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Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 1994 |
Founder | Tony Goodman |
Defunct | January 29, 2009 |
Fate | Defunct |
Headquarters | Dallas, Texas, U.S. |
Products | Age of Empires Age of Mythology Halo Wars |
Owner | Microsoft |
Parent | Microsoft Game Studios |
Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. [1] It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. [2] Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology , and Halo Wars . In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of Empires , Age of Empires II: The Age of Kings , and Star Wars: Galactic Battlegrounds . The studio sold 20 million games and was worth an estimated $500 million. [3]
Ensemble Studios developed the Age of Empires game series of real-time strategy titles, comprising Age of Empires , Age of Empires II: The Age of Kings and Age of Empires III . They also released Age of Mythology , a spin-off from the original series. Expansion packs were also released for all their games including two for Age of Empires III. Their last release was the real-time strategy game called Halo Wars for Xbox 360.
Release Date | Title | Genre |
---|---|---|
1997 | Age of Empires | real-time strategy |
1998 | Age of Empires: The Rise of Rome | expansion pack |
1999 | Age of Empires II: The Age of Kings | real-time strategy |
2000 | Age of Empires II: The Conquerors | expansion pack |
2002 | Age of Mythology | real-time strategy |
2003 | Age of Mythology: The Titans | expansion pack |
2005 | Age of Empires III | real-time strategy |
2006 | Age of Empires III: The WarChiefs | expansion pack |
2007 | Age of Empires III: The Asian Dynasties [4] | expansion pack |
2009 | Halo Wars | real-time strategy |
Cancelled | Titan (Halo MMO) [5] [6] | massively multiplayer online game |
Sorcerer [7] | fantasy-adventure RPG | |
Nova [7] | ||
Wrench [7] [8] | platform game | |
Bam [7] | ||
Agent [7] | ||
In 1998, Rick Goodman left Ensemble Studios and started a new independent studio, Stainless Steel Studios.
In 2000, Brian Sullivan left Ensemble Studios and started a new independent studio, Iron Lore Entertainment, to develop the action role-playing game Titan Quest .
In 2001, Microsoft acquired Ensemble Studios for $100 million. [9] [10] Ensemble remained at their original location in a high-rise office in Dallas, Texas, until April 2008 when Microsoft moved them to the Shops at Legacy in Plano, the same location as GearBox Software. [ citation needed ] Their office was 50,000 square feet and designed to house 120 employees. [11]
In 2008, Ensemble announced that it would close after the release of Halo Wars in 2009. According to multiple independent reports, all non-essential staff were laid off and remaining staff were given incentives to remain until the completion of the project. [12] Microsoft issued an internal statement on September 10, 2008 which was then leaked to the public. [13]
The company shut down on January 29, 2009. [14] It was also stated at the time that at least two new studios were being formed by ES employees. [15]
In February 2009, former Ensemble Studios head Tony Goodman started a new independent studio, Robot Entertainment, and a number of the existing employees have been offered a position in this company. [16]
Following the announcement of Robot Entertainment, former Ensemble Studios producer David Rippy started a new independent studio, Bonfire Studios, composed entirely of former Ensemble staff members. [17] Bonfire was later renamed Zynga Dallas through its acquisition by Zynga and released only one game as an independent company.
In 2008, a third studio called Newtoy, Inc. was created by several developers from Ensemble, [18] which released Chess With Friends for the iPhone in November 2008, [19] and Words With Friends in August 2009. [20] Newtoy was also acquired by Zynga and renamed Zynga With Friends, a moniker off of Newtoy's successful 'with friends' series. Newtoy released two games while they were independent.
In March 2009, a fourth studio, Windstorm Studios, was founded by ex-staffer Dusty Monk as a one-man company. [21] Dusty Monk later closed this studio on March 21, 2012 and joined Robot Entertainment with his former co-workers. [22]
In June 2013, a fifth studio emerged, Boss Fight Entertainment, [23] founded by previous employees of Ensemble Studios and Zynga Dallas. Boss Fight Entertainment is located in McKinney, Texas and is developing games for mobile platforms. The studio was acquired by Netflix Inc. in 2022. [24]
Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.
Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains 13 playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are 5 historically based campaigns, which conscript the player to specialized and story-backed conditions, and 3 additional single-player game modes; multiplayer is also supported.
Stainless Steel Studios (SSSI) was a video game developer, started in 1997 by Rick Goodman and Dara-Lynn Pelechatz. The company was based in Cambridge, Massachusetts, and focused on the development of real-time strategy games.
Halo is a military science fiction video game and media franchise, originally developed by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.
Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.
The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.
The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.
Stephen A. Rippy is an American composer from Texas who is well known for his musical compositions for the soundtracks of various video games, most notably the Age of Empires franchise by Ensemble Studios and Microsoft Games.
Robot Entertainment is an American video game developer and publisher based in Plano, Texas. Its founders previously founded Ensemble Studios, which was shut down by Microsoft. Other members of the company founded another studio, Bonfire Studios. Robot Entertainment took over Ensemble's responsibility of maintaining and updating Halo Wars until February 28, 2010, when Microsoft Studios assumed control of the game servers and updates. Also, in January 2011, Microsoft Studios took over updates and servers for Age of Empires III. Robot Entertainment have since released games including Orcs Must Die!, Orcs Must Die! 2, Hero Academy, Echo Prime, Orcs Must Die! Unchained, Hero Academy 2 and ReadySet Heroes.
Zynga Dallas was a video game development company based in Dallas, Texas. After Ensemble Studios was shut down by Microsoft in 2009, Bonfire Studios was one of four companies founded by former Ensemble employees. Bonfire's co-founders were Bill Jackson, David Rippy, Scott Winsett, and Stephen Rippy.
Zynga Inc. is an American video game developer and publisher known for its social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games".
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Corrinne Yu is an American game programmer. She has worked on games including King's Quest, Quake II, and Halo 4. Her engine work included Unreal Engine 3, Microsoft's Direct3D Advisory Board, and CUDA and GPU simulation at Nvidia. She has also designed accelerator experiments for nuclear physics research.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
CastleVille is a defunct social network game made by Zynga's Dallas studio and was released in November 2011. It combined a number of elements from the company's other "Ville" range of games. On launch it had received a million "likes" on Facebook. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players. The game was a freemium game, meaning there is no cost to play but players have the option of purchasing premium content.
Tony Goodman is an American video game executive and entrepreneur. He is the co-founder of Ensemble Studios and Robot Entertainment.
Hero Academy was a two-player turn-based tactics video game created by the developer Robot Entertainment, known for their previous series Orcs Must Die!. The game was first released for the iPhone iOS platform on January 11, 2012, with ports later being released for the Microsoft Windows, OS X and Android platforms. In the game, players could take turns moving units on a board and attack enemy units with the objective of being the first to destroy the other player's crystal or eliminate all of the other player's units. The game received generally favorable reviews from critics. The game also featured cross platform play across all installed platforms. A sequel to the game was launched in January 2018. Hero Academy and its sequel ceased operations on April 8, 2019 as one had been long defunct and its sequel had been operating at a financial loss for several months.
Boss Fight Entertainment is an American video game development company based in Allen, Texas, with a second studio based in Austin, Texas. Boss Fight was formed by former Zynga Dallas and Ensemble Studios employees in June 2013.
Microsoft Corp. has agreed to buy Ensemble Studios Inc., the Dallas-based software developer responsible for the top-selling Age of Empires game franchise. Microsoft, of Redmond, Wash., said Friday that Ensemble will continue to create titles from its Dallas headquarters.
Ensemble Studios ... plans to relocate its operations to the Shops at Legacy in Plano, according to published reports.