Developer(s) | Amazon Game Tech |
---|---|
Preview release | beta 1.28 / May 19, 2021 [1] |
Repository | github |
Written in | C++ [2] and Lua [3] |
Operating system | Microsoft Windows, Linux |
Platform | |
Predecessor | CryEngine |
Successor | Open 3D Engine |
License | Proprietary (source-available) |
Website | aws |
Amazon Lumberyard is a now-superseded freeware cross-platform game engine developed by Amazon and based on CryEngine (initially released in 2002), which was licensed from Crytek in 2015. [4] [5] [6] In July 2021, Amazon and the Linux Foundation announced that parts of the engine would be used to create a new open source game engine called Open 3D Engine, which would replace it. A new Open 3D Foundation, run by the Linux Foundation, will manage the new engine, which will be licensed under the open source Apache 2.0 license. [7] [8] The new engine is reportedly partially based on Lumberyard but with many parts rewritten, and is considered a new engine. [9] [10] [8]
The Lumberyard engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch. [11] Additionally, the engine includes Twitch ChatPlay, allowing viewers of the Twitch stream to influence the game through the associated chat, a method of play inspired by the Twitch Plays Pokémon phenomenon. [12] The source code is available to end users with limitations: Users may not publicly release the Lumberyard engine source code or use it to release their own game engine. [13] Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers the easy development of games that attract "large and vibrant communities of fans." [14] As of March 2018 [update] , the software is currently in beta status and can be used to build games for Microsoft Windows, PlayStation 4, and Xbox One, [15] [14] with limited support for iOS and Android and support for macOS being planned for future releases. [13] [16] Virtual reality integration was added in Beta 1.3, allowing developers to build games supporting devices like Oculus Rift and HTC Vive. [17] [18]
Despite being based on the architecture of Crytek's CryEngine, the engine has been developed to use many of its own custom-developed systems, some of which are in a preview mode. A few of these systems include the Component Entity System, Fur Shader, Modular Gems (which allows developers to either create their own assets or add existing assets to their games), and the Script Canvas. [19] [20]
The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0, released in February 2016. [21]
On March 14, 2016, Lumberyard received its first update, which included support for mobile devices such as A8-powered iOS devices and Nvidia Shield, an FBX importer, and integration with Allegorithmic's texturing software Substance. [16] [22]
On August 16, 2017, the engine's source code was released under a source-available arrangement on GitHub, but remained under a proprietary license. [23] [24]
On July 6, 2021, Amazon announced it was partnering with the Linux Foundation to form the Open 3D Foundation and would be releasing a new version of Lumberyard, rebranded as Open 3D Engine (O3DE), under the Apache-2.0 open source license. [25]
A heavily modified version of Lumberyard called StarEngine is used for the development of Star Citizen . [26] [27] [28] The game was originally developed on CryEngine before switching to Lumberyard in December 2016. [29] [30] [31] According to creative director Chris Roberts, the decision to switch to Lumberyard was based on its online services such as deep back-end cloud integration on Amazon Web Services and its social component with live-streaming platform Twitch. [32] [33] [34]
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the Far Cry series, the Crysis series, and the open world nature of their games which showcase the company's CryEngine. As of August 2024, Crytek is the largest game developer in Germany with 405 employees.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines, Dear Esther, and The Stanley Parable. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.
CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called Dunia, which is used in their later iterations of the Far Cry series. The Dunia engine would in turn be further modified and used in games such as The Crew 2.
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.
FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.
Wwise is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.
Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Windows games, software, and programs, such as Wine, Cedega, DXVK, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux.
Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and a sequel to the 2007 video game Crysis, and its expansion Crysis Warhead. The story was written by Richard Morgan, while Peter Watts was consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles. A sequel, Crysis 3, was released in 2013. A remastered version, titled Crysis 2 Remastered and following in the steps of Crysis Remastered, was released in 2021 for Nintendo Switch, PlayStation 4, Windows, and Xbox One, also bundled as part of the Crysis Remastered Trilogy compilation.
Blue Mars, a 3D massively multiplayer virtual world platform developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. It is often compared to Second Life, since both are virtual social worlds allowing user-created content. According to Jim Sink, CEO of Avatar Reality, "Blue Mars was inspired by a vision of the future when the power to terraform whole worlds is within our grasp. The name Blue Mars represents possibility and hope."
Warface: Clutch is a free-to-play online first-person shooter video game developed by Crytek Kiev, co-produced by Crytek Seoul, and published by My.com. The full version of the game was released on 21 October 2013 as playable in North America and Europe. The game was developed with Crytek's in-house CryEngine 3. Warface: Clutch centers around online firefights in player versus player (PvP) matches, with microtransactions allowing players to purchase weapons, equipment, and cosmetic gear. The Xbox 360 port, which was developed by Crytek UK, was discontinued in February 2015. The console version of the game was relaunched for the PlayStation 4 and Xbox One in 2018 and on the Nintendo Switch in 2020. Members of the game's development team split from Crytek Kiev in February 2019 to form a new development studio, Blackwood Games, who will handle future development duties for Warface: Clutch. A tactical shooter spin-off game named Warface: Breakout was released on 26 May 2020 for the PlayStation 4 and Xbox One.
Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, followed on October 18, 2012 by a successful Kickstarter campaign which drew over US$2 million. Pre-production of the game began in 2010, with production starting in 2011.
Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors.
TrueAudio is AMD's application-specific integrated circuit (ASIC) intended to serve as dedicated co-processor for the calculations of computationally expensive advanced audio signal processing, such as convolution reverberation effects and 3D audio effects. TrueAudio is integrated into some of the AMD GPUs and APUs available since 2013.
Stride is a free and open-source 2D and 3D cross-platform game engine originally developed by Silicon Studio. It can be used to create video games for PC, mobile devices and virtual reality.
Amazon Games is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions.
Deadhaus Sonata is an upcoming free-to-play cooperative action role-playing video game developed by Apocalypse Studios and directed by Denis Dyack. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One. In Deadhaus Sonata, players play undead classes in the House of the Dead and fight the living. Deadhaus Sonata focuses on its gameplay pillars of procedural generation, narrative driven design, Twitch integration, and cooperative asymmetric gameplay, as well as looting and fast-action combat.
Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, and distributed under the Apache 2.0 open source license. The initial version of the engine is an updated version of Amazon Lumberyard, contributed by Amazon Games.
Lumberyard provides free access to its native C++ source code.
Apocalypse Studios was using the Lumberyard engine, and Dyack's team decided that the Open 3D Engine would be a really good direction to go, he said. It supports high graphical fidelity in the company's Deadhaus Sonata, and it enables the company to build customizations on top of the engine that can enhance what the game can do.