Blood Gulch

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Blood Gulch
Halo: Combat Evolved location
Blood Gulch.png
Blood Gulch as seen from behind the base of Blue Team looking towards Red Team's base
First appearance Halo: Combat Evolved (2001)
Last appearance Halo: The Master Chief Collection (2014)
Created by Bungie
Genre First-person shooter

Blood Gulch is a multiplayer map in the first-person shooter Halo video game series. It first appeared in Halo: Combat Evolved , and was remade for Halo 2 as "Coagulation", as well as for Halo: Reach as "Hemorrhage" and Halo: The Master Chief Collection as "Bloodline". [1] It also had spiritual successors in Halo 3 's "Valhalla", in Halo 4 and Halo Wars as "Ragnarok", and in Halo 5 's "Basin". [2] Taking place in a canyon on the Halo ringworld that resembles the American Southwest, it was designed for the capture the flag game mode but can also be used for other modes, such as deathmatch. Blood Gulch was one of Halo's most critically acclaimed and influential multiplayer maps, and played a significant role in the machinima series Red vs. Blue .

Contents

Level content

Blood Gulch takes place in a box canyon on a Halo ring that is enclosed on all sides by high natural walls. The canyon's interior is a "vast expanse of undulating landscape and scattered pieces of natural cover", with a base on each end for the Red and Blue teams. [3] The map is balanced but asymmetrical in terms of tactical advantage, with the Red team having access to a ridge, while the Blue team is located near a tunnel system in the canyon wall. Each base is conducive to traditional FPS gameplay, with "two entrances, an open ceiling, and sloping paths to the roof". [3] On top of each base, a teleporter can transport players (from either team) to the midst of the valley's no man's land, leaving them vulnerable to snipers. Warthog jeeps can easily traverse the landscape, making them ideal for escaping with the flag. [3] In the Halo 2 variant of the map, each base has a third, below ground level, in which a Banshee can be found. When playing the gamemode “Rocket Slayer”, the Warthogs are replaced with Scorpion tanks.

Development

Jaime Griesemer, the designer of Halo: Combat Evolved, stated that the design of Blood Gulch was responsible for the Scorpion tank remaining in the game, saying that the developers wanted to remove it, as it was not used in the game's campaign mode enough, but found it fun enough to drive around Blood Gulch that it was left in the game. He also stated that the game's sniper rifle was given a scope due to the distance between Blood Gulch's two bases. [4]

Reception

Wes Fenlon from PC Gamer opined that "if there's anything truly and utterly timeless about Halo, it's that voice playing over the warm blue sky and dusty fields of Blood Gulch". [5] IGN 's Ryan McCaffrey consider Coagulation, the Halo 2 iteration of Blood Gulch, to be the Halo series' arguably most famous map, "the boxed desert canyon that's been home to countless CTF matches and Red vs. Blue episodes". [6] Edge called the map a "showcase" for Halo's "wonderful ability to segue in and out of tense firefights and moments of ridiculous slapstick". The publication praised the map for its wide open design and combination of ground combat and third-person vehicles, which, while taken for granted in the modern day, was rare at the time of Halo's release and required "a different approach to map design". [3] In Engadget's coverage of the reveal of the Blood Gulch map returning for Halo: Reach, Richard Mitchell remarked that it is "probably the most well-remembered map in Halo history", while the version in Reach is "very familiar and very different", drawing attention to the fact that players can leave the canyon. [7] Good Game called the map "Halo's most iconic" and said that "teamwork is at the core of the Gulch", while "the best way to experience the gulch has always been behind the wheel". [8] GameZone called the map "easily a standout of the franchise", citing how often it has been remade across games. [9] Ryan McCaffrey of Official Xbox Magazine called Blood Gulch "one of the best multiplayer maps to grace any first-person shooter" and praised the map's successor, Hemorrhage, that carries over the map's terrain. [10]

Phil Spencer, head of the Xbox brand, called Blood Gulch his favorite Halo map, citing its terrain, large amount of vehicle combat and the excitement of coordinating friends to capture the flag. [11]

Blood Gulch was recreated by a fan for the game Counter-Strike: Global Offensive , with Kotaku calling the map "very nicely done". [12]

In other media

Blood Gulch was popularized in part due to it being the main setting of the first five seasons of Red vs. Blue , a web series that first aired in the early 2000s. It was later featured in the battle royale game Fortnite . The addition was announced by Ninja and several Red vs. Blue characters. [13] [14]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

<i>Red vs. Blue</i> American comic science fiction web series produced by Rooster Teeth

Red vs. Blue, often abbreviated as RvB, is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media franchise Halo. It is distributed through Rooster Teeth's website, as well as on DVD, Blu-ray, and formerly on the El Rey Network and Netflix. The series initially centers on two opposite teams fighting in an ostensible civil war—shown to actually be a live fire exercise for elite soldiers—in the middle of Blood Gulch, a desolate box canyon, in a parody of first-person shooter video games, military life, and science fiction films. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its premiere on April 1, 2003. The series consists of eighteen seasons and five mini-series. Red vs. Blue is the third longest-running animated webseries of all time, behind Homestar Runner and Neurotically Yours. The nineteenth and final season is scheduled to premiere in late 2023.

Master Chief (<i>Halo</i>) Fictional character in the Halo video game series

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References

  1. "Fan-favorite Halo 2 map Coagulation returns as Bloodline". Engadget. Retrieved 2018-03-07.
  2. Nick Robinson (November 19, 2015). "Watch Halo 5's 'Blood Gulch' successor in action". Polygon. Retrieved October 11, 2020.
  3. 1 2 3 4 "Revisiting Blood Gulch - Halo's greatest ever map?". gamesradar. Retrieved 2018-03-07.
  4. "2001: A Space Odyssey". Edge Magazine (UK). June 2010. pp. 85–86.
  5. Wes Fenlon (May 11, 2020). "Inside the journey to bring Halo back to PC". PC Gamer. Retrieved October 11, 2020.
  6. Ryan Mccaffrey (October 18, 2014). "Halo: The Master Chief Collection's 'Blood Gulch' Remake is Awesome – IGN First". IGN. Retrieved October 11, 2020.
  7. Richard Mitchell (July 7, 2010). "Halo: Reach returns to Blood Gulch in new video". Engadget. Retrieved October 11, 2020.
  8. "Good Game Stories - Postcards from... Blood Gulch". www.abc.net.au. Retrieved 2018-03-07.
  9. "New Red vs. Blue Video Reveals Return of Blood Gulch (and More!) for Halo: Reach - GameZone". GameZone. 2012-05-04. Retrieved 2018-03-07.
  10. McCaffrey, Ryan (October 2010). "Lucky Seven". Official Xbox Magazine. Future Publishing. pp. 25–26.
  11. "Halo: The Master Chief Collection developers and execs pick their favorite Halo maps of all time". VentureBeat. 2014-10-06. Retrieved 2019-08-26.
  12. Grayson, Nathan. "One Of Halo's Most Loved Maps, Reborn In Counter-Strike". Steamed. Archived from the original on 2018-03-08. Retrieved 2018-03-07.
  13. Hernandez, Patricia (2020-12-10). "Fortnite gets Master Chief, Blood Gulch map". Polygon. Retrieved 2020-12-11.
  14. "'Fortnite' adds Halo's Master Chief and a playable Blood Gulch". Engadget. Retrieved 2020-12-11.