Developer | Valve |
---|---|
Type | Gamepad |
Release date | November 10, 2015 |
Discontinued | November 26, 2019 |
Input |
|
Website | store |
The Steam Controller is a discontinued game controller developed by Valve for use with personal computers, running Steam on Windows, macOS, Linux, smartphones or SteamOS. The controller was designed, not only for games developed for controller users, but also for games traditionally played with keyboard and mouse controls, so that they can be played through the controller. It was released in November 2015 along with Valve's Steam Machine, and discontinued in November 2019. [1]
The Steam Controller featured two clickable trackpads (as opposed to the more typical thumb-sticks on modern console controllers), and fourteen buttons, including face, shoulder, and under-grip buttons. The trackpads included haptic feedback; Chris Kohler of Wired described using the controller while playing Civilization V at a Valve press event, and noted that as he used the trackpad to move the mouse cursor, the electromagnets within the controller created audio and tactile feedback as if he were using a trackball. [2] Although, the controller was designed for the Steam Machine platform, it could also be used with Steam on existing PCs. [3] The controller also included gyroscopic sensors, to detect the relative orientation of the controller.
The controller is presently modified to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis, including button/trackpad mapping, and sensitivity, as well as accessing other users' shared controller configuration to use themselves. The Steam-work's API provides means for developers to provide more detailed settings for the Steam Controller when in Big Picture mode. Outside of Big Picture mode, the controller otherwise behaves as a standard two-stick controller, though Valve does plan on updating Steam to allow retaining the previously set Big Picture mode per-game settings. [4]
The original design of the controller was to include a touchscreen in the center of the unit. The touchscreen would have acted like a mousepad and allowed players to perform actions that typically are not capable on controllers, such as operating directly with Steam or SteamOS, and overlaying the touchscreen display onto the players' screens to allow manipulation of the game without diverting attention from the screen. However, at the January 2014 Steam Dev Days event, Valve revealed they had since dropped the touchscreen concept for the controller, instead having rearranged the existing face buttons to be more compatible with existing games. [5]
Valve went through several iterations for a controller that would be able to mimic keyboard and mouse controls, using prototypes made with 3D printing to test ergonomics. Early versions of the controller design included a trackball embedded in the controller to simulate mouse functionality, but opted eventually for trackpads to give more customization functionality to developers including the ability to simulate the motion of trackball by tracking a finger's motion on the trackpad. The trackpads and the controller design were made to minimize the amount of contact that a player's thumbs would make on the trackpad when holding the unit. [6]
As opposed to their plans for the Steam Machine to be produced by multiple third-parties, Valve planned to be the sole producer of the Steam Controller; Valve's Greg Coomer stated that this decision was based on achieving the best implementation of the Controller and Valve's vision for the device, noting that "we didn’t think that it was really going to be possible to outsource the design for manufacturing and the finishing of the controller in a way that would allow third parties to take from us an idea or a reference design and bring it to market soon enough". [7]
Valve did clarify that they would open up specifications for third-party controllers to be developed (which was done publicly as of March 2016). [8] As of December 2015 [update] , Valve was working with Flex robotic assembly line in Buffalo Grove, Illinois to assemble the machines; jokingly, the machines have been given Aperture Science branding, the fictional company from Valve's Portal series, presumably until the product's later discontinuation. [9] [10]
Valve has pushed out updates aimed at increasing user customizability. Valve has added improvements to the controller's capabilities based on public feedback following its launch, including movement and aiming controls schemes using its internal gyroscope, the ability to trigger actions that enable cursor movements limited to certain regions on a UI (such as to manipulate a game's mini-map), a quick-access popup of 16 commands that can act similar to the hotkeys for keyboard-and-mouse games, cloud-based controller configuration saving, and support for non-Steam games that otherwise can be played through the Steam Overlay. [11] [12]
Several updates were introduced in June 2016. One update enabled users to create actions using the Controller to switch between two or more different configurations on the fly. This update also enabled the ability to customize the motion-sensing controls to be used for virtual reality games. [13] A second update, in June 2016, enabled buttons to be 'Activators' which can respond differently based on the type of input on the button; distinguishing between a single short tap, an extended hold, and a double-tap, for example. These so called 'Activators' can also be used to simulate the constant holding of a button with a single press, such that as is often used for the action of crouching in many first-person or third-person shooters. [14]
Valve, afterwards, worked on supporting similar controller customization features and user interfaces to other compatible controllers, and released one of its first such updates in the Steam software for Sony's DualShock 4 controller in December 2016, and a beta support for other controllers including Xbox One in January 2017. Support for the Nintendo Switch Pro Controller was added in May 2018. [15] While other controllers can be used on Steam through basic operating system functionality. [16] [17] [18]
On March 23, 2016, Valve announced it would be publicly releasing computer aided design geometry for the Steam controller. The CAD geometry was released under a Creative Commons license. [19] [20]
In May 2018, Valve updated the controller to enable its Bluetooth communications, allowing it to pair with mobile devices. This allowed the controller to be used alongside the Steam Link app which replaced the Steam Link hardware. [21]
The Steam Controller was publicly released in November 2015, alongside the release of Steam Machines. [22] By June 2016, over 500,000 had been sold, [23] and by October, nearly one million were sold, [24] including the controllers bundled with the Steam Machines. [25] In October 2016, Valve disclosed 27,000 controllers were in "daily active use". [26] In September 2018, Valve disclosed new figures showing approximately 1.5 million Steam Controllers connected to Steam, accounting to about 14% of those having been connected to Steam within the month the survey was performed. For comparison, the most popular controller used with Steam is the Xbox 360 controller, at around 27.2 million connections, with 14% of those connected within the month of the survey. [27]
Valve announced in November 2019, that it had discontinued further production of the controller and sold off its remaining inventory at a significantly reduced price. [28]
A lawsuit was filed against Valve by Ironburg Inventions, in 2020, asserting that Valve knowingly had violated their patent [29] with the inclusion of the rear-face buttons after learning about Ironburg's patent in 2014. The jury trial started in January 2021. [30] [31] The jury found Valve had willfully infringed on the Ironburg patent, and awarded Ironburg $4 million in base damages. [32]
A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer on a display, which allows a smooth control of the graphical user interface of a computer.
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen. Touchpads are common on laptop computers, contrasted with desktop computers, where mice are more prevalent. Trackpads are sometimes used on desktops, where desk space is scarce. Because trackpads can be made small, they can be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available, as detached accessories.
A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.
Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services. Steam client's functions include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay functions and a virtual collectable marketplace.
Apple Inc. has designed and manufactured several models of mice, trackpads, and other pointing devices, primarily for use with Macintosh computers. Over the years, Apple has maintained a distinct form and function with its mice that reflect their design languages of that time. Apple's current external pointing devices are the Magic Mouse 2 and Magic Trackpad 2.
Remote Touch is a vehicle interface system present in some Lexus cars for use in conjunction with in-car information, configuration, and entertainment systems. The Remote Touch controller, which is similar to a computer mouse or joystick, allows the driver to operate an on-screen cursor on the vehicle's GPS navigation system screen.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones.
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Steam Machine is a discontinued series of small form factor gaming computers by Valve, designed to operate SteamOS to provide a game console-like experience. Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows and the ability to upgrade the computer. Consumers could digitally purchase video games on their Steam Machine through Valve's namesake Steam storefront.
SteamOS is a Linux distribution developed by Valve. It incorporates Valve's popular namesake Steam video game storefront and is the primary operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines. SteamOS is open source with some closed source components.
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Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. Valve discontinued the Steam Link hardware device in November 2018, in favor of supporting its software-based Steam Link application for mobile devices and smart televisions, as well as providing Steam Link as a software package for the Raspberry Pi microcomputer.
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