Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam. Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance. Cards can be "crafted" to acquire Steam-centric awards such as emoticons or profile backgrounds, traded to other Steam users, or sold through the Steam Community Market for store credit.
Since their introduction in 2013, Steam Trading Card sets have been integrated into over 11,000 games as of 2022. [1] The developer revenue gained through trading card sales has attracted undesirable attention from "asset flippers"; developers who release low-quality games onto Steam solely to profit from their trading cards. In a series of blog posts, Valve condemned this behavior, calling such games "fake", and claimed that trading card farming was responsible for damaging the Steam storefront. [2] [3]
In the years prior to the introduction of Steam Trading Cards, Valve implemented multiple features into Steam to facilitate the trading, buying, and selling of virtual goods. Steam Trading was introduced in 2011, which allows users to trade virtual game items between each other. [4] During the 2011 Steam Winter Sale, users could complete objectives in select games to receive virtual "coal" which could then be redeemed for prizes, a progenitor to the system that would later be utilized for Steam Trading Cards. The Steam Community Market was introduced in late 2012, which enables Steam users to buy and sell virtual goods with store credit. [5]
Steam Trading Cards entered open beta in May 2013, with six games initially participating in the system. [6]
Like their physical counterparts, Steam Trading Cards are a collectible commodity which are routinely traded, bought, and sold. Supported games each have their own set of trading cards, which typically incorporate game art in their designs. After collecting a full set of trading cards, the user has the option to "craft" the cards, permanently removing them from their Steam inventory in exchange for a game-themed emoticon, profile background, profile badge, and an amount of Steam "XP". XP can be used to increase a profile's level, which unlocks more profile customization options, increases the friend limit cap, and raises the probability of "booster pack" trading card drops. Standard game badges award you with 100 XP every level. These badges can be upgraded up to 5 times, with each level of the badge displaying a new image. [7]
Steam Trading Cards are distributed through several methods; if a game has a trading card set, playing that game will periodically grant the player trading cards until a threshold is met. For most games, this threshold is reached once the user has received half the number of cards required for a full set. For free to play games, cards won't drop until the player makes a purchase associated with that game. "Booster packs", which contain a random assortment of three cards from a game, will periodically drop for users who have hit the drop threshold. [7]
During seasonal sales, Valve releases unique trading card sets to coincide with the event. [8] These sets are only available for a limited time, and can be obtained by making Steam purchases, crafting sets of trading cards, or completing event-specific goals, such as browsing through a queue of games.
As Steam Trading Cards afforded developers a means to generate revenue beyond game sales, trading cards soon became one of the driving forces behind "asset flipping", the process by which Steam games are cheaply and quickly made, often with store-bought assets and minimal differences between each other, in the hopes of netting profit through trading card sales. [9] In an April 2017 joint conference with game commentators Jim Sterling and John "TotalBiscuit" Bain, Valve agreed that a large portion of games on Steam only existed to "mill" cards for profit, with Valve labeling these asset flips as "fake games". [10] In May 2017, Valve claimed that these "fake games" harmed Steam by feeding "faux data" into the storefront's algorithm, which resulted in asset flips being granted a disproportionate amount of storefront exposure relative to the number of people actually playing them. [2] To counter this, Valve implemented a "confidence metric" system, wherein trading cards can only drop for games which pass a sales threshold. [11]
In September 2017, Valve ended their business relationships with Silicon Echo Studios, who were implicated in an asset flipping scheme involving numerous developer accounts managed by the same person. Under multiple aliases, the studio had released 86 games onto Steam in the two months prior, accounting for 10 percent of all games released during those months. [12]
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit.
Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services. Steam client's functions include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay functions and a virtual collectable marketplace.
A personal computer game, also known as a computer game or abbreviated PC game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" which has dominated the computer industry since.
Kongregate is an American web gaming portal and video game publisher. Its website features over 124,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchased by GameStop Corporation in 2010 before being acquired by Modern Times Group MT AB in 2017.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet.
Steam Machine is a discontinued series of small form factor gaming computers by Valve, designed to operate SteamOS to provide a home game console-like experience. Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows and the ability to upgrade the computer. Consumers could digitally purchase video games on their Steam Machine through Valve's namesake Steam storefront.
SteamOS is a Linux distribution developed by Valve. It incorporates Valve's popular namesake Steam video game storefront and is the primary operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines. SteamOS is open source with some closed source components.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.
Digital Homicide Studios L.L.C. was an American video game developer based in Yuma, Arizona. James and Robert Romine founded the company in 2014 and released poorly received games in quick succession. The studio produced roughly sixty games until September 2016, including The Slaughtering Grounds, Temper Tantrum, and Galactic Hitman. The Slaughtering Grounds, Digital Homicide Studios's best-known title, was released via Steam in October 2014. Jim Sterling's criticism of the game led to a dispute with Digital Homicide Studios and eventually a lawsuit by James Romine against Sterling. Romine also filed a lawsuit against 100 anonymous Steam users in September 2016, accusing them of harassment. In response to the latter, Valve removed all Digital Homicide Studios games from Steam, which Romine stated "destroyed" the studio by October 2016. He subsequently withdrew the lawsuit, while that against Sterling was dismissed with prejudice in February 2017.
HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam software distribution service owned by Valve to estimate the number of sales of software titles offered on the service. Estimates are made based on the API polling user profiles from Steam to determine what software titles they own and using statistics to estimate overall sales. Software developers have reported that Galyonkin's algorithms can provide sales numbers that are accurate to within 10%, though Galyonkin cautions against using his estimates in financial projections and other business-critical decisions. Due to changes in Steam's privacy features in April 2018, Galyonkin had anticipated he would need to shut down the service due to the inability to estimate accurate numbers from other sources, but later that month revealed a new algorithm using publicly available data, which, while having a larger number of outliers, he still believes has reasonable accuracy for use.
In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance. It is commonly associated with the community surrounding Counter-Strike 2, but the practice exists in other games such as Electronic Arts's FIFA. Valve, the developer of the Counter-Strike series, also runs the Steam marketplace which can be interfaced by third-parties to enable trading, buying, and selling of skins from players' Steam inventories for real-world or digital currency. Valve condemns the gambling practices as it violates the platform's terms of service.
Artifact is a 2018 digital collectible card game developed and published by Valve for Windows, macOS, and Linux. It focuses on online player-versus-player battles and is based on the universe of Dota 2, a multiplayer online battle arena game by Valve. Artifact was designed by Magic: The Gathering creator Richard Garfield.
A review bomb is an Internet phenomenon in which a large number of people or a few people with multiple accounts post negative user reviews online in an attempt to harm the sales or popularity of a product, a service, or a business. While a large number of negative reviews may simply be the result of a large number of customers independently criticizing something for poor quality, a review bomb may also be driven by a desire to draw attention to perceived political or cultural issues, perhaps especially if the vendor seems unresponsive or inaccessible to direct feedback. Review bombing also typically takes place over a short period of time and meant to disrupt established ratings that a product already has at review sites, sometimes backed by campaigns organized through online message boards. It may be used as a mass-movement-driven coercion tactic, as a form of protest, or may simply be a form of trolling. Review bombing is a similar practice to vote brigading.
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The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.
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