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Developer(s) | Oculus VR |
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Initial release | December 5, 2016 |
Operating system |
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Available in | English |
Type | 3D computer graphics |
Website | www |
Oculus Medium is a digital sculpting software that works with virtual reality headsets and 6DoF motion controllers. It is used to create and paint digital sculptures. Medium works only on Oculus Rift. It was released on December 5, 2016, [1] following with a major update in 2018 introducing new features and a revamped UI. [2] On December 9, 2019, Oculus Medium was acquired by Adobe and re-named to "Medium by Adobe". [3]
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.
Leap Motion, Inc. was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in virtual reality. The company was sold to the British company Ultrahaptics in 2019, which sells the product under the brand name Ultraleap.
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016.
Sketchfab is a 3D modeling platform website to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
Reality Labs is a business of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and metaverse platforms such as Horizon Worlds. Reality Labs is the corporate successor to Oculus, a company that was founded in 2012 by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell to develop a VR headset for video gaming known as the Oculus Rift. Oculus raised over $2.4 million for the project via a crowdfunding campaign on Kickstarter—nearly ten times the original goal of $250,000.
Brendan Trexler Iribe is an American game programmer, entrepreneur and the original CEO and co-founder of Oculus VR, Inc. and Scaleform. He is the managing partner at BIG Ventures, an early-stage venture fund.
A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. Virtual reality (VR) headsets are widely used with video games but they are also used in other applications, including simulators and trainers. They comprise a stereoscopic head-mounted display, stereo sound, and head-motion-tracking sensors, which may include devices such as gyroscopes, accelerometers, magnetometers or structured light systems.
This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.
AltspaceVR is a social VR platform that was founded in 2013 and launched its initial product in May 2015. In 2017 it was acquired by Microsoft and is now part of the Mixed Reality division within the Cloud and AI group. Some elements of the platform appear in Microsoft Mesh.
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset and one or more controllers. The headset typically provides two stereoscopic displays in front of the user's eyes to simulate a 3D space.
VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, such as the Oculus Rift and Oculus Quest series, SteamVR headsets, and Windows Mixed Reality, but is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad.
Ghost Giant is a virtual reality puzzle game developed and published by Zoink for PlayStation VR and Oculus Quest. It was released for PlayStation VR in April 2019 and Oculus Quest in February 2020.
The Oculus Go is a standalone virtual reality headset developed by Facebook Technologies in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.
The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Facebook Inc., released on May 21, 2019.
The Oculus Rift S is a virtual reality headset co-developed by Lenovo Technologies and Facebook Technologies—a division of Meta Platforms.
Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Meta Platforms. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.
Alex M. Lee (artist) is an American and South Korean artist who works between Potsdam, NY and New York City, NY. He is currently Associate Professor of Communication and Media at the Digital Arts & Sciences Program at Clarkson University. His work uses 3D animation, game engines and virtual reality to explore temporality, language, perception and human interpretation in our technological society. His work has been presented at the Goethe Institut, SIGGRAPH, Toronto Digifest, anti-utopias amongst other international venues.