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Original author(s) | Spinor |
---|---|
Developer(s) | Spinor |
Initial release | February 2000 |
Written in | C++, Python |
Available in | English |
Type | 3D computer graphics, game engine |
Website | spinor |
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series, [1] [2] as well as creating broadcast graphics [3] and developing 3D applications.
Animations are created by playing a scene as in video games within a virtual map.
An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.
Shark 3D contains:
The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live. [5] This allows for building up complex scenes or objects with integrated behaviors (e.g. NPCs or complex camera systems based on simple building blocks in a flexible way).
Companies Funcom, [6] Ravensburger Digital, [7] Marc Weigert, [8] Siemens, and ARD/ZDF/Pro 7/Disney Junior [9] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity. [10]
Awards given to products made with Shark 3D:
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