Kerkythea

Last updated
Kerkythea
Developer(s) Ioannis Pantazopoulos
Stable release
Kerkythea 2018 Boost / June 19, 2018;6 years ago (2018-06-19)
Operating system Linux, OS X, Microsoft Windows
Type 3D Graphics Software
License Freeware
Website kerkythea.net   OOjs UI icon edit-ltr-progressive.svg

Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently,[ as of? ] the program can be integrated with any software that can export files in obj and 3ds formats, including 3ds Max, Blender, LightWave 3D, SketchUp, Silo and Wings3D.

Contents

History

Kerkythea started development in 2004 and released its first version in April 2005. Initially it was only compatible with Microsoft Windows, but an updated release in October 2005 made it Linux compatible. As of January 2016, it is also available for Mac OS X. In May 2009 it was announced that the development team started a new commercial renderer, although Kerkythea will be updated and it will stay free and available. A new version called 'Boost' has been released in 2013.

In June 2018 the main developer announced the third version of Kerkythea called "Kerkythea 2018 Boost". [1]

Exporters

There are 6 official exporters for Kerkythea.

Blender
  • Blend2KT
  • Exporter to XML format
3D Studio Max
  • 3dsMax2KT 3dsMax Exporter
Maya
  • Maya2KT Maya Exporter
GMax
  • GMax2KT GMax Exporter
SketchUp
  • SU2KT SketchUp Exporter
  • SU2KT Light Components

Features

Supported 3D file formats

Supported image formats

Supported materials

Supported shapes

Supported lights

Supported textures

Supported features

Supported camera types

Supported rendering techniques

Application environment

See also

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">Global illumination</span> Group of rendering algorithms used in 3D computer graphics

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

<span class="mw-page-title-main">POV-Ray</span> Text-based ray-tracing program

The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license.

<span class="mw-page-title-main">Gmax</span>

Gmax is an application based on Autodesk's 3ds Max application used by professional computer graphics artists. 3ds Max is a comprehensive modeling, animation and rendering package with some secondary post-production and compositing features. Gmax is much more limited due to its singular intended use—game content creation. Infrequently used tools and features, or the ones completely unrelated to creating 3D game models, were removed, leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the promotional freeware software was discontinued after version 1.2.

TrueSpace was a commercial 3D computer graphics and animation software developed by Caligari Corporation, bought-out by Microsoft. As of May 2009, it was officially discontinued, but with some 'unofficial support' up to February 2010.

<span class="mw-page-title-main">Wings 3D</span>

Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.

<span class="mw-page-title-main">Subsurface scattering</span> Mechanism of light transport

Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. Light generally penetrates the surface and gets scattered a number of times at irregular angles inside the material before passing back out of the material at a different angle than it would have had if it had been reflected directly off the surface.

<span class="mw-page-title-main">Path tracing</span> Computer graphics method

Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image. When combined with physically accurate models of surfaces, accurate models of real light sources, and optically correct cameras, path tracing can produce still images that are indistinguishable from photographs.

<span class="mw-page-title-main">Caustic (optics)</span> Envelope of light rays reflected or refracted by a curved surface/object

In optics, a caustic or caustic network is the envelope of light rays which have been reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light. In some cases caustics can be seen as patches of light or their bright edges, shapes which often have cusp singularities.

<span class="mw-page-title-main">3D rendering</span> Process of converting 3D scenes into 2D images

3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.

<span class="mw-page-title-main">E-on Vue</span> 3D landscape generation software

Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

Cheetah3D is a computer graphics program for 3D modelling, animation and rendering. It is written in Cocoa for macOS. The program is aimed at beginning and amateur 3D artists.

Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.

<span class="mw-page-title-main">LuxCoreRender</span> Open-source physically-based rendering engine

LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

3D computer graphics software refers to packages used to create 3D computer-generated imagery.

3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.

Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. It offers various plug-ins for 3D/CAD and post production applications.

This is a glossary of terms relating to computer graphics.

<span class="mw-page-title-main">Art of Illusion</span>

Art of Illusion is a free software, and open source software package for making 3D graphics.

References

  1. "Kerkythea Rendering System • View topic - Kerkythea v3.0 (Boost Edition)". www.kerkythea.net. Retrieved 2019-03-08.