Shark 3D

Last updated
Shark 3D
Original author(s) Spinor
Developer(s) Spinor
Initial releaseFebruary 2000;23 years ago (2000-02)
Written in C++, Python
Available inEnglish
Type 3D computer graphics, game engine
Website spinor.com

Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series, [1] [2] as well as creating broadcast graphics [3] and developing 3D applications.

Contents

Workflow

Animations are created by playing a scene as in video games within a virtual map.

An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.

Features

Shark 3D contains:

The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live. [5] This allows for building up complex scenes or objects with integrated behaviors (e.g. NPCs or complex camera systems based on simple building blocks in a flexible way).

Reception

Usage

Screenshot from the engine Spinor Shark 3D Rendering.jpg
Screenshot from the engine

Companies Funcom, [6] Ravensburger Digital, [7] Marc Weigert, [8] Siemens, and ARD/ZDF/Pro 7/Disney Junior [9] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity. [10]

Awards

Awards given to products made with Shark 3D:

Third-party plugins

See also

Related Research Articles

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References

  1. "Shark 3D Engine Interview" . Retrieved 2014-08-28.
  2. "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014" . Retrieved 2014-08-27.
  3. "Neue Gestaltungsfreiheit in der Bluebox" . Retrieved 2014-08-28.
  4. "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 4
  5. "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 15
  6. "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK". Archived from the original on June 4, 2004. Retrieved 2014-08-27.
  7. "Shark 3D based iOS-Game tops the German iTunes charts" . Retrieved 2014-08-27.
  8. "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014" . Retrieved 2014-08-27.
  9. "Real-time Renderer Vector" (PDF). Retrieved 2014-08-28.
  10. "European Online Game Survey 2012" (PDF). Retrieved 2014-08-28. Page 6.
  11. "PC Reviews". Archived from the original on August 25, 2010. Retrieved 2014-08-27.
  12. "Xbox Reviews" . Retrieved 2014-08-27.
  13. "Dreamfall Game of the Year - PC (Jewel case)" . Retrieved 2014-08-27.
  14. "Weißer Elefant für fliegende Fische" . Retrieved 2014-08-27.
  15. "Preisträger 2007" . Retrieved 2014-08-27.
  16. "vr3".
  17. "Cinector".
  18. "The Real-Time-Framework".
  19. "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".