Covenant (Halo)

Last updated

Clockwise from left: a Covenant Mgalekgolo, Jiralhanae, Kig-Yar, and Unggoy as they appear in Halo 3 (2007). Covenant Group.jpg
Clockwise from left: a Covenant Mgalekgolo, Jiralhanae, Kig-Yar, and Unggoy as they appear in Halo 3 (2007).

The Covenant is a fictional military alliance of alien races who serve as one of the main antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation. After the Covenant leadership – the High Prophets – declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior race.

Contents

The Covenant were first introduced in the 2001 video game Halo: Combat Evolved as enemies hunting the player character, a human supersoldier known as Master Chief. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.

To develop a distinctive look for the various races of the Covenant, Bungie artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture.

Overview

In the primary 26th century setting of Halo, humanity and the Covenant meet for the first time in the year 2525. Searching for relics left behind by their gods, the Forerunners, the Covenant stumble across humans at the colony world of Harvest. The Covenant leadership discovers that the Forerunners designated humanity "reclaimers" of their legacy, and that the Covenant religion is built on falsehoods; to prevent the truth from being uncovered, they instigate a genocidal war against humanity. [1]

The Covenant's superior technology gives them a distinct advantage in the war. In 2552, the Covenant discover and destroy Reach, one of humanity's greatest military strongholds. A human ship fleeing the battle discovers a Forerunner ringworld, Halo. The Covenant believe the activation of these rings are key to bringing about salvation, but the ring is destroyed by the human supersoldier Master Chief. Soon after, the Covenant falls into civil war as the truth of the Halo rings' purpose is revealed: they are actually weapons of mass destruction built to stop the spread of the parasitic Flood. The disgraced Covenant commander known as the Arbiter allies with the Master Chief to stop the Covenant and Flood, ending the Human-Covenant War. In the post-war era, various factions replace the power vacuum left by the Covenant; these include the Banished, who feature as primary antagonists in Halo Infinite . [2]

Game development

Throughout much of the development of Halo: Combat Evolved, very little concrete story details had been developed for the story campaign, and what trials the player character would face. Writer Joseph Staten and other Bungie staff came up with the idea of a coalition of alien races, subsequently deciding that the faction would be motivated by religion. [3] During the course of development of Halo, the designers decided upon three "schools" of architecture, for each of the factions represented – humans, Covenant, and Forerunners. For the Covenant, the team decided on "sleek and shiny", with reflective surfaces, organic shapes, and use of purples. According to art director Marcus Lehto, the principle designs for the faction came from environmental artist Paul Russell, [4] :86 while concept artist Shi Kai Wang was instrumental in developing the look of the various races within the Covenant. Armor color was used to denote ranks of enemies. [3]

Like the character designs, Covenant technology, architecture, and design continually changed throughout development, occasionally for practical reasons as well as aesthetics. [4] :98 According to Eric Arroyo, the Covenant cruiser Truth and Reconciliation, which plays a major role in Halo: Combat Evolved, was to be boarded by the player by a long ramp. However due to technical considerations of having a fully textured ship so close to the player, the designers came up with a "gravity lift", which allowed the ship to be farther away (thus not requiring as much processing power for detail) as well as adding a "visually interesting" component of Covenant technology. [4] :100

The art team also spent a large amount of time on Covenant weaponry, in order to make them suitably alien yet still recognizable to players. [4] :125 At the same time, the designers wanted all aspects of Covenant technology, especially the vehicles, to act plausibly. [4] :143 In contrast to human weapons firing projectiles, many of the Covenant's weaponry are depicted as firing plasma. A few of the Covenant's weapons are not plasma-based, including the Needler, which fires razor-sharp pink needles capable of homing at organic foes. A weapons expert noted parallels between the Needler and ancient Greek Amazons painting their daggers pink as a psychological weapon. [5] Bungie designed the majority of Covenant technology to mirror the aesthetic of the Elites; the exteriors are sleek and graceful, with a more angular and complex core underneath hinting at the Forerunner origins of the technology. [6] :60

Species

Covenant society is depicted as a caste system composed of different species. Bungie's artists looked at live animals and films for inspiration; as a result, the species within the Covenant bear simian, reptilian, avian, and ursine characteristics. [4] :51 Concept artist Shi Kai Wang focused on making each enemy seem appropriate to its role in gameplay. [7] :47 The species within the Covenant include:

Other members of the Covenant include insectoid Yanme'e (Drones); the animators found the creatures challenging, as they had to be animated to walk, run, crawl, or fly on multiple surfaces. Old concept art from Combat Evolved was repurposed in influencing the Yanme'e final shape, which took cues from cockroaches, grasshoppers, and wasps. [4] :55 Cut from Combat Evolved were floating support workers known as The Huragok (Engineers) , [4] actually constructed machines rather than organic creatures. [12] They later made appearances in Halo Wars , Halo 3: ODST , Halo Reach and Halo Wars 2 as well as various novels.

With subsequent games, the Covenant and their look were changed or refined to account for increased graphic hardware or gameplay needs. In Halo 3, the Jiralhanae became the primary enemy, and they were heavily redesigned. Concept artists took inspiration from rhinoceroses and gorillas, and armored them with buckles and clothing to represent a different aesthetic look compared to the Covenant. Weaponry was designed to reflect the Jiralhanae’s "souls" distilled to its purest form – conveyed by dangerous shapes, harsh colors, and objects that looked "dangerous to be around". [6] :47 The more seasoned the Brute, the more ornate clothing and helmets; the armor was designed to convey a culture and tradition to the species, and emphasize their mass and power. Designs for Halo 3 took cues from ancient Greek Spartans. [6] :22–25 Character animators recorded intended actions for the new Jiralhanae in a padded room at Bungie. A new addition to the Jiralhanae artificial intelligence was a pack mentality; leader Brutes direct large-scale actions simultaneously, such as throwing grenades towards a player. [11]

Halo: Reach served as a prequel to Halo: Combat Evolved, and creative director Marcus Lehto pushed for the team to revamp the Covenant. The aliens' translated English was replaced with untranslated, guttural alien sounds, and their look and weaponry was redesigned. The goal was to make the Covenant intimidating and more alien to players. [13]

Analysis

The Covenant serve as one of a number of religious allusions in Halo. Their name refers to sacred agreements between the people of Israel and their God in Jewish and Christian tradition, and could be used to indicate the attitude of superiority complex the aliens have to the inferior and sacrilegious humans. The Covenant's ships bear names referring to elements of Judeo-Christian religion. [14] A review of religions and religious material in video games noted that the Covenant's invented religion had many similarities to those in similar games, and would likely be called a cult in the real world. [15] The thematic parallels of religious zealots fighting an American military metaphor was not lost on Microsoft's content review team, who forced a name change of the holy warrior "Dervish" to Arbiter before the release of Halo 2 . [3] [14] Theologian P.C.J.M. Paulissen notes that while on the surface the Halo games present a conflict between rational humans and religious alien fanaticism, the comparison is complicated by the technical superiority of the Covenant (they wield energy weapons compared to primitive human ballistics) and the games seem to reject the idea science and religion are rigidly disconnected. [14]

Cultural impact

Merchandise

Microsoft has commissioned multiple sets of action figures and merchandise featuring Covenant characters for each video game. The Halo 3 action figure sets have been made by McFarlane Toys, and include Brutes and Jackals. [16] The Covenant's weaponry has also been adapted into large-scale replicas. [17] [18] [19]

Reception

The Covenant were positively received in Combat Evolved, with their artificial intelligence praised and the different tactics needed to defeat each enemy type commended. [20]

The ability to experience the storyline of Halo 2 from the Covenant perspective was described as a "brilliant stroke of game design". Allowing the player to assume the role of a Sangheili who was described as providing an unexpected plot twist, and allowing the player to experience a "newfound complexity to the story". [21] In addition, some reviewers thought that this provided the series with a significant plot element – IGN referred to it as the "intriguing side story of Thel 'Vadam and his Sangheili" – and its elimination in Halo 3 was pointed to as responsible for reducing the role of the Arbiter within the series plot. [22] Guinness World Records Gamer's Edition listed Covenant as 16th in their list of top 50 Villains. [23]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

<span class="mw-page-title-main">343 Guilty Spark</span> Fictional character from the Halo video game series

343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.

<i>Halo: The Flood</i> 2003 novel by William C. Dietz

Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Master Chief (<i>Halo</i>) Fictional character in the Halo video game series

Master Chief is the protagonist in the Halo game series and spin-off media. Also known as Master Chief Petty Officer John-117, the character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running video game series. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Arbiter (<i>Halo</i>) Fictional character in the Halo video game series

In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.

Halo is a military science fiction media franchise, originally created and developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in late 2021 as a free to play beta, and then had the campaign release later that year.

<i>Halo: Ghosts of Onyx</i> 2006 novel by Eric Nylund

Halo: Ghosts of Onyx is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in October 2006 and is the fourth Halo novel; Nylund's third contribution to the series. Onyx was also the first of three Halo novels to be published by Tor Books, rather than the previous publisher, Del Rey.

<i>The Halo Graphic Novel</i> 2006 American graphic novel

The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo, published by Marvel Comics in partnership with Bungie. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.

<span class="mw-page-title-main">The Silent Cartographer</span> Level in the video game Halo: Combat Evolved

"The Silent Cartographer" is the fourth level in the first-person shooter (FPS) video game Halo: Combat Evolved. Taking place on the Halo ringworld, it follows the Master Chief and a group of UNSC Marines as they wage a daytime beachfront assault on the Covenant alien race in search of an ancient Forerunner installation known as The Silent Cartographer.

<i>Halo: Contact Harvest</i> 2007 novel by Joseph Staten

Halo: Contact Harvest is a military science fiction novel by Joseph Staten. Released in October 2007, it is the fifth novel based on the Halo video game franchise. Staten was a longtime employee of Bungie, the developer of the Halo video game series; he directed the cut scenes in the video games and is a major contributor to Halo's storyline. He set out to write a novel that appealed to gamers, as well as those who had never read a Halo novel.

The Halo video game and media franchise takes place in a science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again.

<i>Halo 3: ODST</i> 2009 video game

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<i>Halo: Reach</i> 2010 video game

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite supersoldier squad, known as the Spartans, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack. The game was the last in the series to be developed by Bungie.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.

References

  1. Lowry, Brendan (September 21, 2017). "Halo timeline: Beginning of the Human-Covenant War and the downfall of Harvest". Windows Central. Archived from the original on July 20, 2018. Retrieved October 12, 2021.
  2. Lennox, Jesse (October 6, 2021). "The story of Halo so far: What you need to know before playing Halo Infinite". Digital Trends . Archived from the original on October 7, 2021. Retrieved October 12, 2021.
  3. 1 2 3 Haske, Steven (May 30, 2017). "The Complete, Untold History of Halo". Vice . Vice Media. Archived from the original on March 15, 2018. Retrieved March 27, 2018.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Trautmann, Eric (2004). The Art of Halo. New York: Del Ray Books. ISBN   0-345-47586-0.
  5. Samoon, Evan (July 2008). "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly". Electronic Gaming Monthly . Vol. 1, no. 230. p. 49.
  6. 1 2 3 Boroumand, Shaida, ed. (2008). The Art of Halo 3. Random House. ISBN   978-07615-6072-2.
  7. Robinson, Martin, ed. (2011). The Great Journey—Halo: The Art of Building Worlds. Titan Books. ISBN   978-08576-8562-9.
  8. Jarrard, Brian; Smith, Luke, &c (August 21, 2008). Bungie Podcast: With Paul Russell and Jerome Simpson (Podcast). Kirkland, Washington: Bungie. Archived from the original (MP3) on February 3, 2009. Retrieved August 27, 2008.
  9. Boulding, Aaron (November 9, 2001). "Halo: Combat Evolved Review". IGN . Archived from the original on August 21, 2012. Retrieved February 19, 2009.
  10. Bungie (2004). Halo 2 Instruction Manual. Microsoft Game Studios.
  11. 1 2 ViDoc: Et Tu, Brute?. Bungie. December 2006. Retrieved February 15, 2009.[ permanent dead link ]
  12. "Huragok : Species". Halo Waypoint. Archived from the original on March 29, 2017. Retrieved October 21, 2021.
  13. Sofge, Erik (October 2010). "The Halo Effect". Popular Mechanics . 187 (10): 88.
  14. 1 2 3 Paulissen, P.C.J.M. (2018). "The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series". Religions. 9 (4): 126. doi: 10.3390/rel9040126 . S2CID   62790164.
  15. Bainbridge, William; Wilma Alice Bainbridge (September 2007). "Electronic Game Research Methodologies: Studying Religious Implications". Review of Religious Research. 49 (1): 41.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  16. Staff (April 2008). "McFarlane 'Halo' Figures". Game Informer . Vol. 1, no. 180. p. 34.
  17. Luna, Kevin (October 1, 2021). "The best gifts for Halo fans". Chicago Tribune . Archived from the original on October 2, 2021. Retrieved October 19, 2021.
  18. Pearce, Alanah (April 15, 2016). "11 of the Coolest Halo Toys Ever Made". IGN . Archived from the original on April 17, 2016. Retrieved October 19, 2021.
  19. Makuch, Eddie (September 21, 2015). "Halo 5 Gets Its Own Mega Bloks Toys". GameSpot . Archived from the original on September 19, 2015. Retrieved October 18, 2021.
  20. "Halo: Combat Evolved review". Edge . No. 105. Future Publishing. November 29, 2001. Archived from the original on October 14, 2014.
  21. Kasavin, Greg (November 7, 2004). "Halo 2 for Xbox Review". GameSpot. Retrieved October 25, 2007.
  22. Goldstein, Hillary (September 23, 2007). "Halo 3 Review". IGN . Retrieved October 25, 2007.
  23. Nichols, Scott (January 24, 2013). "Guinness World Records counts down top 50 video game villains". Digital Spy . Archived from the original on August 19, 2019. Retrieved October 19, 2021.