Retopology

Last updated

Retopology (or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining nearly the same physical shape of the model. [1] [2] Owing to its complexity, retopology is currently a mostly manual process but tools exist to assist 3D artists with the workflow. Automated and semi-automated retopology algorithms are an active field of research; state-of-the-art techniques provide good results in some, but not all, cases. Most organically-shaped models, especially those that are animated or used in real-time applications, must be created with clean topology to deform properly (if skeletal animation is employed), render with smooth and accurate shading, and avoid excessive polygon counts that can reduce performance.

Retopology plays an important role in numerous industries such as animation, gaming, visual effects, virtual reality, and 3D printing. In animation and gaming, retopology ensures that characters and assets deform smoothly during movement, allowing for realistic and believable animations. In visual effects, it enables the creation of high-quality models with optimal geometry for seamless integration into live-action footage, while in 3D printing it is used to optimize models for efficient printing processes. [3]

Related Research Articles

<span class="mw-page-title-main">Blender (software)</span> 3D computer graphics software

Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

Animation:Master is a 3D character animation application offered by Hash, Inc. that includes tools for modeling, rigging, animating, texturing, lighting and rendering. Although Animation:Master was developed for and is targeted towards independent artists, with a workflow optimized to enable one artist to create a rendered animated piece from start to finish, the workflow also presents economic advantages for larger workgroups.

<span class="mw-page-title-main">LightWave 3D</span> 3D computer graphics program

LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.

<span class="mw-page-title-main">Visual programming language</span> Programming language written graphically by a user

In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.

<span class="mw-page-title-main">Houdini (software)</span> 3D animation software

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools.

<span class="mw-page-title-main">Physics engine</span> Software for approximate simulation of physical systems

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games, in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

<span class="mw-page-title-main">Software rendering</span> Generating images by computer software

Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with the (general-purpose) CPU has the main advantage that it is not restricted to the (limited) capabilities of graphics hardware, but the disadvantage is that more transistors are needed to obtain the same speed.

<span class="mw-page-title-main">Polygonal modeling</span> Object modeling method

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers.

<span class="mw-page-title-main">ZBrush</span> Digital sculpting tool

Pixologic ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting.

<span class="mw-page-title-main">3D rendering</span> Process of converting 3D scenes into 2D images

3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.

<span class="mw-page-title-main">Digital sculpting</span> Use of software to manipulate a digital object

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

<span class="mw-page-title-main">3D computer graphics</span> Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

Computer graphics deals with by generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

<span class="mw-page-title-main">Modo (software)</span> Software

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms.

<span class="mw-page-title-main">Morph target animation</span>

Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.

<span class="mw-page-title-main">3D modeling</span> Form of computer-aided engineering

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

<span class="mw-page-title-main">Vertex painting</span>

In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model. It is similar to a 3D paint tool but operates specifically to vertex data rather than texture maps.

References

  1. da Silva, António Pedro Carvalho Machado (2019). Retopology: a comprehensive study of current automation solutions from an artist's workflow perspective (PhD). Universidade do Minho.
  2. "Retopology — Blender Manual". docs.blender.org. Retrieved 7 November 2022.
  3. "Retopology Guide". www.ahmadmerheb.com.