Star Ocean: Blue Sphere | |
---|---|
Developer(s) | tri-Ace (Game Boy Color) Sonic Powered (Mobile phone) [1] |
Publisher(s) | Enix (Game Boy Color) Square Enix (Mobile phone) |
Director(s) | Yoshiharu Gotanda |
Producer(s) | Yoshinori Yamagishi |
Designer(s) | Akira Takayashiki |
Artist(s) | Mayumi Azuma |
Composer(s) | Motoi Sakuraba |
Series | Star Ocean |
Platform(s) | Game Boy Color, Mobile phone |
Release | Game Boy Color
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Star Ocean: Blue Sphere [a] is an action role-playing video game developed by tri-Ace and published by Enix for the Game Boy Color handheld video game console in June 2001. It is a spin-off entry in the Star Ocean series, acting as a direct sequel to the 1998 PlayStation title Star Ocean: The Second Story . It was later remade for mobile devices, releasing in 2009.
Blue Sphere is set two years after the events of The Second Story on the planet Edifice, a world currently in a pre-space flight state but holding remnants of an advance civilization. Protagonists from the events of The Second Story are brought down onto the planet by an unknown force, and must work to discover its source and leave. The gameplay carries over multiple Star Ocean elements, including real-time combat and optional side conversations between party members. New elements include item creation tied to the skill system, and local multiplayer options unlock through the Game Link Cable.
Development began in 2000 as a spin-off from the main Star Ocean series, taking approximately one year to complete. Multiple core staff from earlier Star Ocean titles returned, including series composer Motoi Sakuraba. The character designs were created by manga artist Mayumi Azuma. The production period proved difficult for the team, with the programmers collapsing from exhaustion. In addition to tri-Ace, developer tri-Crescendo helped with the sound design. Blue Sphere has garnered a positive reception from journalists, and has sold 130,000 copies in Japan as of 2007.
Star Ocean: Blue Sphere is an action role-playing game set on the planet Edifice. Navigation of field, dungeon and interior environments takes place from a top-down perspective, while battles are displayed from a side angle. Various actions can be performed in the field, such as jumping or interacting with objects, and taking photographs of enemies in the field outside battle to build up a compendium. [2] [3] Carried over from earlier mainline entries are "Private Actions", optional sequences between characters which improve their relationship with each other and affect their performance in battle. [4]
Battles are initiated when the party encounters enemies in field environments, transitioning to a separate battle arena. Outside battle, the battle party can be organized as the player pleases out of the 12 possible playable characters. The battle system takes place in real-time, with three party members facing a single enemy. Enemies have various body parts that can be attacked separately, and in turn can attack in distinct ways. In addition to standard attacks are character-specific finishing moves which deal high damage to enemies. [2] [5]
Instead of experience points, each battle rewards the party with Skill Points (SP) in addition to in-game currency. [2] [5] SP are collected in a single pool shared between all playable characters, and can be allocated at the player's discretion. SP can be used to increase statistics such as health and magic, or unlock and increase skills related to both in-battle abilities such as character-specific moves; or field actions. These skills are themselves tied to attributes such as Strength and Intelligence, with the types of skills unlocked tied to which attribute has been raised. [2] [3] Skill growth is interconnected with Create Feats, a minigame where new items such as swords, restoratives or other types of items which can be equipped in battle once forged. The types of items forged in Create Feats depend on what skills are active with each character. [6] A local multiplayer option is available: using the console's Game Link Cable, players can fight each other with their parties, or exchange items. [4]
Taking place in S.D 368 (A.D 2454), 2 years after Star Ocean: The Second Story and the defeat of the 10 Wise Men, all the characters have since moved on with their lives. Claude has taken Rena, Leon, and Precis to live on Earth with him. While constantly being sent on missions into space, Claude's relationship with Rena doesn't change much at all. Ashton, Celine, Dias, Noel, Chisato, and Bowman still live on Planet Expel. Ernest and Opera are treasure hunting when their ship crash lands on Planet Edifice. Opera manages to send out an S.O.S. to Precis, who then rounds up the entire gang (sans Claude and Rena, who are on a Federation mission) in her self-built ship and heads to the planet. They are also mysteriously pulled down through the planet's atmosphere and crash-land. They decide to explore their surroundings and search for their missing comrades, hoping that Claude and Rena will rescue them, but they too crash-land on Edifice later on in the game.
Development on Blue Sphere began in 2000, lasting approximately one year. [7] [8] Blue Sphere was specifically designed as a side story within the Star Ocean series, in addition to being a sequel to The Second Story. The decision to create the side story was inspired by the wish to fill the gap between the release of The Second Story and the in-development of Star Ocean: Till the End of Time . The initial scenario had only three protagonists, but this was later expanded to sixteen. As with earlier Star Ocean titles, the setting was primarily based on fantasy with science fiction elements incorporated. The battle system was an entirely original creation, designed to work within the Game Boy Color's limited specifications while retaining the action-based system of the main series. [8] The game uses a four megabyte cartridge, of which a third is used for dungeons. [9]
The character designs were originally going to be created by artist Shinnosuke Hino. He ultimately stepped down early in production, and Mayumi Azuma—who had previously worked on the manga adaptation of The Second Story—was brought in as a replacement. Hino's early work remained in the sprite art. [10] [11] [12] The music was composed by regular series composer Motoi Sakuraba: he created the soundtrack on a PC-9801. Composing for the Game Boy Color presented multiple limitations in chord numbers and quality. The battle theme, "Hand to Hand", was a track Sakuraba particularly remembered, as he tried to capture the momentum of battle despite the limited hardware. [13] The game's sound design received development help from tri-Crescendo. [12] According to producer Yoshinori Yamagishi, the work environment for the production was so harsh that the programming staff collapsed from exhaustion, causing work on the programming to come to a temporary halt. [7]
Blue Sphere was first announced in 2000 by publisher Enix. [14] The publicity was coordinated by Syuichi Kobayashi, a newcomer to Enix who would later go on to act as publicity producer for multiple tri-Ace properties including Star Ocean. [15] It was released on June 28, 2001, and was designed to be compatible with both the original Game Boy and the Game Boy Color. [9] [16] A manga adaptation, written and illustrated by Aoi Mizuki, began serialization in 2002. [17]
Although the game was initially tentatively planned to be released in North America as well as in Japan, by June 2001, immediately prior to the game's release, Enix decided not to localize the game. This was partially due to the size of the game and therefore the difficulty in fitting the translated version onto a cartridge, but primarily due to Enix's change in strategy to focus on the newly released Game Boy Advance rather than the Game Boy Color; the company did not want to release any more GBC games and was unwilling to devote the resources to port the game from the GBC to the Advance. [18]
The game's popularity in Japan, primarily for its story and gameplay systems, prompted Square Enix to remake it for mobile devices. The remake, developed by Sonic Powered, included redrawn graphics and a remastered soundtrack. [19] [20] The latter was handled by Sakuraba. [13] The game was released for NTT DoCoMo's i-mode service on June 8, 2009. [21] Versions for Yahoo! Mobile and EZweb were released on December 16 and 17 respectively. [22]
In its debut week on sale, Blue Sphere reached the top of sales charts, selling 69,932 units. [24] According to a 2005 report by tri-Ace on its developed games, Blue Sphere had sold 130,000 copies in Japan to that date. [25]
Motoi Sakuraba is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, including the Tales, Star Ocean, Mario Golf, Mario Tennis, Golden Sun, and Dark Souls series, as well as several other anime series, television dramas, and progressive rock albums.
Enix Corporation was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to branch into real estate management. Beginning in 1982, Enix began publishing video games. Three notable early collaborators were designers Yuji Horii and Koichi Nakamura, and composer Koichi Sugiyama. Horii, Nakamura and Sugiyama would all work on the 1986 role playing video game (RPG) Dragon Quest for the Family Computer; one of the earliest successful RPGs for consoles, it spawned a franchise of the same name which remains Enix's best-known product.
Star Ocean is a franchise of science fantasy role-playing video games developed by the Japanese company tri-Ace and published by Square Enix.
tri-Ace, Inc. is a Japanese video game developer founded in 1995. They are known for their role-playing games, most notably the Star Ocean and Valkyrie Profile series.
Star Ocean is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.
Star Ocean: The Second Story, known in Japan as Star Ocean: Second Story, is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation. It is the second game in the Star Ocean series and the first game in the series to be released outside Japan, arriving in North America in June 1999 and Europe in April 2000, by Sony Computer Entertainment. Taking place in a science fantasy universe, the story centers around a young man named Claude C. Kenny, a cadet from a space-faring Earth organization who is stranded on an undeveloped, medieval-level planet. There, he meets several companions and must stop a plot from an evil organization that spans multiple worlds before finding his way home. The game was the basis of manga and anime adaptations.
Star Ocean: Till the End of Time is an action role-playing game, the third main game in the Star Ocean series. The game was developed by tri-Ace and published by Square Enix for the PlayStation 2 console. It was released in Japan, North America, and the PAL territories. The original Japanese release date was in February 2003 by Enix, its penultimate release before its merger to become Square Enix. It was re-released in 2004 as a two-disc Director's Cut version with bonus features such as new characters and dungeons. The North American and European versions are based on the Director's Cut version with Ubisoft handling publishing rights in Europe. Till the End of Time takes place four hundred years after the events of Star Ocean: The Second Story.
Star Ocean: The Second Story is a seven volume manga series written and illustrated by Mayumi Azuma. Based on the tri-Ace role-playing video game of the same name, it follows the exploits of Claude C. Kenny, a young ensign in the Earth Federation who finds himself stranded on the Planet Expel. He meets Rena Lanford, a young girl living in the village of Arlia who declares that he is the legendary warrior their legends speak of who will save their troubled world from disaster. The series was serialized in Monthly Shōnen Gangan from 1998 to 1999.
Tose Co., Ltd. is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's Game & Watch Gallery series, various Dragon Ball games, as well as other Nintendo products. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves. Tose maintains a policy of having no creative input into the work they do, going so far as to refuse to put their names in the credits for most of the games they work on. As such, Tose has gained a reputation for being a "ghost developer".
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Mayumi Azuma is a Japanese manga artist, who is the creator of the now completed manga Elemental Gelade, which finished with eighteen volumes and was adapted into a 26-episode anime television series, and its ongoing spinoff manga Elemental Gelade: Flag of Blue Sky. She is also recognized for creating the manga adaptation of the video game Star Ocean: The Second Story, which was later adapted into an anime entitled Star Ocean EX.
Resonance of Fate is a role-playing video game developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. It was released in January 2010 in Japan and March 2010 in Western territories. The game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters. A remastered version titled Resonance of Fate 4K/HD Edition was released worldwide for PlayStation 4 and Microsoft Windows on October 18, 2018.
Phantasy Star Nova is a video game for the PlayStation Vita developed by tri-Ace as an installment of the Phantasy Star game series. It was released on November 27, 2014 in Japan, while a Chinese-language version was released throughout Asia on March 26, 2015.
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Star Ocean: The Divine Force is a 2022 action role-playing game developed by tri-Ace and published by Square Enix. It is the sixth major installment in the Star Ocean series and was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 27. The game's score was composed by series regular Motoi Sakuraba, with character art designed by Akira Yasuda. The game received mixed to positive reception from critics, with some praising the combat, characters, and narrative but many feeling that it was a step down in terms of graphics and that there was some performance inconsistency.