Dungeon Maker: Hunting Ground

Last updated
Dungeon Maker: Hunting Ground
Dungeon Maker Hunting Ground.jpg
Developer(s) Global A Entertainment
Publisher(s)
Platform(s) PlayStation Portable
Release
  • JP: September 28, 2006
  • NA: June 19, 2007
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Dungeon Maker: Hunting Ground [lower-alpha 1] is a role-playing video game developed by Global A Entertainment for the PlayStation Portable. It was released in Japan on September 28, 2006 under the title Chronicle of Dungeon Maker by Taito, it was later released June 19, 2007 by Xseed Games in the USA.

Contents

Story

In an effort to protect a small town from attacks by monsters and demons, a novice "dungeon maker" has decided to create a dungeon in a nearby cave in order to lure the monsters away from the town itself. Conceptually, the hope is that such creatures will find the dungeon appealing and hence settle there, rather than roaming about. The dungeon architect can then venture into the dungeon and exterminate them.

As the dungeon grows larger and deeper, more powerful foes are expected to take up residence. Ultimately, the dungeon maker (played by the player) intends to attract a legendary foe, the "Wandering Demon", whose defeat will hopefully lead to long-term peace for the region.

Gameplay

The game is split up into days. The player begins each day in a town, and may buy and sell items, obtain quests from the town's residents, and otherwise prepare. Following this, the player enters the dungeon. Once in the dungeon, the player battles any monsters that have moved in and can also expand the dungeon using available dungeon construction modules. After exiting or running out of health, the player can again perform town activities and then rest for the night, at which point in time the dungeon is re-populated.

Much of the game revolves around completing main and side quests for the town residents. These quests involve either defeating a specific foe, or retrieving a certain object (either found in a chest or dropped by a defeated enemy). Quest foes will only be encountered in the dungeon once the player builds appropriate rooms, or otherwise enhances the layout of a given level to a certain point. Because the key dungeon building blocks are themselves often given as quest rewards (particularly staircases allowing the dungeon to be made deeper), players are forced to expand the dungeon levels in order to progress.

The role-playing elements themselves are relatively light, with no character appearance customization other than equipment, and no experience system. Instead, players improve their character's statistics by eating a daily meal using ingredients harvested from defeated foes. The exact increases earned depend on the recipe, with more powerful recipes leading to greater enhancements. Since players can only eat once per day, performance increases accumulate only gradually.

Reception

Dungeon Maker: Hunting Ground received praise for its unique premise and concept. Nonetheless, reviewers did note that the game became relatively repetitious after a period of time, with slow pacing in parts.

GameSpot observed, "You'll spend large amounts of time swinging at bats while earning enough funds to delve into the deeper regions, and it can take many hours before you see an enemy you haven't already spent plenty of time bashing on." [1] The IGN review, while commenting favorably on the level of dungeon customization which the game allows, lamented the randomness of attracting certain creatures and the lack of concrete feedback about what each dungeon component is actually doing. The reviewer noted, "...it can often be impossible to evaluate whether or not the floor plans that you've created are actually working in your favor..." [2]

Sequel

As a sequel for Dungeon Maker: Hunting Ground, Dungeon Maker II: The Hidden War (which was also for the PlayStation Portable) was released in Japan, on December 6, 2007. A year later, it was released in North America, on December 9, 2008.

Notes

  1. Chronicle of Dungeon Maker (クロニクル オブ ダンジョンメーカー, Kuronikuru obu Danjonmēkā)

Related Research Articles

.hack is a series of single-player action role-playing video games developed for the PlayStation 2 console by CyberConnect2 and published by Bandai. The four games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation (OVA) series which details fictional events that occur concurrently with the games.

<i>Soul Blazer</i> 1992 video game

Soul Blazer, released in Japan as Soul Blader, is a video game for the Super NES developed by Quintet and published by Enix. Soul Blazer was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994.

<i>Dungeon Siege</i> 2002 action role-playing game

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

<i>The Legend of Zelda: The Minish Cap</i> 2004 video game

The Legend of Zelda: The Minish Cap is an action-adventure video game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year. In June 2014, it was made available on the Wii U Virtual Console.

<i>Monster Hunter</i> (video game) 2004 video game

Monster Hunter is an action role-playing game developed and published by Capcom. Monster Hunter was released in North America on September 21, 2004 for the PlayStation 2 and ported to the Wii in 2009. It was remade and expanded in Monster Hunter G, which was released in Japan and was brought to North America and Europe as Monster Hunter Freedom for the PlayStation Portable.

<i>Goemons Great Adventure</i> 0000 video game

Goemon's Great Adventure, known as Mystical Ninja 2 Starring Goemon in Europe, is a video game developed and released by Konami for the Nintendo 64 on December 23, 1998. It is the third game in the Goemon series released in North America and Europe, following Mystical Ninja Starring Goemon, released two years earlier. Featuring platform gameplay in 2.5D, it returns the series to a side-scrolling format.

<i>Blue Dragon</i> (video game) 2006 video game

Blue Dragon is a 2006 role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios exclusively for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix.

<i>Fate</i> (video game) 0000 video game

Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. Fate was released for the PC Steam client on December 12, 2013. Three sequels—titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King—were released in 2008, 2009 and 2011 respectively.

<i>Tales of the World: Radiant Mythology</i> 2006 video game

Tales of the World: Radiant Mythology is a Japanese action role-playing game developed by Alfa System and published by Bandai Namco Games. It is part of the Tales series of video games, more specifically a part of the Tales of the World spin-off series, which heavily emphasizes the crossover appearances of characters from past games in the series. The game was released in 2006 in Asia; July 2007 in North America; and September 2007 in Australia and Europe. The game saw two sequels, Radiant Mythology 2 and Radiant Mythology 3, though neither were released outside Japan, leaving it as the only Tales of the World entry to be translated into English.

<i>Dungeons & Dragons Tactics</i> 2007 video game

Dungeons & Dragons Tactics is a tactical role-playing game released on the PlayStation Portable handheld video game console. It is set in the world of Dungeons & Dragons and uses a strict interpretation of the Dungeons & Dragons 3.5 Edition rule set.

Deep Dungeon (ディープダンジョン) is a series of role-playing video games developed by HummingBirdSoft. The first two installments were released on the Family Computer Disk System by Square's label DOG; the third one was released on the regular Family Computer by Square directly and the final one by Asmik.

<i>Etrian Odyssey</i> (video game) 2007 video game

Etrian Odyssey is a 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. It centers around first-person exploration of a mysterious dungeon known as the Yggdrasil Labyrinth using a player-created party of characters. The game received mixed to positive reviews from critics, who criticized its punishing difficulty as limiting its appeal, but also making its gameplay more rewarding.

<i>Monster Hunter Freedom 2</i> 2007 video game

Monster Hunter Freedom 2 is the second handheld installment in the Monster Hunter franchise, developed by Capcom for the PlayStation Portable. Marketed as a sequel to Monster Hunter Freedom, Freedom 2 is an original title that adapts the core content of Monster Hunter 2 into a new single player campaign, adding supplemental original content.

<i>Dragon Warrior Monsters</i> First video game in the Dragon Quest Monsters series

Dragon Quest Monsters, released in North America as Dragon Warrior Monsters, is the first video game in the Dragon Quest Monsters series. It was released in Japan by Enix on September 25, 1998, and co-published by Eidos Interactive in Europe and North America in 2000. It was the first Dragon Quest game to be released in Europe. The game cartridge is compatible with both the black-and-white Game Boy and the Game Boy Color; a second printing of the game was made after the Game Boy Color itself was released. The game was remade for the PlayStation in a compilation Dragon Quest Monsters 1+2 Hoshi Furi no Yūsha to Bokujō no Nakamatachi. A mobile phone incarnation titled Dragon Quest Monsters i was released in Japan on January 28, 2002.

<i>The Nightmare of Druaga: Fushigi no Dungeon</i> 2004 video game

The Nightmare of Druaga: Fushigi no Dungeon is a roguelike video game developed by Arika, Matrix Software, and Chunsoft, published in 2004 in Japan by Arika and in North America by Namco Hometek exclusively for the PlayStation 2. It is a sequel to The Tower of Druaga and the eighth game in Chunsoft's Mystery Dungeon series.

<i>Arkadian Warriors</i> 2007 video game

Arkadian Warriors is an action role-playing game published by Vivendi Games under the Sierra Online division and developed by Wanako Games for the Xbox 360's Xbox Live Arcade service. The title was officially announced during the 2007 Leipzig Games Convention and was later released on December 12, 2007.

<i>Neverwinter Nights 2: Mysteries of Westgate</i> 2009 video game

Neverwinter Nights 2: Mysteries of Westgate (NWN2:MoW) is an expansion pack for the role-playing video game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.

<i>Monster Kingdom: Jewel Summoner</i> 2006 video game

Monster Kingdom: Jewel Summoner is a turn-based role-playing video game developed by Gaia and published by Sony Computer Entertainment and Atlus for the PlayStation Portable console. The game was released in February 2006 in Japan and in February 2007 in North America.

<i>Gyromancer</i> 2009 video game

Gyromancer is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist. In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

<i>Dungeons 3</i> 2017 Construction and management simulation video game

Dungeons 3 is a video game developed by Realmforge Studios and published by Kalypso Media. It was released on October 13, 2017, for Linux, macOS, Microsoft Windows, PlayStation 4 and Xbox One, and is scheduled to be released for Nintendo Switch on September 15, 2022. It is the sequel to the 2015 video game Dungeons 2 and the third installment of the Dungeons series.

References

  1. VanOrd, Kevin (2007-06-29). "Dungeon Maker: Hunting Ground for PSP Review". GameSpot. Archived from the original on 2007-07-08.
  2. Haynes, Jeff (2007-06-19). "IGN: Dungeon Maker: Hunting Ground Review". IGN.