Kelly Bailey (composer)

Last updated

Kelly Bailey
Born Alberta, Canada
Genres Video game music, industrial, ambient, rock
Occupation(s) Composer, game designer, sound designer, conceptual artist, programmer
Instrument(s) Guitar, keyboards, programming
Years active1998–present

Kelly Bailey is a Canadian-American composer, musician, programmer and sound designer. He was the senior game designer of sound and music at Valve [1] until he left in 2011 with Mike Dussault to concentrate on their project, Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve, but in a February 2016 article on Forbes it was reported that Bailey has founded his own company, IndiMo Labs, and that he is no longer with Valve.

Contents

Biography

On the defunct Half-Life website, his function was described as follows: "Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects." [2]

On Valve's official website circa 1998, his function was described as follows: "Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all the music and sound effects for Half-Life." [3]

In addition to composing the soundtrack for Half-Life 2 , Bailey was one of four Valve employees – the others being David Speyrer, Eric Kirchmer, and Greg Coomer – who served as facial models for Gordon Freeman's face in the game's promotional materials. [4]

On Valve's official website circa 2010, his function was described as follows: "Kelly is Valve's senior audio producer, responsible for creating sound effects & music." [5]

Around March 2011, Kelly Bailey left Valve with colleague Mike Dussault to work on their project Sunspark Labs LLC, launched in December 2010, developing iOS applications, their first being "Morfo", released in June 2011. [6] [7] The news caused some concern and displeasure from the Steam community due to the lack of any public farewell or notification regarding Bailey's departure. [8] However, at a press conference in February 2014, Mike Morasky (the current composer at Valve), stated that Kelly Bailey was working with Valve again. [9] [10]

On 24 September 2015, a collection of new music composed by Bailey was released as a custom music kit in Counter-Strike: Global Offensive titled Hazardous Environments. [11] The music kit's description states that it was "inspired by the darker side of the Half-Life universe". [12]

On 18 March 2016, Forbes wrote that Bailey is no longer with Valve but that he has created his own video game company, IndiMo Labs, and that he had been spending sixteen hours a day for the previous seven months as the sole developer behind Vanishing Realms: Rite of Steel, a virtual reality video game with RPG elements for the HTC Vive. The game released as an early access title on Steam on 5 April 2016, the same day the HTC Vive was launched. [13]

On 22 January 2020, Valve employee David Feise stated in a Reddit AMA that Mike Morasky, the sole composer of the then-upcoming Half-Life: Alyx , had consulted Bailey about his approach to the music of the Half-Life series and would likely honor his advice when composing the music for Alyx. [14]

Discography

Video games

Related Research Articles

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<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds new features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.

<span class="mw-page-title-main">Gordon Freeman</span> Video game protagonist of the Half-Life series

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<i>Counter-Strike: Source</i> 2004 video game

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References

  1. "MobyGames profile". Archived from the original on 17 September 2011. Retrieved 17 July 2011.
  2. Half-Life: Team on the defunct official Half-Life website
  3. about the valve team on Valve's official website
  4. Half-Life 2: Raising the Bar – A Behind the Scenes Look: Prima's Official Insider's Guide. Prima Games. 23 November 2004.
  5. Company People on Valve's official website
  6. Valve Vets Launch 3D Face App for iOS Archived 16 July 2011 at the Wayback Machine on GameSlice
  7. "iTunes App Store page for Morfo". iTunes . Archived from the original on 17 June 2018. Retrieved 3 September 2018.
  8. Beloved Half-Life Sound Designer, Face of Gordon Freeman Has Left Valve Archived 26 March 2012 at the Wayback Machine on Ripten Videogame Blog
  9. "Music in Valve Games and Media". YouTube . February 2014. Archived from the original on 9 April 2016. Retrieved 18 September 2016.
  10. "Counter-Strike: Global Offensive Update and new music from Kelly Bailey". September 2015. Archived from the original on 23 September 2016. Retrieved 18 September 2016.
  11. "Release Notes for 9/24/2015". Counter-Strike.net. 24 September 2015. Retrieved 15 May 2020.
  12. "Music Kit". Steam Community. Retrieved 15 May 2020.
  13. "D&D Meets Zelda In 'Vanishing Realms,' A Killer RPG for the HTC Vive". Forbes . Archived from the original on 11 January 2017. Retrieved 3 September 2018.
  14. "The 7 big things we just learned about Half-Life: Alyx". Polygon . 22 January 2020. Retrieved 27 March 2020.