Star Ocean: Integrity and Faithlessness

Last updated
Star Ocean:
Integrity and Faithlessness
Star Ocean 5.png
Developer(s) tri-Ace
Publisher(s) Square-Enix
Director(s) Hiroshi Ogawa
Producer(s) Shuichi Kobayashi
Designer(s) Akira Yasuda
Programmer(s) Yoshiharu Gotanda
Artist(s) Akira Yasuda
Writer(s) Yoshiharu Gotanda Mitsuhiro Nakazawa
Composer(s) Motoi Sakuraba
Series Star Ocean
Platform(s)
ReleasePlayStation 4
PlayStation 3
Genre(s) Action role-playing
Mode(s) Single-player

Star Ocean: Integrity and Faithlessness [lower-alpha 1] is an action role-playing video game developed by tri-Ace and published by Square Enix for the PlayStation 4 and PlayStation 3. [3] It is the fifth major installment in the Star Ocean series, following Star Ocean: The Last Hope .

Contents

Gameplay

The battle system is similar to other games in the Star Ocean series, with the player controlling one of seven party members in battles, with the ability to switch control of characters. [3] The real-time action battle system features improved game mechanics. The storytelling cutscenes are intended to be interactive and dynamic, and seamlessly transition with the gameplay. [4] [5] Features from previous Star Ocean games such the ability to create items are also present. [6] Enemies are programmed to have a "very complex" AI, with players able to custom configure enemy intelligence to a degree. [6] The game uses "private actions" system of previous series titles, where the story tracks which party members interact during the story to adjust the story's direction. [7]

Story

Star Ocean: Integrity and Faithlessness takes place in S.D 537 (A.D 2623), between Star Ocean: The Second Story and Star Ocean: Till the End of Time , [8] the second and third games in the main Star Ocean series. It is set on the planet Faykreed, 6,000 light years from Earth. [9]

The story begins with a protagonist living on an "undeveloped" planet that is thrown into chaos by first contact with a more advanced space traveling race. [7] Characters include Fidel Camuze, voiced by Max Mittelman in English [10] and Kaito Ishikawa in Japanese, [11] who is the protagonist of the game and a fencer who protects his home village; Miki Sauvester, voiced by Eden Riegel in English [10] and Nao Toyama in Japanese, [11] who is the heroine of the game and Fidel's childhood friend; and Relia, an emotionless and amnesiac girl. [3] The story features multiple endings depending upon user choices. [7]

Development

Star Ocean: Integrity and Faithlessness was revealed to be under development according to an issue of Famitsu from April 2015. [3] The game was developed by tri-Ace, who has developed all other main titles in the series, and published by Square Enix. The game was produced by Shuichi Kobayashi and directed by Hiroshi Ogawa. The characters were designed by Akira Yasuda. [12]

After Star Ocean: The Last Hope , many at Square Enix thought the series was over, due to the games producer Yoshinori Yamagishi being done with the franchise. [13] Because of this, Kobayashi took it upon himself to work on a sequel proposal in secret with the series creator Yoshiharu Gotanda. [13] Kobayashi forced himself to take on the project and worked on the proposal until it was ready, since he feared that a rejection of a sequel would mean the end of the franchise. [13] Kobayashi also wanted to relaunch Star Ocean because he was concerned that the shrinking console market and the continued push by Square Enix and other developers to make simpler games to launch on mobile platforms would make further sequels impossible for less famous franchises. [14]

Kobayashi stated in an interview that he wanted the game to draw its "essence" from Star Ocean: Till the End of Time . [3] [12] The logo is also intended to be reminiscent of the logo for Star Ocean 3 and the project as a whole is meant to reassure fans that the developers are still committed to the series.

The game was developed primarily for the PlayStation 3, with the PlayStation 4 version as a port. [3] The PlayStation 3 version of the game was not released outside Japan due to the very small PlayStation 3 market remaining outside Japan. [15] As to why the game was being developed for PlayStation 3 and PlayStation 4, Kobayashi said that the focus was on getting the game to fans of the original games, and that meant delivering the game to those consoles. [16] Technical differences exist between the two different console versions, with the PlayStation 4 achieving higher framerates and resolution than the PlayStation 3 version. [17] The PlayStation 3 release was moved back from the original launch date by several weeks to give more time for optimization for the game systems hardware. [1]

Also in consideration of the series' aging fanbase, the protagonist Fidel was made to be 23 years old instead of a teenager to be more relatable to the games audience. [18] Kobayashi said that downloadable content was a possibility, but traditional console players would prefer more work on the game or its sequel instead. [16] The game producers altered the character Miki's clothes (which in this case was her underwear) to make her outfit more conservative in anticipation of backlash from western audiences against teenagers in sexually provocative clothing. [19] Other localization adjustments were made during the quality assurance testing included a moment where Miki meets Relia, a younger girl, and reassures her by patting her on the head; this gesture, however, did not register positively internationally and was modified. [14]

A large focus of the game was on making it "seamless", such as smooth transitions between gameplay and combat, eliminating random encounters with enemies, as well as perfecting the angling of the in-game camera to automatically go to the best spot for players to see their enemies during combat. [12] [16] The development team was guided by the principle that gameplay should not be interrupted unless it is necessary. [12] Also part of the seamlessness was the reduction in cut scenes to keep the narrative more cohesive and focused on the gameplay experience. [12]

When asked about the possibility of a Microsoft Windows version of the game, producer Shuichi Kobayashi explained that porting the game would likely be easy due to the ASKA engine tri-Ace used to develop the game but that they were having difficulty trying to find a way for players without a controller to play the game. Due to this they decided to delay a possible PC release. [20]

Reception

Star Ocean: Integrity and Faithlessness received "mixed or average" reviews, according to video game review aggregator Metacritic. [21] IGN notes that the graphics varied widely in quality, from very high quality to Minecraft and noting there were no cutscenes, so the acting had less emotional impact. [27] They did however praise the game's score and cast of characters. [27] Destructoid also missed having cutscenes due to character dialogue being unskippable and the adjustable cameras sometimes missing the characters facial reactions. [22] Combat was praised as being smooth and manageable even when the players party grows to seven characters. [22] Game Informer stated that the characters were cliche and underdeveloped, with long dialogue sequences looking at "nothing except the backs of your party members' heads". [24] Further addressing the dialogue, GameSpot decried its poor quality and lack of clear reasons why the protagonists decide to join forces. [25] They also noted how the same enemies reappear in the same locations, making travel across the large game world difficult. [25] Games Radar praised the fast-paced arcade like combat and a likable cast, but noted the seeming low production values, leading to dialogue filling in for seeing events like space battles and taking away the expected excitement. [26] While they complimented the combat system, they noted that the player's characters have no spatial awareness which hinders players strategizing. [26] Polygon stated that the most frustrating part of the game is believing there will be extensive sections of the game and story occurring in space, but then finding that is not the case. [28]

Sales

The PlayStation 4 and PlayStation 3 versions of Star Ocean: Integrity and Faithlessness sold a combined 175,000 copies in Japan as of September 2016. [29]

Notes

  1. Known in Japan as Star Ocean 5: Integrity and Faithlessness (スターオーシャン5 Integrity and Faithlessness, Sutā Ōshan Faibu Integuriti ando Feisuresunesu).

Related Research Articles

Star Ocean is a franchise of science fantasy action role-playing video games developed by the Japanese company tri-Ace and published by Square Enix.

<span class="mw-page-title-main">Nippon Ichi Software</span> Japanese video game developer

Nippon Ichi Software, Inc. is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the Disgaea and Marl Kingdom series. Its mascot is the penguin-like Disgaea character Prinny.

<i>Final Fantasy XV</i> 2016 video game

Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the Final Fantasy series, it was released for the PlayStation 4 and Xbox One in 2016, Windows in 2018, and as a launch title for Stadia in 2019. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.

<i>Time and Eternity</i> 2012 video game

Time and Eternity is an animated role-playing video game for the PlayStation 3. It uses 3D models for backgrounds and hand-drawn 2D sprites for characters and enemies. The story is centered on a princess, Toki, and her alter ego, Towa. The theme of "time" plays an important role, and is also utilized in the game's action-oriented battle system.

<i>Natural Doctrine</i> 2014 video game

Natural Doctrine is a 2014 tactical role-playing game by Kadokawa Games for the PlayStation 3, PlayStation 4 and PlayStation Vita.

<i>Tales of Zestiria</i> 2015 video game

Tales of Zestiria is an action role-playing game. It is the fifteenth main entry in the Tales series, developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released in January 2015 in Japan on the PlayStation 3. For Western release in October of the same year, it was also ported to PlayStation 4 and Windows via Steam. The PS4 version was released in Japan in July 2016. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks.

<i>Science Adventure</i> Video game series

Science Adventure is a multimedia series consisting of interconnected science fiction stories, created mainly by Mages, Nitroplus, and Chiyomaru Studio. The main entries mostly take the form of visual novel video games, but side entries span across several different mediums.

<i>Final Fantasy X/X-2 HD Remaster</i> Remastered video game

Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X (2001) and Final Fantasy X-2 (2003), originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.

<i>Dragon Quest Heroes: The World Trees Woe and the Blight Below</i> 2015 video game

Dragon Quest Heroes: The World Tree's Woe and the Blight Below is a hack and slash game developed by Omega Force and published by Square Enix. It was released for PlayStation 3 and PlayStation 4 in Japan in February 2015, and in North America, Australia and Europe only for PlayStation 4 in October 2015. It was later released for Microsoft Windows in December 2015. The game received generally positive reviews, with a sequel Dragon Quest Heroes II being released in Japan during May 2016. Dragon Quest Heroes would later be released with the sequel in a compilation for Nintendo Switch in Japan.

<i>Tokyo Twilight Ghost Hunters</i> 2014 video game

Tokyo Twilight Ghost Hunters is a 2014 visual novel produced by Toybox Inc. for the PlayStation 3 and PlayStation Vita. It was originally released in Japan by Arc System Works and was released in North America by Aksys Games and in the PAL region by NIS America in 2015. An updated version with a reworked battle system, titled Tokyo Twilight Ghost Hunters Daybreak: Special Gigs, first released in Japan in 2015 before releasing worldwide for PlayStation 3, PlayStation 4, PlayStation Vita, and Windows.

<i>I Am Setsuna</i> 2016 video game

I Am Setsuna is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for Nintendo Switch was released in 2017 as a console launch title. The storyline, set in a snow-bound world plagued by monsters, follows silent protagonist Endir as he becomes the guardian of Setsuna, a young woman journeying to the Last Lands to act as a sacrifice for pacifying the monsters. The gameplay, which is designed to emulate RPGs from the genre's "golden age" in the 1990s, uses an Active Time Battle system blended with unique mechanics.

The development of Final Fantasy XV, a Japanese action role-playing video game, began in 2006 shortly before its announcement at that year's Electronic Entertainment Expo. Square Enix handled primary development on XV, and the game was released worldwide in November 2016; the total development time covered approximately ten years. The game was originally announced as Final Fantasy Versus XIII, a PlayStation 3-exclusive spin-off title. It was part of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos: while retaining thematic links, specific references were removed to aid with marketing. Additional media was created to portray the world of XV without using sequels; dubbed the "Final Fantasy XV Universe", it included a feature film, an original net animation, a virtual reality simulation game, multiple mobile projects including an abridged version of the game, ports to Windows and Stadia, and a novel The Dawn of the Future depicting an alternate finale.

<i>Omega Labyrinth</i> 2015 video game

Omega Labyrinth (オメガラビリンス), stylized as ω Labyrinth, is a 2015 roguelike dungeon crawler role-playing video game developed by Matrix Software and published by D3 Publisher for the PlayStation Vita. The game follows a group of girls as they explore a dungeon in search of the fabled "Holy Grail of Beauty", which is said to be able to grant any wish. Protagonist Aina Akemiya searches for the Grail in order to increase her chest size, as she feels uncomfortable about her small breasts. Omega Labyrinth has been noted for its heavy fanservice content and was released on November 19, 2015, in Japan.

<i>Fate/Extella: The Umbral Star</i> Video game in Fate franchise

Fate/Extella: The Umbral Star is an action video game developed and published by Marvelous. The game is the third installment in the universe that began with Fate/Extra and the second one to be released outside of Japan. It was first announced in March 2016 and released in Japan in November 2016 for the PlayStation 4 and PlayStation Vita consoles; its release in North America and Europe occurred in January 2017. Nintendo Switch and Microsoft Windows versions were released in July 2017 for all three regions. The game's plot involved the conflict between two factions led by Nero and Tamamo from Fate/Extra fighting each other over control of the Moon Cell and the Holy Grail. They are soon joined by a third faction led by Altera who has the intent of destroying civilization as well as Saber from Fate/stay night who wishes to stop the conflict between the three factions. A direct sequel titled Fate/Extella Link was released for PS4 in Japan in 2018, and later worldwide for PS4, Switch and PC in 2019.

<i>Star Ocean: Anamnesis</i> 2016 video game

Star Ocean: Anamnesis was a free-to-play role-playing video game developed by tri-Ace and published by Square Enix for Android and iOS devices. It was created in celebration of the Star Ocean series' 20th anniversary, and featured characters from all previous titles in the franchise, as well as music from series composer Motoi Sakuraba. The game was released in Japan in December 2016, and worldwide in July 2018. The global version of the game was shut down in November 2019, and the Japanese one in June 2021.

<i>MeiQ: Labyrinth of Death</i> 2015 video game

MeiQ: Labyrinth of Death, known as Death Under the Labyrinth in Japan, is a dungeon crawler role-playing video game for the PlayStation Vita developed by Compile Heart and published by Idea Factory. It is the second game in the Makai Ichiban Kan series of games. In MeiQ: Labyrinth of Death, the protagonist Estra must conquer dungeons to save the world from eternal darkness whilst defeating monsters and enemies. The game was released on December 17, 2015, in Japan, September 13, 2016, in North America, and September 16, 2016, in Europe by Idea Factory International.

<i>SaGa: Scarlet Grace</i> 2016 role-playing video game

SaGa: Scarlet Grace is a role-playing video game co-developed by Square Enix and Studio Reel. The twelfth entry in the SaGa series, the game was published by Square Enix in 2016 for the PlayStation Vita. An expanded port subtitled Ambitions was released in 2018 in Japan and in 2019 worldwide for Android, iOS, Windows, Nintendo Switch and PlayStation 4. The story follows four characters pursuing separate missions across the splintered remains of a dissolved Empire; central to the plot is the Firebringer, a rebellious deity defeated during the Empire's height. Gameplay focuses on the protagonists exploring the nonlinear world, taking part in turn-based battles where skill growth depends on chosen actions.

Million Arthur is a Japanese media franchise created by Square Enix, consisting primarily of a series of video games. The first release was an online free-to-play card battle game titled Kaku-San-Sei Million Arthur, which was released for iOS and Android in 2012. A sequel game titled Kai-Ri-Sei Million Arthur was released in Japan in November 2014.

References

  1. 1 2 3 Romano, Sal (March 7, 2016). "Star Ocean 5 for PS3 delayed to April 28 in Japan". Gematsu. Retrieved March 9, 2016.
  2. 1 2 Porter, Matt (April 4, 2016). "Star Ocean: Integrity and Faithlessness Release Date Announced". IGN. Archived from the original on April 7, 2016. Retrieved April 4, 2016.
  3. 1 2 3 4 5 6 Romano, Sal (2015-04-14). "Star Ocean 5 announced for PS4, PS3". Gematsu. Archived from the original on 2015-04-14. Retrieved 2015-04-14.
  4. "STAR OCEAN: Integrity and Faithlessness Announced For The Americas" (Press release). Square Enix. Archived from the original on 2015-11-19.
  5. Neil Herndon (2015-06-16). "Square Enix Looks To Change Sandbox Games". Forbes Magazine. Retrieved 2016-04-05.
  6. 1 2 Sal Romano (2015-06-19). "Star Ocean 5 producer: "there was something not really right" about Star Ocean 4". Gematsu. Archived from the original on 2016-04-07. Retrieved 2016-04-08.
  7. 1 2 3 Philip Kollar (2015-06-25). "Square Enix's plan to save Star Ocean". Polygon. Retrieved 2016-04-05.
  8. Ashcraft, Brian (2015-04-14). "First Look at Star Ocean 5". Kotaku. Retrieved 2015-04-14.
  9. Sato (2015-04-14). "Star Ocean 5 Details On Main Characters And Battle System". Siliconera. Archived from the original on 2015-04-15. Retrieved 2015-04-14.
  10. 1 2 "Star Ocean: Integrity and Faithlessness (2016 Video Game)". Behind The Voice Actors. Retrieved 25 May 2020. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  11. 1 2 "Star Ocean: Integrity and Faithlessness (2016 Video Game) Japanese Cast". Behind The Voice Actors. Retrieved 25 May 2020. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  12. 1 2 3 4 5 Shuichi Kobayashi (2015-06-17). "E3 2015: STAR OCEAN: Integrity and Faithlessness". Square Enix. Retrieved 2016-04-09.
  13. 1 2 3 Kyle McGregor (2015-06-16). "Star Ocean 4 was nearly the end of the franchise". Destructoid. Archived from the original on 2016-03-29. Retrieved 2016-04-04.
  14. 1 2 Alexa Ray Corriea (2016-04-08). "Star Ocean 5's Producer on Localization Challenges and the Future of Console JRPGs". GameSpot. Archived from the original on 2016-04-11. Retrieved 2016-04-08.
  15. Khan, Zarmena (2015-07-24). "Star Ocean 5 Isn't Coming to PS3 in the West Because Last-Gen Market Has "Diminished to Nothing"". PlayStation Lifestyle. Archived from the original on 2015-07-02. Retrieved 2015-07-24.
  16. 1 2 3 Sato (2015-04-21). "Star Ocean 5 Is Being Made For Fans Of Older Star Ocean Games". Siliconera. Retrieved 2016-04-07.
  17. Sal Romano (2016-02-29). "Star Ocean 5 PS4 and PS3 differences outlined". Gematsu. Archived from the original on 2016-04-10. Retrieved 2016-04-08.
  18. Sal Romano (2015-04-17). "Star Ocean 5 first details, Famitsu screenshots". Gematsu. Archived from the original on 2016-03-13. Retrieved 2016-04-07.
  19. Mike Cosimano (2016-03-29). "Star Ocean devs alter costume in anticipation of 'western criticism'". Destructoid. Archived from the original on 2016-04-02. Retrieved 2016-04-07.
  20. "Star Ocean 5: Interview de Shuichi Kobayashi". FFDream.com. May 16, 2016. Archived from the original on November 23, 2017.
  21. 1 2 "Star Ocean: Integrity and Faithlessness for PlayStation 4 Reviews". Metacritic. Archived from the original on June 30, 2016. Retrieved June 28, 2016.
  22. 1 2 3 Carter, Chris (June 28, 2016). "Review: Star Ocean: Integrity and Faithlessness". Destructoid. Archived from the original on June 28, 2016. Retrieved June 28, 2016.
  23. Romano, Sal (2016-03-22). "Famitsu Review Scores: Issue 1425". Archived from the original on 2016-04-01. Retrieved 2016-04-07.
  24. 1 2 Wallace, Kimberley (June 27, 2016). "Drowning In Bad Decisions - Star Ocean: Integrity and Faithlessness - PlayStation 4". Game Informer. Archived from the original on July 1, 2016. Retrieved June 27, 2016.
  25. 1 2 3 Ray Corriea, Alexa (June 27, 2016). "Star Ocean: Integrity and Faithlessness Review". GameSpot. Archived from the original on June 29, 2016. Retrieved June 27, 2016.
  26. 1 2 3 Roberts, David (June 27, 2016). "Star Ocean: Integrity and Faithlessness review". GamesRadar. Archived from the original on June 29, 2016. Retrieved June 27, 2016.
  27. 1 2 3 Johnson, Leif (June 28, 2016). "Star Ocean: Integrity and Faithlessness Review". IGN . Retrieved June 28, 2016.
  28. 1 2 Kollar, Philip (June 28, 2016). "Star Ocean: Integrity and Faithlessness review". Polygon. Archived from the original on June 28, 2016. Retrieved June 28, 2016.
  29. "2016年テレビゲームソフト売り上げTOP1000". Famitsu (in Japanese). Geimin. Archived from the original on 2016-09-05. Retrieved 2016-09-21.