Halo 4 Original Soundtrack

Last updated

Halo 4 Original Soundtrack
Halo4-ost.jpg
Soundtrack album by
ReleasedOctober 19, 2012 (Vol. 1)
April 8, 2013 (Vol. 2)
Studio Abbey Road Studios and Angel Recording Studios in London; Newman Scoring Stage in Los Angeles
Genre Video game soundtrack
Length77:56 (Vol. 1)
81:44 (Vol. 2)
Label 7Hz Productions
Producer Neil Davidge
Neil Davidge chronology
Push Movie Soundtrack
(2009)
Halo 4 Original Soundtrack
(2012)
Slo Light
(2014)

The Halo 4 Original Soundtrack is the official soundtrack to the first-person shooter video game Halo 4 , developed by 343 Industries and published by Microsoft Studios. British record producer Neil Davidge was Halo 4's main composer and producer. The soundtrack was released on October 19, 2012 in Australia and New Zealand, and October 22 everywhere else. A second volume containing more of the score was released digitally on April 8, 2013.

Contents

Davidge was a Halo fan who was honored to have the chance to write music for the games. Drawing inspiration from the game's concept art and other visuals, he began writing music for the game in December 2010. Davidge described his music as an evolution of previous Halo music, designed to accompany the new style of the universe.

Critical reception to Halo 4's music and the soundtrack was highly positive. However the absence of the iconic theme from the original Halo trilogy, without the establishment of a new one, received polarised views from players. The album debuted the No. 50 on the Billboard 200 chart in the United States, making it the highest-charting game soundtrack ever.

Background

Composer Neil Davidge NeilDavidge.jpg
Composer Neil Davidge

The majority of previous Halo soundtracks had been composed by Martin O'Donnell, Michael Salvatori, and the Bungie audio team; Stephen Rippy composed the music for the spinoff game Halo Wars . Davidge is best known for his work as a co-writer and producer for Massive Attack, and has also composed the scores for a number of films. [1]

Halo 4 audio director Sotaro Tojima began looking for the game's composer in 2010. "I had a vision for the overall Halo 4 music production that I think of as 'Digital and Organic'," he wrote—"something very much inspired by the game script." This vision led him to explore electronica and dance music to find his chosen sound. Tojima decided on Davidge after a year's search. [1] 343 Industries officially named Davidge as Halo 4's main composer on April 11, 2012; by that point the name of Halo 4's composer had been kept a secret for fifteen months. [1]

Davidge is a longtime Halo fan; he would play Combat Evolved during downtime while producing Massive Attack albums in 2001. Davidge credits the games with providing a heroic story that reminded him of his youth reading comic books. "I'd love to be able to inspire people [like Halo does]," he said. [2] Davidge flew to Seattle, Washington in December 2010 to meet 343 Industries personnel. Afterwards he began writing concept and prototype music for the project before being officially engaged in July or August 2011. [3]

Davidge initially thought that scoring the video game would be similar to the process for a film; "Pretty soon I discovered the similarities were few," he later told Rolling Stone , since music for the game had to dynamically change its length and composition depending on player actions. [4] Much of Halo 4's music was written on guitar or piano; at home, Davidge would sometimes sing melodies into a dictaphone for later transcription. While composing, he viewed slideshow images and visual material to influence his work. [3] Davidge played through unfinished portions of the game for inspiration; he ended up using the game's development concept art as inspiration for his music. [4] [5]

While Davidge professed himself as a huge fan of O'Donnell's work, he felt the music needed to change to fit the new trilogy. "The phrase that kept going around was 'evolution not revolution' of the score," he said. "[They wanted a] more electronic, slightly more beat-driven direction, which is one reason why they came to me. They wanted to flesh out, sonically, a new universe. One that they could expand on in subsequent sequels.” [6]

Recording

Parts of Halo 4's score were recorded at Abbey Road Studios Abbeyroadtomswain.jpg
Parts of Halo 4's score were recorded at Abbey Road Studios

Recording of much of the soundtrack took place at Abbey Road Studios and Angel Recording Studios, both situated in London, United Kingdom. [1] Davidge and his production team enlisted the 50-piece Chamber Orchestra of London, as well as 26 male and female vocalists and other performers. [1] [7] [8]

Track 12, "117", was composed by Kazuma Jinnouchi and performed by the Hollywood Studio Symphony. Recording took place at 20th Century Fox's Newman Scoring Stage in Los Angeles, United States. [7]

Release

Release history of Halo 4 Original Soundtrack Volume 1
RegionDateLabelFormat
Australia October 19, 20127Hz/Sony Music CD, digital
New Zealand
Europe October 22, 20127Hz/Essential
Japan
United States 7Hz/The End/RED
Canada
South America
WorldwideNovember 6, 20127Hz/Sony Music/Essential/The End/REDdouble CD

The original soundtrack was released in physical and digital formats. Customers who purchased the physical compact disc received a free download voucher for remixes and additional music that are not included in the soundtrack but featured in-game. A limited edition two-disc box set was also released featuring both the Halo 4 Original Soundtrack and Halo 4 Original Soundtrack Remixes as well as a DVD featuring over 70 minutes of behind the scenes footage from Abbey Road Studios. A special digital edition is available which features the soundtrack and six tracks from the remix album. [9] [10]

On October 3, 2012, 343 Industries announced that they would be holding a Halo 4 Soundtrack Remix Contest. The competition took place from October 3, 2012, until October 29, 2012; participants could use samples from the tracks "Awakening", "To Galaxy", and "Revival" and submit their own remixes. Entries were judged by Davidge, Tojima, and music producers Caspa and Sander van Doorn. Participants of the winning entries received prizes, including the Xbox 360 Limited Edition Halo 4 console bundle, the Halo 4 Original Soundtrack itself and many more. [11]

On October 3, 2012, it was also announced that the release date for the special limited edition box set version would be pushed to November 6, 2012, to coincide with the release date of the game; this was due to an exclusive content reveal. [12] On December 4, 2012, Halo 4 Original Soundtrack Remixes was released digitally. [13]

Halo 4 Original Soundtrack Volume 2 was released digitally on April 8, 2013. [14]

Reception

Professional ratings
Review scores
SourceRating
Allmusic Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [15]

In the United States, the album debuted at No. 50 on the Billboard 200 chart, becoming the highest video game soundtrack to peak on the chart. During the first week, it sold nearly 9,000 units. [16]

Critical reception to the music and soundtrack was generally positive. James Wargacki, writing for Electronic Gaming Monthly , summed up the soundtrack and the remix album as "a fun and enjoyable collection of songs", with Davidge's work introducing new elements to the series while harking back to classic themes. [17] Gaming Age's Dustin Chadwell appreciated that Davidge avoided retreading old material in the series and wrote a "unique" soundtrack for the release with several standout tracks. [18] Francesca Reyes of Official Xbox Magazine wrote that many areas of Halo 4 was highly polished, including the score; "the music by new composer Neil Davidge combines orchestrated swells with subtle electronic blips and bleeps to great effect." [19]

Ryan McCaffrey of IGN wrote that while it was a wise choice for Microsoft to move in a different direction than O'Donnell's style, "the results [were] mixed"; Davidge's "atmospheric" compositions were not memorable in McCaffrey's estimation, and complemented the action rather than adding to it. [20]

The soundtrack for Halo 4 was nominated in the category for Best Original Score at the 2012 Inside Gaming Awards and the 2012 Spike Video Game Awards. [21] [22]

Track listing

Volume 1

All music is composed by Neil Davidge except where noted.

Halo 4 Original Soundtrack [23]
No.TitleComposerLength
1."Awakening" 5:41
2."Belly of the Beast" 2:39
3."Requiem" 2:16
4."Legacy" 2:29
5."Faithless" 5:02
6."Haven" 5:45
7."Nemesis" 3:31
8."Ascendancy" 4:20
9."Solace" 4:45
10."To Galaxy" 4:58
11."Immaterial" 7:33
12."117"Kazuma Jinnouchi7:29
13."Arrival" 5:37
14."Revival" 7:19
15."Green and Blue" 7:59
Total length:77:56
Halo 4 Original Soundtrack Special Digital Edition bonus tracks [24]
No.TitleLength
16."Awakening" (Gui Boratto remix)7:22
17."To Galaxy" (Sander van Doorn & Julian Jordan remix)6:46
18."Ascendancy" (Caspa remix)3:53
19."Revival" (DJ Skee & THX remix)3:35
20."Requiem" (Bobby Tank remix)5:34
21."The Beauty of Cortana" (Apocalyptica vs. Neil Davidge remix)5:08
Halo 4 Original Soundtrack Remixes [25]
No.TitleLength
1."Awakening" (Gui Boratto remix)7:24
2."Green and Blue" (KOAN Sound remix)4:02
3."Requiem" (Bobby Tank remix)5:36
4."Ascendancy" (Caspa remix)3:55
5."To Galaxy" (Sander van Doorn & Julian Jordan remix)6:48
6."Haven" (Hundred Waters remix)4:22
7."Revival" (DJ Skee & THX remix)3:37
8."Ascendancy" (Matt Lange remix)5:04
9."Nemesis" (Alvin Risk remix)4:39
10."Solace" (Maor Levi remix)7:17
11."Arrival" (Norin & Rad remix)4:00
12."Green and Blue" (Andrew Bayer remix)3:24
13."Foreshadow" (James Iha remix)2:51
14."The Beauty of Cortana" (Apocalyptica vs. Neil Davidge remix)5:08

Volume 2

Halo 4 Original Soundtrack Volume 2 [14]
No.TitleComposerLength
1."Atonement"Kazuma Jinnouchi3:16
2."Gravity"Kazuma Jinnouchi2:09
3."Wreckage"Kazuma Jinnouchi3:24
4."Aliens"Neil Davidge5:31
5."Kantele Bow"Neil Davidge4:04
6."Pylons"Neil Davidge5:39
7."Escape"Neil Davidge3:57
8."Swamp"Neil Davidge2:49
9."Push Through"Neil Davidge4:44
10."Convoy"Neil Davidge4:44
11."To Galaxy" (Extended)Neil Davidge7:04
12."Lasky’s Theme"Kazuma Jinnouchi3:55
13."Foreshadow"Neil Davidge3:34
14."Cloud City"Neil Davidge4:35
15."This Armour"Neil Davidge4:47
16."Intruders"Kazuma Jinnouchi3:39
17."Mantis"Kazuma Jinnouchi4:02
18."Sacrifice"Kazuma Jinnouchi3:02
19."Never Forget" (Midnight Version)Kazuma Jinnouchi4:37
20."Majestic"Kazuma Jinnouchi2:12
Total length:81:44

Charts

Chart (2012)Peak
position
U.S. Billboard 200 50 [26]
U.S. Billboard Top Independent Albums 10 [26]
U.S. Billboard Top Soundtracks3 [26]

Personnel

All information taken from the compact disc liner notes. [27]

See also

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

Halo is a military science fiction media franchise, originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in 2021.

<i>Halo Original Soundtrack</i> 2002 soundtrack album by Martin ODonnell, Michael Salvatori

The Halo Original Soundtrack is a soundtrack for the video game Halo: Combat Evolved. Composed and produced by Martin O'Donnell and Michael Salvatori for Bungie, the soundtrack was released on June 11, 2002. Most of the music from Halo: Combat Evolved is present on the CD, although some songs have been remixed by O'Donnell in medley form for "more enjoyable" listening. The first piece O'Donnell wrote, known as "Halo", became the basis for Halo's "signature sound" which has been heard in the other games of the main trilogy.

<span class="mw-page-title-main">Michael Salvatori</span> American composer (born 1954)

Michael C. Salvatori is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games.

<i>Halo 4</i> 2012 video game

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, and against mechanical warriors of the Forerunner empire known as the Prometheans. The game features a selection of weapons, enemies, and game modes not present in previous titles of the series.

<i>Halo 3: ODST</i> 2009 video game

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fourth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<span class="mw-page-title-main">343 Industries</span> American video game developer

343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie.

<span class="mw-page-title-main">Neil Davidge</span> British composer

Neil Davidge is an English record producer, songwriter, film score composer, musician, and occasional backing vocalist. Once an associate of dance producers DNA, he is best known as the long-term co-writer and producer for the music production outfit Massive Attack. In 1997, he also produced the Sunna album One Minute Science. During that time he has established a career as a film score composer including projects such as Push, Bullet Boy, Trouble the Water, and additional music for Clash of the Titans.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive and Certain Affinity. It is a remaster of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.

<i>Halo 4: Forward Unto Dawn</i> 2012 film by Stewart Hendler

Halo 4: Forward Unto Dawn is a military science fiction web series set in the universe of the Halo franchise. Forward Unto Dawn consists of five 15-minute episodes released weekly starting on October 5, 2012, and was later released as a single film on DVD and Blu-ray and was later put on Netflix in 2013. A coming-of-age story in the twenty-sixth century set 31 years before the events of Halo 4, Forward Unto Dawn follows Thomas Lasky, a cadet at a military training academy who is unsure of his future within the military but feels pressured to follow in the footsteps of his mother and brother. The academy is attacked by the Covenant, a religious alliance of aliens. Lasky and his surviving squad mates are rescued by the Master Chief and must escape the planet.

<i>Halo: Spartan Assault</i> 2013 video game

Halo: Spartan Assault is a twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the Halo media franchise, the game was released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game subsequently released on Xbox 360, Xbox One, Steam, and iOS. Halo: Spartan Assault is set between the events of Halo 3 and Halo 4. Players control the human soldiers Sarah Palmer and Edward Davis as they fight a new splinter faction of the alien Covenant. The game launched with 25 single-player missions; an additional campaign released as downloadable content. The console versions also feature an exclusive cooperative horde mode.

<i>Halo 5: Guardians</i> 2015 video game

Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.

<i>Halo: The Master Chief Collection</i> Video game compilation

Halo: The Master Chief Collection is a compilation of first-person shooter video games in the Halo series. The collection was released in November 2014 for the Xbox One, and later ported to Microsoft Windows and Xbox Series X/S. The collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.

<i>Halo: Spartan Strike</i> 2015 video game

Halo: Spartan Strike is a twin-stick shooter video game set in the military science fiction Halo universe. The successor to Halo: Spartan Assault, the game was developed by 343 Industries and Vanguard Games. It was released for iOS, Windows, and Windows Phone on April 16, 2015. During gameplay, players assume the role of human supersoldiers known as Spartans in a series of war games simulating historical events. Players use new weapons, armor abilities, and vehicles in a campaign mode of 30 missions.

Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.

<i>Halo Wars 2</i> 2017 real-time strategy video game

Halo Wars 2 is a real-time strategy video game developed by 343 Industries and Creative Assembly. It was published by Microsoft Studios and released in February 2017 on Windows and Xbox One. The game is set in the science fiction universe of the Halo franchise in 2559. It is a sequel to Halo Wars (2009). The story follows the crew of Spirit of Fire, a United Nations Space Command (UNSC) ship. Spirit of Fire arrives at the Ark, a Forerunner installation responsible for constructing and remotely controlling the titular Halo rings. Conflict breaks out between the UNSC forces and an alien faction known as the Banished over control of the Ark.

<i>Halo Infinite</i> 2021 video game

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline entry in the Halo series, following Halo 5: Guardians (2015).

References

  1. 1 2 3 4 5 Shea, Jessica (April 11, 2012). "The Halo Bulletin: 4.11.12". halowaypoint.com. 343 Industries. Archived from the original on September 23, 2013. Retrieved August 23, 2012.
  2. Staff (May 8, 2013). "Scoring Halo 4". Edge . Future plc. p. 1. Archived from the original on May 13, 2012. Retrieved March 10, 2013.
  3. 1 2 Staff (May 8, 2012). "Scoring Halo 4". Edge . Future plc. p. 2. Archived from the original on May 13, 2012. Retrieved March 10, 2013.
  4. 1 2 Raymundo, Oscar (April 11, 2012). "Massive Attack Producer Scores 'Halo 4'". Rolling Stone . Wenner Media. Archived from the original on April 13, 2012. Retrieved February 6, 2013.
  5. Staff. "Making Halo 4: Composing Worlds". halowaypoint.com. 343 Industries. Archived from the original on October 16, 2012. Retrieved February 2, 2013.
  6. McCaffrey, Ryan (August 22, 2012). "Listen to the Halo 4 Soundtrack Right Now". IGN . Ziff Davis . Retrieved February 6, 2013.
  7. 1 2 Halo 4 Original Soundtrack Special Digital Edition (digital booklet). Neil Davidge. 7Hz Productions. 2012. ASIN   B009QD0DO0.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  8. Coleman, Maureen (December 27, 2012). "Northern Ireland record label bosses celebrate Halo 4 soundtrack success". Belfast Telegraph . Independent News & Media . Retrieved February 6, 2013.
  9. Reilly, Jim (August 22, 2012). "Halo 4 Soundtrack Details". Game Informer . GameStop . Retrieved March 10, 2013.
  10. Shea, Jessica (August 22, 2012). "The Halo Bulletin: 8.22.12". halowaypoint. 343 Industries. Archived from the original on April 30, 2013. Retrieved August 23, 2012.
  11. Shea, Jessica (October 3, 2012). "The Halo Bulletin: 10.3.12". halowaypoint.com. 343 Industries. Archived from the original on May 26, 2013. Retrieved October 7, 2012.
  12. "Halo 4 Original Soundtrack Limited Edition Box Set Release Date Pushed to 11/6". The End. October 3, 2012. Archived from the original on February 3, 2013. Retrieved October 21, 2012.
  13. "7Hz Announces Halo 4 Soundtrack 'Boxset 117' Competition". The End. December 4, 2012. Archived from the original on February 4, 2013. Retrieved December 15, 2012.
  14. 1 2 Shea, Jessica (March 25, 2013). "Announcing: Halo 4 Original Soundtrack Volume 2". halowaypoint.com. 343 Industries. Archived from the original on April 20, 2013. Retrieved March 26, 2013.
  15. Monger, James. "Halo 4 Original Soundtrack - Neil Davidge". Allmusic . Rovi Corporation . Retrieved November 25, 2012.
  16. Caulfield, Keith (November 1, 2012). "Chart Moves: 'Halo 4' Sets Record as Highest-Charting Video Game Soundtrack Ever". Billboard . Prometheus Global Media . Retrieved November 3, 2012.
  17. Wargacki, James (October 16, 2012). "Halo 4 OST and Remix Album Review". Electronic Gaming Monthly . EGM Media. Archived from the original on January 3, 2013. Retrieved March 10, 2013.
  18. Chadwell, Dustin (November 1, 2013). "Halo 4 Review for Xbox 360". Gaming - Age. Retrieved March 10, 2013.
  19. Reyes, Francesca (November 1, 2013). "Halo 4 review". Official Xbox Magazine . Future plc. Archived from the original on November 4, 2012. Retrieved March 6, 2013.
  20. McCaffrey, Ryan (November 1, 2012). "Halo 4 Review". IGN . Ziff Davis . Retrieved March 10, 2013.
  21. "Best Original Score". Spike TV . Viacom . Retrieved November 23, 2012.
  22. Sonntag, Lawrence (November 20, 2012). "Inside Gaming Awards 2012 Nominees Announced". insidegamingdaily.com. Machinima.com . Retrieved December 11, 2012.
  23. "Halo 4 (Original Soundtrack) - Neil Davidge". iTunes . Apple Inc. Retrieved March 9, 2013.
  24. "Halo 4: Original Soundtrack (Deluxe Edition) - Neil Davidge". iTunes . Apple Inc. Retrieved March 9, 2013.
  25. "Halo 4 (Original Soundtrack Remixes) - Neil Davidge". iTunes . Apple Inc. Retrieved March 9, 2013.
  26. 1 2 3 "Halo 4 Original Soundtrack - Awards". Allmusic . Rovi Corporation . Retrieved January 8, 2013.
  27. Halo 4 Original Soundtrack (booklet). Neil Davidge. 7Hz Productions. 2012. ASIN   B0090SVDFY.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)