Code Vein

Last updated

Code Vein
Code vein.png
Developer(s) Bandai Namco Studios
Publisher(s) Bandai Namco Entertainment
Director(s) Hiroshi Yoshimura [1]
Producer(s)
  • Keita Iizuka
  • Takeshi Miyazoe
Designer(s)
  • Yuta Yamamoto [2]
  • Kasumi Nakayama
Programmer(s)
  • Akihiro Kayama
  • Masato Ito
Artist(s)
  • Kurumi Kobayashi
  • Koichi Itakura
Writer(s)
  • Hiroshi Yoshimura
  • Masato Kurata
  • Yuta Yamamoto
Composer(s) Go Shiina [3]
Engine Unreal Engine 4 [4]
Platform(s)
ReleaseSeptember 27, 2019
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Code Vein [lower-alpha 1] is an action role-playing game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released worldwide on September 27, 2019 for PlayStation 4, Windows, and Xbox One, and sold over three million copies but received mixed reviews from critics.

Contents

Gameplay

Code Vein is an open world action role-playing game set in a post-apocalyptic environment and played from a third-person perspective. [5] Its gameplay was inspired by the Dark Souls series of games with animation inspired by God Eater 3 , both Bandai Namco properties with Code Vein sharing the staff of the latter. [6] [7] [8]

Plot

Setting

Code Vein is set in a post-apocalyptic near future containing the Revenants: undead humans with vampiric abilities and strength who can only die by destroying their heart, and require human blood to stop from entering a frenzy and mutating into the Lost - uncontrollable cannibals devoid of reason.

Participating in an experiment to stabilize the Revenant population and stave off the Lost, a girl named Cruz Silva volunteers to become the "Queen of the Revenants", though she later frenzies herself and goes on a murderous rampage. More Revenants are created to defeat the Queen in a mission dubbed Operation Queenslayer, led by Cruz's father Gregorio Silva.

Though they killed Cruz, the Lost remain, and the Bloodsprings (plants producing Blood Beads as an alternative to human blood) begin to dry up. Silva establishes a provisional government shortly after Operation Queenslayer, and the levy on Blood Beads that this government establishes worsens the shortage, leaving many Revenants to turn into the Lost.

Story

The protagonist awakens within the ruins of a city sealed inside a red ring of mist, known as the Gaol of the Mists. They [lower-alpha 2] meet Io and Louis Amamiya. The protagonist makes contact with the vestige of a Lost without becoming frenzied, acquiring that Lost's memories and their Blood Code (a unique property to every Revenant that grants them their personal powers). Louis learns that the protagonist can use the Blood Code of whoever shares their blood with them. The group searches for the source of the Blood Beads to remedy the scarcity.

They meet Mia Karnstein and her perpetually near-frenzy brother Nicola, who is later seemingly killed by a mysterious hunter who has been permanently killing Revenants. Later, the protagonist regains some of their memory, revealing their role in Operation Queenslayer alongside Silva and the hunter Jack Rutherford. The protagonist permanently killed the Queen, but was exposed to her blood and near-frenzy. Jack was forced to kill the protagonist, but failed.

The group encounters a massive Lost known as the Successor to the Ribcage, who was being constantly reconstituted by a large vestige which the protagonist absorbs. They learn that the experiment that made Cruz into the Queen rendered her completely immortal and even though her heart was destroyed, she would be able to resurrect herself. Thus, Silva decided to have Cruz's body divided into pieces called 'Relics', each placed in a voluntary Revenant, becoming the Successors who sealed themselves away in Crypts of their design while resisting the Relics gradually corroding their minds and turning them into beasts. The group finds Louis' sister Karen who became a Successor, using her power to barely maintain Blood Bead production. The protagonist learns that they became the Successor of the Blood by defeating Cruz, and plans to soothe the other Successors to prevent the Queen's resurrection. Jack is revealed to be a Successor and caretaker of the other Successors alongside his companion Eva Roux: mercy-killing Successors once they have been overwhelmed by their Relic and storing it within Eva to act as a temporary host until a replacement could be found.

The group travels to the mountains to face another Successor, revealed to be the real Nicola with the one that accompanied Mia revealed to be a clone that Jack killed as its existence, made by using the Relic, which was hastening Nicola's frenzy. The group reaches and soothe Nicola as he was fighting the Relic's influence, reuniting with Mia. Jack is assaulted on the way up the mountain by Juzo Mido, an amoral scientist who believes Revenants are the next step of evolution and is seeking out Silva, who became a Successor. Jack reveals that the Gaol of the Mists was in fact created by Silva to contain the Revenants for the sake of humanity and needed constant blood to maintain which led to the Blood Bead levy system. Jack decides to join the group to secure more Relics, including from Eva as a newly-transformed Successor, who joins the group after being restored.

When the group confront Mido, he reveals his true plan of undoing the Gaol as he kills his men so the Relics in his possession would instinctively merge into Silva, causing him to mutate into the frenzied Skull King with the Gaol briefly dropping enough to reveal the outside world is filled with monsters. Furious of Silva resisting the Relic's influence, Mido explains though the Gaol started off as a prison for Revenants, it has now become a shield from the monsters outside as he expresses his desire for the Revenants to fight the horrors and advance as a species. The group defeats him before he can reach Silva, but the damage is done with the group's only option left is the protagonist resolving to replace Silva as the Successor. The group make their way to Silva's crypt and learn Io is a clone of Cruz, being one of many sisters acting on Cruz's desire to prevent her resurrection by attending to the Successors. The group battle the Skull King, who loses control of his Relic as it calls the other Relics as they mutate him into the newest iteration of the Queen, the Virgin Reborn before being defeated.

The ending of the game depends on how many of the Successors the protagonist had saved. If none of the Successors are saved, the protagonist is killed by Louis when they begin to frenzy while attempting to absorb the Relics with the protagonist's surviving companions becoming the current Successors. If the protagonist only saves some of the Successors, they manage to absorb Silva's Relic and take his place in maintaining the Gaol with Io staying by their side. If the protagonist saves all of the Successors, Io intervenes and takes the protagonist's place and absorbs all the Relics into herself. With the Successors being restored, Io transforms into a new Bloodspring known as the Weeping Tree which replenishes the Blood Beads and maintains the Gaol as the city begins anew. Io also produces a special Blood Bead containing her memory, allowing the protagonist and the group to venture into the outside world alongside their comrades almost a decade later to save whoever is still living there.

Development

Planning for Code Vein started around 2014, with about 200 developers involved at one point. [9] The game was announced in April 2017 and was originally set to be released in September 2018, until it was delayed to September 27, 2019. [10] [11] [12] The game's opening sequence was created by animation studio Ufotable. [13] In January 2020, the game's first downloadable content pack, Hellfire Knight, was released. The second, Frozen Empress, was released a month later. [14] The last DLC titled Lord of Thunder was released on March 25, 2020. [15]

Reception

Japanese gaming magazine Famitsu gave the game a good score of 32/40. [21] The game received "mixed or average reviews" for Windows and PlayStation 4, and "generally favorable reviews" for Xbox One according to review aggregator Metacritic. [16] [17] [18]

Game Informer Daniel Tack said that it has "some nice ideas that shake up the core formula, but they are all incidental details", with the game being "overburdened by stale scenery, boring bosses, and tiresome trudging". [22] Hardcore Gamer called the game "surprisingly delightful," but said that the "story, combat, difficulty, visuals and world all suffer from a variety of issues." [26] IGN stated, "Some changes like being able to easily switch around and experiment with classes on the fly are great, while others like its inconsistent AI partner could be more trouble than they were worth at times. But in both the good and the bad, I appreciated its enthusiasm for mixing things up and getting a little weird.", recommending it to those who are "looking for a unique take on a familiar type of challenge, and are open to loving and hating a game for its many mechanical quirks in the same breath." [27]

Reception to the game's story was mixed. Electronic Gaming Monthly found the "utter ridiculousness" of the game's story fun, though considered it "hard at times to appreciate the deeper story that’s woven throughout." [20] GamesRadar+ was interested in the game's themes and considered its characters "endearing" but the Vestige segments required to learn their backstories to be "cumbersome." [25] VideoGamer.com considered the game to be lacking in narrative cohesion, and the presentation of the dialogue and cutscenes to be subpar. [29] Anime Feminist writer Tessie Alina Corwin criticized the game's treatment of its female characters, saying that all of the game's important female characters either are or become passive in the story compared to the male characters. [30]

Sales

The PlayStation 4 version of Code Vein debuted at number two on the all format video games sales chart in Japan, selling 60,843 copies within its first week on sale. [31] The game sold over a million copies by February 2020, [32] with that figure increasing to over two million by September 2021. [33] As of March 2023, Code Vein has sold more than 3 million copies worldwide. [34]

Notes

  1. Japanese: コードヴェイン, Hepburn: Kōdo Vein
  2. The protagonist can be male or female depending on the player's choice. This article uses singular they to refer to the protagonist.

Related Research Articles

<i>Tales</i> (video game series) Role-playing video game series

The Tales series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment, and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.

<span class="mw-page-title-main">Bandai Namco Holdings</span> Japanese entertainment holding company

Bandai Namco Holdings Inc. is a Japanese entertainment holding company founded in 2005 by the merger of Namco and Bandai. The company specializes in toys, video games, arcades, anime, restaurants, and amusement parks.

<span class="mw-page-title-main">Bandai Namco Entertainment</span> Japanese video game publisher

Bandai Namco Entertainment Inc. is a Japanese multinational video game publisher owned by Bandai Namco Holdings. It was founded in 2006 as Namco Bandai Games Inc., following the 2005 merger of Namco and Bandai. Namco acquired Bandai's video game business division through a corporate split. In 2009, Bandai Namco Games absorbed Bandai Networks. It is headquartered in Minato, Tokyo.

<i>Dragon Ball: Revenge of King Piccolo</i> 2009 video game

Dragon Ball: Revenge of King Piccolo, released in Japan as Dragon Ball: World's Greatest Adventure, is a video game based on the Dragon Ball franchise. It was developed by Media.Vision and published by Namco Bandai under the Bandai label. It was released in Japan on July 23, 2009, and in other territories in October of that same year.

<i>Digimon World Re:Digitize</i> 2012 video game

Digimon World Re:Digitize is a 2012 video game for the PlayStation Portable developed by tri-Crescendo and published by Bandai Namco Games on July 19, 2012. The fifth entry in the Digimon World series, itself part of the Digimon franchise, the game features a return to the gameplay mechanics introduced in the original game. An enhanced port was released for the Nintendo 3DS on June 27, 2013 under the title Digimon World Re:Digitize Decode.

<i>God Eater 2</i> 2013 video game

God Eater 2 is a video game developed by Shift and published by Bandai Namco Entertainment on November 14, 2013, in Japan for PlayStation Portable. It is a sequel to God Eater. It features a new setting, as well as new protagonists, new monsters, and new weapons. An expansion titled God Eater 2: Rage Burst was released in Japan on the PlayStation Vita and PlayStation 4. It was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.

<i>Tales of Xillia 2</i> 2012 video game

Tales of Xillia 2 is an action role-playing game for the PlayStation 3 released on November 1, 2012, in Japan. It is the fourteenth core product in the Tales series and was developed and published by Bandai Namco Games. The game was localized for North America and Europe in August 2014.

<span class="mw-page-title-main">Bandai Namco Studios</span> Japanese video game developer

Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

Lost Reavers was a free-to-play multiplayer online game developed and published by Bandai Namco for the Wii U. The game was distributed via Nintendo eShop, and took advantage of the Nintendo Network. A public beta test was being held in Japan from 3 September until 13 September, followed by the title's commercial release on 2 December 2015. The game also released internationally on 28 April 2016. As of 30 May 2019, the game’s servers have been shut down.

<i>Tales of Berseria</i> 2016 video game

Tales of Berseria is an action role-playing video game developed and published by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Windows. It is the sixteenth main entry in the Tales series and a prequel of Tales of Zestiria. It was released in Japan for PlayStation 3 and PlayStation 4 in mid-August 2016, and was released worldwide for PlayStation 4 and Windows in late January 2017. A manga adaptation of this game was serialized on Ichijinsha's Monthly Comic Rex Magazine since October 2016. The third and last volume was published August 2018 with an English translation finishing April 2020.

<i>One Piece: Burning Blood</i> 2016 video game

One Piece: Burning Blood is a fighting video game developed by Spike Chunsoft and published by Bandai Namco Entertainment. Based on the One Piece franchise, it was released for PlayStation 4, PlayStation Vita, Xbox One, and Windows. It is the first One Piece video game to be released on an Xbox video game console. It was released in Japan on April 21, 2016, in North America on May 31, 2016, and in Europe on June 3, 2016. The Windows version was released in North America on September 1, 2016, and in Europe on September 2, 2016. The game was not released for Xbox One in Japan.

<i>Ni no Kuni II: Revenant Kingdom</i> 2018 video game

Ni no Kuni II: Revenant Kingdom is an action role-playing game developed by Level-5 and published by Bandai Namco Entertainment. The game is a sequel to Ni no Kuni: Wrath of the White Witch, and was released for PlayStation 4 and Windows on March 23, 2018. The game was later released for the Nintendo Switch on September 17, 2021, and for Xbox One and Xbox Series X/S on March 21, 2023.

<i>Dragon Ball Xenoverse 2</i> 2016 fighting role-playing video game

Dragon Ball Xenoverse 2 is an action role-playing fighting game developed by Dimps and published by Bandai Namco Entertainment based on the Dragon Ball franchise, and is the sequel to the 2015 game Dragon Ball Xenoverse. It was released on October 25, 2016, for PlayStation 4 and Xbox One, and on October 27 for Windows. In Japan, Dragon Ball Xenoverse 2 was initially only available on PlayStation 4. The game was released for the Nintendo Switch in Japan on September 7, 2017, and later released worldwide on September 22, 2017. The game was released on Stadia on December 17, 2019.

B.B. Studio Co., Ltd. is a Japanese video game development company. The company is a result of a merger between BEC and Banpresoft by their parent company, Bandai Namco Entertainment.

<i>Twin Mirror</i> 2020 adventure video game

Twin Mirror is a narrative adventure game by Dontnod Entertainment. It was co-produced by Shibuya Productions and released on 1 December 2020 for Microsoft Windows, PlayStation 4, and Xbox One.

<i>God Eater 3</i> 2018 video game

God Eater 3 is an action role-playing game developed by Bandai Namco Studios and Marvelous and published by Bandai Namco Entertainment. The third main entry in the God Eater series, the game was released for PlayStation 4 in Japan in December 2018, and worldwide in February 2019 for PlayStation and Microsoft Windows, with a Nintendo Switch version released in July 2019.

<i>Doraemon Story of Seasons</i> 2019 video game

Doraemon Story of Seasons is a 2019 farming simulation role-playing video game developed by Brownies and Marvelous and published by Bandai Namco Entertainment for Nintendo Switch and Windows. It is a crossover of the Story of Seasons video game series and the Doraemon franchise. The title's release marks the first release of a Doraemon video game to international audiences.

<i>Dragon Ball Z: Kakarot</i> 2020 video game

Dragon Ball Z: Kakarot is an action role-playing game developed by CyberConnect2 and published by Bandai Namco Entertainment, based on the Dragon Ball franchise. It was released for PlayStation 4, Xbox One and Windows in January 2020, Nintendo Switch in September 2021, Stadia in October 2021, PlayStation 5 in January 2023, and Xbox Series X/S in February 2023. The game follows the main protagonist Goku and the Z-Fighters throughout the events of the Dragon Ball Z anime, including anime-original storylines and moments.

References

  1. Donaldson, Alex (July 25, 2017). "Code Vein is more than just anime Dark Souls, explains director Hiroshi Yoshimura". VG24/7 . Retrieved July 25, 2017.
  2. "Code Vein gameplay video explains Blood Veil system". PlayStation Universe. September 11, 2017. Retrieved April 14, 2019.
  3. Romano, Sal (September 13, 2019). "Code Vein 'Behind the Scenes' developer diary, part five". Gematsu. Retrieved July 16, 2020.
  4. "Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater", Siliconera, June 19, 2015, retrieved April 21, 2017
  5. Peñaflorida, Rexly (April 20, 2017). "'Code Vein' Is Bandai Namco's New Title, Coming In 2018". Tom's Hardware . Retrieved May 2, 2017.
  6. McWhertor, Michael (April 20, 2017). "Here's a look at Code Vein, Bandai Namco's new anime vampire action RPG". Polygon . Retrieved April 20, 2017.
  7. Wallace, Kimberley. "Hands-On With Code Vein – A Bloody Difficult Time". Game Informer.
  8. Wen, Alan (September 4, 2019). "Discussing How Code Vein Builds Upon the Dark Souls Experience With Producer Keita Iizuka". GameSpew. Retrieved February 17, 2022.
  9. "Day in the Life of a Japanese Game Programmer". YouTube. (7:56). Archived from the original on February 15, 2021. Retrieved February 10, 2021.
  10. Romano, Sal (June 5, 2018). "Code Vein launches September 28". Gematsu. Retrieved June 5, 2018.
  11. Donnelly, Joe (July 11, 2018). "Code Vein delayed to 2019". PC Gamer. Retrieved July 11, 2018.
  12. Jones, Ali. "Code Vein release date set for September". PCGamesN. Retrieved June 11, 2019.
  13. "ufotable Animates Code Vein Game's Opening Cinematic". Anime News Network . December 7, 2017. Retrieved April 14, 2019.
  14. Winslow, Jeremy. "Code Vein Second DLC Launches Tomorrow, Introduces New Boss And Weapons". GameSpot. Retrieved March 2, 2020.
  15. Romano, Sal (March 25, 2020). "Code Vein DLC 'Lord of Thunder' now available". Gameatsu. Retrieved March 30, 2020.
  16. 1 2 "Code Vein for PC Reviews". Metacritic . Red Ventures . Retrieved June 23, 2021.
  17. 1 2 "Code Vein for PlayStation 4 Reviews". Metacritic . Red Ventures . Retrieved February 18, 2019.
  18. 1 2 "Code Vein for Xbox One Reviews". Metacritic . Red Ventures . Retrieved February 18, 2019.
  19. Tolentino, Josh (October 6, 2019). "Destructroid Code Vein Review" . Retrieved February 18, 2020.
  20. 1 2 Patterson, Mollie (September 26, 2019). "EGM Code Vein Review" . Retrieved February 19, 2020.
  21. 1 2 Romano, Sal (October 2, 2019). "Famitsu Review Scores: Issue 1609". Gematsu. Retrieved February 19, 2019.
  22. 1 2 Tack, Daniel (September 27, 2019). "Game Informer Code Vein Review". Game Informer . Retrieved February 18, 2020.
  23. Faulkner, Jason (September 26, 2019). "Code Vein Review" . Retrieved February 18, 2020.
  24. Wakeling, Richard (October 3, 2019). "Gamespot Code Vein Review" . Retrieved February 18, 2020.
  25. 1 2 Wood, Austin (September 26, 2019). "GamesRadar Code Vein Review" . Retrieved February 18, 2020.
  26. 1 2 Beck, Adam (September 26, 2019). "Review:Code Vein" . Retrieved February 21, 2020.
  27. 1 2 "IGN Code Vein Review". September 26, 2019. Retrieved February 18, 2020.
  28. Donaldson, Alex (September 27, 2019). "VG247 Code Vein Review" . Retrieved February 19, 2020.
  29. 1 2 Wise, Josh (October 1, 2019). "Code Vein review". VideoGamer.com. Retrieved February 19, 2020.
  30. Corwin, Tessie Alina (August 5, 2020). "The Post-Apocalypse Which Enforces Gender Roles: Code Vein". Anime Feminist. Retrieved July 31, 2023.
  31. Romano, Sal (October 2, 2019). "Famitsu Sales: 9/23/19 – 9/29/19". Gematsu. Retrieved October 3, 2019.
  32. Nunneley, Stephany (February 4, 2020). "Code Vein has sold over one million copies since September". VG247. Retrieved February 5, 2020.
  33. Palumbo, Alessio (September 27, 2021). "Code Vein Has Shipped Over Two Million Units Since Launch". wccftech. Retrieved September 27, 2021.
  34. "Code Vein shipments and digital sales top three million". Gematsu. March 20, 2023. Retrieved March 23, 2023.