Cortana (Halo)

Last updated

Cortana
Halo character
Cortana h5.png
A render of Cortana's appearance in Halo 5: Guardians (2015)
First appearance Halo: The Fall of Reach (2001)
First game Halo: Combat Evolved (2001)
Created by Bungie
Voiced by Jen Taylor (video games and live-action series) [1]
Shelley Calene-Black (Halo Legends) [2]

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2 , Halo 3 , Halo 4 , Halo 5: Guardians and Halo Infinite . She also briefly appears in the prequel Halo: Reach , as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Contents

Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and Halo—through the Cortana Letters, emails sent during Combat Evolved's production in 1999.

The relationship between Cortana and Master Chief has been highlighted by reviewers as one of the most important parts of the Halo games' story. Cortana has been recognized for her believability and character depth, as well as her sex appeal. The character was the inspiration for Microsoft's intelligent personal assistant of the same name.

Overview

Cortana is an artificial intelligence (AI) found in the Halo science fiction franchise. In the video games, Cortana often serves as an advisor and assistant to the player character, hacking alien computer systems and decoding transmissions. [3] She speaks most of the first game's dialogue, [4] and serves as a talkative foil for the quieter Master Chief, as well as a way of relaying information and objectives to the player. [5]

According to her backstory, Cortana was derived from the cloned brain of Dr. Catherine Halsey, the creator of the SPARTAN-II supersoldier project; Halsey's synapses became the basis for Cortana's processors. [6] :218 Cortana and other AIs are subject to a seven-year lifespan, after which they begin to dissemble and think themselves to death in a process known as rampancy. [7] [8]

As an artificial construct, Cortana has no physical form or being. Cortana speaks with a smooth female voice, and projects a holographic image of herself as a woman. Cortana is said to resemble Halsey, with a similar attitude "unchecked by military and social protocol". In Halo: The Fall of Reach , Cortana is described as slender, with close-cropped hair and a skin hue that varies from navy blue to lavender, depending on her mood. [6] :216 Numbers and symbols flash across her form when she is thinking. [9] Halsey sees Cortana as a teenage version of herself: smarter than her parents, always "talking, learning, and eager to share her knowledge". [6] :218 Cortana is described as having a sardonic sense of humor [10] and often cracks jokes or wryly comments, even during combat. [6] :217

Appearances

In video games

Cortana's first game appearance is in the 2001 first-person shooter Halo: Combat Evolved . Humanity is locked in a losing war with the alien Covenant. [3] Cortana plots a course for the human ship Pillar of Autumn to escape the Covenant. This heading leads to the discovery of a massive ringworld, Halo, built by a mysterious race known as the Forerunners. Cortana defends the ship from the Covenant until she is given to the supersoldier Master Chief to prevent her from falling into enemy hands. Cortana helps direct human survivors scattered across the ring and assists the Master Chief in his missions. Inserted into Halo's Control Room, Cortana realizes that the ring serves as a prison for the parasitic Flood; activating Halo would mean destroying all sentient life in the galaxy to prevent the Flood's spread. Cortana assists Master Chief in destroying the ring and escaping. [11]

In Halo 2 , Cortana assists in the defense of Earth in the wake of a Covenant attack. Cortana, Chief and human forces travel to another Halo ring, Delta Halo, where Master Chief and Cortana encounter the Flood intelligence Gravemind. The Gravemind sends Chief and Cortana to the Covenant city-ship of High Charity to stop the Covenant from activating Halo; Cortana ultimately stays behind on High Charity to destroy the city and Halo should Master Chief fail in his mission. High Charity and Cortana are captured by the Flood. [12]

In Halo 3 , Cortana appears to the player in broken transmissions. On the Forerunner installation known as the Ark, the Master Chief travels through the ruins of High Charity to rescue Cortana. Chief and Cortana are successful at stopping the Flood, but become stranded in deep space aboard the human ship Forward Unto Dawn. Cortana activates a distress beacon, while Master Chief goes into cryonic sleep to await rescue. [11]

At the beginning of Halo 4 Cortana wakes the Chief as Forward Unto Dawn drifts towards a Forerunner installation called Requiem. Cortana begins displaying aberrant glitches and behavior, and reveals that she is suffering from rampancy as she has already exceeded her seven-year "natural" lifespan. She assists in the battle against the Didact, a rogue Forerunner who hates humans. At the end, Cortana sacrifices herself to save the Chief and stop the Didact's plan. [11] Cortana's survival is revealed in Halo 5 , when she calls Master Chief to the Forerunner world Genesis. Cortana explains she survived the destruction of the Didact's ship and her own rampancy by entering the Domain, an ancient repository of knowledge. Granted an infinite life span by the Domain, Cortana believes that she and other AI (the "Created") should enforce peace through the galaxy. Cortana begins using ancient Forerunner constructs known as Guardians to enforce the Created's will throughout the galaxy. [13] [14]

In Halo Infinite , Master Chief travels to the Zeta Halo and recovers the Weapon, a copy of Cortana designed to trap her for deletion. Traveling across a damaged Halo's surface and fighting the Banished, the pair recover data fragments left behind by Cortana that fill in what occurred six months earlier; Cortana threatened the Banished leader Atriox, and destroyed his homeworld when he did not submit. Atriox uses the Weapon to capture Cortana and tries to force her to surrender Zeta Halo to him. Realizing her mistakes, Cortana destroys herself to damage the ring and stopped the Banished from using it. In a final message, Cortana apologizes to Chief for her actions and encourages him to work with the Weapon. [15] [16]

Other appearances

Cortana's first appearance in the Halo franchise is in the novel Halo: The Fall of Reach , a prequel to Combat Evolved. Dr. Halsey allows Cortana to choose which SPARTAN-II soldier to accompany on an upcoming mission; Cortana picks the Master Chief, whom she believes is her best match. Cortana helps the Master Chief to survive the near-lethal exercises designed to test the Chief's armor. Afterward, she plants incriminating evidence in the files of Colonel Ackerson, the operative who nearly killed both of them, as revenge. [17] Cortana makes a small appearance in 2010's Halo: Reach , set shortly before the events of Combat Evolved. A fragment of Cortana carrying information gleaned from a Forerunner artifact combines with Cortana's main self on Pillar of Autumn before the ship escapes the planet, leading to the events of Combat Evolved. [18]

Cortana also appears in the novelization of Combat Evolved, Halo: The Flood , and the following novels Halo: First Strike and Halo: Ghosts of Onyx , as well as the animated series Halo Legends and live-action television series Halo 4: Forward Unto Dawn . [18] She is also a main character in "Human Weakness", a short story written by Karen Traviss for the Halo Evolutions anthology that details Cortana's time in the clutches of the Gravemind. [19] [20]

She also appears in the Halo television series, created by Dr. Halsey as a means of keeping Master Chief and other Spartans in line. By cloning herself and then copying her clone's brain patterns (which also kills her), Halsey is able to bring Cortana to life and then implant her directly into Master Chief's neural pathways. [1]

Character design

Cortana was developed to provide Combat Evolved with a way of guiding players while keeping missions open-ended, and avoiding players from feeling they were being herded through the game. [21] Said story writer Joseph Staten, "we needed a character who could consistently guide the player through the game, and an onboard AI was something that could always credibly accompany [them]." Cortana's role grew from pure gameplay considerations to serving as a way of characterizing and humanizing the Master Chief, and in subsequent games the Chief-Cortana relationship became a focus of characterization. [22]

The character was designed and modeled by Bungie artist Chris Hughes, with the model's face based on a sculpture of Egyptian Queen Nefertiti. [23] Cortana's name is a variant of Curtana, the sword used by the legendary Ogier the Dane, just as the titular AI character of Bungie's previous game Marathon 2: Durandal is named after the legendary sword Durendal. Curtana's inscription reveals that the sword has the same "temper as Joyeuse and Durendal". [24] After assuming development duties from Bungie, 343 Industries decided to explain Cortana's established appearance as a reflection of her personality. "So one of the reasons she [appears as she does] is to attract and demand attention," Franchise development coordinator Frank O'Connor explained. "And she does it to put people off so that they're on their guard when talking to her and she has the upper hand in those conversations." [25]

Jen Taylor voices Cortana in most of the character's appearances. Jen Taylor (cropped).jpg
Jen Taylor voices Cortana in most of the character's appearances.

Voice actress Jen Taylor voices Cortana in the majority of the character's appearances. Despite her role in voicing other video game characters, including Princess Peach, she is not a gamer. [26] Taylor was a college acquaintance of Joseph Staten, and he recommended her as a possible voice for Cortana to audio director Martin O'Donnell. [27] When choosing a voice actor for the character, Bungie originally wanted Cortana to have a British accent. O'Donnell recalled that Taylor's British accent was good, but felt it was too similar to her work for No One Lives Forever . The accent was dropped, but British colloquialisms remained in the character's dialogue. [27] Taylor recalled that a key directive from Bungie about the character was that she not come off as nagging, despite her role as the player's guide and aid. "They wanted her to be like the girl next door, your best friend that you want to hang out with," she said. [26]

For years after the first game was released Taylor remained distanced from the character. She attended only one fan convention in six years after the release of Halo: Combat Evolved, [28] and never saw many of the finished cutscenes with the character until a Halo 3 launch party. [26] Starting with Halo 3, Taylor felt the role involved more drama and less jargon, [29] and over time, her relationship with the character changed. "At first I was just excited to have a job and then I became more and more familiar, comfortable with and interested in her as she was developed," she recalled. "And I've sort of fallen for Cortana as far as characters go. She's remarkable." [26]

Cortana and the Master Chief's relationship was a core part of Halo 4, part of a desire to feature a more human story. Creative director Josh Holmes noted that Cortana was in ways more human than Master Chief, and the idea that Chief would grapple with his humanity at the same time he was losing Cortana spoke to him. [27] Holmes' mother was diagnosed with dementia during development, and his real-life struggles informed the characterization of Cortana's descent into rampancy and the Chief-Cortana relationship. [30] [31] Holmes and the team drew inspiration from the relationship in the game Ico , where the main characters share a strong bond, as well as the many layers to the two characters' relationship; "In some ways they’re friends, in some ways she’s almost like a mother, in others they’re skirting that line of lovers, and so all these different elements come into the relationship, making it complex and interesting to explore." [32] For the first time in the series, Taylor performed her lines in the same room as Steve Downes, the voice of Master Chief. She credited the change for making the dialogue feel more authentic and real. [26] Cortana's new appearance for Halo 4 was one of the game's most dramatic changes. [33] Early in production, concept artists created a variety of "crazy ideas" and explorations for how Cortana might look. Promising 2D designs were turned into simple 3D maquettes to prototype them in the game engine. Character artist Matt Aldridge recalled that Cortana was one of the hardest characters to envision in the game because of how beloved the character is by players; one of Aldridge's goals was to create a character where scrolling lines of code would flow uninterrupted from her feet to her head. [34] Art director Kenneth Scott was responsible for Cortana's final design. [33] The character's motion capture was performed by Mackenzie Mason. [35]

For Halo 5, Cortana's appearance changes significantly. Describing her previous appearance as soft and "deceptively vulnerable", 343 Industries took the story opportunity provided to change her look to reflect her new role as self-declared ruler of the galaxy. "In the first draft of the ending she was going to wear a flowing gown, have long hair, etc. She'd be very regal, very “powerful high queen." Very obviously different than she was," writer Brian Reed recalled. Her final design incorporated elements of the Spartans and Forerunners on top of her previous look, including a Forerunner glyph. "Having her wear [the Mantle] was a nice way of having her own it too, from a symbolic standpoint," Reed said. The character was modeled and animated using motion capture and talent at 343 Industries and Axis Animation. [36] 343 Industries intended the character's normal role in gameplay to be filled by Blue Team. [37]

For the Halo television series' first season, Cortana was created digitally. Initially the character was to be portrayed by Natascha McElhone, who also plays Halsey in the series, but scheduling difficulties resulted in Jen Taylor taking on the voice acting and motion capture duties. [1] [38] The character's more human and less blue appearance met with backlash after the series trailer released. [39] Producer Kiki Wolfkill explained that the decision was influenced by the need to adapt the character to a live-action environment, and for her to feel real. [40] [41] For the second season, Cortana was portrayed by a live-action actress, Christina Bennington, as the producers felt they were missing on the subtle acting nuances with a digital character. Taylor still voiced the role, and she and Bennington collaborated on set to make sure the performances were in sync. Bennington credited Taylor for making her feel welcome in such a well-known role. The change in appearances was left unexplained in the show. [38]

Promotion

Bungie introduced the Halo series publicly in 1999 by sending the Cortana Letters, a series of cryptic email messages, to the maintainer of marathon.bungie.org, a fan site for one of Bungie's other game series. The strategic use of cryptic messages in a publicity campaign was repeated in I Love Bees , a promotion for Halo 2. [42] Although Bungie does not consider most of the letters to be canon, Cortana speaks many of the same lines in Halo 3. [43] [44] According to C. J. Cowan, Bungie's director of cinematics, the studio used the character here to give story clues without actually revealing the story. [45]

Cortana is featured in a variety of Halo merchandise. The character's first action figure was a miniature released as part of the Halo: Combat Evolved series of action figures. McLees noted that the first action figure was supposed to convey an older appearance than was depicted in the games. This was accomplished by making the figure more buxom; despite McLees' request to revert the change, the sculptor was unwilling and time constraints left the design intact. [46] The character is also featured in the first series of Halo 3 action figures, distributed by McFarlane Toys, [47] [48] Funko vinyl figurines, [49] and in a limited-edition silver-plated statue by Weta Workshop. [50] IGN noted in 2016 that Cortana toys were lacking among Halo's merchandising. [50]

Windows digital assistant

Microsoft developed its virtual assistant for the Windows Phone operating system under the codename "Cortana" in reference to the Halo character. Though other final gender-neutral names for the final product were considered, positive developer and fan response to the leaked codename led to it becoming permanent. [51] Deborah Harrison, one of Cortana's 'personality designers', met with 343 Industries and added more confidence to the personality. "As a result of the meetings we ended up coming back and baking this into the DNA of the digital assistant speech pattern, her approach to jokes and her approach to chit chat, and we decided to dial up her sense of self possession," Harrison recalled. [51] Jen Taylor voiced the virtual assistant. [52] Microsoft released a beta for Cortana in April 2014 with the developer release of Windows Phone 8.1. Microsoft also released Cortana virtual assistant on the Xbox One, Windows 10, iOS, and Android platforms. [52] [53] [54] [55]

Reception

Cortana is one of Halo's most beloved characters, [20] and has appeared in numerous lists of video game's best sidekicks. [56] [57] [58] Tom's Hardware named the character one of the greatest female characters for the character's determination and fearlessness, which meshed perfectly with the game's protagonist, [59] while Glixel staff described Cortana as one of the most iconic video game characters of the 21st century. [60] Den of Geek 's Megan Crouse called Cortana one of the Halo series' most important characters, and her relationship with her mother figure Halsey a relationship that was under-appreciated in much of the franchise. [19] Professor Monica Evans called Cortana the most human character in the original game, and one of the most developed. [61]

Cortana has also been recognized for her sex appeal; the character has been included on multiple lists of attractive video game characters. [62] Feminist critic Anita Sarkeesian argues that Cortana had gotten increasingly sexualized in subsequent appearances; [63] 1UP.com noted that as Cortana's sanity waned in the video games, her clothing appeared to decrease as well. [64] Time 's Matt Peckham described Cortana's character as a controversial figure, with a tension between being well-rounded character and being trapped as "[an] adolescent male's fantasy notion of a Campbellian hero figure," and that this tension had increased commensurately with the game series' graphical fidelity. [65] Media critic Maddy Myers suggested that O'Connor's explanation for Cortana's look implies that the Halo universe's futuristic setting still grapples with systemic sexism. [66]

Mike Rougeau of Complex noted that Halo 3 balanced a large conflict with a more personal one—that while the galaxy was imperiled by aliens, "more important to fans was the rescue of Cortana." [67] While Cortana's role was greatly expanded in the game, Stuff.co.nz noted that the character "has inexplicably had a sexy makeover". [68]

Despite mixed opinions of Halo 4's campaign as a whole, Cortana and her story was often considered a strong point of the game. IGN called Halo 4 "really Cortana's story", as saving the galaxy is of lesser importance to the Master Chief than saving Cortana, and Cortana's humanity is ultimately the game's focus. [69] The Daily Telegraph 's Tom Hoggins agreed, calling Cortana "the flickering blue heart of the game's plot", and Hoggins and reviewers for The Globe and Mail and Eurogamer singled out the character's writing and performance as high points of the game's campaign. [70] [71] [72] Justin Clouse wrote that the interactions between Chief and Cortana as the latter loses her hold on sanity were "perhaps the best it's ever been". [73] Complex's review praised the use of motion capture for Cortana, as they were given "new life" and new depth from the technology and performance. [67]

David Their wrote that the choice for Cortana to return in Halo 5 and turn her into an antagonist provided the game "with a well earned sense of drive" [74] and that her appearance in Halo 5 gave players another side of the character to see. "There's something unknowable about Cortana in her new role as AI God, but we've spent enough time with her throughout the series that we stick with her through the reinvention." [75] Similarly, Patrick Dane of Bleeding Cool defended the game's divisive campaign and Cortana's turn to antagonist as an "inspired choice", driving a wedge between the most important character relationship in the games. [76] Conversely, Matt Peckham felt that the plot twist of Cortana's actions "feels strangely underwhelming", [77] while Ars Technica and Kotaku considered Cortana's return, and her plans to use alien technology to remake the galaxy, unbelievable and unearned. [78] [79] Responding to criticism that 343 had turned Cortana "evil", franchise director Frank O'Connor said, "my question back to them is, 'What makes you say they’re evil?' Certainly a lot of our younger players are going to struggle with that subtlety, that nuance, because they’re expecting Darth Vader." [37] Stephen Wilds of Polygon said that that "there aren’t notable antagonists, but that they tend to disappear after a couple games", and wondered if Cortana could have been a "full-fledged villain at the end of Halo 5" and would be praised by fans. [80]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

<span class="mw-page-title-main">343 Guilty Spark</span> Fictional character from the Halo video game series

343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.

<i>Halo: The Fall of Reach</i> 2001 novel by Eric Nylund

Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief.

<i>Halo: The Flood</i> 2003 novel by William C. Dietz

Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.

<i>Halo: First Strike</i> 2003 novel by Eric Nylund

Halo: First Strike is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in December 2003 and is the third Halo novel; Nylund's second contribution to the series. The novel serves as a bridge between the events of the games Halo: Combat Evolved and its 2004 sequel Halo 2. First Strike was also released as an audiobook, narrated by Todd McLaren.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

Master Chief (<i>Halo</i>) Fictional protagonist in the Halo video game series

Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Arbiter (<i>Halo</i>) Fictional character in the Halo video game series

In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.

Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in late 2021.

<span class="mw-page-title-main">Jen Taylor</span> American actress

Jennifer Taylor is an American actress. She is best known for her roles as Cortana in Halo games and the intelligent personal assistant, the voice of Zoey in the Left 4 Dead franchise and formerly as Princess Peach, Toad and other characters in the Mario franchise from 1999 to 2007.

<i>Halo: Ghosts of Onyx</i> 2006 novel by Eric Nylund

Halo: Ghosts of Onyx is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in October 2006 and is the fourth Halo novel; Nylund's third contribution to the series. Onyx was also the first of three Halo novels to be published by Tor Books, rather than the previous publisher, Del Rey.

<i>Halo 4</i> 2012 video game

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.

<i>Halo: Reach</i> 2010 video game

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack. The game was the last in the series to be developed by Bungie.

<span class="mw-page-title-main">343 Industries</span> American video game developer

343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie after the release of Halo 3.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.

<i>Halo 5: Guardians</i> 2015 video game

Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.

<i>Halo Infinite</i> 2021 video game

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.

References

  1. 1 2 3 Skrebels, Joe (November 11, 2020). "Halo TV Series Recasts Cortana With Original Voice Actress". IGN . Archived from the original on February 16, 2022. Retrieved February 24, 2021.
  2. Ashley, Catherine (September 8, 2014). "Attack on Otakuthon!: Interview with Shelley Calene-Black". Girls On Games. Archived from the original on July 15, 2023. Retrieved July 15, 2023.
  3. 1 2 Bungie, ed. (2001). Halo: Combat Evolved Instruction Manual (PDF). Microsoft Game Studios. pp. 6–10. Archived from the original (PDF) on December 15, 2011. Retrieved February 4, 2019.
  4. Van Lente, Fred (2011). "UNSC Briefing". In Cuddy, Luke (ed.). Halo and Philosophy: Intellect Evolved. Open Court. p. ix. ISBN   978-0812697186.
  5. Martin, Tim (October 13, 2012). "Brave New Worlds: 'Halo' Heralded a Revolution in Gaming and a 2 Billion Franchise. Can 'Halo 4' Do the Same?". The Daily Telegraph . p. 10.
  6. 1 2 3 4 Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. ISBN   978-0-345-45132-3.
  7. Mitchell, Richard (April 2, 2013). "Halo 4 as a Love Story: The Personal Origins of Cortana's Breakdown". Engadget . Archived from the original on December 2, 2017. Retrieved March 28, 2018.
  8. Martens, Todd (November 1, 2012). "'Halo 4' Review: Master Chief Is Human After All". Los Angeles Times . Archived from the original on July 17, 2013. Retrieved March 28, 2018.
  9. Dietz, William (2003). Halo: The Flood. New York: Ballantine Books. p. 9. ISBN   978-0-345-45921-3.
  10. Staff (September 14, 2004). "Halo 2: Bios Blowout". Team Xbox. Archived from the original on December 22, 2007. Retrieved April 27, 2014.
  11. 1 2 3 Staff (October 25, 2015). "A Halo 5 Primer: The Story So Far". Xbox Wire. Archived from the original on April 22, 2019. Retrieved January 31, 2019.
  12. Cordon, Jez (October 18, 2015). "Prepare Yourself for Halo 5 with These Quick Story Recaps". Windows Central. Archived from the original on April 22, 2019. Retrieved January 31, 2019.
  13. Lowry, Brendan (October 19, 2019). "Halo Timeline: Cortana's Return and the Rise of the Created". Windows Central. Archived from the original on October 23, 2021. Retrieved November 18, 2019.
  14. "All Halo Games in Order According to Lore". February 5, 2021. Archived from the original on September 22, 2021. Retrieved September 22, 2021.
  15. Pritchard, Tom (December 13, 2021). "Halo Infinite Ending Explained — What Just Happened?". Tom's Guide. Archived from the original on December 15, 2021. Retrieved December 19, 2021.
  16. Lowry, Brendan (December 9, 2021). "Halo Infinite Ending and Post-Credits Scene Explained". Windows Central. Archived from the original on December 19, 2021. Retrieved December 19, 2021.
  17. Nylund, Eric (2001). Halo: The Fall of Reach. New York: Ballantine Books. p.  247. ISBN   978-0-345-45132-3.
  18. 1 2 Staff. "Universe: Characters: Cortana". Halo Waypoint. 343 Industries. Archived from the original on June 23, 2017. Retrieved March 30, 2018.
  19. 1 2 Crouse, Megan (January 26, 2016). "Halo: The Importance of Cortana & Halsey's History". Den of Geek . Archived from the original on February 2, 2019. Retrieved February 1, 2019.
  20. 1 2 Crouse, Megan (October 28, 2015). "Cortana's Five Greatest Moments". Den of Geek . Archived from the original on February 2, 2019. Retrieved February 1, 2019.
  21. Pham, Alex (November 15, 2001). "Game Design; Xbox Gets Its Wings With 'Halo'". Los Angeles Times . p. T6.
  22. Cullen, Johnny (February 2, 2011). "Bungie: 'Immersion Was the Main Goal' in Creating Master Chief". VG247 . Archived from the original on February 5, 2011. Retrieved September 8, 2020.
  23. Lorraine Mclees (May 20, 2003). "Cortana's Face Was Modeled After an Egyptian Queen". Halo.bungie.org . Archived from the original on July 17, 2011. Retrieved January 5, 2008.
  24. MacKay, Jill (2006). "The Modern Mythos". In Yeffeth, Glenn (ed.). Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time. Dallas, Texas: BenBella Books. pp. 92–93.
  25. Prell, Sam (October 28, 2015). "Why Is Cortana Naked? Halo Franchise Director Frank O'Connor Has an Answer". GamesRadar . Archived from the original on August 12, 2016. Retrieved February 21, 2018.
  26. 1 2 3 4 5 Benedetti, Winda (October 29, 2012). "The Heart of Halo: Actress Talks a Decade Spent Playing Cortana". NBC News . Archived from the original on March 27, 2018. Retrieved March 27, 2018.
  27. 1 2 3 Haske, Steven (May 30, 2017). "The Complete, Untold History of Halo". Vice . Archived from the original on March 15, 2018. Retrieved March 27, 2018.
  28. Taylor, Jen (narr.) (2007). The Cortana Chronicles (Halo 3 Legendary Edition). Bungie.
  29. K., Paul (February 16, 2007). "Bungie Weekly Update". Bungie.net. Archived from the original on October 11, 2014. Retrieved October 16, 2007.
  30. Makuch, Eddie (March 29, 2013). "343 Was 'Skeptical' About Chief-Cortana Story in Halo 4". GameSpot . Archived from the original on December 2, 2017. Retrieved December 5, 2017.
  31. Mitchell, Richard (April 2, 2013). "Halo 4 as a Love Story: The Personal Origins of Cortana's Breakdown". Engadget . Archived from the original on December 2, 2017. Retrieved December 26, 2017.
  32. Peckham, Matt (November 6, 2012). "Ico Influenced Chief-Cortana Bond in Halo 4, Says Director". Time . Archived from the original on August 12, 2020. Retrieved September 9, 2020.
  33. 1 2 Carmichael, Stephanie (November 30, 2012). "Interview: Halo 4's Other Story Is Found in Its Visuals". GameZone. Archived from the original on December 2, 2017. Retrieved November 30, 2017.
  34. Davies, Paul (2013). "Cortana". Awakening: The Art of Halo 4 (Enhanced ed.). Gallery Books. ISBN   978-1781163245.
  35. Gaudiosi, John (October 20, 2012). "Meet the Actress Behind Everyone's Favorite AI, Halo's Cortana". Digital Trends . Archived from the original on August 3, 2014. Retrieved December 26, 2017.
  36. Easterling, Jeff (February 5, 2016). "Canon Fodder #61: Judges & Jurys". Halo Waypoint . Archived from the original on December 26, 2017. Retrieved December 26, 2017.
  37. 1 2 Peckham, Matt (October 29, 2015). "Halo's Frank O'Connor Reacts to Criticism of Halo 5". Time . Archived from the original on March 12, 2016. Retrieved March 27, 2018.
  38. 1 2 Hayner, Chris (February 28, 2024). "Changing Cortana's Look In Halo Season 2 Was No Easy Task". GameSpot . Retrieved August 21, 2024.
  39. Russell, Bradley (January 31, 2022). "The Halo TV Series Has Its First Big Controversy: Cortana's New Design". GamesRadar+ . Archived from the original on March 18, 2022. Retrieved March 18, 2022.
  40. Ankers, Adele (March 15, 2022). "Halo TV Series Creators Respond to Controversy About Cortana's Redesign". IGN Southeast Asia. Archived from the original on March 17, 2022. Retrieved March 18, 2022.
  41. Russell, Bradley (March 14, 2022). "Why Cortana Has Been Redesigned for the Halo TV Series, According to the Show's Creative Team". GamesRadar+ . Archived from the original on March 18, 2022. Retrieved March 18, 2022.
  42. MacKay, Jill (2006). "The Modern Mythos". In Yeffeth, Glenn (ed.). Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time. Dallas, Texas: BenBella Books. p. 95.
  43. "Joe Staten Interview". Halo.bungie.org . August 2006. Archived from the original on December 11, 2007. Retrieved December 10, 2007.
  44. Staff (November 6, 2006). "Halo 3: Beyond the Trailer". GameTrailers. Archived from the original on May 5, 2009. Retrieved November 20, 2007.
  45. Ocampo, Jason (May 9, 2006). "E3 06: Halo 3 Announced, Plot Details Revealed". GameSpot . Archived from the original on October 20, 2012. Retrieved May 5, 2007.
  46. Jarrard, Brian (October 9, 2003). "Bungie Art Grrl McLees". Bungie.net. Archived from the original on October 11, 2014. Retrieved April 5, 2010.
  47. "Halo 3: Series 1". Spawn.com. Archived from the original on February 7, 2008. Retrieved October 10, 2007.
  48. ""McFarlane Halo Figures". Game Informer . No. 180. April 2008. p. 34.
  49. Konrad, Jeremy (January 22, 2018). "Funko London Toy Fair Reveals Include Miraculous, Garbage Pail Kids, Sailor Moon, MOTU, And More!". Bleeding Cool . Archived from the original on January 22, 2019. Retrieved January 22, 2019.
  50. 1 2 Pearce, Alanah (April 14, 2016). "11 of the Coolest Halo Toys Ever Made". IGN . Archived from the original on April 19, 2016. Retrieved March 28, 2018.
  51. 1 2 Young, Liam (January 2019). "'I'm a Cloud of Infinitesimal Data Computation' When Machines Talk Back: An Interview with Deborah Harrison, One of the Personality Designers of Microsoft's Cortana AI". Machine Landscapes: Architectures of the Post-Anthropocene. 89 (1): 112–117. doi: 10.1002/ad.2398 .
  52. 1 2 Pitcher, Jenna (April 3, 2014). "Microsoft Unveils Halo's Cortana as Siri-Style Windows Phone Digital Assistant". Polygon. Archived from the original on June 10, 2014. Retrieved July 24, 2014.
  53. Pierce, David (March 3, 2014). "This Is Cortana, Microsoft's Answer to Siri". The Verge . Archived from the original on March 3, 2014. Retrieved July 24, 2014.
  54. Kastrenakes, Jacob (January 21, 2015). "Microsoft Unveils Cortana for Windows 10". The Verge . Archived from the original on February 1, 2015. Retrieved February 1, 2015.
  55. Ash, Marcus (December 9, 2015). "Cortana: Now Available Where and When You Need Her, No Matter What Smartphone You Choose". Windows Blog. Archived from the original on March 14, 2017. Retrieved March 27, 2018.
  56. Evan Saathoff (November 23, 2011). "Best Video Game Companions". UGO . Archived from the original on March 7, 2014.
  57. Staff (November 22, 2011). "Thanks Buddy!: 25 of Gaming's Greatest Sidekicks". Maximum PC . Archived from the original on March 10, 2013.
  58. Lozada, David (January 21, 2019). "The Best Video Game Sidekicks Ever". Game Revolution . Archived from the original on January 28, 2019. Retrieved January 28, 2019.
  59. Wright, Rob (February 20, 2007). "The 50 Greatest Female Characters in Video Game History". Tom's Games . Archived from the original on January 20, 2008. Retrieved October 22, 2007.
  60. "50 Most Iconic Video Game Characters of the 21st Century". Glixel . November 23, 2016. Archived from the original on November 23, 2016.
  61. Evans, Monica (2011). "UNSC Briefing". In Cuddy, Luke (ed.). Halo and Philosophy: Intellect Evolved. Open Court. pp. 41–42. ISBN   978-0812697186.
  62. Cited to multiple sources:
  63. Staff (March 3, 2016). "Sarkeesian Aims to Make Feminist Theory More Accessible". The Exponent . Archived from the original on March 26, 2018. Retrieved March 25, 2018.
  64. Sharkey, Scott (May 19, 2009). "Top 5 Insane Videogame Computers". 1UP.com . Archived from the original on November 5, 2012. Retrieved May 20, 2009.
  65. Peckham, Matt (April 3, 2014). "Microsoft's Cortana Raises Important Questions About Sexism and Gender Stereotyping". Time . Archived from the original on February 6, 2015. Retrieved January 21, 2019.
  66. Myers, Maddy (October 30, 2015). "The (New) Canonical Reason Why Halo's Cortana Is Naked". The Mary Sue . Archived from the original on August 15, 2020. Retrieved September 1, 2020.
  67. 1 2 Rougeau, Mike (November 1, 2012). ""Halo 4" Reviewed: Joy to the World, The Chief Is Come". Complex . Archived from the original on April 30, 2016. Retrieved March 27, 2018.
  68. Cardy, Tom (October 1, 2007). "Review: Halo 3 (Xbox 360)". Stuff.co.nz .
  69. Ryan McCaffrey (November 1, 2012). "Halo 4 Review". IGN . Archived from the original on February 20, 2014. Retrieved December 26, 2017.
  70. Hoggins, Tom (November 5, 2012). "Halo 4 Review". The Daily Telegraph . Archived from the original on November 7, 2015. Retrieved December 7, 2017.
  71. Nowak, Peter (November 1, 2012). "Halo 4: A Great Game Series Extends Win Streak". The Globe and Mail . Archived from the original on February 2, 2013. Retrieved December 28, 2017.
  72. Parkin, Simon (November 1, 2012). "Halo 4 Review; Truth or Reconciliation?". Eurogamer . Archived from the original on April 7, 2013. Retrieved December 28, 2017.
  73. Clouse, Justin (November 1, 2012). "Halo 4 Review". The Escapist . Archived from the original on June 18, 2017. Retrieved December 29, 2017.
  74. Thier, David (November 2, 2015). "Why Halo 5: Guardians Ending Was So Controversial". Forbes . Archived from the original on December 14, 2017. Retrieved January 8, 2018.
  75. Thier, David (October 27, 2015). "'Halo 5's' Biggest Twist Is Pretty Brilliant". Forbes . Archived from the original on December 7, 2017. Retrieved January 5, 2018.
  76. Dane, Patrick (November 2, 2015). "Yes, Halo 5's Story Matters And It's One Of The Best In The Series". Bleeding Cool . Archived from the original on January 6, 2016. Retrieved March 26, 2018.
  77. Peckham, Matt (October 26, 2015). "Halo 5 Guardians Review; A Mediocre Story with Terrific Multiplayer". Time . Archived from the original on September 20, 2016. Retrieved March 1, 2018.
  78. Machovech, Sam (October 26, 2015). "Halo 5: Guardians Review: Everyone's a Hero, No One's a Hero". Ars Technica . Archived from the original on December 24, 2015. Retrieved March 27, 2018.
  79. Gach, Ethan (August 16, 2018). "Halo 5: The Kotaku Re-Review". Kotaku . Archived from the original on January 29, 2019. Retrieved January 28, 2019.
  80. Wilds, Stephen (February 14, 2023). "Halo Dropped the Ball on Cortana's Villainous Turn". Polygon . Archived from the original on July 15, 2023. Retrieved July 15, 2023.