Steam Controller

Last updated

Steam Controller
Steam Controller B.jpg
Developer Valve
Type Gamepad
Release dateNovember 10, 2015 (2015-11-10)
DiscontinuedNovember 26, 2019 (2019-11-26)
Input
  • 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope)
  • 2 × clickable analog triggers (LT, RT)
  • 2 × shoulder buttons (LB, RB)
  • 1 × clickable Analog stick
    (control stick click)
  • 7 × digital buttons
    (Y, B, A, X, Start, Select, Steam)
  • 2 × rear grip buttons (LG, RG)
  • 1 × clickable touch sensitive directional pad
    (Left Pad)
  • 1 × clickable touch sensitive control pad
    (Right Pad)
Website store.steampowered.com/app/353370/

The Steam Controller is a discontinued game controller developed by Valve for use with personal computers, running Steam on Windows, macOS, Linux, smartphones or SteamOS. The controller was designed, not only for games developed for controller users, but also for games traditionally played with keyboard and mouse controls, so that they can be played through the controller. It was released in November 2015 along with Valve's Steam Machine, and discontinued in November 2019. [1]

Contents

Features

The Steam Controller featured two clickable trackpads (as opposed to the more typical thumb-sticks on modern console controllers), and fourteen buttons, including face, shoulder, and under-grip buttons. The trackpads included haptic feedback; Chris Kohler of Wired described using the controller while playing Civilization V at a Valve press event, and noted that as he used the trackpad to move the mouse cursor, the electromagnets within the controller created audio and tactile feedback as if he were using a trackball. [2] Although, the controller was designed for the Steam Machine platform, it could also be used with Steam on existing PCs. [3] The controller also included gyroscopic sensors, to detect the relative orientation of the controller.

A representative configuration page for the Steam Controller, which demonstrates the array of settings that can be adjusted on a per-game basis Steam controller configuration screen.png
A representative configuration page for the Steam Controller, which demonstrates the array of settings that can be adjusted on a per-game basis

The controller is presently modified to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis, including button/trackpad mapping, and sensitivity, as well as accessing other users' shared controller configuration to use themselves. The Steam-work's API provides means for developers to provide more detailed settings for the Steam Controller when in Big Picture mode. Outside of Big Picture mode, the controller otherwise behaves as a standard two-stick controller, though Valve does plan on updating Steam to allow retaining the previously set Big Picture mode per-game settings. [4]

Development

The original design of the controller was to include a touchscreen in the center of the unit. The touchscreen would have acted like a mousepad and allowed players to perform actions that typically are not capable on controllers, such as operating directly with Steam or SteamOS, and overlaying the touchscreen display onto the players' screens to allow manipulation of the game without diverting attention from the screen. However, at the January 2014 Steam Dev Days event, Valve revealed they had since dropped the touchscreen concept for the controller, instead having rearranged the existing face buttons to be more compatible with existing games. [5]

Valve went through several iterations for a controller that would be able to mimic keyboard and mouse controls, using prototypes made with 3D printing to test ergonomics. Early versions of the controller design included a trackball embedded in the controller to simulate mouse functionality, but opted eventually for trackpads to give more customization functionality to developers including the ability to simulate the motion of trackball by tracking a finger's motion on the trackpad. The trackpads and the controller design were made to minimize the amount of contact that a player's thumbs would make on the trackpad when holding the unit. [6]

As opposed to their plans for the Steam Machine to be produced by multiple third-parties, Valve planned to be the sole producer of the Steam Controller; Valve's Greg Coomer stated that this decision was based on achieving the best implementation of the Controller and Valve's vision for the device, noting that "we didn’t think that it was really going to be possible to outsource the design for manufacturing and the finishing of the controller in a way that would allow third parties to take from us an idea or a reference design and bring it to market soon enough". [7]

Valve did clarify that they would open up specifications for third-party controllers to be developed (which was done publicly as of March 2016). [8] As of December 2015, Valve was working with Flex robotic assembly line in Buffalo Grove, Illinois to assemble the machines; jokingly, the machines have been given Aperture Science branding, the fictional company from Valve's Portal series, presumably until the product's later discontinuation. [9] [10]

Updates

Valve has pushed out updates aimed at increasing user customizability. Valve has added improvements to the controller's capabilities based on public feedback following its launch, including movement and aiming controls schemes using its internal gyroscope, the ability to trigger actions that enable cursor movements limited to certain regions on a UI (such as to manipulate a game's mini-map), a quick-access popup of 16 commands that can act similar to the hotkeys for keyboard-and-mouse games, cloud-based controller configuration saving, and support for non-Steam games that otherwise can be played through the Steam Overlay. [11] [12]

Several updates were introduced in June 2016. One update enabled users to create actions using the Controller to switch between two or more different configurations on the fly. This update also enabled the ability to customize the motion-sensing controls to be used for virtual reality games. [13] A second update, in June 2016, enabled buttons to be 'Activators' which can respond differently based on the type of input on the button; distinguishing between a single short tap, an extended hold, and a double-tap, for example. These so called 'Activators' can also be used to simulate the constant holding of a button with a single press, such that as is often used for the action of crouching in many first-person or third-person shooters. [14]

Valve, afterwards, worked on supporting similar controller customization features and user interfaces to other compatible controllers, and released one of its first such updates in the Steam software for Sony's DualShock 4 controller in December 2016, and a beta support for other controllers including Xbox One in January 2017. Support for the Nintendo Switch Pro Controller was added in May 2018. [15] While other controllers can be used on Steam through basic operating system functionality. [16] [17] [18]

On March 23, 2016, Valve announced it would be publicly releasing computer aided design geometry for the Steam controller. The CAD geometry was released under a Creative Commons license. [19] [20]

In May 2018, Valve updated the controller to enable its Bluetooth communications, allowing it to pair with mobile devices. This allowed the controller to be used alongside the Steam Link app which replaced the Steam Link hardware. [21]

Release and reception

The Steam Controller was publicly released in November 2015, alongside the release of Steam Machines. [22] By June 2016, over 500,000 had been sold, [23] and by October, nearly one million were sold, [24] including the controllers bundled with the Steam Machines. [25] In October 2016, Valve disclosed 27,000 controllers were in "daily active use". [26] In September 2018, Valve disclosed new figures showing approximately 1.5 million Steam Controllers connected to Steam, accounting to about 14% of those having been connected to Steam within the month the survey was performed. For comparison, the most popular controller used with Steam is the Xbox 360 controller, at around 27.2 million connections, with 14% of those connected within the month of the survey. [27]

Valve announced in November 2019, that it had discontinued further production of the controller and sold off its remaining inventory at a significantly reduced price. [28]

Ironburg Inventions lawsuit

A lawsuit was filed against Valve by Ironburg Inventions, in 2020, asserting that Valve knowingly had violated their patent [29] with the inclusion of the rear-face buttons after learning about Ironburg's patent in 2014. The jury trial started in January 2021. [30] [31] The jury found Valve had willfully infringed on the Ironburg patent, and awarded Ironburg $4 million in base damages. [32]

Related Research Articles

<span class="mw-page-title-main">Computer mouse</span> Pointing device used to control a computer

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer on a display, which allows a smooth control of the graphical user interface of a computer.

<span class="mw-page-title-main">Handheld game console</span> Portable self-contained video game console

A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.

<span class="mw-page-title-main">Trackball</span> Pointing device

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Touchpad</span> Type of pointing device

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen. Touchpads are common on laptop computers, contrasted with desktop computers, where mice are more prevalent. Trackpads are sometimes used on desktops, where desk space is scarce. Because trackpads can be made small, they can be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available, as detached accessories.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<span class="mw-page-title-main">Steam (service)</span> Video game digital distribution service

Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services. Steam client's functions include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay functions and a virtual collectable marketplace.

<span class="mw-page-title-main">Apple pointing devices</span> Computer pointing devices made by Apple

Apple Inc. has designed and manufactured several models of mice, trackpads, and other pointing devices, primarily for use with Macintosh computers. Over the years, Apple has maintained a distinct form and function with its mice that reflect their design languages of that time. Apple's current external pointing devices are the Magic Mouse 2 and Magic Trackpad 2.

<span class="mw-page-title-main">Remote Touch</span> Vehicle interface system

Remote Touch is a vehicle interface system present in some Lexus cars for use in conjunction with in-car information, configuration, and entertainment systems. The Remote Touch controller, which is similar to a computer mouse or joystick, allows the driver to operate an on-screen cursor on the vehicle's GPS navigation system screen.

<span class="mw-page-title-main">Input device</span> Device that provides data and signals to a computer

In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones.

<i>Halo: Spartan Assault</i> 2013 video game

Halo: Spartan Assault is a twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the Halo media franchise, the game was released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game subsequently released on Xbox 360, Xbox One, Steam, and iOS. Halo: Spartan Assault is set between the events of Halo 3 and Halo 4. Players control the human soldiers Sarah Palmer and Edward Davis as they fight a new splinter faction of the alien Covenant. The game launched with 25 single-player missions; an additional campaign released as downloadable content. The console versions also feature an exclusive cooperative horde mode.

<span class="mw-page-title-main">Steam Machine (computer)</span> Line of gaming PCs utilizing SteamOS

Steam Machine is a discontinued series of small form factor gaming computers by Valve, designed to operate SteamOS to provide a game console-like experience. Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows and the ability to upgrade the computer. Consumers could digitally purchase video games on their Steam Machine through Valve's namesake Steam storefront.

<span class="mw-page-title-main">SteamOS</span> Linux distribution made by Valve

SteamOS is a Linux distribution developed by Valve. It incorporates Valve's popular namesake Steam video game storefront and is the primary operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines. SteamOS is open source with some closed source components.

GestureWorks Gameplay was a utility created by Ideum using its GestureWorks technology to enable a variety of touch and gesture controls for games on Windows 8 devices. The software was discontinued as of June 7, 2016.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

<span class="mw-page-title-main">Steam Link</span> Hardware and software product by Valve

Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. Valve discontinued the Steam Link hardware device in November 2018, in favor of supporting its software-based Steam Link application for mobile devices and smart televisions, as well as providing Steam Link as a software package for the Raspberry Pi microcomputer.

The Siri Remote is a remote control released by Apple with the Siri-capable fourth generation and later Apple TV. It replaced the Apple Remote.

The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. The Index is a second-generation headset and the first to be fully manufactured by Valve. Half-Life: Alyx is bundled with the headset.

<span class="mw-page-title-main">Steam Deck</span> Handheld gaming console by Valve

The Steam Deck is a handheld gaming computer produced by Valve, designed to run the large library of games available on the Steam storefront client. Built upon the experiences gained from Valve's earlier ventures with Steam Machine and the Steam Controller, the Steam Deck integrates a custom AMD APU and SteamOS 3.0, a Linux-based operating system. The Steam Deck represents Valve's pivot towards a fully internal hardware development approach, following the challenges faced with Steam Machines' reliance on external manufacturers and the requirement for native Linux game support.

References

  1. Hollister, Sean (November 26, 2019). "Pour One Out for the Steam Controller, now on closeout sale for just $5 plus shipping". The Verge . Archived from the original on November 27, 2019. Retrieved November 27, 2019.
  2. Kohler, Chris (November 4, 2013). "Full Steam Ahead: Inside Valve's Grand Plan to Replace Game Consoles With PCs". Wired . Archived from the original on November 5, 2013. Retrieved March 11, 2017.
  3. Webster, Andrew (September 27, 2013). "Valve unveils the Steam Controller". The Verge . Archived from the original on August 6, 2017. Retrieved September 15, 2017.
  4. Felnon, Wes (November 10, 2015). "Steam Controller review in progress". PC Gamer . Archived from the original on April 17, 2019. Retrieved November 27, 2019.
  5. Sheridan, Connor (January 15, 2014). "Steam Controller loses touchpad plans, gets classic face buttons". Computer and Video Games . Archived from the original on December 7, 2014. Retrieved May 7, 2016.
  6. Kohler, Chris (November 4, 2013). "Steam Controllers Will Only Be Made By ValveSee the Dramatic Evolution of Valve's Steam Controller". Wired . Archived from the original on March 17, 2014. Retrieved March 11, 2017.
  7. Goldfarb, Andrew (November 4, 2013). "Steam Controllers Will Only Be Made By Valve". IGN . Archived from the original on May 14, 2019. Retrieved November 27, 2019.
  8. Grubb, Jeffrey (January 15, 2014). "Steam Dev Days: Greenlight gets death sentence, third-party Steam controllers, and 75 million users". Venture Beat . Archived from the original on January 16, 2014. Retrieved September 15, 2017.
  9. "Building the Steam Controller". Valve . December 10, 2015. Archived from the original on May 3, 2016. Retrieved May 7, 2016.
  10. Kamen, Matt (December 11, 2015). "Watch robots build Valve's Steam Controller". Wired UK . Archived from the original on May 19, 2016. Retrieved September 15, 2017.
  11. Prescott, Shaun (December 11, 2015). "Valve outlines forthcoming Steam Controller improvements". PC Gamer . Archived from the original on April 17, 2019. Retrieved November 27, 2019.
  12. Hillier, Brenna (December 11, 2015). "Watch robots build the Steam Controller". VG247 . Archived from the original on September 25, 2019. Retrieved November 27, 2019.
  13. Crecente, Brian (June 2, 2016). "Steam Controller adds motion VR support as sales top half a million". Polygon . Archived from the original on March 12, 2019. Retrieved November 27, 2019.
  14. Morrison, Angus (June 17, 2016). "Customise every button press with the Steam Controller's 'Activators' update". PC Gamer . Archived from the original on March 12, 2019. Retrieved November 27, 2019.
  15. Tarason, Domonic (May 2, 2018). "Steam Input adds native Switch Pro Controller support". Rock Paper Shotgun . Archived from the original on July 22, 2019. Retrieved November 27, 2019.
  16. Graft, Kris (October 12, 2016). "Steam to expand PlayStation 4 gamepad support in new update". Gamasutra . Archived from the original on August 28, 2019. Retrieved November 27, 2019.
  17. McCoon, Alissa (December 14, 2016). "Steam updates PS4 controller support with new configuration options". Gamasutra . Archived from the original on March 12, 2019. Retrieved November 27, 2019.
  18. Williams, Mike (January 6, 2017). "Steam Beta Adds Native Support for Xbox One, Xbox 360 and Generic Controllers". USgamer . Archived from the original on March 12, 2019. Retrieved November 27, 2019.
  19. Porter, Matt (March 23, 2016). "Valve releases Steam Controller CAD geometry so you can mod it". PCGamer . Archived from the original on April 17, 2019. Retrieved November 27, 2019.
  20. Loup, Pierre (March 23, 2016). "Steam Controller CAD Release". Steam . Archived from the original on November 27, 2019. Retrieved November 27, 2019.
  21. Bourdeau, Ian (May 13, 2018). "Valve have activated Bluetooth on the Steam Controller. Here's how to turn it on". PCGamesN . Archived from the original on March 12, 2019. Retrieved November 27, 2019.
  22. Robinson, Martin (March 3, 2015). "Valve announces the Source 2 engine, which will be free to developers". Eurogamer . Archived from the original on September 3, 2017. Retrieved November 27, 2019.
  23. Devore, Jordan (June 1, 2016). "Valve has sold over 500K Steam Controllers". Destructoid . Archived from the original on June 2, 2016. Retrieved June 2, 2016.
  24. Saed, Sherif (October 13, 2016). "The Steam Controller has sold nearly 1 million units". VG247 . Archived from the original on October 13, 2016. Retrieved October 13, 2016.
  25. Van Boom, Daniel (June 1, 2016). "Building a head of steam: 500,000 Steam Controllers sold". CNET . Archived from the original on September 3, 2017. Retrieved June 4, 2017.
  26. Graft, Kris (October 12, 2016). "Nearing 1M sold, Valve plans to boost promotion of Steam Controller games". Gamasutra . Archived from the original on April 7, 2018. Retrieved November 27, 2019.
  27. "Controller Gaming on PC". Steam . September 25, 2018. Archived from the original on October 12, 2019. Retrieved November 27, 2019.
  28. Hollister, Sean (November 26, 2019). "Pour One Out for the Steam Controller, now on closeout sale for just $5 plus shipping". The Verge . Archived from the original on November 27, 2019. Retrieved November 27, 2019.
  29. US 8641525,"Controller for video game console",published February 4, 2014, assigned to Ironburg Inventions Ltd.
  30. Ivan, Tom (January 27, 2021). "Valve accused of patent infringement in first of its kind jury trial". Video Games Chronicle . Retrieved January 27, 2021.
  31. Salvatore, Cara (January 26, 2021). "Video Game Giant Ripped Off Controller Patent, Jury Hears". Law360 . Retrieved January 27, 2021.
  32. Ivan, Tom (February 2, 2021). "Valve loses $4 million Steam Controller patent infringement case". Video Games Chronicle . Retrieved February 2, 2021.