Halo: The Master Chief Collection | |
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Developer(s) | 343 Industries [a] |
Publisher(s) | Xbox Game Studios |
Series | Halo |
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Platform(s) | |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Halo: The Master Chief Collection is a compilation of first-person shooter video games co-developed by 343 Industries in partnership with Certain Affinity and Saber Interactive, and published by Xbox Game Studios. The collection includes the first six main installments in the Halo franchise released between 2001 and 2012, originally developed by Bungie and 343 Industries. It originally released for Xbox One on November 11, 2014.
At launch, the collection comprised the first four main entries in the franchise: Halo: Combat Evolved Anniversary (2011), Halo 2 (2004), Halo 3 (2007), and Halo 4 (2012). Each game received numerous graphical and performance enhancements, including increases to resolution and framerate, while Halo 2 was fully remastered as Halo 2 Anniversary, receiving a full redesign of its art, audio and new cinematic cutscenes produced by Blur Studio to commemorate the game's tenth anniversary. The single-player campaign component of Halo 3: ODST (2009) would be added to the collection in May 2015. The collection would be procedurally released for Windows between December 2019 and November 2020, coinciding with the additions of Halo: Reach (2010) and the Firefight multiplayer for Halo 3: ODST. The game on Xbox One includes access to the live-action series Halo: Nightfall, and hosted the Halo 5: Guardians multiplayer beta on Xbox One that ran in 2014–15.
The Master Chief Collection packages together the first-person shooters Halo: Combat Evolved Anniversary , Halo 2 Anniversary, Halo 3 , Halo 3: ODST , Halo: Reach , and Halo 4 . Each game features their campaign modes, multiplayer maps and game modes, in addition to including additional content that was added in further updates that is based from Halo Online , content based from earlier builds of the games such as from pre-release multiplayer betas, and cut content from the original games. [3] [4] There have been no story or gameplay changes to the original releases. [5] The games are first-person shooters with vehicular combat that takes place from a third-person perspective. Each campaign has four difficulty levels and access to gameplay modifiers known as "Skulls".
All four campaign modes can be played alone or cooperatively via split screen or Xbox Live on Xbox One and Series consoles. The Microsoft Windows release does not have split screen capability, but it can be played cooperatively online with Steam friends and Xbox friends. [6] [7]
As in Combat Evolved Anniversary, Halo 2 players can swap between the original and remastered graphics on the fly. Additions to Halo 2's campaign mode include "Terminals", and new prologue and epilogue cutscenes to link the series for Halo 5's debut. [3] Since only six of the game's multiplayer maps were remastered, there are two Halo 2 multiplayer modes. The Halo 2 anniversary multiplayer mode uses the six remastered maps, while the standard Halo 2 multiplayer mode includes all of the original game's released maps with a full graphical update but no remastering. [5] The Collection multiplayer includes Mission Setlists, curated lists of levels selected from throughout the series. [3]
The Extras menu includes access to live-action video series Halo: Nightfall via the Halo Channel and the Halo 5: Guardians multiplayer beta, until it was removed prior to the game's release (with the Xbox versions instead allowing players to launch directly into Halo 5 from the Master Chief Collection). [8] The compilation features new Achievements, and all difficulty and game modes are unlocked from the start. [3] The game launched with a total of 4,000 Gamerscore spread across 400 Achievements—the largest amount of Gamerscore given to a game since its introduction.[ citation needed ]
343 Industries studio head Bonnie Ross pushed for Halo 4 to be a launch title for the Xbox One, but it instead released in 2012 for the Xbox 360. The timing left a gap in the release schedule between Halo 4 and Halo 5 . Having previously developed Halo: Combat Evolved Anniversary for Combat Evolved's tenth anniversary, the initial plan was to release a similar standalone Halo 2 Anniversary within the first few years of the new console's lifecycle. [9]
The collection was developed by 343 Industries, Certain Affinity, and Saber Interactive, with development assistance by United Front Games and new cutscenes by Blur Studio. [8] [10] Following the announcement of The Master Chief Collection at the Electronic Entertainment Expo 2014, Phil Spencer, head of Microsoft's Xbox division, stated that the collection originally began as just a remastering of Halo 2 to celebrate its 10th anniversary. 343 Industries decided that it would be a great opportunity to release the other main Halo titles for the Xbox One in preparation for the 2015 release of Halo 5: Guardians. [11] All of the games run at 60 frames per second and have received lighting upgrades; all but the Halo 2 remake have a native resolution of 1080p. [12] On October 18, 2014, the game had been declared gold, indicating it was being prepared for duplication and release. [13]
Combat Evolved Anniversary is based on the high-definition remaster of the original game released in 2011 for Xbox 360. [5] Kinect and Stereoscopic 3D features from the Xbox 360 version are not supported in the Xbox One collection. [12] [14] Ruffian Games was responsible for developing the Halo 3 and Halo 4 ports which received only a simple lighting upgrade, and an increase in both frame rate and rendering resolution. [15] [5] 343 Industries designed the interfaces and online networking. United Front Games worked on the unified interface that works across all games. [5] Coinciding with the release of The Master Chief Collection, 343 Industries developed the Halo Channel, an application for the Xbox One and Windows. It is a successor to the Halo Waypoint app that was released on the Xbox 360. The Xbox One app is integrated with the collection, allowing players to access Halo: Nightfall and "Terminal" animations, unlock rewards for the game, and launch the games directly from the app. [16]
Saber Interactive, which co-developed Combat Evolved Anniversary, assisted in the remake of Halo 2 's campaign. [5] [12] It received a complete visual overhaul. [12] The game's soundtrack and sound effects, such as weapon audio, were updated as well. [12] The refined Halo 2 cutscenes, as well as two new cutscenes created to complement the Halo 5: Guardians storyline, were produced by Blur Studio. [3] [17] They feature the same structure and timing of the originals, and motion capture was utilized for the animation. [17]
"Terminals", a feature first introduced in Halo 3, were added to the Halo 2: Anniversary campaign. [17] Their purpose was to create a "connective tissue" for stories within the Halo universe that explores the relationship between the different races within the Covenant and extensively covers the events portrayed in Halo 2. [17] Terminals also gave 343 Industries the opportunity to introduce Spartan Locke, a main character in Halo 5: Guardians. [17] Visual effect studio The Sequence Group collaborated with 343 Industries to provide the animation; [17] the group had previously performed similar work in Combat Evolved Anniversary and Halo 4. [18] [19] Several voice actors reprised their roles including Keith David as the Arbiter, John DiMaggio as the Heretic Leader, and Tim Dadabo as 343 Guilty Spark. Mike Colter provided the voice-over for Spartan Locke. [17]
Once the Halo 2: Anniversary project was green-lit, executive producer Dan Ayoub at 343 Industries reached out to Max Hoberman of Certain Affinity for assistance on the multiplayer component. [17] Hoberman originally designed Halo 2's multiplayer and founded Certain Affinity after leaving Bungie in 2006. [5] [17] Certain Affinity was asked to remake several of the multiplayer maps from Halo 2. [17] The team found it difficult to decide how many of the original 24 maps to redesign and eventually settled on six – two small, two medium, and two large – to provide some variation. [17]
Along with the visual upgrade, Halo 2's original score was re-recorded with the San Francisco Symphony at Skywalker Sound studio. [12] [17] Guitarist Steve Vai returned to the franchise to play on additional tracks with Periphery guitarist Misha Mansoor. [17] [20] The Halo 2: Anniversary soundtrack was released on November 11, 2014. [20]
On June 9, 2014, Halo: The Master Chief Collection was announced at the Electronic Entertainment Expo with a trailer titled "Hunter and the Hunted". [8] [21] [22] The trailer was created by animation company Digital Domain, which had previously collaborated on other Halo commercials. [21] [23] [24] The trailer recreates a moment from Halo 2, in which the Master Chief rides a bomb into a Covenant ship. It is narrated by Keith David, who voices the Arbiter. [22] Several other trailers were released prior to launch, showcasing the updated cinematics and Terminals featured in Halo 2: Anniversary, and gameplay from all titles across the collection. [25] [26] [27] On October 31, 2014, 343 Industries released a documentary, Remaking the Legend – Halo 2: Anniversary, chronicling the history of Halo 2 and the development of Halo 2: Anniversary; it also features interviews with developers at Bungie and 343 Industries. The documentary was initially broadcast on Twitch, and was later available on the Halo Channel, Xbox Video, and YouTube. [17] [28]
In August 2014, UK retailer Game revealed two special editions of The Master Chief Collection. The "Limited" edition includes a steel book case, a map book, and an in-game modifier, while the "Mjolnir" edition includes all the content from the Limited edition, along with a 1-foot (0.30 m) statue of the Master Chief. [29] In October 2014, Microsoft announced a white Master Chief Collection Xbox One bundle for Brazil and other "select markets". [30] A second Xbox One bundle containing the collection was announced for release in the United States during March 2015. [31]
The collection was released worldwide in November 2014. [32] 343 Industries confirmed that the collection would be available to download from the Xbox Games Store on the day of release. [32] A 15-gigabyte patch went live to those who had digitally preordered it through the Xbox Games Store on November 6, 2014. [33] Players who preordered through the Xbox Games Store also received early access to the "Boom" Skull, which provides double the explosion physics in the Halo: Combat Evolved and Halo 2 campaign mode; it became available to all other users on December 12, 2014. [32]
At launch, many players experienced problems with online matchmaking modes. 343 Industries released numerous updates to address these issues. [34] On November 24, 2014, Bonnie Ross, head of 343 Industries, issued a public apology noting issues "that have resulted in a frustrating experience, including long matchmaking times and low session success rates". [35] On December 19, 2014, Microsoft announced that as an apology for the issues, it would give a free month of Xbox Live Gold, a special avatar and nameplate, and a free downloadable copy of the Halo 3: ODST campaign to those who played the game between its launch and December 19, 2014. [36] The campaign mode of ODST was released to the public on May 30, 2015, and with it, 100 additional Achievements. [37] It is available to purchase separately to those who are not eligible for a free code for the add-on. [38]
Spartan Ops, the episodic content originating in Halo 4, was released as free downloadable content for The Master Chief Collection on December 22, 2014. [39] Additional Achievements for Spartan Ops and the multiplayer mode were released on January 8, 2015. [40]
Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5. [3] The Halo 5 beta launched on December 29, 2014, and ran until January 18, 2015. [41]
With the release of The Master Chief Collection, Microsoft and 343 Industries announced an official esports league, the Halo Championship Series (HCS). 343 Industries partnered with the Electronic Sports League, live-streaming platform Twitch, and other tournament organisers to foster the competitive multiplayer community in Halo. The first season of HCS, featuring Halo 2: Anniversary's multiplayer, launched in November 2014 and ran until March 2015. It served as a test bed for ideas and future plans that 343 Industries had for esports in Halo 5. [42]
In April 2018, the MCC Insider Program was launched to playtest upcoming changes to The Master Chief Collection, notably the various improvements to its interface and to its multiplayer modes. [43] [44] As a part of the various changes, 343 Industries introduced patches to bring back well-known Halo 2 glitches from the original Xbox version, such as sword flying in the campaign. This led to an increased interest in speedrunning the game on the MCC version. On August 27, 2018, the changes were published for all players. [44]
In August 2020, 343 Industries announced that Xbox-PC crossplay will be made available by the end of 2020, based upon input-based matchmaking. [45] The crossplay option was made available with the release of final game in the collection on November 17, 2020. [46]
On March 12, 2019, following a series of teases, Xbox Game Studios announced on the Inside Xbox live stream that The Master Chief Collection would be coming to Windows via the Steam digital distribution platform in addition to the Microsoft Store. [47] Splash Damage and Ruffian Games aided 343 Industries in the development of the port. [1] Xbox Game Studios plans to roll out the individual games in the collection separately, starting with Halo: Reach and then proceeding chronologically from Combat Evolved. [1] Upon this announcement, 343 Industries' offices in Redmond, Washington, were overwhelmed by pizza delivery orders from anonymous users, particularly from Reddit. [48]
The collection was released on Steam and Microsoft Store on December 3, 2019. Only Halo: Reach was playable at launch, but subsequent titles became available over the following year. [49] 343 Industries had set out to have the collection playable on PC before the launch of Halo Infinite in 2021. [50] This goal was met with the release of the PC version of Halo 4 on November 17, 2020. [51]
Title | Release date |
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Halo: Reach | December 3, 2019 |
Halo: Combat Evolved Anniversary | March 3, 2020 |
Halo 2: Anniversary | May 12, 2020 [52] |
Halo 3 | July 14, 2020 [53] |
Halo 3: ODST | September 22, 2020 [54] |
Halo 4 | November 17, 2020 [51] [e] |
The Xbox One version of the collection received an update enhancing the game for Xbox Series X|S consoles on November 17, 2020. It features various graphical and gameplay improvements, including some features introduced with the PC release, such as the variable field of view and running at 120 FPS in both single player and multiplayer modes, with support for 4K resolution on Xbox Series X. [56] [57] [58]
Aggregator | Score |
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Metacritic | 85/100 [59] |
Publication | Score |
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Destructoid | 9/10 [60] |
Eurogamer | 9/10 [61] |
Game Informer | 9.25/10 [62] |
GameRevolution | 8/10 [63] |
GameSpot | 6/10 [64] |
IGN | 9/10 (Xbox One) [65] 9.5/10 (PC) [66] |
Polygon | 8/10 [67] |
Shacknews | 8/10 [68] |
USgamer | [69] |
VideoGamer.com | 8/10 [70] |
Trusted Reviews | 9/10 [71] |
This section needs expansion. You can help by adding to it. (February 2015) |
Halo: The Master Chief Collection received generally positive reviews. Aggregating review website Metacritic gave it a score 85 out of 100 based on reviews from 69 critics. [72] [59] Reviews praised the graphics, frame rate, and content included in the bundle, but criticized the prominent matchmaking issues that prevented players from playing online multiplayer modes on release day. [67]
The technical issues deeply affected the game's online experience. Forbes ' Paul Tassi wrote the game on release "was just flat out broken", and though improvements have been made, it "may very well be the worst major game release in a decade." [73] Stuart Andrews of Trusted Reviews commented that "Halo 3 looks and feels surprisingly dated" when compared to the rest of the collection, particularly Halo 2 and Halo 4. [71]
Following a series of cryptic pizza-themed teasers and the subsequent announcement of Halo: Reach being added to Halo: The Master Chief Collection and the announcement of the game coming to PC, 343 Industries was sent pizzas from fans as a token of appreciation. [74] Brian "Ske7ch" Jarrard, community director at 343 Industries, eventually pleaded fans to stop sending pizzas, as the number of pizzas being delivered was becoming overwhelming. [75]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
Blood Gulch is a multiplayer map in the first-person shooter Halo video game series. It first appeared in Halo: Combat Evolved, and was remade for Halo 2 as "Coagulation", as well as for Halo: Reach as "Hemorrhage" and Halo: The Master Chief Collection as "Bloodline". It also had spiritual successors in Halo 3's "Valhalla", in Halo 4 and Halo Wars as "Ragnarok", and in Halo 5's "Basin". Taking place in a canyon on the Halo ringworld that resembles the American Southwest, it was designed for the capture the flag game mode but can also be used for other modes, such as deathmatch. Blood Gulch was one of Halo's most critically acclaimed and influential multiplayer maps, and played a significant role in the machinima series Red vs. Blue.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
Splash Damage Ltd. is a British video game developer specialising in multiplayer first-person shooter video games. The studio is best known as the creators of Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. On October 18, 2024, Certain Affinity was acquired by Keywords Studios.
Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.
Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack.
Halo Studios is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Originally named after the Halo character 343 Guilty Spark, the studio was created by Microsoft Game Studios in 2007 due to the departure of Bungie after the release of Halo 3.
United Front Games, Inc. was a Canadian video game development studio based in Vancouver. They created titles for the PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, and Microsoft Windows. They are the developers of ModNation Racers and the critical and commercial success Sleeping Dogs in addition to collaborating with other studios on projects like Tomb Raider: Definitive Edition and Halo: The Master Chief Collection.
Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of the 2001 game Halo: Combat Evolved, originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox it released on. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.
Halo: Spartan Assault is a twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the Halo media franchise, the game was released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game subsequently released on Xbox 360, Xbox One, Steam, and iOS. Halo: Spartan Assault is set between the events of Halo 3 and Halo 4. Players control the human soldiers Sarah Palmer and Edward Davis as they fight a new splinter faction of the alien Covenant. The game launched with 25 single-player missions; an additional campaign released as downloadable content. The console versions also feature an exclusive cooperative horde mode.
Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.
Halo: Spartan Strike is a twin-stick shooter video game set in the military science fiction Halo universe. The successor to Halo: Spartan Assault, the game was developed by 343 Industries and Vanguard Games. It was released for iOS, Windows, and Windows Phone on April 16, 2015. During gameplay, players assume the role of human supersoldiers known as Spartans in a series of war games simulating historical events. Players use new weapons, armor abilities, and vehicles in a campaign mode of 30 missions.
Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.
Halo Wars 2 is a real-time strategy video game developed by 343 Industries and Creative Assembly. It was published by Microsoft Studios and released in February 2017 on Windows and Xbox One. The game is set in the science fiction universe of the Halo franchise in 2559. It is a sequel to Halo Wars (2009). The story follows the crew of Spirit of Fire, a United Nations Space Command (UNSC) ship. Spirit of Fire arrives at the Ark, a Forerunner installation responsible for constructing and remotely controlling the titular Halo rings. Conflict breaks out between the UNSC forces and an alien faction known as the Banished over control of the Ark.
Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.
What is the Unreal Engine being used for? ... "Various UI elements across the entire collection." ...currently a lot of the UI elements in the game were built using a different solution for the game's UI. However, that original solution is no longer ... supported with updates, which will make it challenging for us to continue building and making changes in the future. Our ability to visualize and execute on future work would be more limited with older technology, [but] with Unreal Engine we are not facing those same restrictions. ...An additional perk of this new tool is that we can do much more complex UI visualizations in real time to support both armor customization options and our progression system for MCC.
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