3D-Coat

Last updated
3DCoat
Developer(s) Pilgway
Stable release
2021.21 / August 2, 2021;2 years ago (2021-08-02)
Operating system Windows, Mac OS X, Linux
Type 3D computer graphics
License Trialware
Website 3dcoat.com

3DCoat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.

The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks. [1] Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding PBR textures for displacement, bump maps, specular and diffuse color maps. A live connection to a chosen external 3D application can be established through the Applink pipeline, allowing for the transfer of model and texture information.

3DCoat specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation [2] technology and polygonal sculpting tools. It includes "auto-retopology", a proprietary skinning algorithm [3] [4] which generates a polygonal mesh skin over any voxel sculpture, composed primarily of quadrangles.

Related Research Articles

<span class="mw-page-title-main">Texture mapping</span> Method of defining surface detail on a computer-generated graphic or 3D model

Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color.

<span class="mw-page-title-main">Voxel</span> Element representing a value on a grid in three dimensional space

In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers.

<span class="mw-page-title-main">3D GameStudio</span>

3D GameStudio or 3DGS is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game template system that allows the creation of basic shooter games or RPGs without programming. For complex games or other applications, either the integrated programming language named Lite-C or an external development language such as Visual C++ or Borland Delphi can be used.

<span class="mw-page-title-main">ZBrush</span> Digital sculpting tool

Pixologic ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting.

<span class="mw-page-title-main">UV mapping</span> Process of projecting a 3D models surface to a 2D image for texture mapping

UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" is used in calculating quaternion rotations, a common operation in computer graphics.

Strata Design 3D CX is a commercial 3D modeling, rendering and animation program developed in St. George, Utah by Corastar, Inc. dba Strata Software as the successor to StrataVision 3D. It is an all-purpose 3D modeling application targeted at the illustration/multimedia market.

<span class="mw-page-title-main">AutoQ3D Community</span>

AutoQ3D Community is a cross-platform CAD software, suited for 3D modeling and texturing. The main objective of this software development is to take away the hassle and complexity for sketching and drawing in 3D. AutoQ3D Community is not a professional CAD program and it is targeted at beginners who want to make rapid 3D designs. It offers plenty of features but is relatively simple to learn and use.

Form·Z is a general-purpose solid and surface modeling software. It offers 2D/3D form manipulating and sculpting capabilities. It can be used on Windows and Macintosh computers. It is available in English, German, Italian, Spanish, French, Greek, Korean and Japanese languages.

Mudbox is a proprietary computer-based 3D sculpting and painting tool. Currently developed by Autodesk, Mudbox was created by Skymatter, founded by Tibor Madjar, David Cardwell and Andrew Camenisch, former artists of Weta Digital, where the tool was first used to produce the 2005 Peter Jackson remake of King Kong. Mudbox's primary application is high-resolution digital sculpting, texture painting, displacement map creation, and normal map creation, although it is also used as a design tool.

<span class="mw-page-title-main">Digital sculpting</span> Use of software to manipulate a digital object

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

Silo is a polygon/subdivision surfaces 3D modeling application created by Nevercenter. It has a focus on quick editing, a customizable interface, and a flexible workflow.

<span class="mw-page-title-main">3D computer graphics</span> Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

<span class="mw-page-title-main">Modo (software)</span> Software

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms.

<span class="mw-page-title-main">Sculptris</span>

Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay. It entered active development in early December 2009, and the most recent release was in 2011.

<span class="mw-page-title-main">Computer representation of surfaces</span> Method of representing objects in 3D computer graphics

In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe and solids. Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations.

<span class="mw-page-title-main">3D modeling</span> Form of computer-aided engineering

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

This is a glossary of terms relating to computer graphics.

References

  1. Applinks - 3DCoat.com
  2. Dynamic Patch Tessellation, Gamedev.net wiki
  3. Auto-retopology with accurate edgeloops, Youtube.com
  4. "3dsky" . Retrieved 31 March 2023.