Joseph Staten | |
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Education | Northwestern University (BS) University of Chicago (MA) |
Occupation(s) | Writer, cinematic director |
Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.
At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the Halo franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth novel in the Halo franchise, Halo: Contact Harvest . Released in 2007, the novel reached #3 on The New York Times bestseller list in the first week of its release and received positive reviews. Staten rejoined Microsoft Studios as a senior creative director in 2014, and left the company in 2023 to become a creative director at Netflix. [1] In October 2024, he and the rest of the employees of Netflix's southern California gaming studio were let go. [2]
Joseph Staten was born in San Francisco in 1971. [3] He is the son of a minister who is a professor of theology and philosophy of religion. [4] He entered Northwestern University in 1990 with the aspiration of becoming a professional actor. [5] Realizing he was not leading man material, he switched his focus to other subjects and graduated with a Bachelor of Science degree in communication and international studies in 1994. Staten also has studied at the University of Chicago, where he received a Master of Arts degree in international relations in 1997. [6]
After being rejected for employment with the Central Intelligence Agency, Staten dropped the idea of entering the foreign service and instead helped his family at their winery in Sonoma Valley. [4] He pursued a number of jobs before becoming a staff member at game development studio Bungie in 1998 after meeting some of the developers in online Myth matches. [5] [7]
Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved , Halo 2 , and Halo 3 . [5] [8] Work on the games at "crunch time" involved 80-hour weeks and stretches without sleep maxing out at 72 hours. [5] Staten worked alongside three other staff writers at Bungie, each with their own separate role: Frank O'Connor developed Halo 3's combat dialogue, Rob McLees focused on Halo canon and working with licensing partners, and Staten developed the cinematics and missions scripts. [9] Staten said in an interview that he considered it challenging to write for the games, as "first person shooters [are] all about writing 'between the bullets'"—relating plot information to the players in between action sequences. "You need to be efficient and clever to give players the story—the context—they need. But you don't want to push too hard or they'll reject it." During his work on the games he read science fiction works by Iain Banks, Robert A. Heinlein, and Vernor Vinge. [10] In addition to his writing contributions, Staten lends his voice to small aliens known as Grunts in all three video games. [5] [11]
Though previous Halo novels had been written by professional writers like Eric Nylund and William C. Dietz, publisher Tor Books chose Staten to write the fifth Halo novelization, Halo: Contact Harvest . [10] Editor Eric Raab noted in the book's press release that "who better to tell the tale" of humanity's encounter with the antagonistic alien Covenant than Staten, who had "intimate knowledge" of the series' story. [12] The novel is an ensemble piece, with the action being narrated from both human and alien viewpoints; the work of Staten's favorite science-fiction authors helped teach him the importance of honing a "strong, consistent voice". [13] Staten found that writing compelling action involved slowing things down, paradoxically the opposite of the fast-paced gameplay of a Halo title. [10] He considered the book the perfect way to elaborate on the Halo story without stripping it down for a video game, [14] and flesh out the character of Avery Johnson more than the games had allowed. [4]
On release, Contact Harvest reached a top spot of #3 on the New York Times bestseller list, [15] where it remained for four weeks. [16] The novel also appeared on the USA Today bestsellers list at the same time. [17] Reviewers noted that despite being an unproven writer, Staten had succeeded in crafting an excellent novel. [18] The novel's success was considered to be evidence that games were breaking into the mainstream, and that the genre was becoming increasingly about the story. [14]
After Contact Harvest's release Staten played an important role in the development of offshoots to the Halo franchise. He traveled to New Zealand several times to work with Peter Jackson and Weta Workshop. [19] Staten assisted with the fiction of Ensemble Studios title Halo Wars , and the now-postponed Halo film. [8] In interviews, Staten has explained that the game's protagonist, the Master Chief, would serve as a supporting character rather than who the film would focus on. [20] He worked on story development for the Halo 3 expansion, Halo 3: ODST . [21] Staten provided the voices for a number of characters as placeholder audio during the representational play testing of the game in December 2008. [22] Staten was last working for Bungie as the writer and design director for Destiny. [23] On September 24, 2013, Bungie announced that Staten had left the company to pursue new creative challenges. [24]
Staten rejoined Microsoft Studios (now known as Xbox Game Studios) as a senior creative director on January 9, 2014. [25] On March 12, 2015, 343 Industries' official website posted a blog post detailing a list of upcoming Halo novels. One of the novels listed is Halo: Shadow of Intent authored by Joseph Staten and released on December 7, 2015. [26] He is the lead writer for Microsoft's ReCore and Crackdown 3 , released on September 13, 2016 and February 15, 2019 respectively. [27] [28]
On August 26, 2020, 343 Industries announced that Staten had joined the team as Campaign Project Lead for Halo Infinite . [29] 343 Industries later announced that Joseph's role had changed to Head of Creative for Halo Infinite. [30] Staten left 343 Industries for his former position within the publishing division for Xbox Game Studios in 2023, [31] and announced he would be leaving Microsoft entirely later that year. [32]
Staten joined a California studio at Netflix called Team Blue, where he became creative director on what was described as a "AAA multiplatform game and original IP." [33] He and the rest of the studio's employees were laid off in October 2024. [2]
Staten is married and has two children. [4] On June 18, 2011, he gave the convocation address to the class of 2011 of the Northwestern University School of Communication. [34]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.
Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief.
Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.
Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
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Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
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