Developer(s) | Ensemble Studios |
---|---|
Initial release | 1997 |
Type | game engine |
Website | www |
The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires , Age of Empires II and its expansions (but is not used in other Ensemble Studios games) and Star Wars: Galactic Battlegrounds . Some of those games have been ported to the Apple Mac.
The Genie engine was developed as the basis for Ensemble Studios' first game, Age of Empires which had the development name of "Dawn of Man". [1] The designers received much of their inspiration from the game Civilization , with its proven historical setting; this was noted among reviewers as something positive. [2] Age of Empires was designed by Bruce Shelley, [3] Tony Goodman (in charge of the game's artwork), [4] Dave Pottinger (in charge of the game's artificial intelligence), [5] and Matt Pritchard (in charge of the game's graphics). [6] The game was described as " Civilization II meets Warcraft II " [7] and this shows in the game's engine design. Like Warcraft it is real time strategy but unlike Warcraft and like Civilization II it is historical and has an isometric perspective.
The design team for the sequel, The Age of Kings, intended to complete the game within a year by using code from the original and reusing the game engine. [8] Several months into the process they found they would not be able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need another year and instead created Age of Empires: The Rise of Rome , an easily developed expansion pack of Age of Empires, as a compromise which could be released for Christmas 1998. [9] To help meet the next year's deadline, additional programmers, artists, and designers were employed. [10]
The original Age of Empires had been criticized for its artificial intelligence (AI). Because the original AI did not "cheat" [11] by attributing itself extra resources or using other techniques the human player could not, it was easier to defeat than in many other real-time strategy games. For The Age of Kings, Ensemble Studios attempted to develop a more powerful AI system that did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system. To overcome another significant objection to Age of Empires—that of path finding—the team completely redesigned the game engine's movement system. [10]
The team was less successful in resolving other issues; programmer Matt Pritchard complained following the release of Age of Empires that there was still no process by which patches could be issued. Extensive cheating in multiplayer games of Age of Empires came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings. On release, there were several bugs that needed immediate attention, but the patch process was not yet ready. The first patch was released 11 months later. [12] [13]
Ensemble Studios developed a new terrain system for The Age of Kings, with 3D presentation capabilities that were vastly superior to those of Age of Empires. Pritchard noted an improvement in the team's artistic abilities following their work on the past two games, and he is noted as saying that "AoK became a showcase for their improved talent". [10] However, he complained about the lack of an art asset management tool, while other departments gained new tools and automated procedures to assist in design and play testing. [10] [12]
The Age of Kings saw the introduction of a triggers system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events". [14] The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single player campaigns. [15] Numerous upgrades were added in The Conquerors but this was mostly in terms of gameplay and not engine advancements.
Star Wars: Galactic Battlegrounds was developed by LucasArts by licensing the Genie game engine from Ensemble Studios. The game, as well as the Clone Campaigns expansion pack, was designed and directed by Garry M. Gaber. [16]
The Genie Engine has several features that are common across all its games, including a scenario editor, campaigns, LAN, serial and TCP/IP multiplayer, background music amongst others. The engine uses an isometric tile set, unlike other real-time strategy engines such as the one used for Warcraft.
This section is empty. You can help by adding to it. (May 2020) |
The games based on the engine have usually been rated highly with Age of Empires having sold over three million copies by 2000 [17] and having an average score of 87% from GameRankings. [18] The Age of Kings was a bigger critical success than the first game, with Game Rankings and Metacritic scores of 92%. [19] [20] The Age of Empires expansions for both games received slightly less praise but were still very well received. [21] [22] Star Wars: Galactic Battlegrounds received generally positive reviews, both from critics [23] and fans. [24] [25] GameRankings gave the game a score of 77%, based on 38 media outlets. [26] However, Galactic Battlegrounds did have vocal critics. [27]
The Genie engine was succeeded by the Age of Mythology engine used by the games in that series as well as Age of Empires III and its expansions. The most significant changes are the updated graphics engine and the inclusion of the Havok physics middleware engine, [28] as well as the introduction of home cities. [29]
The design of the Genie engine has been mirrored in later game titles such as Empire Earth , [30] Cossacks: European Wars , [31] Theocracy , [32] Tzar: Burden of the Crown , [33] and Rise of Nations . Most of these games have also been critically successful. [31] [34] [35] [36] The in-development free software real time strategy game 0 A.D. by Wildfire Games started out as an Age of Empires II modification and boasts many similarities to Age of Empires in its current design on top of its new engine Pyrogenesis. [37] Openage is another free software project trying to create a modern re-implementation of the original Genie Engine using C++ and Python. [38] [39]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.
Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo Wars. In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of Empires, Age of Empires II: The Age of Kings, and Star Wars: Galactic Battlegrounds. The studio sold 20 million games and was worth an estimated $500 million.
Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.
Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains 13 playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are 5 historically based campaigns, which conscript the player to specialized and story-backed conditions, and 3 additional single-player game modes; multiplayer is also supported.
4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
Age of Empires: The Rise of Rome is a 1998 expansion pack for the 1997 real-time strategy video game Age of Empires, developed by Ensemble Studios for Windows and published by Microsoft. The expansion adds four new playable civilizations, including the Romans, as well as new units, map types and minor improvements to the game. Development of The Rise of Rome was prompted by delays to the creation of a sequel, Age of Empires II: The Age of Kings, leading to Ensemble Studios creating an expansion to maintain sales of the original game. Upon release, The Rise of Rome was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to Age of Empires II, The Conquerors, released in 2000.
Stardock Corporation is an American software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.
Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
Mythic Entertainment was an American video game developer based in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot. Mythic was a prolific creator of multiplayer online games following its establishment in the mid-1990s.
Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV was released October 28, 2021, for Windows.
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.
Age of Mythology is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 31, 2002 in North America and on November 14, 2002 in Europe.
Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.
Matt Uelmen is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcraft's expansion The Burning Crusade in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the Torchlight games.
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.
Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Tony Goodman is an American video game executive and entrepreneur. He is the co-founder of Ensemble Studios and Robot Entertainment.
Age of Empires II: Definitive Edition is a 2019 real-time strategy video game developed by World's Edge and Forgotten Empires and published by Xbox Game Studios. It is a remaster of the 1999 game Age of Empires II: The Age of Kings, celebrating the 20th anniversary of the original. It features significantly improved visuals, supports 4K resolution, and includes all previous expansions from the original and HD Edition. In addition, the game includes The Last Khans, an expansion that adds four new civilizations based on Central Asia and Eastern Europe, as well as four new campaigns. Age of Empires II: Definitive Edition was released for Windows on November 14, 2019, and was ported to Xbox One and Xbox Series X/S on January 31, 2023.