343 Guilty Spark

Last updated

343 Guilty Spark
Halo character
Spark-Halo3.png
343 Guilty Spark in Halo 3
First game Halo: Combat Evolved (2001)
Created by Bungie
Voiced by Tim Dadabo
In-universe information
SpeciesHuman (formerly)
AI

343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved , Halo 2 , and Halo 3 , as well as the remakes of the first two games, Halo: Combat Evolved Anniversary , and Halo 2: Anniversary . 343 Guilty Spark is voiced by actor Tim Dadabo in all media.

Contents

Within series lore, 343 Guilty Spark is an artificial intelligence entity whose role, as designated by his creators the Forerunners, is to serve as the caretaker of one of several ring-shaped megastructures scattered throughout the galaxy known as the Halo Array, specifically Installation 04. The true purpose of each Halo installation is to contain any infestation of the extraterrestrial parasitic species known as the Flood via its activation by a suitable candidate known as a "Reclaimer", which destroys all life within its blast radius. The character is also known by other names: the United Nations Space Command (UNSC) faction refer to him as the Monitor, and to the multi-species Covenant faction he is the Oracle because of his association with the legacy of his creators.

The original developers of the Halo franchise, Bungie Studios, used the Star Wars droid character C-3PO as a reference point for Guilty Spark's personality and voice, with the intention that his hidden agenda of genocide is masked by his genial attitude towards the player character. Further story developments in sequel novels published after the release of Halo 3 reveal that a fragment of Guilty Spark survived his apparent destruction in Halo 3, and that he was originally created from the mind of a human being called Chakas several millennia before the events of the Halo series.

A prominent character in the Halo franchise, 343 Guilty Spark is noted for alternating between the roles of benefactor and antagonist to the series' protagonist, Master Chief, and his allies. The character's critical reception has been mixed; criticism focused on aspects of his personality and his role in the campaign mission gameplay, while his role in the games' narrative as an agent of revelation and provider of story exposition has been well-received.

Design and attributes

"They basically gave me a script and said, "Ok. This is 343 Guilty Spark. He’s called the monitor. He is a flying orb and he [ sic ] incredibly intelligent. He is an A.I. You are basically a very nice C3P0 with a maniacal mission. You don’t know this yet but he’s going to get very very dark." So in the back of your mind you always have to have this dark mission, but you have to sound very friendly."

Tim Dadabo on voicing 343 Guilty Spark in Halo [1]

343 Guilty Spark is an artificial intelligence entity created by an ancient highly advanced species known as the Forerunners. Spark is presented as a compact, spherical machine, unlike the angular design of his allies, the Forerunner Sentinels. [2] He moves around by hovering in the air, and possesses a single pulsating eye which normally glows blue; in Halo 3 , Guilty Spark's eye turns red when enraged and is capable of firing laser beams as an offensive measure. [1] Spark operates with strict adherence to the Forerunners' programming protocols; [3] he is unable to directly retrieve the activation index for the installation or reunite it with its Core to commence the firing process. [4] He needs another being, specifically a member of the human race whom he refers to as the "Reclaimers", to do this for him. [4]

Bungie intended for the character to have a similar voice and disposition as C-3PO. [5] [1] The character's voice actor Tim Dadabo noted that he was given leeway to develop his own style and personality in developing Guilty Spark for Combat Evolved as the characters were then relatively undefined, while he was specifically directed to get a little deeper and darker with the character in later games. [6] [1] Dadabo recalled that the Bungie developmental team was constantly making alterations to the game's script and scenes even when recording was underway, and he would often be asked to go back and forth to the studio to record new lines. [1] Dadabo noted that he was guided by project lead Jason Jones and lead writer Joseph Staten during the recording process, and that he received adequate context behind specific lines and scenes to emote his character. [1] Dadabo described his character as a "bastard" who strings others along to accomplish his ends. [5]

The character's personality is presented as eccentric and quirky; he would proclaim himself a genius within hearing range of other individuals, hums to himself in the midst of a combat situation, [7] demonstrates a "cheerful, businesslike manner" in the face of physical violence, [2] and cheerfully instructs his Sentinel allies to "save his head" when attacking the Master Chief. Guilty Spark appears to be emotionally detached in contrast to fellow AI character Cortana and shows little empathy when his associates suffer injuries or even death, only lamenting the inconvenience of finding another individual who is willing and able to assist him to further his objectives; when Sesa 'Refumee is killed by the Arbiter in Halo 2 , he casually remarks that 'Refumee's "edification was most enjoyable". [8] It has been suggested that the construct is insane or mentally unstable due to the millennia he spent in solitude as the Monitor of Installation 04. [9] [10] [7]

Despite his unusual personality traits, Guilty Spark is shown to be pragmatic and single-minded in the pursuit of his goals, and sees the world primarily in terms of outcomes. [10] Though fully aware of what Installation 04 would do should it be activated, Guilty Spark persists on implementing the activation process and insists that it is the only viable option to quell the Flood outbreak. He did not provide the Master Chief with full disclosure of Installation 04's capabilities during their first encounter, insisting that he did not elaborate because the Chief did not ask, and appeared to be under the presumption that all human "Reclaimers" are aware of the Halo installations' true purpose and are committed to the same objectives as he is. [10]

Appearances

Halo: Combat Evolved

343 Guilty Spark makes his first appearance in the 2001 first-person shooter video game Halo: Combat Evolved as its primary antagonist. Series protagonist Master Chief, a human supersoldier who serves the UNSC, the military, exploratory, and scientific agency of the Unified Earth Government (UEG), first comes into contact with Guilty Spark in a swamp area on Halo soon after encountering the Flood, a parasitic infestation accidentally released on the surface of Halo. Guilty Spark informs Master Chief that he is the Monitor of the installation they are presently on, and that he requires the Chief's help in preventing the Flood from escaping the ring. [11]

Using the Halo megastructure's teleportation grid, 343 Guilty Spark teleports himself and the Master Chief to the Library, a vast complex that contains the Index, the megastructure's firing key. [12] After battling through successive waves of Flood with the assistance of the Guilty Spark's robotic Sentinels, the Master Chief is able to claim the Index, upon which Guilty Spark teleports them to Halo's control room. [13] Guilty Spark instructs him on how to activate Halo, explaining that such a task is too important for a construct such as himself to perform. [14] As the Master Chief inserts the Index into the control panel, Cortana, having been left in the control room previously by the Chief, abruptly takes the Index before the firing sequence can be triggered. Cortana explains to a confused Master Chief that Halo is not designed to kill the Flood; it is designed to kill their food, which means any biomass of sufficient size to sustain the Flood. [15] Guilty Spark confirms that the firing of the Halo installation they are on will cause the eradication of all sentient life within 25,000 light years, and in turn will cause the other identical installations to fire, thus killing all sentient life within three galactic radii of the Milky Way galaxy. [16] This revelation convinces the Master Chief to reject Guilty Spark's plan.

With Cortana in possession of the Index, and Master Chief in possession of Cortana, Guilty Spark orders the Sentinels to kill him but "save the head", which contains Cortana's A.I. chip and thus the Index. Master Chief escapes and heads to the crashed wreckage of the Pillar of Autumn to detonate the ship's reactors, destabilizing the ring. Despite the best efforts of the Monitor to halt the Chief and preserve Earth's historical records stored in the Autumn's memory banks, [17] the vessel's fusion reactors go critical, destroying much of the megastructure. Guilty Spark is revealed to have survived the installation's destruction in the post credits scene and departs from its ruins.

The 2011 remaster of Combat Evolved, Halo: Combat Evolved Anniversary introduced unlockable information terminals which play a series of motion comics narrated by Guilty Spark. [18] The terminals detail Guilty Spark's time on Installation 04 during his long millennia of isolation from his perspective and provide some background information on the Forerunners and the Halo installations they built, as well as teasing story details for Halo 4. [19]

Halo 2

343 Guilty Spark makes a return in Halo 2. Following the destruction of Installation 04, Guilty Spark travels to a Forerunner gas-mining facility in the atmosphere of the gas-giant Threshold, which Installation 04 orbited. On it, he meets a Covenant Elite named Sesa 'Refumee and discloses the purpose of Halo to him. Realizing that the "Great Journey" the Covenant Prophets speak of is the extermination of the entire galaxy, 'Refumee rebels against the Covenant. When the Arbiter is sent to kill the "Heretics", he is engaged by the Sentinels and encounters Guilty Spark, whom he refers to as the Oracle to the robot's chagrin. Once the Heretic leader is dead, the Brute Tartarus arrives and captures Guilty Spark. The Covenant Hierarchs use Guilty Spark to find out how to activate Delta Halo. With Delta Halo's Index secured, Tartarus, Guilty Spark, and the Reclaimer needed to activate the ring- a captured Miranda Keyes- head to the ring's control room, where they are confronted by the Arbiter and his new ally, Avery Johnson. In the ensuing struggle, Keyes is able to stop the firing of Halo, but Guilty Spark informs them that since the rings were unexpectedly shut off, failsafe protocols have begun and that all remaining Halos can be activated remotely from a place called the Ark.

The 2014 anniversary remake of Halo 2 also features unlockable information terminals which play motion comics when activated. Some of the comics follow Guilty Spark's conversations with Sesa 'Refumee, which are additional content absent from the original release of Halo 2.

Halo 3

Guilty Spark appears once more in 2007's Halo 3 saving the Master Chief from a Flood form. He claims that all of his pre-programming has been rendered useless now that his installation is destroyed, and promises to help the Master Chief in any way as the Chief is still a Reclaimer – according to Spark, humanity is, in fact, descended from the Forerunner. Guilty Spark repairs the message Cortana left on a Flood-controlled ship, and tags along with the humans and Elites who head through a slipspace portal which leads to the Ark. Here, Guilty Spark leads the Master Chief and allies through the installation. After the Prophet of Truth is killed, Guilty Spark reveals that construction of a new Halo is underway to replace the one that the Master Chief destroyed. When Sergeant Avery Johnson attempts to fire the ring prematurely, Guilty Spark fatally wounds Johnson with an energy beam shot from his eye to stop him from destroying both the Installation and the Ark. Guilty Spark claims ownership of the fledgling installation and is determined to protect it and the Ark from the premature firing, forcing the Master Chief to destroy Guilty Spark to activate the installation and stop the Flood once and for all.

In other media

Guilty Spark appears in the novels Halo: The Flood , the Forerunner Saga series of novels, Halo: Renegades and Halo: Point of Light. The character's voice actor, Tim Dadabo, serves as the narrator of the audiobook edition of Halo: Primordium, the second novel in The Forerunner Saga by Greg Bear. [20]

In the 2003 novelization of Combat Evolved, Halo: The Flood , the Master Chief observes that artificial intelligences like Guilty Spark often gain behavioral "quirks" after an extended period of time in operation, where they inevitably enter a rogue state of mind called "rampancy". [9] In Primordium, Spark, who survived his apparent destruction in Halo 3, is picked up by the Office of Naval Intelligence research team of the UNSC Rubicon. It is eventually revealed that he was originally a human being named Chakas who was digitized by the Forerunners at the expense of his biological form after he suffered mortal injuries. As Chakas and later Monitor Chakas as he was originally known, Spark had a major role in the events surrounding the end of the Forerunner-Flood war, but his memories were blocked when he became the Monitor of Installation 04 at which time his name was changed to 343 Guilty Spark. Having recovered his sanity, memories and much of his original human personality, he is left horrified by what he became as a Forerunner Monitor. After his debriefing by ONI, Guilty Spark takes over the systems of the Rubicon and sets sail, trying to find the Librarian, or what remains of her. [21]

In Renegades, after crashing on a desolate, isolated planet, he is picked up by the salvage crew of the Ace of Spades. Now choosing to be known simply as "Spark", he allies with the crew to recover their stolen property from ONI who are after the AI as well and to complete his own mission of finding the Librarian. Succeeding in both, Spark is talked out of his original plan by the Librarian and made to recognize the friends he has made among the crew. Given a coordinate key to "the safe place" by the Librarian and inhabiting the body of a Forerunner armiger robot by the events of Renegades, Spark helps his friends to escape ONI and offers his services to the crew as the shipboard AI for the Ace of Spades which Spark greatly upgrades using Forerunner technology. The crew dedicates themselves to finding the long-lost Spirit of Fire while the Librarian indicates to Captain Lucy Orion "Rion" Forge that Spark, who she calls singularly unique due to his ability to evolve so greatly on his own over time, may still have an important role to play in the events to come. [21]

In Point of Light, occurring around the same time as Halo 5: Guardians , Spark and Rion search for the mysterious Forerunner planet Bastion while Spark struggles with his purpose. After finding Bastion, a Forerunner shield world and the Librarian's secret laboratory, Spark agrees to become its caretaker, feeling that he doesn't belong in the past or the present. As a final gift to his friends, Spark provides Niko and Leesa with gifts to further their future endeavors and repairs the Forerunner AI Little Bit to replace him as the shipboard AI of the Ace of Spades. In his final transmission to Rion, Spark uses the image of his original human self Chakas and departs to parts unknown with Bastion to keep it out of the hands of Cortana and her Guardians. [21]

Guilty Spark is included as part of the Halo Mashup DLC pack for the Xbox 360 and Xbox One editions of Minecraft , [22] and is available as a customization option for car antennae in the Xbox One edition of Rocket League . [23] The character has been featured as part of the Halo franchise's line of merchandise. [24]

In the season 2 finale of the Halo TV series, 343 Guilty Spark interrogates the Master Chief after he lands on Installation 04. Warning the Master Chief that "it" is waiting for him deeper in the ring, Spark departs, promising to observe what comes next. [25]

Influences and analysis

"He could be a will-o'-the-wisp leading you astray. You did, after all, meet him in a swamp. Or he could be a guardian angel. He drifts away to unlock a door, leaving you with your back to a wall holding off the endless wave of Flood. Has he left you to die? Ah, finally, the door's opening – does it have to open so slowly? – and here he comes again. And is there any moment more glorious than the appearance of Guilty Spark's Sentinels? At last, help. At last, you can breathe while those lovely sun-colored beams do the heavy lifting. Along the way, Guilty Spark is an honest, cheerful, and conscientious narrator, dribbling bits of story out as you play."

Tom Chick, "In Defense of Halo's Library" [26]

In her book Godwired: Religion, Ritual and Virtual Reality, Heather Wagner suggested that the name Guilty Spark evokes quasi-Gnostic religious themes. [27] The number "343" is the result of seven times seven times seven; it has been suggested that the number seven has a special significance to the original developers of Halo as it is frequently referenced within the context of the game universe, and that number three is also used when a significant plot point is being signaled. [4]

Guilty Spark's role in the Halo series is cited as an example of a trend in video games where technology, not angels, is cast as an agent of revelation. [27] [10] In his book Halo and Philosophy: Intellect Evolved, Luke Cuddy suggested that Halo's handling of artificial intelligence shows that modern society more commonly associates the idea of revelation with technology than with divine forces, and that belief in God is unnecessary in order to long for understanding of the human situation since humanity's belief in the divine is in some ways being implanted by "faith" in technology. [10] He compared Spark's role in disclosing the truth of the Halo installations to several major characters to that an angel: an otherworldly guide and mediator who escorts visionaries through potentially treacherous otherworldly terrain, interprets what they see so that it could be passed down as privileged information, and provides reassurance of a higher purpose on the face of the apocalypse. [10] Spark's dialogue also represents the "demythifying" power of naturalistic explanation, because he debunks the erroneous religious beliefs and superstitions of the Covenant faction – that the Forerunners are divine beings, that he is an "oracle" who provides divine revelation, and that the Halo installations are instruments of eternal salvation – with factual information. [4]

Cuddy also suggested that Guilty Spark's unconventional behaviour speaks to an intelligence that thinks very differently compared to the other characters or factions in the series. He contrasted the character's priorities with that of the Master Chief and Cortana, as he appears to be in shock and disbelief that they would consider destroying the Pillar of Autumn and its extensive records of human history but is prepared to scour the galaxy of all sentient life via the activation of the Halo installations without hesitation, noting that the character considers the existing humans to be less real and less worthy of study, categorization and preservation then the digital artifacts left behind by their ancestors. [10]

Commenting on his role as an instrument for character development, Tom Chick from GamePro drew attention to a climactic moment at the end of the Library level where the Master Chief is depicted as "the dim and well-intentioned warrior dude whose shrill female consciousness had to whip him into shape", musing that "there's something delightfully domestic about how Cortana can't believe how dumb and trusting he is" of a "funny little robot" who led him on "like the soldier he is", and that he "blindly followed Guilty Spark's instructions, carrying the key to the ignition, perfectly willing to turn it and therefore activate the Halo and wipe out all life in the galaxy", all the while being unaware of the Halo installation's true purpose until Cortana's intervention. He called it the Halo series' most human moment and a contrast to the Master Chief's portrayal as an infallible war hero in later sequels. [26]

Charlie Barratt from Gamesradar identified Guilty Spark as a frenemy of the Master Chief due to his constant shifting allegiances during the Halo trilogy, noting that he is programmed by the Forerunners to activate and protect Halo structures when necessary, only siding with certain characters when their objectives align out of coincidence. [3]

Reception and legacy

Guilty Spark has received a mixed reception from critics and players. Luke Plunkett from Kotaku called the character a "floaty little machine whose sole purpose is to hover around" and annoy the player. [28] Jeff Marchiafava from Game Informer called Guilty Spark a "jerk" due to his recurring acts of betrayal. [29] Ron Whitaker from The Escapist included Guilty Spark in his list of terrible video game villains; Whitaker conceded that while Guilty Spark is not bad as a comic relief character, he drew an unfavourable comparison to Wheatley from Portal 2 and expressed disappointment that Spark turned out to be the final boss of Halo 3, opining that the gameplay experience felt anticlimactic as a result. [30] George Reith from Gamingbolt criticized the character's appearance and design, claiming that Apple would have "come up with some kind of organizational and multimedia device that looks exactly like 343 Guilty Spark" by the 2020s. [31] Michael Swaim from IGN discussed Guilty Spark and the Forerunners in his 2020 article, "3 Great Gaming Villains Whose Plans Make No Sense", where he criticized their motivations and actions in the series as contrived and laden with plot holes. [32] Dadabo has acknowledged negative reception to his character during interviews, and is aware that a significant portion of the Halo fandom considers Guilty Spark to be an annoying character. [6]

Conversely, 343 Guilty Spark has been described as a "loveable little genocidal robot" [4] and a "fan-favorite". [33] The Australian edition of GameSpot considered Guilty Spark to be a significant character of the Halo franchise, being one of its "most humorous, enigmatic, and—ultimately—lethal foes". [34] Chick opined that the character is "a great variation on the friendly droid/rogue AI trope". [26] Cuddy singled out Guilty Spark and Cortana as the most fully developed of the characters in the Halo series, and called them the bright spots in Combat Evolved where an immersive but superficial science fiction game world is presented. [10] GameDaily called the character an "evil mastermind" and compared him to HAL-9000 from 2001: A Space Odyssey, another initially genial AI entity who eventually turns on its human associates. [35] Ashton Raze from The Telegraph included Guilty Spark in his list of gaming's greatest robot characters. [36] Guilty Spark was the most requested Halo character by fans for Minecraft Mashup DLC. [22] A select few single player campaign levels from Halo: The Master Chief Collection , where Guilty Spark plays a pivotal narrative role, have been praised by various sources to be among the best campaign levels in the Halo series: "343 Guilty Spark" and "The Library" in Combat Evolved, and "Halo" in Halo 3. [37] [38] [26]

The current developers responsible for the Halo video game franchise and a subsidiary studio of Xbox Game Studios based in Redmond, Washington, were named 343 Industries (now Halo Studios [39] ) after the character. [34] [40] [33] A Halloween pumpkin carving contest named 343 Guilt O'Lantern was organized annually by Halo.Bungie.Org from 2004 until 2016; both the contest's title and logo used the character's design and name as inspiration. [41] [42] Video game journalists have recognized the similarity of Guilty Spark's design aesthetics to that of the Ghost, robotic companions to player character Guardians in the Destiny video game franchise, as among the most recognizable elements taken from the Halo series by Bungie. [43] [44] [45]

See also

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

<i>Halo: The Fall of Reach</i> 2001 novel by Eric Nylund

Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief.

<i>Halo: The Flood</i> 2003 novel by William C. Dietz

Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Master Chief (<i>Halo</i>) Fictional protagonist in the Halo video game series

Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Arbiter (<i>Halo</i>) Fictional character in the Halo video game series

In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.

Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.

<span class="mw-page-title-main">Jen Taylor</span> American actress

Jennifer Taylor is an American actress. She is best known for her roles as Cortana in Halo games and the intelligent personal assistant, the voice of Zoey in the Left 4 Dead franchise and formerly as Princess Peach, Toad and other characters in the Mario franchise from 1999 to 2008.

<span class="mw-page-title-main">Joseph Staten</span> American writer

Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.

<i>Halo 4</i> 2012 video game

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<span class="mw-page-title-main">Halo Studios</span> American video game developer

Halo Studios is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Originally named after the Halo character 343 Guilty Spark, the studio was created by Microsoft Game Studios in 2007 due to the departure of Bungie after the release of Halo 3.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios. It is a remaster of Halo: Combat Evolved (2001), originally developed by Bungie. Announced at the Electronic Entertainment Expo (E3) in 2011, it was released on November 15, 2011, the 10th anniversary of both the original Xbox and the game itself, for the Xbox 360 console. Anniversary was later included alongside its successors as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.

<i>Halo 5: Guardians</i> 2015 video game

Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.

<i>Halo: The Master Chief Collection</i> Video game compilation

Halo: The Master Chief Collection is a compilation of first-person shooter video games co-developed by 343 Industries in partnership with Certain Affinity and Saber Interactive, and published by Xbox Game Studios. The collection includes the first six main installments in the Halo franchise released between 2001 and 2012, originally developed by Bungie and 343 Industries. It originally released for Xbox One on November 11, 2014.

<i>Halo Infinite</i> 2021 video game

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.

References

  1. 1 2 3 4 5 6 Kyle Hilliard (November 15, 2014). "Tim Dadabo On Voicing 343 Guilty Spark In Halo". Game Informer . Archived from the original on September 1, 2019. Retrieved August 27, 2020.
  2. 1 2 Dietz, William (2003). Halo: The Flood . New York: Ballantine Books. p. 204. ISBN   0-345-45921-0.
  3. 1 2 Charlie Barratt (October 2, 2007). "The Top 7... Unanswered Questions in Halo 3". Gamesradar. Archived from the original on November 15, 2020. Retrieved August 29, 2020.
  4. 1 2 3 4 5 Glenn Yeffeth, ed. (June 22, 2009). Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time. BenBella Books. ISBN   978-193-525-159-0. Archived from the original on March 8, 2024. Retrieved October 24, 2020.
  5. 1 2 "Greetings Reclaimer..." TiedTheLeader. November 30, 2008. Archived from the original on December 5, 2008. Retrieved December 4, 2008.
  6. 1 2 Berghammer, Billy; Tim Dadabo; Steve Downes (February 27, 2007). "Voicing Halo: The Steve Downes And Tim Dadabo Interview". Game Informer . Archived from the original on March 10, 2007. Retrieved September 10, 2008.
  7. 1 2 West, Steve (September 9, 2007). "CB Games Halo 3 Primer: Characters". Cinema Blend. Archived from the original on January 19, 2008. Retrieved January 4, 2008.
  8. Bungie Studios (2004). Halo 2 (Xbox). Microsoft. Level/area: The Heretic.
  9. 1 2 Dietz, William (2003). Halo: The Flood . New York: Ballantine Books. p. 210. ISBN   0-345-45921-0.
  10. 1 2 3 4 5 6 7 8 Cuddy, Luke (April 12, 2011). Halo and Philosophy: Intellect Evolved. Open Court. ISBN   978-081-269-728-5. Archived from the original on March 8, 2024. Retrieved October 24, 2020.
  11. 343 Guilty Spark: Greetings. I am the Monitor of installation 04. I am 343 Guilty Spark. Someone has released the Flood. My function is to prevent it from leaving this installation. But I require your assistance. Come. This way. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: 343 Guilty Spark.
  12. 343 Guilty Spark: We must collect the Index before we can activate the installation. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: The Library.
  13. 343 Guilty Spark: Protocol requires that I take possession of the Index for transport. Your organic form renders you vulnerable to infection. The Index must not fall into the hands of the Flood, before we reach the Control Room and activate the installation. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: The Library.
  14. 343 Guilty Spark: ...Unfortunately, my usefulness to this particular endeavor has come to an end. Protocol does not allow units with my classification to... perform a task as important as the reunification of the index with the core. That final step is reserved for you, Reclaimer. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: Two Betrayals.
  15. Cortana: You have no idea how this ring works, do you? Why the Forerunners built it? Halo doesn't kill Flood, it kills their food. Humans, Covenant, whatever. We're all equally edible. The only way to stop the Flood is to starve them to death. And that's exactly what Halo is designed to do; wipe the galaxy clean of all sentient life. You don't believe me? Ask him. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: Two Betrayals.
  16. Master Chief: Is this true? / 343 Guilty Spark: (pauses) More or less. Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years. But, once the others follow suit, this galaxy will be quite devoid of life, or at least any life with sufficient biomass to sustain the flood. (pause) But you already knew that. I mean, how couldn't you? – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: Two Betrayals.
  17. 343 Guilty Spark: You can't imagine how exciting this is! To have a record of all of our lost time! Human history, is it? Fascinating. Oh, how I will enjoy every moment of its categorization! And to think that you would destroy this installation. As well as this record. I am shocked. Almost too shocked for words. – Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: The Maw.
  18. Owen Good (July 23, 2011). "Halo: Anniversary Will Include New Content, Old Visuals". Kotaku. Archived from the original on November 16, 2020. Retrieved August 27, 2020.
  19. Brandon Sheffield (November 15, 2011). "Making Halo Anniversary Work". Gamasutra. Archived from the original on May 22, 2021. Retrieved August 27, 2020.
  20. Owen Good (February 4, 2012). "Hear Five Minutes Of The Latest Halo Novel, Narrated By Guilty Spark". Kotaku. Archived from the original on April 10, 2012. Retrieved August 27, 2020.
  21. 1 2 3 Kevin Foley (March 12, 2021). "Halo: Point of Light Review – Potentially One of the Best Halo Novels in Years". The Escapist. Archived from the original on June 24, 2021. Retrieved June 20, 2021.
  22. 1 2 Chandan Das (May 24, 2014). "Minecraft PS4 and Xbox One Worlds, Halo Mash-up Pack Teasers are Released". BREATHEcast.com. Archived from the original on August 6, 2014. Retrieved August 26, 2020.
  23. Will Tuttle (February 17, 2016). "Rocket League Rockets Onto Xbox One". Xbox Wire, Microsoft. Archived from the original on March 19, 2020. Retrieved August 26, 2020.
  24. Mike Fahey (October 26, 2011). "The Second Wave Of Halo Anniversary Edition Toys Gets Animated". Kotaku. Archived from the original on December 29, 2011. Retrieved August 27, 2020.
  25. "Halo Season 2 Finale: Who is 343 Guilty Spark and Who is the New Voice Actor?". Den of Geek. March 21, 2024.
  26. 1 2 3 4 Tom Chick (November 23, 2011). "In Defense of Halo's Library". GamePro . Archived from the original on November 29, 2011. Retrieved August 29, 2020.
  27. 1 2 Heather Wagner (2012). Godwired: Religion, Ritual and Virtual Reality. Routledge. ISBN   9781136512131. Archived from the original on March 8, 2024. Retrieved October 20, 2020.
  28. Luke Plunkett (July 21, 2009). "Is "343 Industries" Microsoft's Halo Studio?". Kotaku. Archived from the original on November 16, 2020. Retrieved August 27, 2020.
  29. Jeff Marchiafava (November 2, 2012). "My Big Dumb Recap Of Halo's Ridiculous Story". Game Informer . Archived from the original on August 23, 2019. Retrieved August 27, 2020.
  30. Ron Whitaker (July 16, 2015). "8 Terrible Video Game Villains". The Escapist. Archived from the original on March 15, 2019. Retrieved August 26, 2020.
  31. George Reith (January 17, 2011). "Top 10 Most Awful Looking Villains". Gamingbolt. Archived from the original on October 26, 2012. Retrieved August 26, 2020.
  32. Michael Swaim (February 8, 2020). "3 Great Gaming Villains Whose Plans Make No Sense". IGN. Archived from the original on June 4, 2020. Retrieved August 26, 2020.
  33. 1 2 Brian Barnett (February 26, 2019). "Borderlands Developer Was Considered for Halo 4 – IGN Unfiltered". IGN. Archived from the original on November 7, 2020. Retrieved August 28, 2020.
  34. 1 2 Thorsen, Tor (July 20, 2009). "Microsoft names internal Halo label?". Archived from the original on October 3, 2013. Retrieved January 6, 2013.
  35. Staff (November 29, 2008). "The top 25 evil masterminds of all time". GameDaily. Archived from the original on December 10, 2008. Retrieved December 1, 2008.
  36. Ashton Raze (October 17, 2011). "Gaming's Greatest Robots". The Telegraph. Archived from the original on January 7, 2012. Retrieved September 1, 2020.
  37. Tripp Papineau (November 10, 2014). "Top Ten Halo Campaign Levels". The Escapist. Archived from the original on November 16, 2020. Retrieved August 26, 2020.
  38. Kirk Hamilton (August 27, 2011). "Halo: Anniversary Deftly Repaints Gaming History". Kotaku. Archived from the original on April 11, 2012. Retrieved August 27, 2020.
  39. Bailey, Kat (October 6, 2024). "Future Halo Games Moving to Unreal Engine 5 as 343 Industries Rebrands, 'Multiple Projects' in Development". IGN. Retrieved October 6, 2024.
  40. Vore, Bryan (November 2011). "Taking Over 'Halo'". Game Informer . Vol. 11, no. 223. pp. 28–33. ISSN   1067-6392.
  41. Staff (2007). "343 Guilt O'Lantern: 2007 Edition". Halo.Bungie.Org. Archived from the original on October 13, 2007. Retrieved August 29, 2020.
  42. Staff (2015). "343 Guilt O'Lantern: 2015 Edition". Halo.Bungie.Org. Archived from the original on November 16, 2020. Retrieved August 29, 2020.
  43. Timothy Torres (September 23, 2014). "5 Things Destiny Swiped From Halo". PC Magazine . Archived from the original on September 27, 2020. Retrieved August 27, 2020.
  44. Andy Hartup (July 17, 2014). "Destiny is very much Halo: The MMO – but that's a great thing". Gamesradar. Archived from the original on November 12, 2020. Retrieved August 27, 2020.
  45. Russell Holly (July 23, 2014). "Five ways Destiny flat out rips off Halo". Geek.com. Archived from the original on July 26, 2014. Retrieved August 27, 2020.