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Developer(s) | Jim Kent, Yost Group, Autodesk |
---|---|
Initial release | 1989 |
Final release | "Studio" / 1995 |
Operating system | MS-DOS, Windows 95 |
Platform | x86 |
Type | Animation software |
License | Proprietary (Animator Studio) Freeware / BSD license (Animator Pro) |
Website | web |
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released. [1]
Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like Traditional animation) . Animator Studio also had tweening features (transforming one shape into another by letting the computer draw each in-between shape onto a separate frame). Animator and Animator Pro supported FLI and FLC animation file formats, while Animator Studio also supported the AVI format. Animator was particularly strong in Palette based editing, effects (like Color cycling) and animations a favored technology in the time of indexed CGA and VGA graphics modes.
Unlike other DOS software from that time, Animator was not restricted by the 640 kilobyte conventional memory limitation as it utilized a DOS extender by Phar Lap. Animator's combination of twenty tools multiplied by twenty inks, 3D 'optics,' unparalleled palette handling, custom fonts and many other useful features (such as its own internal scripting language POCO), put it many years ahead of better known animation tools of the time.
Animator originates back to its author's Jim Kent earlier program Cyber Paint for the Atari ST. [2] Jim Kent evolved in 1989 his software into Animator for Gary Yost's "Yost Group" for 80286 PCs with MS-DOS. [3] [4] Animator was then licensed to Autodesk, who published the software as Autodesk Animator.
Animator was debuted at SIGGRAPH 1989, [5] featuring a VGA graphics mode of 320×200 pixels with 256 colors.
In July 1991, the successor Animator Pro was released, with the significant improvement of allowing almost any resolution and color depth. The software was sold for approx. $800, significantly more expensive than the previous version, addressing the professional audience. [4] [6]
The 1995 released Animator Studio was a complete re-write for Windows 95, but was not anymore developed by the Yost Group.
Eventually development of the product ended and support was discontinued by Autodesk. The trademark for "Autodesk Animator", filed on December 18, 1989, expired on July 21, 1997. [7]
Jim Kent kept copyrights to the 300,000 lines source code base of Animator Pro, and allowed it to be made available publicly under the open-source BSD license in 2009. [8] [9] The original 256 color Animator version for DOS is also provided as a freeware download. [10] After some initial code review [11] porting to modern platforms was started on GitHub. [12] As of April 2014 most of the assembly language source code had been ported to platform-agnostic C code and SDL was used as the target back-end framework. [13]
Animator was considered to be groundbreaking in the field of computer animation when it was initially released. In 1989 Animator won PC Magazine 's "6th Annual Technical Excellence Award for Graphics". [1]
Also, video game developers used the software for intros and other animated sequences in their games, for instance Formula One Grand Prix (1991, MicroProse), Cannon Fodder (1993, Virgin Interactive) and Jazz Jackrabbit 2 [14] (1998, Epic Games); animators used the software for animation for shows such as Dr. Katz, Professional Therapist .
Animator Studio attempted to do more than previous versions of the program, yet it had limited success. It also lost the ergonomic fluidity that the DOS versions had and was overshadowed by Toonz in terms of features and functionality. Animator Pro, though, was by far the most useful, and was exceptionally fast compared with today's animation programs.[ citation needed ]
The program worked so well and had enough of an impact, that it convinced James Cameron that CGI can create a character in his next film, Terminator 2: Judgment Day ; Autodesk did advertisement with this. [15]
There were also books written about Animator for instance "Inside Autodesk Animator: The Complete Guide to Animation on a PC" by New Riders Publishing in 1990. [16]
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs some interrupt vectors that point to itself during boot up.
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GRaphic Animation System for Professionals (GRASP) was the first multimedia animation program for the IBM PC family of computers. It was also at one time the most widely used animation format.
The FLIC file formats most known in the extension .FLI and .FLC, used to store animation files. It is similar to animated GIF. The FLIC animation format was originally developed by Autodesk for use with Autodesk Animator (FLI) and Autodesk Animator Pro (FLC). In 1993 Jim Kent had a Dr. Dobbs article with a source code listing, introducing the FLIC format to the public.
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The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
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"Word Mark AUTODESK ANIMATOR [...] Serial Number 74011626, Filing Date December 18, 1989 [...] Live/Dead Indicator DEAD, Cancellation Date July 21, 1997"
he kept his rights to the source code, and now, he is granting me access to the source code, to make it available to you all! Well not so fast. He also asked me to get in touch with Gary Yost to ensure that he didn't object. [...] But I managed, and I got his support too! So now that all the relevant parties are up to speed with my idea let's go