This article needs to be updated.(September 2024) |
Developer(s) | Valve |
---|---|
Initial release | 27 June 2012 |
Preview release | 0.9.8.4 / 15 May 2020 [4] |
Written in | C/C++ |
Engine |
|
Operating system | Microsoft Windows |
Size | 15.71 GB [2] [5] |
Available in | English [2] |
Type | 3D computer graphics software |
License | Freeware [5] |
Website | sourcefilmmaker |
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2 , the Left 4 Dead series, and Half-Life 2 .
Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters. [7]
SFM contains three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and making fine-tuned adjustments, which include:
Users can either create new projects or import data from Source-based games to extend their SFM animations. SFM also supports several cinematographic effects and techniques such as motion blur, Tyndall effects, dynamic lighting, and depth of field. Users can also rig 3D characters and can use inverse kinematics to manually animate movements.
SFM was developed internally at Valve in 2005 and most of it was based on the code from the in-game demo playback tool found in Source. SFM was used to make Day of Defeat: Source trailers with effects that could not be achieved in real-time. [16] The tool was used extensively for certain promotional materials for the release of Team Fortress 2, particularly the Meet the Team trailers. [17] This version of SFM, which ran using Source's in-game tools framework, was unintentionally leaked during the public beta of Team Fortress 2 in September 2007. [18] By 2010, the entire interface was re-implemented using Qt 4 and given its engine branch for further development.
Before SFM was released to the public, Team Fortress 2 carried a simplified version of SFM known as the "Replay Editor", which was limited to capturing the actual events occurring throughout a player's life. It provided no ability to modify actions, repeat segments, or apply special effects beyond those already used in-game. However, arbitrary camera angles were possible, such as tracking the movements of other players in action at the time. The Replay Editor also allowed users to upload completed videos to YouTube. [19]
On June 27, 2012, SFM became available on a limited basis through Steam, the same day the final Meet the Team video "Meet the Pyro" was released. [20] The open beta for Windows was released as of July 11,2012 [update] . [21] [22] From 2011 to 2018, Valve operated a competition known as the Saxxy Awards for community-made SFM animations. [23] Winners were awarded an ingame item in Team Fortress 2. [24]
On April 1, 2013, Valve implemented support for the Steam Workshop, which allows users to upload their custom-made assets onto the Steam community. These assets range from video game models and sound to animation project files. [25]
A version of the software for Valve's Source 2 engine, known as Source 2 Filmmaker, was released on May 15, 2020, alongside other development tools for Half-Life: Alyx . [26]
In February 2023, Facepunch announced they were producing their own successor to SFM due to compatibility issues with their own game platform, Sandbox . [27] Sandbox, like Half-Life: Alyx, runs on the Source 2 engine.
The Saxxy awards were given to a total of 33 winners, ranging from comedic or action shorts to extended short films across a variety of genres. Longer films produced with the software include Darkest Days, an hour-long jukebox musical based on Left 4 Dead 2 , and Emesis Blue , a 108-minute psychological horror feature film based on Team Fortress 2. [28] [29]
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines, Dear Esther, and The Stanley Parable. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.
Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004). As the scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Microsoft Windows and the Xbox 360, and was ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support macOS in June 2010 and Linux in February 2013. It was made free-to-play in June 2011, and is distributed online through Valve's digital retailer, Steam.
Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.
Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous games in the series, Episode Two combines shooting, puzzle-solving and narrative elements, but adds expansive environments and less linear sequences.
Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated.
Half-Life is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective.
Bay Leaf Raitt is an American Artist, 3D Graphic Novelist, Animator and Video Game Devoper. He was the Creature Facial Lead for Gollum on the Lord of the Rings movie Trilogy and Worked at Valve Software for 9 years before Founding the Spiraloid Workshop Company and Joining Unity3d. Previously he has worked for Image Comics, providing computer-image coloring for Steve Oliff to use with "Spawn", "The Pitt", and "The Maxx". He later worked at Protozoa, providing 3D animation computer effects. In 1999 Raitt emigrated to New Zealand to work for Weta Digital. In that post he was responsible for creating the computer-generated face for Gollum in The Lord of the Rings. In video games, he is a modeler, animator, and level designer for the videogame Squeezils.
Facepunch Studios Ltd is a British video game developer and publisher headquartered in Birmingham, England, founded in June 2004 and incorporated on 17 March 2009 by Garry Newman. The company is most known for its sandbox video game Garry's Mod and survival game Rust. Facepunch is currently developing s&box, which is regarded as a spiritual successor to Garry's Mod.
GoldSrc, sometimes called the Half-Lifeengine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.
The Saxxy Awards was an annual worldwide competition for 3D-animated films, hosted by video game developer, Valve. The first competition was held in 2011 and included 20 competition categories. In 2012, the number of categories was limited to five, and the contestants are required to use Valve's Source Filmmaker software to create their animations.
Mixamo Inc. is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation. Mixamo's technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux, with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.
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Emesis Blue is a 2023 Australian animated independent psychological horror fan film based on the online shooter video game Team Fortress 2. The film was produced entirely in Source Filmmaker by the fan group Fortress Films and released for free on YouTube on February 20, 2023. Emesis Blue bases many of its assets directly on those of the original game, following the nine playable mercenary characters on a fictionalized depiction of the 2Fort multiplayer map, but maintains a mature, surreal tone with an original narrative. At a total of one hour and 48 minutes, it received critical acclaim for its high production value and its length, both of which were said to be closer to those of a feature film than a typical Source Filmmaker production.