God Eater 3 | |
---|---|
![]() | |
Developer(s) | Bandai Namco Studios Marvelous First Studio |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Ittetsu Suzuki |
Producer(s) | Yuya Tomiyama |
Composer(s) | Go Shiina |
Series | God Eater |
Platform(s) | PlayStation 4 Microsoft Windows Nintendo Switch |
Release | PlayStation 4
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
God Eater 3 is an action role-playing game developed by Bandai Namco Studios and Marvelous and published by Bandai Namco Entertainment. The third main entry in the God Eater series, the game was released for PlayStation 4 in Japan in December 2018, and worldwide in February 2019 for PlayStation and Microsoft Windows, with a Nintendo Switch version released in July 2019. [1]
Like its predecessor, the game is an action role-playing game with hack and slash gameplay. Players are equipped with God Arc weapons which can be transformed. [2] In the game, players are tasked to hunt massive monsters known as Aragami. The player character is a God Eater who can absorb energy from monsters to unleash "Burst Arts", special attacks that deal a lot of damage to enemies. [3] Companion characters, which are controlled by artificial intelligence, assist in combat. Players can activate the Engage System to share combat perks with them during combat. [4] The game can be played cooperatively with four other players, while assault missions accommodate up to 8 players. [5] God Eater 3 introduced three new God Arc weapon-types as well.
The game also introduces Accelerator Triggers, passive abilities that when certain criteria are met in battle, will grant various temporary boosts. Accel Triggers' effects are shared when God Eaters are Engaged. Each Accel Trigger has its own experience gauge that increases the more the player use it in battle, similar to Burst Arts. When Accel Triggers level up, they increase in power and will occasionally unlock new Accel Triggers.
New types of Aragami are introduced to the game, including "Ashborn Aragami", a powerful type of Aragami capable of devouring and corrupting God Eaters, allowing it to enter a "Burst State". Ashborns who are in Burst will utilize new moves, deal more damage, and regenerate some of their health, while corrupted God Eaters will take significantly more damage and cannot be revived if downed, forcing them to respawn and lose a lot of endurance.
Unlike previous games, God Eater 3 does not have re-releases, and additional gameplay and story contents after the main game are delivered through free post-release update.
By the 2080's, Earth has been devastated and all-but overrun by the Aragami. To make matters worse, a calamity has caused outbreaks of an ash-like substance that corrodes anything it touches, and has spread across Europe, leaving vast stretches of uninhabitable area called the Ashlands which continue to grow over time and are crawling with Aragami. The headquarters of Fenrir, the God Eaters previous command organization, has been lost to the Ash, and Fenrir's outposts have all become isolated. The only human habitations that remain in the sea of ash around HQ are underground facilities called "Ports," built in the ruins of Fenrir satellite bases. These defend themselves with a new type of God Eaters: Adaptive God Eaters (AGEs) specialized to resist the Ash and having increased combat capability, but often are treated as little more than hounds. The Ports are unified under the Gleipnir organization, successors to Fenrir planning to retake the Ashlands, while an AGE-based resistance organization named the Crimson Queen opposes Gleipnir seeking to adapt to the Ashlands instead. In addition to the Aragami threat, Ash Storms arise to obliterate anything in their path and, even worse, a breed of enhanced and hyper-lethal Aragami, called Ashborn, have emerged.
The protagonist and their friends mechanic Keith, close-quarters fighter Zeke, and their leader Hugo, serve out their contract to Port Pennywort hunting Aragami. The Port, however, treats AGEs as inhuman, sending them on hazardous missions. When an Ash Storm engulfs the Port, the management flees leaving the AGEs for dead, but they are rescued by Hilda Henriquez, owner of Port Chrysanthemum. Carrying precious Gleipnir cargo under the guard of Claire Victorious, a Gleipnir support-type AGE, Hilda agrees to take on the Pennywort AGEs as passengers but under Ash Navigation Law she will have to return them to the Port later. The group carries out work for Hilda clearing a safe route through the Ashlands for a cut of royalties, with Hugo planning to buy their freedom and establish their own Port. Along the way to Chrysanthemum, the group takes in Lulu, a formidable scout AGE from Port Baran who was marooned during a mission. In exchange she shares a prototype for an Acceleration Trigger, which Keith finishes. When an Ashborn's attack tears open the crawler's cargo bay, the precious cargo is revealed: a mysterious little girl whom the group names Phym, with the power to heal wounds and purge the corruption caused by Ashborn. The Aragami attacks only increase, suspected to be drawn to Phym's presence, but with her help and the protagonist's Resonance powers the group manages to kill an Ashborn, a feat previously unheard of. Arriving at Hilda's port, Hugo's group negotiates a contract with her.
Finally arriving at Gleipnir HQ, Doctor Inukai collects Phym, but an Ashborn attack allows the group to reclaim her. Defeating the monster, they convince the organization's leader, Governor General Abraham Gadolin, that Phym, revealed to be a highly-prized humanoid Aragami specimen, is safest in their hands as only they can kill the Ashborn who are constantly drawn to her. In exchange, they are requested to spearhead an operation to take back Fenrir HQ and Odin, a superweapon capable of eliminating the Ash threat. Investigating a mole in Gleipnir, Hilda and the group discover that Inukai is the traitor, planning to sell Phym to the Crimson Queen, led by Gadolin's son Werner, with the technology to trigger Ash Storms (at the cost of an AGE's life). Inukai is arrested and the reclamation is launched with the AGEs at its head. The Baran convoy's captain threatens Lulu to use the Crimson Queen (to whom they had sold the Ash Storm tech in the first place) to take Phym for themselves, but is also arrested and Baran drops out of the initiative to save face. Werner meets the group, offering them a place within Crimson Queen and allows them to proceed to HQ where they complete the operation. Gleipnir to retake HQ and Odin, while the group returns to Port Chrysanthemum.
A month later, Gadolin announces Odin's completion, but reveals that, in order to use it, AGEs will have to be consumed by the weapon. Thus, Gleipnir plans to round up all AGEs and force them into the machines. AGEs in all ports revolt, many joining Werner, and Port Baran openly sides with the Crimson Queen. Despite being blockaded, Hilda refuses to hand over the group, evacuating the Port on her crawler. Forced to traverse a forbidden mountain route to escape, the group defeats a deadly "AGE Eater" Aragami, saving Zeke's lost brother Neal. Arriving at Port Dusty Miller, they are sheltered by its owner Ein whom Hilda has contact Werner. He reveals that Phym, with her unique bias factor, could take the place of all the AGEs onboard Odin. Learning this herself, Phym leaves to voluntarily board the weapon. Meanwhile, Baran betrays the Crimson Queen, and Gleipner wipes out the group. Cornered, Werner and the last members summon an apocalyptic Ash Tempest, so Odin is hurriedly fielded to stop it. She narrowly manages to stop its first wave without dying, but the strain on her rushed Odin unit causes it to go berserk so the group defeats it. Reunited with the others, Phym triggers a massive Engage Resonance across the Ashlands, neutralizing the ash's corrosive properties and ending the tempest. With the conflict ended and Odin shut down, the group returns home together. In the final voiceover, Ein, actually Soma Schicksal from the previous games under an alias, ponders the possible future for the world and sets out to travel to the Far East.
Marvelous replaced Shift as the game's developer since Bandai Namco wanted to create a new game that is very different from its predecessors and partnered with Bandai Namco Studios to develop the game. [6] [7] The game's introduction sequence was created by Japanese animation studio Ufotable. [8] Unlike previous entries in the series, the game was not designed for handheld platforms. [9] [10] The game was released for PlayStation 4 in Japan on December 13, 2018, and worldwide for the PS4 and Microsoft Windows on February 8, 2019, with a release for Nintendo Switch on July 12. [11]
Aggregator | Score |
---|---|
Metacritic | PC: 71/100 [12] PS4: 71/100 [13] NS: 74/100 [14] |
Publication | Score |
---|---|
Destructoid | 7.5/10 [15] |
Famitsu | PS4: 32/40 [16] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 6/10 [18] |
Hardcore Gamer | ![]() ![]() ![]() ![]() ![]() |
IGN | PS4: 7.6/10 [20] |
Nintendo Life | 8/10 [21] |
Japanese gaming magazine Famitsu awarded the game a score of 32/40. [16] On PlayStation 4, the game received "mixed or average reviews" according to review aggregator Metacritic. GameSpot Ginny Woo enjoyed the game's characters and story, but criticized the game's difficulty curve. [18] On IGN , David Jagnaeux praised the game for its combat calling it: "An exciting take on the Monster Hunter formula, even if its lackluster story and somewhat unvaried content keep it from being the best it could be". [20]
In Japan, approximately 20,960 physical copies for Switch were sold during its launch week, becoming the number two selling game of any format in the country's retail market. [22] The PS4 version of the game opened at approximately 150,523 copies (inclusive of limited edition) during its first week in Japan, [23] and a total of 174,834 copies by the end of 2018, making it the 26th most-sold title in Japan that year. [24]
In Japan, the PS4 version has sold 203,554 copies while the Switch version is at 28,770 copies sold. [25]
Fenrir or Fenrisúlfr, also referred to as Hróðvitnir and Vánagandr, is a monstrous wolf in Norse mythology. In Old Norse texts, Fenrir plays a key role during the events of Ragnarök, where he is foretold to assist in setting the world aflame, resulting in the collapse of humanity and society, and kill the god Odin.
Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.
Ace Combat is an arcade-style combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.
The Tales series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment, and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.
Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.
Ocean Productions, Inc., is a Canadian media production and voice acting company based in Vancouver, British Columbia, that is part of the Ocean Group of businesses. Ocean Group is involved in intellectual property acquisition and development, co-production and the creation of English versions of animation for worldwide distribution.
The Norse mythology, preserved ancient Icelandic texts such as the Poetic Edda, the Prose Edda, and other lays and sagas, was little known outside Scandinavia until the 19th century. With the widespread publication of Norse myths and legends at this time, references to the Norse gods and heroes spread into European literary culture, especially in Scandinavia, Germany, and Britain. In the later 20th century, references to Norse mythology became common in science fiction and fantasy literature, role-playing games, and eventually other cultural products such as Japanese animation. Storytelling was an important aspect of Norse mythology and centuries later, with the rediscovery of the myth, Norse mythology once again relies on the impacts of storytelling to spread its agenda.
Bandai Namco Holdings Inc., commonly known as Bandai Namco, is a Japanese entertainment holding company founded in 2005 by the merger of Namco and Bandai. The company specializes in toys, video games, arcades, anime, restaurants, and amusement parks.
Ace Combat X: Skies of Deception is a 2006 combat flight simulation video game for the PlayStation Portable. It is the first installment of the Ace Combat franchise for the PlayStation Portable, and the second for a handheld game system.
Unforseen Productions, Inc., doing business as Bang Zoom! Entertainment is an American audio post-production studio with its headquarters in Burbank, California, in Greater Los Angeles. Founded in 1993, it has worked on anime, video games, television series, feature films, and original animation projects.
Ufotable, Inc. is a Japanese animation studio founded in October 2000 by former Telecom Animation Film producer Hikaru Kondō and located in Shinjuku, Tokyo. A unique hallmark seen in many of their works is a claymation sequence.
Naruto: Ultimate Ninja, known in Japan as the Naruto: Narutimate Series, is a series of fighting video games, based on the popular manga and anime series Naruto by Masashi Kishimoto. It was developed by CyberConnect2, and published by Bandai and later Bandai Namco Games. The first game was released in 2004 for the PlayStation 2, and was followed by four more titles for the system, as well as five spinoffs for the PlayStation Portable. A follow-up for the PlayStation 3, titled Naruto: Ultimate Ninja Storm, was the first to feature three-dimensional battles, and began the long-running Storm sub-series. While starting out as a series exclusive to the PlayStation family of systems, the series has also been present on Xbox and PC platforms since the release of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360 and Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for Windows, respectively. Latest releases were also ported to the Nintendo Switch. The Naruto: Ultimate Ninja series sold over 20 million copies worldwide as of December 2019.
Masaru Shiina, known professionally as Go Shiina, is a Japanese music composer primarily known for his work in video games. He joined Namco in 1997 and was best known during his time with the company for writing music for a number of games in the Tales, Mr. Driller, and God Eater franchises, He gained widespread recognition with his score for Tales of Legendia in 2005. Since then, he has also contributed music for several titles in the Tekken, Ace Combat, and The Idolmaster franchises. In addition to video games, Shiina has also composed soundtracks for various anime series and films, starting with the 2011 film Sakura no Ondo and Demon Slayer: Kimetsu no Yaiba, as well as composing and arranging songs for bands and other artists.
God Eater is a 2010 action role-playing game for the PlayStation Portable, developed and published by Namco Bandai Games in Japan. Gods Eater Burst is an enhanced re-release that expanded the story and introduced new game mechanics. Burst was the version that was localized and published by D3 Publisher in regions outside Japan; it was released in Japan on October 28, 2010, in North America on March 15, 2011, and in Europe three days later. A sequel, God Eater 2, was released in Japan in November 2013. An anime television series based on the game, also called God Eater, was released by Ufotable in 2015.
God Eater 2 is a video game developed by Shift and published by Bandai Namco Entertainment on November 14, 2013, in Japan for PlayStation Portable. It is a sequel to God Eater. It features a new setting, as well as new protagonists, new monsters, and new weapons. An expansion titled God Eater 2: Rage Burst was released in Japan on the PlayStation Vita and PlayStation 4. It was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.
Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studios Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.
God Eater is a series of sci-fi action role-playing video games published by Bandai Namco Entertainment, starting with the titular game released on February 4, 2010 for the PlayStation Portable. The series depicts the desperate battle between humanity and a race of omnivorous monsters in a futuristic post-apocalyptic world. As of February 2019, the franchise has six games, several manga and light novel adaptations, soundtracks, and an anime adaptation.
Digimon Story: Cyber Sleuth – Hacker's Memory is a role-playing video game developed by Media.Vision and published by Bandai Namco Entertainment for PlayStation 4 and PlayStation Vita. It is the follow-up to 2015's Digimon Story: Cyber Sleuth, part of the Digimon Story series, and based on the larger Digimon franchise. The game shares elements and locations from its predecessor, while featuring a new story set during its events.
{{cite web}}
: |last=
has generic name (help)