Michael Salvatori

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Michael Salvatori
Michael Salvatori 2024.jpg
Salvatori in 2022
Background information
Born1954 (age 6970)
Elmhurst, Illinois, U.S.
Occupation(s)Composer
Instrument(s) Piano, Guitar
Years active1982–present

Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games.

Contents

He co-composed the soundtrack to the 2014 video game Destiny and its expansions, The Taken King (2015) and Rise of Iron (2016). He also composed music for Destiny 2 (2017) as well as its expansions, Forsaken (2018), Shadowkeep (2019), Beyond Light (2020), The Witch Queen (2022), Lightfall (2023), and The Final Shape (2024).

Biography

Early life

Michael Salvatori was born in Elmhurst, Illinois, in 1954. He attended Visitation Catholic School until eighth grade. He then attended York High School in the early 70s. After Salvatori had finished college he took a bank loan to build a basement studio at his home in Wheaton, which would later be used to record Salvatori's first solo album, Waiting for Autumn, published in 1982 when Salvatori was aged 28. The album sold around five hundred copies, some of which are owned by Salvatori due to how rare they have become. [1]

Early works

Salvatori wrote music for his own rock band while he was in college, and became friends with Martin O'Donnell. O'Donnell eventually moved to Chicago after completing his degrees, and was approached with a job offer to score a colleague's film. Since Salvatori had his own recording studio, O'Donnell offered to split the job with him; the two became partners. [2]

Soon after producing the music for Myth II , Bungie contracted O'Donnell for several of Bungie's other projects, including the third-person game Oni . [3] Bungie wanted to re-negotiate the contracts for Oni in 1999, which resulted in O'Donnell joining the Bungie team ten days before the company was bought by Microsoft. [4] Salvatori remained behind to manage the business aspect of TotalAudio, which he continues to do. [5]

Bungie

Salvatori in his studio MartinSalvatori.jpg
Salvatori in his studio

O'Donnell and Salvatori's company TotalAudio was contracted to produce the music for Bungie's upcoming title, Halo: Combat Evolved . [5] During production Bungie decided that instead of contracting work to O'Donnell, they would hire him. Salvatori remained at TotalAudio to manage the business aspect of the company, and shortly after O'Donnell joined the team, Bungie was bought by Microsoft. Salvatori co-composed the music for Halo's sequels— Halo 2 and Halo 3 —with O'Donnell, who has called Salvatori one of his musical influences. [6]

For the music to Halo 3: ODST , O'Donnell began work on crafting the game's themes before Salvatori joined the team in February 2009. "Marty [O'Donnell] had started writing before me, and sent me some of his ideas," Salvatori said. "I picked a few that I felt I could add some magic to, and worked on those. I also came up with several ideas that I sent to Marty that he put his hands on." Once the duo felt they had enough material, the Chicago-based Salvatori flew to Bungie in Seattle to complete the arrangements and record live musicians. [7]

Early on, the team decided that rather than rely on old Halo themes, ODST would feature all-new music. "It was a bit intimidating at first," Salvatori recalled, "because in previous Halo games if new ideas weren't coming, I could always dust off an old one and give it a new spin. I was afraid that we might hit some writer's block along the way, but that didn't happen at all. Instead, we had the freedom to explore some new musical territory, and the ideas flowed pretty quickly." With the exception of the main player character, O'Donnell and Salvatori did not compose themes to represent characters. While the game's setting in Africa inspired some percussion pieces, the team was interested in a sparser atmosphere, which Salvatori described as "a bit darker and less epic". [7]

Salvatori co-composed the soundtrack to the 2014 video game, Destiny which won the 2014 Original Dramatic Score, New IP by National Academy of Video Game Trade Reviewers (NAVGTR). [8]

He helped to write Destiny 2's soundtrack, released Fall 2017. [9]

In October 2023, Salvatori was laid off from Bungie amid staff cutbacks across the company. [10]

Collections and other work

O'Donnell and Salvatori's music has been packaged and released in physical and digital forms. The soundtracks feature "frozen" arrangements that represent an approximation of a play-through of the games. [11] The Halo Original Soundtrack sold over 40,000 copies, [12] and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time. [4] The second album was released more than a year after the soundtrack had been mixed and mastered. [13] Halo 3's soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of Salvatori's contemporary work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy. [14] The music for ODST was released in a two-disc set on September 22, 2009. [15]

Salvatori continues to engineer, produce and compose his own music. [16] Aside from Halo and Destiny, he has served as the audio lead and composer for Stubbs the Zombie . [17] He also created the music for Disney's Guilty Party .

Salvatori made a guest appearance in the Nostalgia Critic episode "Planet of the Commercials" for the Flintstones Vitamins jingle. [18]

Video Game Music Works

YearNameDeveloperNotes
1997 Myth: The Fallen Lords Bungie Co-composer with Martin O'Donnell and Paul Heitsch
1998 Myth 2: Soulblighter Co-composer with Martin O'Donnell
1999 Septerra Core Valkyrie StudiosCo-composer with Martin O'Donnell
2001 Oni BungieCo-composer with Martin O'Donnell, Paul Sebastien, Brian Salter, and Kim Cascone
Halo: Combat Evolved Co-composer with Martin O'Donnell
2004 Halo 2 Co-composer with Martin O'Donnell
2005 Stubbs the Zombie Wideload Games
2007 Halo 3 BungieCo-composer with Martin O'Donnell and C Paul Johnson
2008 Hail to the Chimp Wideload Games
2009 Halo 3: ODST BungieCo-composer with Martin O'Donnell, C Paul Johnson, and Stan LePard
2010 Disney's Guilty Party Wideload Games
Halo: Reach BungieCo-composer with Martin O'Donnell, C Paul Johnson, Stan LePard, and Ivan Ives
2012Destiny: Music of the SpheresCo-composer with Martin O'Donnell and Paul McCartney
2014 Destiny Co-composer with Martin O'Donnell, C Paul Johnson, Skye Lewin, Stan LePard, and Paul McCartney
Destiny: The Dark Below Co-composer with C Paul Johnson
2015 Destiny: House of Wolves Co-composer with C Paul Johnson, Skye Lewin, and Laurence Berteig
Destiny: The Taken King Co-composer with C Paul Johnson, Skye Lewin, and Stan LePard
2016 Destiny: Rise of Iron Co-composer with Skye Lewin, C Paul Johnson, Rotem Moav, and Michael Sechrist
2017 Destiny 2 Co-composer with Skye Lewin, C Paul Johnson, Rotem Moav, Pieter Schlosser, Kris Dirksen, and Nikola Jeremic
Destiny 2: Curse of Osiris Co-composer with Skye Lewin, C Paul Johnson, Rotem Moav, Pieter Schlosser, and Michael Sechrist
2018 Destiny 2: Warmind Co-composer with Skye Lewin, C Paul Johnson, Rotem Moav, Pieter Schlosser, Kris Dirsken, and Nikola Jeremic
Destiny 2: Forsaken Co-composer with Skye Lewin, Rotem Moav, Pieter Schlosser, Michael Sechrist, Josh Mosser, Brendon Williams, Wilbert Roget II, and Kris Dirksen
2019 Destiny 2: Shadowkeep Co-composer with Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and Pieter Schlosser
2020 Destiny 2: Beyond Light Co-composer with Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and Pieter Schlosser
2022 Destiny 2: The Witch Queen Co-composer with Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and Pieter Schlosser
2023 Destiny 2: Lightfall Co-composer with Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and Pieter Schlosser
2024 Destiny 2: The Final Shape Co-composer with Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and Pieter Schlosser

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