John-117 Master Chief Petty Officer | |
---|---|
Halo character | |
First appearance | Halo: The Fall of Reach (2001) |
First game | Halo: Combat Evolved (2001) |
Created by | Bungie |
Portrayed by | |
Voiced by | Various
|
Motion capture | Bruce Thomas |
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved , a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
The Master Chief is a towering supersoldier known as a "Spartan", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber on the 2022 live-action TV series.
A pop culture icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for Halo and the Xbox brand. [1] His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under characterized. In later Halo games developed by 343 Industries, the characterization of Master Chief earned praise for exploring his humanity and his relationship with Cortana. [2] [3]
When game studio Bungie began developing Halo: Combat Evolved (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a concept artist, who created a sketch that became the basis for Master Chief. [4] When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired, [4] and Lehto asked for a bulkier character design that felt more like a walking tank. [5] The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna. [6] The character's two-prong visor, intended to convey speed and agility, was inspired by BMX helmets. [7]
For much of the game's development, the character had no name. [8] Master Chief was always intended to be a soldier in a difficult war, [8] and the team first referred to him as the "Future Soldier" or "The Cyborg". [9] [10] Eric Nylund established the character's birth name as "John" in the tie-novel Halo: The Fall of Reach , but Bungie preferred to avoid using this in the game. [9] Looking to military ranks for inspiration, [9] the developers were attracted to naval ranks as "different" from other game characters. [11] McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable". [9] McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation. [10] Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking. [9] [11]
Halo was considered a success. [12] Writer Joseph Staten recalled that early on in Halo's development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in. [13] The success of the game led Bungie to develop Halo 2 , with the developers deciding to "tone down" the character's design, according to Mclees. [12] In the sequels, the character received a new design including upgraded armor, [14] with residual damage illustrated in the high-definition graphics of Halo 3 . [15]
For Halo 4 , Bungie bought their independence from Microsoft, with Microsoft assigning further Halo development to 343 Industries. [16] Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles. [17] In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank. [18] Despite the visual differences between the character's armor in Halo 3 and Halo 4, the developers intended it to canonically be the same armor. [15] Halo 4 also made extensive use of motion capture for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director Josh Holmes for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances. [16] With the development of Halo Infinite, Thomas returned to provide motion capture for the character, as he had in Halo 4 and Halo 5. [19] 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances. [20]
Bungie designed Master Chief as a man of few words, similar to Clint Eastwood. [21] The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed. [8] Master Chief rarely spoke in the early Halo games, making him an almost-silent protagonist. [22] Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief." [8] Even with the tie-in novel The Fall of Reach, some at Bungie were against its release because they felt that Master Chief should remain less characterized. [23]
Bungie hired voice actor Steve Downes as the voice of Master Chief. [21] Downes had begun his career as a Chicago disc jockey, [21] and was recommended by Bungie musical director Martin O'Donnell, based on their rapport from working together on the game Septerra Core: Legacy of the Creator . [24] Septerra was the first time Downes had performed as a voice actor for a game, [24] and he had never played a video game until Halo. [21] According to Downes, he was accepted for the part of Master Chief over the phone, without an interview or audition. [24] Downes noted that he was given creative freedom to develop the Chief's personality during recording. [21] Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are." [25] With the wide success of the Halo series, Bungie considered recasting a celebrity for the role before deciding against it. [26]
343 Industries took over development of the series with Halo 4, which designed Master Chief as a more fully realized human being instead of just a vessel for the players. [27] Downes felt that his audition for Halo 4 would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role. [26] He became more involved throughout the development of Halo 4, giving input on advance scripts, and recording in longer sessions. [26] [28] Where Master Chief began the first game with an artificial intelligence companion named Cortana, designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity. [8] As such, Halo 4 became the first game to have Downes interacting with actress Jen Taylor (Cortana) in the same space. [26] [28] Halo 4 creative director Josh Holmes cited the game Ico as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature. [29]
For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player." [21] He has called the role the most rewarding of his voice acting career. [26]
In every Halo game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet [30] or one of the endings of Halo 4 briefly showing the character's eyes. [31] O'Connor said in an interview that revealing the character's face is not as important as the events happening around him. [22]
The Master Chief's backstory is revealed in the 2001 novel The Fall of Reach. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II super-soldier project by the United Nations Space Command (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation. [32] In the 2003 novel Halo: The Flood, the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor. [33] He stands about 7 feet (2.13 m) tall and weighs 1,000 pounds (450 kg) in armor; [34] without it, he stands 6 feet, 10 inches (2.08 m) tall and weighs 287 pounds (130 kg). [35] [36]
Master Chief first appears in Halo: Combat Evolved, the first game in the series. Master Chief and the crew of the UNSC ship Pillar of Autumn discover an alien ringworld, called Alpha Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture to ensure that the Covenant don't learn about Earth and attack the human colony. While fighting the Covenant (a cult attempting to light the halo rings thinking it will give them the Mantle of Responsibility), Master Chief and Cortana learn that an ancient race known as the Forerunners created Halo as a last line of defense against an alien parasite called the Flood, which begins to spread across the ring. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, thus killing all potential hosts, Master Chief detonates the Pillar of Autumn in order to destroy Halo, escaping in a fighter spacecraft with Cortana. [37]
Master Chief returns to Earth in Halo 2 (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as a Gravemind, who forges an alliance between them and the disgraced Covenant commander known as the Arbiter. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant space station High Charity, near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy. [37]
The story continues in Halo 3 (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the Milky Way. On the Ark, the Flood-controlled High Charity crashes into the installation. Master Chief stops the Halo Array from firing and rescues Cortana by battling through the wreckage of High Charity. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship Forward Unto Dawn before setting adrift in space. [37]
Master Chief returns as the playable protagonist in Halo 4 (2012) [37] after his omission from Halo 3: ODST (2009) and a brief Easter egg in Halo: Reach (2010). [38] Halo 4 begins with Cortana awakening Master Chief from cryonic sleep, both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship Infinity from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself. [37]
At the start of Halo 5: Guardians (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. A degenerating and thus newly evil Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers. [37]
Master Chief returns as the main protagonist in Halo Infinite (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as the Banished. [39]
Initial plans for a Halo film were abandoned around 2008, which would have featured a faceless depiction of Master Chief. [40] The character made his live-action debut in the 2012 film Halo 4: Forward Unto Dawn , portrayed physically by Daniel Cudmore, with voice acting from Alex Puccinelli. [41] [42] [43] On the 2022 Halo television series, the character is played by Pablo Schreiber. [44] Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character. [45] [46] [47] [48]
Master Chief is a major character in the novels Silent Storm (2018), Oblivion (2019), and Shadows of Reach (2020), written by Troy Denning. [49] The character also appears in the 2010 animated anthology Halo Legends , as well as the comics The Halo Graphic Novel , Halo: Uprising, Halo: Collateral Damage, and Halo: Tales from Slipspace. [50] Peter David's graphic novel Helljumpers contains a cameo by Master Chief "before he actually was [the Chief]". [51]
The character also appears in games outside the Halo series. This includes a guest appearance as a playable character in Super Bomberman R for the Xbox One [52] and a cosmetic outfit in the battle royale game Fortnite . [53] Fable II includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal". [54] The character is also referenced in Halo-based machinima parody series Red vs. Blue , created by Rooster Teeth Productions. [55] When Team Ninja approached Bungie to use Master Chief in Dead or Alive 4 (2006), they declined due to storyline restrictions, resulting in the inclusion of another Spartan super-soldier named Nicole (Spartan-458). [56]
The Halo video games have emphasized Master Chief in their marketing. This includes campaigns such as "The Museum" and "Believe" for Halo 3, [57] a trailer for Halo 4, [58] the "Hunt the Truth" for Halo 5, [59] and "Become" for HaloInfinite. [60] The character has also been featured on several physical products, including Slurpees, Mountain Dew, branded controllers, and clothing. [61] [62] [63] [64] Several Master Chief action figures were marketed around the Halo series, including lines by McFarlane, [65] [66] Jazwares, [67] 1000toys, [68] and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief. [69] Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can." [70]
Master Chief has been described as "iconic" in multiple media outlets, including IGN , Kotaku , Glixel , GamesRadar, and The Sydney Morning Herald . [71] [72] [73] [74] [75] The character has appeared on lists of the best video gaming characters by UGO , [76] Empire , [77] GamesRadar , [78] Guinness World Records Gamer's Edition , [79] Complex , [80] and Time. [81] IGN speculated that the dramatic death of the character would become one of the most powerful events in gaming. [82] Voice actor Steve Downes realized the character was such a huge hit only after children lined up around the block for his autograph a year after the first game shipped. [24] In 2024, a poll conducted by BAFTA with around 4,000 respondents named Master Chief as the eighth most iconic video-game character of all time. [83]
In an article in Time , Lev Grossman called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form. [30] The recognition of Master Chief has spread to mainstream culture; Madame Tussauds in Las Vegas has developed a wax sculpture of the Chief. At the ceremony, Pete Wentz of Fall Out Boy called the Master Chief a hero of the times as much as characters like Spider-Man and Luke Skywalker were for previous generations. [84] Master Chief has also been called the de facto symbol for Microsoft, their Xbox console, and a generation of gamers. [74] [85] [86] [87] BusinessWeek listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process". [88]
The faceless nature of the character has alternatively been praised and criticized. [89] Writing for The Artifice , Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist. [90] O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness". [91] Jesse Schedeen of IGN has called him gaming's most overrated character, due to his status as a "generic" action hero. [92]
The more character-focused portrayal of Chief in Halo 4 was positively received. Todd Martens of the Los Angeles Times called Halo 4 a more introspective Halo game, and the first to explore the motivations and emotions of the Master Chief. [87] While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana. [73] [93] [94] Halo 5 received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris. [95] Kotaku 's Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how Hunt the Truth presented the story of a rogue Master Chief. [96] O'Connor responded by promising to refocus on Master Chief in future media. [97]
Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference. [98] [99] Comparing Halo to the Christopher Rowley's novel Starhammer, IGN noted similar elements between Master Chief and the character Jon 6725416. [99] Michael Nitsche of the Georgia Institute of Technology compared Master Chief to Half-Life protagonist Gordon Freeman, as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority ... in technology-driven, hostile, often closed spaces." [100] Roger Travis, associate professor of classics at the University of Connecticut, compared Master Chief to the epic hero Aeneas, as both settings involve superhuman characters protecting civilization against militaristic enemies. [101] Matthew Stover compared Halo to the Iliad , due to the shared theme that "war is the crucible of character". [102] Stover also argues that the cyborg is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being. [102]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.
Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.
The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.
Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.
Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
Jennifer Taylor is an American actress. She is best known for her roles as Cortana in Halo games and the intelligent personal assistant, the voice of Zoey in the Left 4 Dead franchise and formerly as Princess Peach, Toad and other characters in the Mario franchise from 1999 to 2008.
The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo, published by Marvel Comics in partnership with Bungie. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.
Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.
Halo 3 Original Soundtrack is the official soundtrack to Bungie's first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before the soundtrack's release. The 2-CD set was released on November 20, 2007.
Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack.
Halo Studios is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Originally named after the Halo character 343 Guilty Spark, the studio was created by Microsoft Game Studios in 2007 due to the departure of Bungie after the release of Halo 3.
Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of the 2001 game Halo: Combat Evolved, originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox it released on. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.
Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.