Destiny: The Taken King

Last updated
Destiny: The Taken King
Destiny The Taken King cover.png
Cover art featuring the three character classes wielding their new subclass abilities and a silhouette of Oryx
Developer(s) Bungie
Publisher(s) Activision
Director(s) Luke Smith
Writer(s) Clay Carmouche
Composer(s)
Series Destiny
Platform(s)
Release
  • WW: September 15, 2015
Genre(s) Action role-playing, first-person shooter
Mode(s) Multiplayer

Destiny: The Taken King is a major expansion for Bungie's first-person shooter, Destiny . Released on September 15, 2015, as the third expansion of Destiny, it revolves around Oryx, The Taken King and his plot for revenge after players slew his son Crota in Destiny's first downloadable content (DLC) pack, The Dark Below . Players must face the "Taken", Oryx's army of corrupted aliens forced to fight for him. The Taken King adds content across the game, including new missions, a Player versus Environment location, Player versus Player maps, player gear, weaponry, and a new raid. Upon the expansion's release, retailers also issued Destiny: The Taken King Legendary Edition which includes Destiny (base game),The Taken King, and the previous two expansions, The Dark Below and House of Wolves .

Contents

Two days after its release, Sony announced that the game broke the record for the most downloaded day-one game in PlayStation history, in terms of both total players and peak online concurrency. [1] Its release coincided with patch version 2.0 for Destiny, which made fundamental changes to the core functionality for all players to mark the start of "Year Two" of its lifecycle, including a new quest system and revisions to the game's leveling system among others. Through the development of The Taken King, Bungie sought to address criticisms from players and critics; many changes to the game were direct responses to this. [2]

The Taken King and its associated patch received positive critical reception, with reviewers citing the more coherent storyline of the content contained within, as well as other changes across Destiny as a whole that improved its overall systems and gameplay mechanics. [3] [4]

Gameplay

In comparison to the previous two expansions of Destiny, The Taken King features a "full campaign", three new multiplayer "strike" missions, and seven new Crucible maps. [5] [6] Three new Crucible modes were also added, "Rift"—a capture the flag-like mode, "Mayhem"—which greatly lowers cooldown times for abilities, and "Zone Control"—a modified version of Control where points are awarded only for capturing and maintaining control of zones. [7] [8] [9] [10]

The expansion introduces a new faction of enemies, the titular Taken—the slaves of Oryx. Taken enemies are variations of the existing enemies seen in other parts of the game as a whole, but have a darker, undead-like appearance, and have new abilities and attacks. [11] The Dreadnaught, a Hive ship situated within the rings of Saturn, serves as a new playable environment in The Taken King; Bungie described the location as being "an inscrutable loot-filled fortress", emphasizing secret treasures and bosses contained within. [12] At the Dreadnaught's Court of Oryx, players can use special runes to summon enemies for public battles; defeating its enemies requires the use of distinct strategies. All participants in Court of Oryx battles receive rewards, but the player who initiated the battle will receive higher-valued rewards. The runes correspond to three difficulty levels, ranging from easier fights to "just below Nightfall". [13] [14] [15] A new raid mission, "King's Fall", was opened on September 18, 2015 at its lower difficulty; the hard version became available on October 23, 2015. [16] [17] Beginning December 1, 2015, the raid also contains a weekly bonus challenge, in which defeating one of the bosses in a specific, specified manner will yield additional rewards. [18]

Each of the three character classes feature a new, third sub-class. Each focuses on an element that had not been represented among each class's preexisting sub-classes, and features a new super ability. The Hunter class's new Void-based sub-class "Nightstalker" includes a bow-like super known as the "Shadowshot" that tethers enemies together, limiting movement and preventing enemies from using abilities for a short time. The Titan's "Sunbreaker" sub-class features a solar-based super, the "Hammer of Sol", creating a flaming hammer that can be thrown at enemies, or used for close-quarters combat. The Warlock's new sub-class, the arc-based "Stormcaller" includes the super "Stormtrance", which produces lightning bolts that chains between enemies. [19]

The new "Legendary Mark" currency replaces Vanguard and Crucible marks, and are shared across all of a user's characters. [20] Legendary Marks can be used to re-purchase exotic items that had already been found by a user, along with upgraded versions of some pre-existing exotics, through the new "Exotic Blueprints" system (although this also requires Exotic shards), [21] [22] and engrams that are guaranteed to contain a legendary weapon. [20] [22] Upgrades for Year Two items no longer increase their statistics; instead, Legendary gear can be "infused" with higher-levelled Year 2 items of the same type to improve their stats. [23]

Patch changes

Major changes were made to the core gameplay of Destiny as part of the version 2.0 patch released on September 8, 2015; some of these changes are available to all users, regardless of whether they own The Taken King. [24] [25] The voice of the player's Ghost, Peter Dinklage, was replaced by Nolan North; all of Dinklage's existing Ghost dialogue from Year One was retroactively replaced with new versions recorded by North. [26] A new "Progress" tab was added to the user menu, which displays character progression through storylines—which have been reworked to utilize a new "Quest" system, as well as currently active bounties and faction reputation. Up to four active bounties and quests can be pinned to be displayed on the bottom-right of the screen when Nav Mode is used. [27] Players can turn in quests and bounties at any time, and up to 32 quests and 16 bounties can be stored in their inventory. [20] [28] All existing storylines were adapted to work under this new system. [24] New "Collections" interfaces allow players to track the exotic items, emblems, shaders, emotes, sparrows, and ships that they have found, and view clues for obtaining those they do not currently possess. [20] [28]

Prior to The Taken King, experience points were only used to reach up to character level 20, but additional levels (up to 34 with the previous DLC, House of Wolves ) could be reached by equipping stronger armor containing "Light" attributes. This was criticized because it limited the customization options of the players. These "light levels" have been removed, with experience-based leveling used across the entire game, up to level 40 for owners of The Taken King. A separate "Light" statistic is determined by averaging the strength and power of the character's equipped gear. [29] [30] [31] Newer weapons and some Year One exotics are capable of higher damage than existing Year One weapons; damage values on all existing weapons were scaled down numerically from 365 to 170, with higher values representing weapons that are more powerful than those from Year One. The highest obtainable light level was 320; [22] the April Update increased it to 335. [32] but then later it was increased to 400.

Class items, newly introduced Ghost shells for all players, and Artifacts are able to provide additional boosts to a player's abilities. [20] The process of earning reputation from other factions has changed; previously, players were required to equip a specific item which would exclusively divert all reputation gains to the corresponding faction. Instead, players now purchase a "faction badge", which awards reputation for the chosen faction in addition to standard Vanguard or Crucible reputation. Players can change their faction once per-week. [28] The Gunsmith NPC now offers reputation for the completion of weapon field testing bounties, which allow the ability to purchase a weekly Legendary weapon from his "Foundry Orders". [20] A mercy rule and matchmaking improvements were added to the Crucible. [20] Players' vaults can now also hold up to 72 armor pieces and 72 weapons. [22]

As well, other changes were made across Destiny, including weapon and perk balancing, and minor user interface changes. [29]

Plot

The Taken King focuses on Oryx whose son Crota was the antagonist of Destiny's first DLC, The Dark Below . In revenge for the Guardians' defeat of Crota nearly a year prior, Oryx sent his Taken, Hive warriors altered by the Darkness, throughout the solar system and they subsequently converted many Vex, Cabal, Fallen, and other Hive to become Taken as well. This allowed him to acquire an overwhelming army to enact his vengeance.

The story begins with Oryx bringing his Dreadnaught and armada to the Solar System, where the Awoken, led by Queen Mara Sov, ambush him. A struggle ensues and the Awoken appear to have the upper hand, however, this ends with the Awoken fleet being destroyed and the apparent deaths of Queen Mara Sov and Prince Uldren Sov. However, much of Oryx's fleet is also destroyed, stalling his advance. The destruction of the Awoken fleet disturbs Eris Morn, a former Guardian who lost her fireteam at the hands of Oryx's son. With the guidance of Ghost, the Guardian is sent to investigate a Cabal distress signal on Phobos, but is ambushed and forced to evacuate, where it is revealed to the Guardian that Oryx has corrupted the Cabal in order to make his Taken army. In the Last City, the Vanguard discuss the attack and the Awoken, until Eris Morn interrupts and tells the Vanguard of Oryx's intentions. The Guardian is then sent to obtain a new power to combat this new enemy: Titans are sent to Mercury to find a rogue clan of Titans known as the Sunbreakers; Warlocks must perform a Stormcaller ritual within a lightning storm on Mars; Hunters must find Cayde-6's old friend named Tevis, a Nightstalker Hunter, in the Black Garden.

Cayde-6 then sends the Guardian to search his secret stash in the Russian Cosmodrome for a stealth drive to infiltrate Oryx's ship with. He convinces the Tower's shipwright, Amanda Holliday, to attach it to Eris's ship, as it has the scent of the Hive from her many years spent on the Moon. The Guardian uses Eris's modified ship to attempt to infiltrate the Dreadnaught, but is spotted. The Dreadnaught's main weapon is fired, destroying Eris's ship. Narrowly escaping death by teleporting out of the ship and onto the Dreadnaught, the Guardian and Ghost explores and disables the weapon. The Guardian also discovers that the Cabal have also boarded the Dreadnaught by ramming one of their warships into it and plan to destroy the ship. In order to reach Oryx, the Guardian must steal what remains of Crota's soul from his tomb on the Moon so that they can pass through a portal on the Dreadnaught called a Rupture. The Guardian is able to get cloaking tech from the Warmind Rasputin to sneak into Crota's tomb, and successfully recovers Crota's soul with help from Eris when the cloaking tech fails. The Guardian infiltrates the Dreadnaught and is able to pass through the Rupture, and after fighting Oryx's guards, the Guardian reaches Oryx. After defeating him, Oryx draws the Light that was gathered in his sword and vanishes. The mid-credits scene shows Eris Morn touching Oryx's sword and then watches it crumble, taking the crystal that was inside of it. [33] [34]

After returning to the Tower, the Guardian engages further in the Taken War, and is tasked by the Vanguard of the Tower, as well as Petra and Variks of the Vestian Outpost to eliminate remaining Taken threats across the Solar System. Although it was believed that Oryx was destroyed, he in fact survived. A Guardian fireteam is assembled to storm Oryx's Dreadnaught, where he can be permanently killed ("King's Fall" raid). The Guardians battle the Warpriest, Oryx's loyal general, Golgoroth, his beloved pet, and his daughters, Ir Anûk and Ir Halak, who are his chief scientists and lieutenants. The raid culminates in a showdown with Oryx himself, who wields the power of Darkness against the Guardians. The Guardians kill Oryx and send his decaying body hurtling towards Saturn. Eris Morn then constructs a rifle using Oryx's tainted heart, as well as a collection of elemental blades imbued with the core of his prized sword to aid the Guardians in their continued war against the Taken.

Sometime following the aftermath of Oryx's defeat, a Taken prince called Malok, Pride of Oryx, arose to try and claim the throne as the new Taken King. Learning of this new threat, Variks tasks the Guardian with hunting down Malok on the Dreadnaught, with the intent of having him imprisoned in the Prison of Elders. Finding Malok and after the ensuing battle, Malok flees, forcing the Guardian to find clues to the prince's new whereabouts. Tracking him down to the Shrine of Oryx on the Moon, Eris tasks the Guardian with destroying Malok, instead of capturing him for Variks, believing it best for him to be eliminated, to which the Guardian does. [lower-alpha 1]

Development

The development of The Taken King aimed to continue addressing criticisms surrounding Destiny and its previous expansions by critics and players; executive producer Mark Noseworthy stated that Bungie had analyzed "about what people want to do, what they're enjoying, what they're not liking", and used this information to influence its content. Destiny had historically been panned by critics for its repetitive mission structure and disjointed narrative—a side effect of having changed the initial story late in original development. [35] [36] [37] Noseworthy stated that Bungie was "definitely trying to improve the storytelling" of Destiny, and that with The Taken King, their goal was to "deliver a story that players can really sink their teeth into. The Taken King's a villain, a bad guy that you see and understand, and his motivations and what he's doing. You're trying to stop. You understand the steps you're taking to get there, to defeat him. We're definitely trying to improve the storytelling in the game." [35] [38]

Changes were made to other areas as well; strike designer James Tsai explained that the strike missions in The Taken King were designed to be less "static" and have "personality", emphasizing dynamic elements such as enemy types and placements, dialogue, and the ability to earn exclusive gear. [39] The new raid mission, "King's Fall", was described by creative director Luke Smith as being "our biggest raid to date – in terms of encounters, of spaces, of the conclusion. It is our most epic finale". Unlike the previous raids, "King's Fall" was designed at its harder difficulty level first, and then scaled down for its easier mode, rather than vice versa. Lead designer Gavin Irby explained that the harder version would not only have higher-leveled enemies, but additional mechanics that must be dealt with. [16] [40] On November 26, 2015, Bungie announced that it would add new weekly bonus challenges to King's Fall in early-December, in which one of its boss fights will have an additional objective that will reward bonus items if met. [41]

Release

The Taken King is available as paid downloadable content to owners of Destiny and its two existing expansions, The Dark Below and House of Wolves, [34] and is priced at US$40—double the price of the previous two expansions individually. Bungie community manager Eric "Urk" Osborne justified the increased price, owing to the amount of content in The Taken King and the quality of its presentation. [6] Players who purchase The Taken King receive an item called Spark of Light, which will boost one new character to level 25, the minimum level needed to play The Taken King content. [42] Due to the ways and means that The Taken King content is dispersed throughout the game, players who do not purchase the expansion experience a loss of in-game content availability, including the removal of higher level Strike playlists (including the weekly Heroic and Nightfall-level Strike modes; only a single, Level 20 "classic" playlist remains available), and mode-based Crucible playlists (only 3-on-3 and 6-on-6 playlists using existing maps are available). The core story content is still available to those who do not own The Taken King. [43]

The Taken King is also available as part of a new SKU of Destiny known as the "Legendary Edition", which features the game and all downloadable content up to and including The Taken King. A limited "Collector's Edition" is exclusive to GameStop and includes additional memorabilia, such as a collection of artwork and a replica Strange Coin, a SteelBook case, and additional in-game items (three armor shaders, and an exotic class item and emote for each class). The items from the "Collector's Edition" will be available separately as an additional paid DLC for those who do not purchase the limited editions. A Digital Collector's Edition is also available, which includes the content of the "Legendary Edition" and the additional in-game items. [44] Existing players who owned the previous two expansions and had a character of at least level 30 received additional commemorative items. [7] [45] A 500 GB white PlayStation 4 bundle with Destiny-themed artwork, and a voucher for the Digital Collector's Edition, is also available. [46]

Per an ongoing exclusivity agreement with Sony Interactive Entertainment, certain content in The Taken King was exclusive to PlayStation platforms until October 2017, [47] which included a strike ("Echo Chamber"), a Crucible map ("Sector 618"), an exotic scout rifle ("The Jade Rabbit"), and a legendary gear set for each class: Hesperos (Titan), Azoth Bend (Warlock), and Neuroghast (Hunter). The periodical Iron Banner Crucible mode also featured timed-exclusive gear for PlayStation platforms. [5] Although originally listed as being exclusive until "at least Fall 2016", it was reported in August 2016 that the exclusivity period for The Taken King content had been silently extended by an additional year. [47]

Post-release content

For Year Two following the release of The Taken King, senior designer Derek Carroll explained that the studio wanted to shift towards an "event-based model" with "surprises" for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated. [48] [49] Marketing director Eric Osborne further clarified its plans for "Year Two", stating that it would not consist solely of time-limited events as had been implied by others, but new "events, activities, content, and features", as well as an event planned for early 2016 that will be "far larger than anything you've seen since the release of The Taken King". [50] On February 11, 2016, Bungie confirmed that a new, large expansion will release sometime in 2016, as well as an increase to the light level in the upcoming spring update. A full sequel to Destiny was also confirmed for 2017. [51] [52] [53]

On October 5, 2015, Bungie announced the addition of a microtransaction-based cash shop, the "Eververse Trading Company", which allows players to purchase premium cosmetic items (such as special emote animations) with a paid currency known as Silver. [54] The company stated that this cash shop this would "bolster the service provided by our live team for another full year". [55]

The PvP events Iron Banner and Trials of Osiris also returned that month, with changes. In Iron Banner, drop rates for the mode's exclusive gear as end-of-match rewards were modified (although due to an unpatched bug, the first Iron Banner event held after the release of The Taken King did not have such drop rates), [40] reputation bonuses are no-longer opt-in and steadily increase on each day of the event, and three "weekly" Iron Banner bounties reward Legendary Marks. In Trials of Osiris, winning teams now receive their reward packages immediately after they reach their respective win milestones, and matchmaking will prioritize teams with similar win totals. [56] [57]

In late-October 2015, a Halloween-themed "Festival of the Lost" event was held, introducing cosmetic mask items, associated quests, and the introduction of the new Crucible map Cathedral of Dusk. [58] On December 5, 2015, Bungie announced the Sparrow Racing League event as part of the version 2.1 patch—which introduced a racing minigame utilizing the game's Sparrow vehicles, associated quests and bounties provided by NPC Amanda Holliday, and the possibility of earning exclusive items at a high SRL reputation level. SRL ran from December 8, 2015 to December 29, 2015. [59] Both the Festival of the Lost and SRL events incorporated microtransactions for purchasing themed cosmetic items, such as special emotes, cosmetic items (such as the aforementioned masks, and vehicle horns and racing suit items respectively), and the SRL Record Book, which offered bonus cosmetic items for completing its exclusive objectives. [58] [60]

On December 15, 2015, it was discovered that Activision had begun to sell paid level boosting packs to automatically scale a single character to level 25, as well as award a temporary statistic boost and "Telemetry" items to assist in further levelling. These purchases mark the first instances of non-cosmetic microtransaction purchases in Destiny. [61]

On January 27, 2016, within that week's Iron Banner event (which, for the first time, was played in Rift mode), Bungie began to experiment with modified matchmaking procedures for multiplayer games which include connection quality as a factor. [62] A Valentine's Day-themed event called "Crimson Days" ran from February 9 to 16, 2016; the event focused on a new PvP mode known as "Crimson Doubles"—a best of five, two-on-two variation of Elimination mode where players received stat bonuses if their partner was killed. New bounties and exclusive items were offered, and new emotes (including a fist pump and a dance inspired by the music video for the song "Hotline Bling") were also added to the Eververse Trading Company. [63]

The version 2.1.1 update launched alongside the event, which introduced a number of PvP-oriented changes. New "Freelancer" playlists were added to Crucible, offering assorted games with 3-on-3 (Elimination, Salvage, Skirmish) and 6-on-6 (Clash, Control, and Rift) modes respectively, which can only be joined by players that are not in a party. These playlists are intended to provide more "balanced" gameplay, as opponents cannot join in coordinated fireteams. Connection-based matchmaking was expanded into the Control, Rumble, Skirmish, and Trials of Osiris (Elimination) modes. Additionally, players will no longer spawn holding special weapons ammunition in 3-on-3 modes, and there will also be changes to "give you a better experience in the Crucible when there are Internet problems outside of your control". [64] [65]

April Update

Update 2.2.0, referred to as the "April Update", was released on April 12, 2016; the update focuses primarily on the Prison of Elders PvE arena, introducing a new Level 41-difficulty mode, and a new level 42 "Challenge" mode, in which players score points based on their performance across several bosses for a chance to earn high-level gear. The Light level cap was raised to 335; King's Fall, Court of Oryx, Trials of Osiris, Iron Banner, Crucible Weekly matches, the Weekly Nightfall Strike, and the Vanguard Heroic Playlist activities were modified to give out higher-level gear that meets the new cap, in addition to Prison of Elders. The "Winter's Run" strike of the original game was updated to have a higher difficulty and Taken enemies. Faction reputation gains were increased, and new armor and weapons were added, including the addition of a new gear feature called Chroma, which allows gear with this feature to be trimmed in a glow of one of four colors. Players' vault space was increased to be able to hold up to 108 weapons, 108 armor pieces, and 72 miscellaneous items. [66] The update also includes a new quest storyline led by Variks, which culminates in the new "Blighted Chalice" strike where players must defeat Malok, a Taken prince attempting a rise to power in the aftermath of Oryx's defeat. PlayStation platforms also have access to an exclusive quest line, an exotic sniper rifle ("Zen Meteor"), and a legendary gear set for each class: Barkhan Dune I (Warlock), Long Tomorrow 9G (Hunter), and Jovian Guard (Titan). [32] [67] [68] [69]

Reception

The Taken King received critical acclaim. IGN praised the variety of changes across Destiny, as well as the revised direction of the game seen with the expansion, such as an increased focus on characterization and a storyline with clear goals and narrative. The new enemies and bosses of The Taken King were also praised for requiring players to build strategies around their unique behaviors, while the bosses themselves were lauded as being "memorable, complex, and nothing like the big bullet sponges we fought last year." In conclusion, giving the expansion a 9 out of 10, The Taken King was dubbed "an awesome upgrade that's addressed most of my biggest problems with Destiny over the past year. The rewarding loot system, fun enemies, new subclasses, and many quests have kept me busy long after the strong story missions ended." [3]

Game Informer was similarly positive, acknowledging the more dynamic strike formats, the campaign being a "fun and coherent romp that finally gives the characters of the world personality", the various secrets within the Dreadnaught area, among other changes. In conclusion, it was felt that "the improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content. The game is not without some minor annoyances, but the good far outweighs the bad. You couldn't pick a better time to try Destiny if you haven't yet. The Taken King is a testament to Bungie's craftsmanship and its ability to listen to the feedback from the players who both loved and hated year one." [85]

Sales

Two days after its release, Sony announced that The Taken King had broken the record for the most-downloaded day-one game in PlayStation history, in terms of both total players and peak online concurrency. [1]

Awards

List of awards and nominations
AwardCategoryResultRef.
The Game Awards 2015 Best ShooterNominated [86]
Best MultiplayerNominated
19th Annual D.I.C.E. Awards Action Game of the Year Nominated [87]
Outstanding Achievement in Online Gameplay Nominated
Outstanding Achievement in Sound Design Nominated

Related Research Articles

Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

<i>Destiny</i> (video game) 2014 video game

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

<i>TowerFall</i> 2013 action video game

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

<i>Diablo III: Reaper of Souls</i> Expansion pack for the action role-playing video game Diablo III

Diablo III: Reaper of Souls is an expansion pack for the action role-playing video game Diablo III. It was revealed at Gamescom 2013. It was released for the PC and Mac versions of Diablo III on March 25, 2014. The expansion pack content was released as part of the Diablo III: Ultimate Evil Edition version for consoles on August 19 for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. That edition expanded the base Diablo III game on the PlayStation 3 and Xbox 360, and brought the game for the first time to the PlayStation 4 and Xbox One.

<i>World of Warcraft: Warlords of Draenor</i> 2014 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.

There are four pieces of downloadable content (DLC) that were released for Bungie's 2014 first-person shooter video game Destiny. Each package of downloadable content added new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The first expansion was The Dark Below in December 2014, which was followed by House of Wolves in May 2015. The third, The Taken King, was released in September 2015 and had the largest effect on the game, as it changed much of the core gameplay. Upon the release of the third expansion, retailers issued Destiny: The Taken King Legendary Edition, which included Destiny and all DLC up to and including The Taken King. In December 2015, Destiny shifted to an event-based model, featuring more periodical limited-time events. The fourth and last expansion called Rise of Iron released in September 2016. Upon release of the fourth expansion, retailers issued Destiny: The Collection, which includes Destiny and all DLC up to and including Rise of Iron.

<i>Destiny 2</i> 2017 video game

Destiny 2 is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.

<i>Destiny: Rise of Iron</i> 2016 video game expansion

Destiny: Rise of Iron is a major expansion for Bungie's first-person shooter, Destiny. The expansion was released on September 20, 2016, as the fourth and last expansion of Destiny. It revolves around the Fallen enemy race, as they have breached the Wall that surrounds Earth's last safe city and are utilizing the SIVA virus, a Golden Age nanotechnology characterized by self-replication and self-assembly. Lord Saladin, the last known remaining Iron Lord, guides players to become a new generation of Iron Lords and wipe out SIVA. Rise of Iron adds content across the game, including a new campaign, new missions, new player versus environment (PvE) locations, new player versus player (PvP) maps, a new PvP game mode, player gear, weaponry, a new social space, and a new raid.

<i>Destiny</i> (video game series) Video game series by Bungie

Destiny is an online-only multiplayer first-person shooter video game series developed by Bungie and previously published by Activision. The series is now self-published by Bungie after the conclusion of their partnership with Activision in 2019. Destiny marked Bungie's first new console franchise since the Halo series. Set in a "mythic science fiction" world, the series features a multiplayer "shared-world" environment with elements of role-playing games. Activities are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

There have been several pieces of downloadable content (DLC) released for Bungie's 2017 first-person shooter video game Destiny 2. The packages of downloadable content generally add new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. Year One of the game featured two small expansion packs. The first was Curse of Osiris in December 2017, which was followed by Warmind in May 2018.

<i>Destiny 2: Forsaken</i> 2018 expansion of Destiny 2

Destiny 2: Forsaken was a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the third expansion and the second year of extended content for Destiny 2, it was released on September 4, 2018. Forsaken revolved around the player's Guardian seeking to avenge the death of Cayde-6 by the hands of the Awoken Prince Uldren Sov. Uldren, corrupted by the Darkness, was in search of his lost sister, Queen Mara Sov, both of whom were thought to have died in Destiny: The Taken King (2015). Along their journey, players faced the Scorn, undead versions of the Fallen race that had been revived and morphed into a new race.

<i>Destiny 2: Shadowkeep</i> 2019 expansion of Destiny 2

Destiny 2: Shadowkeep is a major expansion for Destiny 2, a first-person shooter video game developed by Bungie. Representing the fourth expansion and the third year of extended content for Destiny 2, it was released on October 1, 2019. It was the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from Activision in early 2019, as well as the first to arrive on Steam rather than the Battle.net client which had been used since Destiny 2's launch.

<i>Destiny 2: Beyond Light</i> 2020 expansion of Destiny 2

Destiny 2: Beyond Light is a major expansion for Destiny 2, a first-person shooter video game developed by Bungie. Representing the fifth expansion and the fourth year of extended content for Destiny 2, it was released on November 10, 2020. Players travel to Jupiter's icy moon Europa to confront the Fallen Kell Eramis, who plans to use the power of the Darkness to save her people and take revenge on the Traveler back on Earth, as she and many Fallen believe that the Traveler had abandoned them before the Golden Age of humanity. The player's Guardian also obtains this new Darkness-based power as a subclass called Stasis, which features new ice-based abilities that can freeze enemies.

<i>Destiny 2: The Witch Queen</i> 2022 expansion of Destiny 2

Destiny 2: The Witch Queen is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the sixth expansion and the fifth year of extended content for Destiny 2, it was originally planned for release in late 2021, but due to the impact of the COVID-19 pandemic, the expansion was delayed by three months and was released on February 22, 2022. Prior to release, Bungie reported that The Witch Queen had over 1 million pre-orders, "on track to becoming the most pre-ordered expansion in Destiny 2 history".

<i>Destiny 2: Lightfall</i> 2023 expansion of Destiny 2

Destiny 2: Lightfall is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the seventh expansion and the sixth year of extended content for Destiny 2, it was released on February 28, 2023, after being pushed back from its original fall 2022 release as a result of the delay of the previous expansion, The Witch Queen. Lightfall revolves around the exiled Cabal emperor Calus, a recurring character throughout Destiny 2, now a Disciple of the Witness, as he, the Witness, and their army of Shadow Legion Cabal and Tormentors attack the secret, technologically advanced human city of Neomuna on Neptune to procure a mysterious being called the Veil to herald a second Collapse.

<i>Destiny 2: The Final Shape</i> 2024 expansion of Destiny 2

Destiny 2: The Final Shape is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the eighth expansion and the seventh year of extended content for Destiny 2 and 10th year of content for the Destiny franchise, it was released on June 4, 2024, after being delayed from its original February 2024 date. The Final Shape revolves around the player's Guardian seeking out the franchise's major villain, the Witness, who had disappeared through a portal that it created on the surface of the celestial Traveler at the conclusion of Lightfall (2023). The Guardian and the Vanguard must stop the Witness from creating the titular Final Shape—the calcification and destruction of all life in the universe—and end the war between the Light and Darkness, concluding Destiny's first major saga, the "Light and Darkness" saga. The expansion also sees the return of the character Cayde-6, who had been killed during the events of Forsaken (2018).

<span class="mw-page-title-main">Cayde-6</span> Destiny supporting character

Cayde-6 is a character from Bungie's Destiny video game series. He first appears in the 2014 video game Destiny as a supporting non-player character with a leadership role within the player-aligned Guardians, protectors of Earth's last safe city against various alien threats. Cayde-6 is an Exo, a highly advanced robot made by the fictional company 'Braytech', with the mind of a living human being uploaded into its consciousness. Like other Guardians, Cayde-6 is accompanied by a floating robotic companion called a Ghost and wields an otherworldly power called Light granted by the mysterious Traveler, progenitor of the Ghosts. Originally presented as a vendor and occasional questgiver, Cayde-6 is given a prominent role in the series' narrative beginning with the 2015 expansion Destiny: The Taken King. Cayde-6 continued to appear as a major character within series lore, until he is killed off in the 2018 expansion for Destiny 2, Forsaken. Cayde-6 was voiced by Nathan Fillion for the majority of his appearances, and by Nolan North for the character's final chronological appearance in Forsaken. He will be brought back along with Fillion in The Final Shape, the last DLC in the Light & Darkness saga for Destiny 2.

<span class="mw-page-title-main">Eris Morn</span> Destiny supporting character

Eris Morn is a character from Bungie's Destiny video game series. She first appears as a supporting non-player character in Destiny: The Dark Below, the first post-release downloadable content (DLC) pack for the 2014 video game Destiny, who possesses expert knowledge of the alien threat known as the Hive. She is usually presented as an advisor, quest-giver and item vendor within the Destiny series, although she has occasionally played a proactive role to assist the Guardians, protectors of Earth's last safe city.

<span class="mw-page-title-main">Uldren Sov</span> Destiny supporting character

Uldren Sov is a character from Bungie's Destiny video game series. He first appears as a supporting non-player character in the 2014 video game Destiny. In series lore, he served as a loyal aide to his sister Queen Mara Sov and is a prince of the Awoken, originally humans whose biology were altered as the result of an otherworldly spacetime anomaly which occurred hundreds of years before the events of the Destiny series. Uldren was the main antagonist of Forsaken, the 2017 expansion pack to Destiny 2. He is later resurrected in a subsequent story update and reintroduced in post-release seasonal content as the Crow, an ally to the player character.

References

Note
  1. The "At the Gates" quest, consisting of the "Pretender to the Throne" story mission and "Blighted Chalice" strike, was added in the April Update, released on April 12, 2016.
Footnote
  1. 1 2 Parfitt, Ben (September 18, 2015). "Destiny: The Taken King claims PSN's records". MCV - UK. Archived from the original on 2015-10-22. Retrieved 2015-10-23.
  2. Hern, Alex (September 22, 2015). "Destiny: The Taken King review: finally, the game it should have been". The Guardian . Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  3. 1 2 "Destiny: The Taken King Review". IGN. 16 September 2015. Retrieved 26 September 2015.
  4. McElroy, Griffin; Sarkar, Samit (September 28, 2015). "Destiny: The Taken King review". Polygon . Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  5. 1 2 Yin-Poole, Wesley (June 16, 2015). "Destiny's divisive PlayStation-exclusive content deal continues with The Taken King". Eurogamer . Archived from the original on June 16, 2015. Retrieved June 17, 2015.
  6. 1 2 "Destiny Dev Explains Why The Taken King Is Worth $40". GameSpot. CBS Interactive. Archived from the original on 16 September 2015. Retrieved 14 September 2015.
  7. 1 2 "Destiny: The Taken King adds a new Destination and two PvP modes". VG 24/7. 17 June 2015. Archived from the original on 20 June 2015. Retrieved June 20, 2015.
  8. "Destiny's Crazy "Mayhem" Multiplayer Mode Now Available to Everyone". GameSpot. CBS Interactive. Archived from the original on 14 September 2015. Retrieved 14 September 2015.
  9. "5 significant, fresh features in Destiny's The Taken King expansion". GamesRadar. 17 June 2015. Archived from the original on 18 June 2015. Retrieved June 22, 2015.
  10. Newhouse, Alex (August 5, 2015). "Destiny: The Taken King Lets You Try Out Guns, Adds Multiplayer Mercy Rule". GameSpot . Archived from the original on August 23, 2015. Retrieved August 9, 2015.
  11. "Destiny: The Taken King - The First 15 Hours". Polygon. Vox Media. 15 September 2015. Archived from the original on 17 September 2015. Retrieved 15 September 2015.
  12. "Destiny: The Taken King Dreadnaught destination features new Patrols, Public Events, Bounties". VG24/7. 30 July 2015. Archived from the original on 6 September 2015. Retrieved 14 September 2015.
  13. "Here's how Destiny: The Taken King's new Court of Oryx mode works". Polygon. 2 September 2015. Archived from the original on 7 September 2015. Retrieved 14 September 2015.
  14. "More Details on Destiny's New Court of Oryx Mode and a Big Raid Tease". GameSpot. Archived from the original on 13 September 2015. Retrieved 14 September 2015.
  15. "Strikes in Destiny: The Taken King will be less monotonous due to varying set-ups". VG24/7. 26 August 2015. Archived from the original on 11 September 2015. Retrieved 14 September 2015.
  16. 1 2 "Bungie made Destiny's Taken King raid in reverse & has a secret twist coming". Gamesradar. Future. 13 September 2015. Archived from the original on 13 October 2015. Retrieved 14 September 2015.
  17. "Destiny's newest raid gets its hard mode Oct. 23, Trials of Osiris may be delayed". Polygon. Vox Media. 15 October 2015. Archived from the original on 17 October 2015. Retrieved 16 October 2015.
  18. Phillips, Tom (December 1, 2015). "Destiny King's Fall raid challenge mode live, beaten in minutes". Eurogamer. Archived from the original on December 4, 2015. Retrieved December 1, 2015.
  19. Miller, Matt (June 15, 2015). "Destiny's New Subclasses Explained". Game Informer. Archived from the original on June 18, 2015. Retrieved June 18, 2015.
  20. 1 2 3 4 5 6 7 "27 Major Destiny Changes in The Taken King". IGN. IGN Entertainment. 19 August 2015. Retrieved August 20, 2015.
  21. "Here's a closer look at Destiny: The Taken King's Artifacts". VG24/7. 26 August 2015. Archived from the original on 6 September 2015. Retrieved 14 September 2015.
  22. 1 2 3 4 "Destiny: The Taken King is changing how you'll find and upgrade new gear". Polygon. Vox Media. 19 August 2015. Archived from the original on 20 August 2015. Retrieved August 20, 2015.
  23. "Destiny: The Taken King - How to Infuse Weapons and Armor". USGamer. 17 September 2015. Archived from the original on 1 October 2015. Retrieved 27 September 2015.
  24. 1 2 "Destiny is about to get much better, even if you don't buy The Taken King". Polygon. Vox Media. 20 August 2015. Archived from the original on 21 August 2015. Retrieved August 20, 2015.
  25. "Try Destiny: The Taken King's Crucible maps and modes free for the week before launch". Polygon. Vox Media. 3 September 2015. Archived from the original on 4 September 2015. Retrieved September 3, 2015.
  26. "Goodbye Dinklebot: Destiny Recasts Its Most Important Character With Nolan North". Game Informer. Archived from the original on August 5, 2015. Retrieved August 4, 2015.
  27. "Destiny: The Taken King will greatly improve quests and bounties, and how they're handled". Polygon. Vox Media. 10 July 2015. Archived from the original on 12 July 2015. Retrieved July 10, 2015.
  28. 1 2 3 "Here's how Destiny: The Taken King's overhauled leveling and quests work". Polygon. 19 August 2015. Archived from the original on 20 August 2015. Retrieved August 20, 2015.
  29. 1 2 "Destiny 2.0 is live – here's the massive patch notes". VG24/7. 8 September 2015. Archived from the original on 12 September 2015. Retrieved 14 September 2015.
  30. "Destiny's next expansion replaces Dinklage and makes elite weapons obsolete". Polygon. Vox Media. 4 August 2015. Archived from the original on 17 August 2015. Retrieved August 20, 2015.
  31. "How Progression Works in Destiny: The Taken King". IGN. 19 August 2015. Retrieved August 20, 2015.
  32. 1 2 "Destiny's April update detailed with 335 Light, high-level Prison of Elders and more". Polygon. Vox Media. 23 March 2016. Archived from the original on 23 March 2016. Retrieved 23 March 2016.
  33. Sarkar, Samit (June 15, 2015). "Destiny's next expansion is The Taken King, launching Sept. 15". Polygon . Vox Media. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
  34. 1 2 Official Destiny: The Taken King ViDoc – No Legend Is Safe. Bungie, Activision Publishing, Inc. June 16, 2015. Retrieved September 14, 2015.
  35. 1 2 "Hands-on with Destiny: The Taken King and Bungie's return to its Halo roots". Polygon. Vox Media. 18 June 2015. Archived from the original on 10 September 2015. Retrieved 14 September 2015.
  36. Jones, Brandon (September 14, 2014). "Destiny Review". GameTrailers. Archived from the original on September 24, 2015. Retrieved September 15, 2014.
  37. Yin-Poole, Wesley (October 29, 2014). "Destiny's first expansion The Dark Below takes aim at story criticism". Eurogamer . Archived from the original on November 12, 2014. Retrieved November 9, 2014.
  38. "Time is money, and Destiny: The Taken King wants both". The Verge. Vox Media. 23 June 2015. Archived from the original on 6 September 2015. Retrieved 14 September 2015.
  39. "Destiny: The Taken King's strikes will be more interesting and rewarding, Bungie says". Polygon. Vox Media. 26 August 2015. Archived from the original on 14 September 2015. Retrieved 14 September 2015.
  40. 1 2 "Destiny's Iron Banner rewards were weak because of a bug, Bungie reveals". Polygon. Vox Media. 22 October 2015. Archived from the original on 24 October 2015. Retrieved 22 October 2015.
  41. "Destiny King's Fall raid to get harder with new challenge mode". Eurogamer. 26 November 2015. Archived from the original on 27 November 2015. Retrieved 26 November 2015.
  42. Legarie, Destin (August 19, 2015). "27 Major Destiny Changes In The Taken King". IGN. Archived from the original on August 20, 2015. Retrieved August 21, 2015.
  43. "Destiny: The Taken King Leaves Players Who Didn't Upgrade Behind". Kotaku. Gawker Media. 17 September 2015. Archived from the original on 17 September 2015. Retrieved 17 September 2015.
  44. "Destiny: The Taken King Collector's Edition Content Now Available Separately". GameSpot. CBS Interactive. Archived from the original on 17 September 2015. Retrieved 14 September 2015.
  45. "Destiny: The Taken King Collector's Edition exclusive to GameStop". IGN. 16 June 2015. Retrieved June 20, 2015.
  46. Koller, John (July 30, 2015). "Limited Edition Destiny: The Taken King PS4 Bundle Pre-orders Open Today". PlayStation.Blog . Sony Computer Entertainment America. Archived from the original on August 13, 2015. Retrieved July 30, 2015.
  47. 1 2 "Destiny: The Taken King's PlayStation-only content staying exclusive for another year". Polygon. Vox Media. 18 August 2016. Archived from the original on 18 August 2016. Retrieved 18 August 2016.
  48. "Sources: Destiny's DLC Plan Is Changing Big-Time". Kotaku. 5 October 2015. Archived from the original on 6 October 2015. Retrieved 6 October 2015.
  49. "Bungie talks Destiny: The Taken King's event-focused future". Eurogamer. 8 December 2015. Archived from the original on 11 December 2015. Retrieved 8 December 2015.
  50. "Bungie reassures Destiny's frustrated community about the game's future". Polygon. Vox Media. 10 December 2015. Archived from the original on 12 December 2015. Retrieved 12 December 2015.
  51. DeeJ (February 11, 2016). "This Week At Bungie – 02/11/2016". Bungie. Archived from the original on February 16, 2016. Retrieved February 11, 2016.
  52. Dyer, Mitch (February 11, 2016). "Destiny 2 in 2017, 'Large New Expansion' Coming to Destiny 2016". IGN. Archived from the original on November 16, 2018. Retrieved February 11, 2016.
  53. "Destiny sequel coming in 2017, after an expansion this year". Polygon. Vox Media. 11 February 2016. Archived from the original on 12 February 2016. Retrieved 11 February 2016.
  54. "Destiny's in-game currency prices and emote costs revealed (update)". Polygon. Vox Media. 13 October 2015. Archived from the original on 15 December 2015. Retrieved 8 December 2015.
  55. "Destiny to roll out microtransaction-fueled "Eververse Trading Company"". Ars Technica. 5 October 2015. Archived from the original on 6 October 2015. Retrieved 6 October 2015.
  56. "Destiny: what to expect when Iron Banner & Trials of Osiris return this week". VG24/7. Archived from the original on 14 October 2015. Retrieved 16 October 2015.
  57. "Destiny Brings Back Iron Banner, Trials of Osiris With Some Changes". GameSpot. Archived from the original on 16 October 2015. Retrieved 16 October 2015.
  58. 1 2 "Halloween comes to Destiny in a delightfully mischievous way". Polygon. 26 October 2015. Archived from the original on 9 December 2015. Retrieved 8 December 2015.
  59. "Destiny is Getting Sparrow Racing for Limited Time". GameSpot. Archived from the original on 7 December 2015. Retrieved 6 December 2015.
  60. "Here's how Destiny's new Sparrow racing mode works". Polygon. Vox Media. 7 December 2015. Archived from the original on 11 December 2015. Retrieved 12 December 2015.
  61. "Destiny launches level boost packs priced £25". Eurogamer. 15 December 2015. Archived from the original on 15 December 2015. Retrieved 15 December 2015.
  62. "Destiny is getting connection-focused matchmaking this week (update)". Polygon. 26 January 2016. Archived from the original on 29 January 2016. Retrieved 30 January 2016.
  63. "Bungie details Destiny's Crimson Days event, including 'Hotline Bling' emote". Polygon. Vox Media. Archived from the original on 29 January 2016. Retrieved 30 January 2016.
  64. "Ahead of Destiny's February Update, Bungie Outlines More Multiplayer Changes". GameSpot. Archived from the original on 6 February 2016. Retrieved 5 February 2016.
  65. "Destiny's February update comes with a bunch of changes to Crucible". Polygon. 4 February 2016. Archived from the original on 5 February 2016. Retrieved 5 February 2016.
  66. Destiny Dev Team (April 12, 2016). "Destiny Update - 04/12/2016". Bungie. Archived from the original on July 22, 2016. Retrieved April 13, 2016.
  67. "Destiny April update release date, Prison of Elders refreshed". Eurogamer. 23 March 2016. Archived from the original on 26 March 2016. Retrieved 23 March 2016.
  68. Paget, Mat (April 1, 2016). "This Is Destiny's New PlayStation-Exclusive Exotic Weapon". GameSpot. Archived from the original on April 8, 2016. Retrieved April 4, 2016.
  69. Pereira, Chris (April 8, 2016). "Here's All of the PS4/PS3-Exclusive Destiny Weapons and Armor in the April Update". GameSpot. Archived from the original on April 12, 2016. Retrieved April 12, 2016.
  70. "Destiny: The Taken King for PlayStation 4 Reviews". Metacritic . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  71. "Destiny: The Taken King for Xbox One Reviews". Metacritic . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  72. Carter, Chris (September 25, 2015). "Review: Destiny: The Taken King". Destructoid . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  73. Phillips, Tom (September 24, 2015). "Destiny: The Taken King review". Eurogamer . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  74. McNamara, Andy (September 23, 2015). "Destiny: The Taken King Review - Bungie Creates Magic In Year Two". Game Informer . Archived from the original on September 25, 2015. Retrieved May 28, 2022.
  75. Paras, Peter (September 22, 2015). "Destiny: The Taken King Review". GameRevolution . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  76. Mahardy, Mike (May 10, 2016). "Destiny: The Taken King Review". GameSpot . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  77. Shoemaker, Brad (September 29, 2015). "Destiny: The Taken King Review". Giant Bomb . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  78. Dunsmore, Kevin (September 18, 2015). "Review: Destiny: The Taken King". Hardcore Gamer. Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  79. Otero, Jose (September 15, 2015). "Destiny: The Taken King Review". IGN . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  80. McElroy, Griffin (September 28, 2015). "Destiny: The Taken King review". Polygon . Archived from the original on May 23, 2022. Retrieved May 28, 2022.
  81. Ramsey, Robert (September 21, 2015). "Destiny: The Taken King Review (PS4)". Push Square . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  82. Hern, Alex (September 22, 2015). "Destiny: The Taken King review: finally, the game it should have been". The Guardian . Archived from the original on August 18, 2022. Retrieved May 28, 2022.
  83. Rignall, Jaz (September 21, 2015). "Destiny: The Taken King PS4 Review: What a Difference a Year Makes". USgamer . Archived from the original on July 29, 2022. Retrieved May 28, 2022.
  84. Minotti, Mike (September 29, 2015). "The Taken King takes Destiny from a joke to an achievement". VentureBeat . Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  85. "Destiny: The Taken King - Bungie Creates Magic In Year Two". Game Informer. Archived from the original on September 25, 2015. Retrieved 28 September 2015.
  86. "Nominees | The Game Awards 2015". The Game Awards . Ola Balola. 12 November 2015. Archived from the original on 14 November 2015. Retrieved 13 November 2015.
  87. "D.I.C.E. Awards By Video Game Details Destiny: The Taken King". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 27 November 2023.