. [10] [12]
A key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. While characters can still attack with a depleted Soul Gauge, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Souls are dropped by enemies in battle that can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. [10] If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. [13]
The main party consists of four characters, which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve. [13] [14] While primarily designed for single-player, local multiplayer for battles is supported. [15] A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. The Blast Gauge is also depleted by performing power attacks called Mystic Artes. [14]
Berseria takes places in the Holy Midgand Empire, a powerful country that rules over this world's archipelago of a continent. The game's world is shared with Tales of Zestiria , although the events occur 1000 years before the latter. There are countless numbers of islands around, and Midgand's rule crosses even the seas. Areas of land and islands in the game are divided into "territories." [5] Along with humans, one of the other main races is the Malakhim (singular: Malak), supernatural spirits whose wills are sealed and used by humans as slaves to utilize their magical abilities after being made visible to even normal humans due to the Advent, an incident 3 years prior to Velvet's escape from her prison. Throughout the empire, a disease known as Daemonblight causes those infected to lose their humanity and sense of rationality and transform into monsters known as Daemons, who pose a threat to the world. Along with the rulers of the Holy Midgand Empire exists a theocratic order known as the Abbey, who are of great political and religious importance and are influential in imperial affairs. The Exorcists, soldiers from the Abbey, are tasked with bringing peace and order by purging the world of Daemons and are willing to go to extremes to reach their goal.
When she was a child, Velvet Crowe and her younger brother Laphicet were saved by her brother-in-law Artorius when a Scarlet Night happened and daemons attacked their village; Velvet's pregnant older sister Celica was killed during the event known as the "Opening". Seven years later, Velvet takes care of her sickly brother with Artorius. The Scarlet Night returns, with the entire village succumbing to the Daemonblight: when Velvet finds Artorius, she sees him sacrifice her brother as part of a ritual, known as the "Advent". Artorius attempts to use her for the Advent as well, but she fights back and the Daemonblight possesses her arm, mutating it and turning her into a Daemon called a "Therion", with the ability to absorb Daemons. In a rage, she slaughters the nearby Daemons before passing out. She awakes in a prison for Daemons on the island Titania, swearing to kill Artorius and avenge her brother's murder. A group of beings known as Malakhim, who were previously only visible to "resonant" individuals, become visible to most people of the world after the "Advent". Over the next three years, Artorius forms the Abbey to bring peace to the Holy Midgand Empire, becoming the Abbey's "Shepherd" and is seen as a savior by the people for establishing the Exorcists using the malakhim.
After three years in prison, Velvet is freed by Seres, Artorius' former malak, who has broken away from him. During her escape, Velvet aids fellow prisoners Rokurou and Magilou and fights against the Praetor Exorcist Oscar Dragonia. Seres takes a fatal attack when Oscar turns one of his Malakhim servants into a dragon to face them. Absorbing Seres at her own request, Velvet makes a final attack on Oscar that blinds him in one eye before he escapes. Velvet realizes at this point that Seres must be a reincarnation of her deceased sister, Celica. Velvet and company then escape the island. Over the course of her journey to get her revenge, she also meets Laphicet, a Malak formerly in service to Praetor Exorcist Teresa Linares until being kidnapped and named by her; Eleanor, an Abbey Exorcist who questions their methods; and Eizen, a Malak who travels with pirates who grant the group sanctuary. They are also joined by Bienfu, a Normin Malak originally contracted with Magilou and who had since been bound to Eleanor while Magilou was imprisoned. Eleanor is initially reluctant to join Velvet, attempting suicide before being asked to spy on the group and then learning the Abbey's full plans.
The group learn that Artorius, Oscar, Teresa, and Legate Exorcists Shigure Rangetsu and Melchior Mayvin are trying to purge the Daemonblight by erasing all emotion from humankind: to do this, they needed to summon Innominat, one of five powerful Malakim called the Empyreans, into the world. The Abbey has been creating Therions and feeding their power to Innominat to awaken him. The Abbey is ultimately successful, with Innominat taking on the form of Velvet's deceased brother. It is also revealed to the group early on that Daemonblight is actually an impurity called "malevolence" generated by the negative emotions of humanity, which can turn humans into Daemons, and that Daemons and Malakhim are visible to only humans who possess "resonance" in them. Artorius' actions caused humanity's latent resonance to be amplified, revealing Malakhim and Daemons. Laphicet is revealed to be the reincarnation of Celica's unborn son. Initially disheartened by the revelations, Velvet embraces her role as the "Lord of Calamity" who will topple the Abbey.
In order for the group to defeat Artorius and Innominat, they pursue each of the Exorcists, defeating them and using their souls as sacrifices to awaken the four Empyreans. They then face Artorius, who merges with Innominat in the final battle before Velvet kills him once and for all. Innominat begins going berserk, and Velvet decides to seal herself away with him, allowing him to feed off of the malevolence in her soul and feeding off of him in turn, so that Laphicet and the other Therions (whose lives are linked to Innominat's) can survive. Laphicet becomes Innominat's replacement with the help of the four Empyreans who would serve Laphicet as his Lords. Laphicet then transforms into a benevolent dragon and purifies the land of malevolence, at the cost of humans not being able to see the Malakhim. Eleanor decides to become a Shepherd to guide the people, Magilou records the events of the world in her role as a scribe, while Laphicet renames himself as "Maotelus"—these events set the scene for Tales of Zestiria , which will occur 1000 years later. The game ends with Velvet embracing Innominat and living in a never ending dream of what might have been.
Development for Tales of Berseria began in the fall of 2014 at Bandai Namco Studios, after active development had finished on Zestiria. A notable change was Hideo Baba not acting as producer, his role instead being filled by Yasuhiro Fukaya while Baba himself took over general supervision of the Tales series. [16] Yoshimasa Tanaka acted as director; the music was composed by Motoi Sakuraba; the battle system was designed by Tatsuro Udo; while the characters were designed by Mutsumi Inomata, Kōsuke Fujishima, Minoru Iwamoto and Daigo Okumura. [1] While it is the first original Tales title to be developed for the PlayStation 4, it was also released on the PlayStation 3 in Japan: the game was first developed on PS3, then upgraded to PS4. Using a similar engine to past Tales titles, the majority of updating went into technical improvements to ensure smooth performance on all platforms. [16] Berseria is intended to be the last mainline Tales title for seventh-generation consoles. [17]
The scenario was written by Naoki Yamamoto, who had previously worked on Zestiria. [18] Despite being a distant prequel to Tales of Zestiria—taking place in the distant past and containing references—the game's story was designed to be able to work on its own. This distant connection concept was inspired by the developer's wish to emulate the similar distant narrative connection between Tales of Phantasia and Tales of Symphonia . [16] [17] It also featured nods to earlier entries in the series, such as the party's ship being named after a similar transport ship in Tales of Eternia . [2] The main theme of Tales of Berseria is the conflict between emotion and reason, with Velvet being the incarnation of emotion and rage. [5] This theme is represented in the game's title, which stems from the term "Berserker", legendary warriors who were imbued with uncontrollable power. [2] The game was the first in the Tales series to feature a sole female protagonist, with the previous leading female character being Milla Maxwell from Tales of Xillia , who shared her role as a main dual protagonist with male protagonist character Jude Mathis. As Milla had been popular with the Tales fanbase, it was decided that Berseria would have a female lead. The decision was also influenced by the growing demands for female lead characters in gaming, particularly from the West. [17]
Bandai Namco Entertainment had filed a trademark for the title, along with two other titles, on April 20, 2015. [19] On June 6, 2015, the game was officially announced, including details on the protagonist Velvet, voiced by Rina Satou in Japanese and Cristina Vee in English and designed by Mutsumi Inomata. It was revealed that ufotable would animate the anime cutscenes, as the game's opening movie was revealed four days before the game's release in Japan at the end of Episode 6 of Tales of Zestiria the X . [4] The game was described as the final part of the company's 20th anniversary celebrations for the Tales series. [20] The game's year of release was announced in December 2015, while its western release for PS4 and Microsoft Windows was confirmed the following week. [5] [21] The game's theme song, "Burn", was composed and performed by Flow, with Japanese vocals being retained in the Western version. [22] Its characteristic genre name, a recurring feature of the series, is Kimi ga kimirashiku ikiru tame no ārupījī (君が君らしく生きるためのRPG, lit. "RPG of Discovering your Own Reason to Live"). [23] For the game's Western release, the scene where Artorius kills Velvet's brother Laphicet was altered: rather than stabbing him directly with his sword, Artorius sacrifices him through a magical ceremony, reducing the level of violence while keeping the dramatic significance of the scene intact. This alteration was made to keep the game's age rating within acceptable levels, with particular reference being given to preserving the "16" rating given by Europe's Pan European Game Information board. In a later statement Bandai Namco stated that, aside from text and dialogue variations standard for the game's Japanese-to-English localization, no other content had been altered for the Western release. [24] On December 10, 2016, Bandai Namco America posted its apology for the changes of scenes in charge of localization. [25]
Aggregator | Score |
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Metacritic | (PS4) 79/100 [26] (PC) 80/100 [27] |
Publication | Score |
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Destructoid | 8/10 [28] |
Famitsu | 35/40 [29] |
IGN | 8.8/10 [15] |
Dengeki PlayStation | 92.5/100 [30] |
The game received a positive reception overall. Aggregate site Metacritic gave the PS4 and PC versions of the game scores of 79/100 and 80/100 respectively. [26] [27] Famitsu gave Tales of Berseria a score of 35 out of 40 based on four reviews. Among the positive comments made were some directed towards its story and characters along with aspects of its gameplay. The reviewers' main criticisms were leveled against some lack of originality in the gameplay and disappointment that the game did not better utilize the graphical power of the PS4. [29] Dengeki PlayStation praised the story and characters, particularly noting Satō's performance as Velvet, and said the battles were the most enjoyable in the series to date. However, they also criticized the tutorials as being too long, wanted faster character movement earlier in the game, and said that series newcomers might be overwhelmed by the number of aspects to learn. [30]
Meghan Sullivan from IGN gave Tales of Berseria a score of 8.8/10, praising the emotional storytelling, diverse cast of characters, and how Velvet felt more like an anti-hero compared to protagonists of prior entries of the Tales series. [15] Some criticisms were about the generic look of some of the game's environment and how much backtracking was required through old locations to advance through the game. [15]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2018 | National Academy of Video Game Trade Reviewers Awards | Performance in a Drama, Supporting (Monica Rial) | Nominated | [31] [32] |
Song, Original or Adapted ("Burn") | Nominated |
The Tales series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment, and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.
Tales of Symphonia is an action role-playing video game developed by Namco Tales Studio and published by Namco for the GameCube. The fifth main installment of the Tales series, it was released in Japan on August 29, 2003, in North America on July 13, 2004 and in Europe on November 19, 2004. In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004.
Tales of Eternia, known as Tales of Destiny II in its original North America release, is an action role-playing game published by Namco as the third main title in their Tales series. Initially released for the PlayStation in November 2000 in Japan, an English version was later released in North America in September 2001. It was developed by members of Telnet Japan's "Wolfteam", who had previously worked on its predecessors Tales of Phantasia and Tales of Destiny. The game's producers gave it the characteristic genre name RPG of Eternity and Bonds. A port was released for the PlayStation Portable handheld in Japan in March 2005, and the PAL region in February 2006.
Tales of Destiny is an action role-playing game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's "Tales of" series. Originally released in Japan for the PlayStation in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, Tales of Phantasia, including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name RPG of Destiny. A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny'.
Tales of Legendia is an action role-playing game that was developed and published by Namco for the PlayStation 2 as the seventh main title in their Tales series. Originally released in Japan in August 2005, it was later made available in English in North America in February 2006. The game was created by a development team known collectively as "Project MelFes", which was composed of members of Namco's Tales Studio along with developers from the company's Tekken and Soulcalibur fighting game series. It features character designs from anime artist Kazuto Nakazawa and music from composer Go Shiina, as well as songs performed by Do As Infinity, Donna Burke, and Kanon. Its producers gave it the characteristic genre name RPG Where Bonds Spin Legends.
Tales of Destiny 2 is a Japanese action role-playing game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It released on PlayStation 2 (PS2) in November 2002 in Japan, March 2003 in South Korea and August 2003 in China. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable (PSP), developed by Alfa System, was released in February 2007, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release.
Tales of Rebirth is a Japanese action role-playing game published for the PlayStation 2. It is the sixth main entry of Namco's Tales series of video games. The game was developed by Namco Tales Studio and published by Namco. The game was released for the PlayStation 2 on December 16, 2004, and then later re-released on the PlayStation Portable on March 19, 2008. Rebirth, set in a world populated by humans (Huma) and beast people (Gajuma), follows the adventures of Veigue Lungberg, a human whose friend Claire Bennett is kidnapped by agents of Agarte, heir to the throne of the kingdom of Karegia. Setting out to rescue Claire, Veigue and those who join him becomes entangled in escalating racial conflicts consuming the land.
Tales of the Tempest is an action role-playing game developed by Dimps and Namco Tales Studio, and published by Namco Bandai Games for the Nintendo DS exclusive in Japan. An entry in the Tales series, it was released on October 26, 2006. The game makes use of the Tales series' recurring Linear Motion Battle System, customized so characters and actions can be controlled and determined using the DS touch screen, as well as incorporating multiplayer elements. The opening of the game was made by Production I.G and uses the music VS composed by Koda Misono.
Tales of Innocence is an action role-playing game, developed and released for the Nintendo DS and PlayStation Vita. Innocence is the ninth main installment in the Tales series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, Tales of Innocence R, was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Asia.
Tales of Vesperia is an action role-playing game developed by Namco Tales Studio. The tenth mainline entry in the Tales series, it was released for the Xbox 360 and published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PlayStation 3 was released in 2009 in Japan. An enhanced version, subtitled Definitive Edition, was released for the Nintendo Switch, PlayStation 4, Windows, and Xbox One in January 2019. The gameplay is similar to previous Tales games, featuring a new version of the series' trademark action-based "Linear Motion Battle System", while also introducing new elements such as online leaderboards.
Tales of Phantasia: Narikiri Dungeon X is a remake of the Game Boy Color role-playing video game, Tales of Phantasia: Narikiri Dungeon, for the PlayStation Portable developed by Namco Tales Studio and published by Namco Bandai Games. It was released in Japan on August 5, 2010. The original game was the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia. The game's theme song is Glass Flower and was sung by Hanako Oku.
Tales of the World: Dice Adventure was a web browser-based board game in the Tales series of video games. It was released on April 26, 2012 in Japanese language only, though it was playable in any region with a Namco Bandai ID. Service for the title official ended on June 28, 2013.
Tales of Xillia is an action role-playing game released exclusively for the PlayStation 3. It is the thirteenth main installment of the Tales series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in Japan on September 7, 2011, and was localized in North America and PAL region in August 2013. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is Yuruginaki shinnen no RPG.
Tales of Xillia 2 is an action role-playing game for the PlayStation 3 released on November 1, 2012, in Japan. It is the fourteenth core product in the Tales series and was developed and published by Bandai Namco Games. The game was localized for North America and Europe in August 2014.
Tales of Zestiria is an action role-playing game. It is the fifteenth main entry in the Tales series, developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released in January 2015 in Japan on the PlayStation 3. For Western release in October of the same year, it was also ported to PlayStation 4 and Windows via Steam. The PS4 version was released in Japan in July 2016. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks.
Tales of Phantasia is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom. Originally released only in Japan in December 1995, it is the first title in the Tales series. It was later ported to a number of other platforms, including a Japan-exclusive version for the PlayStation in December 1998 and a Game Boy Advance version published by Namco in Japan in August 2003 and later published by Nintendo in North America and Europe in March 2006, which marked the first time the game was officially available in English. A PlayStation Portable remake known as Tales of Phantasia Full Voice Edition followed in September 2006, featuring full voice acting during story scenes, which was later included with further enhancements as part of Tales of Phantasia: Narikiri Dungeon X in June 2010. The game's producers have given it the characteristic genre name Legendary RPG beginning with the PlayStation version, with the Full Voice Edition given the moniker Legendary RPG Embellished with Voices. An unofficial fan translation of the original Super Famicom version was released on February 12, 2001 by Dejap.
Tales of Zestiria the X is a Japanese anime television series based on both Tales of Zestiria and Tales of Berseria video games developed by Bandai Namco Studios and tri-Crescendo, and published by Bandai Namco Entertainment. It is produced by Ufotable, directed by Haruo Sotozaki and written by Hikaru Kondo, featuring character designs by Akira Matsushima and music by Motoi Sakuraba and Go Shiina. The anime series is split into two halves: the first half premiered on July 3, 2016, and finished airing on September 25, 2016. The second half premiered on January 8, 2017, and finished airing on April 29, 2017.
Tales of Luminaria was a 2021 mobile game developed by Colopl. The game was published by Bandai Namco Entertainment and released on iOS and Android. An anime adaptation by Kamikaze Douga premiered on January 20, 2022. The game was shut down on July 19, 2022.
Final Volume!
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