Autodesk MotionBuilder

Last updated
MotionBuilder
Developer(s) Autodesk Inc.
Stable release
2023
Operating system Windows, Linux
Type 3D computer graphics
License Trialware
Website autodesk.com/motionbuilder

MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

Contents

It is primarily used in film, games, television production, as well as other multimedia projects.

At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology. [1]

Features

See also

Related Research Articles

<span class="mw-page-title-main">Autodesk Maya</span> 3D computer graphics software

Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.

<span class="mw-page-title-main">Alias Systems Corporation</span>

Alias Systems Corporation, headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D graphics software. Alias was eventually bought by Autodesk.

Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canada offices are located in the provinces of Ontario, Quebec, and Alberta.

Wētā FX, formerly known as Weta Digital, is a New Zealand digital visual effects company based in Miramar, Wellington. It was founded by Peter Jackson, Richard Taylor, and Jamie Selkirk in 1993 to produce the digital special effects for Heavenly Creatures. The company went on to produce some of the highest-grossing films ever made, such as the Lord of the Rings trilogy and Avatar. Considered one of the most influential film companies of the 21st century, Wētā FX has won several Academy Awards and BAFTAs. The company is named after the New Zealand wētā, one of the world's largest insects, which was historically featured in the company logo.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

<span class="mw-page-title-main">Autodesk Alias</span> Industrial design software

Autodesk Alias is a family of computer-aided industrial design (CAID) software predominantly used in automotive design and industrial design for generating class A surfaces using Bézier surface and non-uniform rational B-spline (NURBS) modeling method.

<span class="mw-page-title-main">Softimage (company)</span> Former 3D animation software company

Softimage, Co. was a company located in Montreal, Quebec, Canada that produced 3D animation software. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.

Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit.

<span class="mw-page-title-main">Virtual cinematography</span> CGI essentially

Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment

<span class="mw-page-title-main">Nuke (software)</span> Compositing and VFX program

Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post-production. Nuke is available for Microsoft Windows 7, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems. Foundry has further developed the software since Nuke was sold in 2007.

Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries. It was founded in 1984, in Santa Barbara, California, by Bill Kovacs, Larry Barels, Mark Sylvester. They started the company to produce computer graphics for movies and television commercials, and to market their own software, as there were no off-the-shelf computer animation tools available at the time. In 1995, Wavefront Technologies was acquired by Silicon Graphics, and merged with Alias Research to form Alias|Wavefront.

Mudbox is a proprietary computer-based 3D sculpting and painting tool. Currently developed by Autodesk, Mudbox was created by Skymatter, founded by Tibor Madjar, David Cardwell and Andrew Camenisch, former artists of Weta Digital, where it was first used to produce the 2005 Peter Jackson remake of King Kong. Mudbox's primary application is high-resolution digital sculpting, texture painting, and displacement and normal map creation, although it is also used as a design tool.

FBX (Filmbox) is a proprietary file format developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.

iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production.

Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.

Autodesk Gameware is a discontinued middleware software suite developed by Autodesk. The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK and Navigation from their online store, and announced the ending of support for the products.

References

  1. Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29.
  2. "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.[ permanent dead link ]
  3. "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.